Vanquisher: Difference between revisions

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{{Protbox|{{Protectorate}} {{Heavy Warjack}} }} [[Category:Model]]
[[Protectorate of Menoth]] [[Final Interdiction]] [[Heavy]] [[Warjack]]
{{4P|Final Interdiction}}
 
[[Category:Protectorate of Menoth]]
[[Category:Final Interdiction]]
[[Category:Cohort]]
[[Category:Heavy]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]


''One of the first warjacks developed by the Protectorate after the Cygnaran Civil War was the Crusader, a massive warjack boasting heavy armor and capable of crushing attacks. It has served as the foundation for several masterpieces of war. The Templar, for one, smashes enemies with overwhelming force from an unassailable position behind its thick shield. Of more recent production, the Vanquisher wields a great “blazing star” spiked ball in one hand and a flame belcher in the other. This weapon sends an oil-filled cannonball that bursts and ignites on impact.''


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Vanquisher
| image = Vanquisher.jpg
| base= 50 mm
| base  = Large
| hp    = 32
| spd  = 4
| spd  = 4
| str  = 11
| mat  = 6
| mat  = 6
| rat   = 5  
|rat=5
| def  = 10
| def  = 10
| arm  = 19
| arm  = 19
| hp   = 32
| fa   = 4
| cost  = 13
| cost  = 13
| fa    = U
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Dual Attack}}
}}
}}


{{Warjack}}
=== Weapons ===
 
{{Weapon|weapon=Flame Belcher|type = R |rng = 10 |rof = 1 |aoe = 3|pow = 14/8| loc = L|abilities ={{AbilitySingle|Continuous Effect-Fire}}{{AbilitySingle|Damage Type-Fire}}}}
===Abilities===
{{Weapon|weapon=Blazing Star|type = M |rng = 2 |rof = - |aoe = -|pow = 16| loc = R|abilities ={{AbilitySingle|Chain Weapon}}{{AbilityOptions|Special Attack|Thresher}}}}
* {{Construct}}
 
===Weapons ===
* '''Flame Belcher''' - 10" range, 4" AOE, POW 14 ranged attack
** {{Fire Damage}}
** {{Continuous Fire}}
* '''Blazing Star''' - 2" reach, P+S 16 melee attack.
** {{Chain Weapon}}
** {{Thresher}}
 
===Theme Forces===
* '''''Protectorate
** {{Exemplar Interdiction}}. {{PAGENAME}}s gain [[Blessed]] melee weapons in this theme.
** {{Guardians of the Temple}}
** {{The Creator's Might}}
** {{The Faithful Masses}}. {{PAGENAME}}s gain [[Hand of Vengeance]] in this theme.
** {{Warriors of the Old Faith}}
 
* '''''Other Factions
** '''[[Infernal]]''' players can use this model in the {{Hearts of Darkness|notbold=}} theme, but only if [[Feora]] is leading the army. It gains [[Accumulator]] [Soulless] in this theme.
** '''[[Khador]]''' players can use this model in the {{Warriors of the Old Faith|notbold=}} theme.
 
 
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
The Vanquisher is a heavy warjack that does a line in infantry killing - it flambees them with a medium AoE or it threshes them with a large thresher attack.


After its rather large points reduction (-4) the Vanquisher went from being the worst warjck in the faction to... likely still being the worst warjack in the faction, because all the other jacks also were made cheaper and have significantly better stats than it does, while filling a niche that isnt already filled by light jacks at half the price.
== Warjack Rules ==
{{Category:Warjack}}


===Combos & Synergies===
== Changes and Updates ==
* The [[Choir of Menoth]] lets it put significant hurt on heavies and brings it's blast damage to effective POW 9.
===Release Trivia===
* [[Grand Scrutator Severius]] can increase his accuracy and damage, both in melee and at range, by adding one to all rolls, MAT7 thresher is nice, MAT7 thresher that can also re-roll failed hits, ignores shields and can get up to POW19 with both Sevy and [[Choir of Menoth]] suddenly makes the Vanquisher very dangerous if your local meta favours infantry armies.
* [[Malekus]] - one of the Warjacks worth casting Open Fire on. Also his feat is very powerful with that gun.
* [[Reznik2]] - The Vanquisher can utilize his feat both in melee with Thresher or at range with the AOE gun. Curse also helps with the terrible RAT, Boundless Charge makes it faster and Spell Pircer is great on guns.
 
===Drawbacks & Downsides===
* Low SPD4 and low gun range of 10" gives him relatively low threat range.
* MAT is mediocre for the thresher, RAT is mediocre for the gun.
* Easy to hit at DEF 10 and not that hard to take down in a world where most lists chew through Khador heavies (DEF 10, ARM 20) on the regular.
* if you just want an AOE gun to lob shells at troops with, use a [[Redeemer]] for 3 points less.
* For one point more you can get a [[Reckoner]], which has Flare, Ashen Veil, +1 Speed, +1 POW on the mace and gun and +2" range on the gun. In return you give up thresher and AOE 4" on the gun; this trade is pretty much always worth it.
* When it come to infantry clearing, the [[Repenter]] cost half of what the Vanquisher does and its walk and shoot range is only 1" shorter than the Vanquishers, whole having all the benefits of the spray rule.
 
===Tricks & Tips===
* Remember that Thresher can let you hit multiple heavies at the same time.
* Remember that Thresher also hits friendlies.
* A hymn of battle and the chain weapon bonus gives him around a 58% chance of taking out a [[Man-o-War_Shocktroopers|MoW Shocktrooper]] in a single swing with or without the shield wall order.
 
=Other=
===Trivia===
* Released in [[Warmachine: Prime]] (2003)
* Released in [[Warmachine: Prime]] (2003)


===Other Protectorate models===
===Mk3 to Mk4===
{{Index Menoth}}


===Rules Clarifications===
==Lore==
{{RC Fire}}
''One of the first warjacks developed by the Protectorate after the Cygnaran Civil War was the Crusader, a massive warjack boasting heavy armor and capable of crushing attacks. It has served as the foundation for several masterpieces of war. The Templar, for one, smashes enemies with overwhelming force from an unassailable position behind its thick shield. Of more recent production, the Vanquisher wields a great “blazing star” spiked ball in one hand and a flame belcher in the other. This weapon sends an oil-filled cannonball that bursts and ignites on impact.''
{{RC Chain Weapon}}
{{RC Thresher}}
{{RC Warjack}}
{{RC Construct}}

Latest revision as of 20:07, 1 November 2024

Protectorate of Menoth Final Interdiction Heavy Warjack


Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATRATDEFARM
Health = 32
FA = 4
Cost = 134651019
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum





Weapons

Flame Belcher
 RNG   ROF   AOE   POW   LOCATION 
10 1 3 14/8 L
Continuous Effect-Fire
Continuous Effect-Fire
On a critical hit, the model hit by this attack suffers the Fire continuous effect.

No errata for Continuous Effect-Fire (Create)

Damage Type-Fire
Damage Type-Fire
This weapon causes fire damage.

No errata for Damage Type-Fire (Create)

Blazing Star
 RNG   ROF   AOE   POW   LOCATION 
2 - - 16 R
Chain Weapon
Chain Weapon
Attacks with this weapon ignore the Buckler and Shield weapon qualitites and the Shield Wall ARM bonus.

No errata for Chain Weapon (Create)

Special Attack
A model can make a special attack during its Combat Action if it meets the requirements for the special action or attack's use.
Thresher - This model makes one melee attack with this weapon against each model in its LOS that is in this weapon's melee range, regardless of whether that model is a friendly model or an enemy model. Thresher attacks are simultaneous.
No errata for Special Attack (Create)
  Errata-Thresher (2023-11-26)
Question: Does an effect that triggers "when one or more friendly Faction models are destroyed" only trigger one time with Thresher?
Answer: It will only trigger 1 time due to thresher.
Explanation: (DASchretz - judge, not infernal) The special attack is always a single attack even if the rules contained within call for multiple attacks simply because the rules are only there to tell players how to execute the named attack; whether that be making multiple attack and damage rolls (thresher, ground pounder, etc) or simply applying something like Armor Piercing to the attack in exchange for losing your other initials. You execute all the special instructions in the attack’s description and then the 1 attack of that name is completed. That’s when you finally move into the trigger effects step of the timing chart.
Infernal Ruling: elswickchuck - PP Community forum



Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

Mk3 to Mk4

Lore

One of the first warjacks developed by the Protectorate after the Cygnaran Civil War was the Crusader, a massive warjack boasting heavy armor and capable of crushing attacks. It has served as the foundation for several masterpieces of war. The Templar, for one, smashes enemies with overwhelming force from an unassailable position behind its thick shield. Of more recent production, the Vanquisher wields a great “blazing star” spiked ball in one hand and a flame belcher in the other. This weapon sends an oil-filled cannonball that bursts and ignites on impact.