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{{Infernalbox|{{Infernal}} {{Lesser Horror}} }} [[Category:Model]]
[[Infernals]] [[Lesser]] [[Horror]]
{{4P|Infernals}}
 
[[Category:Infernals]]
[[Category:Cohort]]
[[Category:Lesser]]
[[Category:Horror]]
[[Category:Legacy]]
[[Category:Prime]]


''There exist horrors of various sizes and capabilities, and some of the most disturbing ones are those that are less physically imposing. The very appearance of these creatures is an assault on the mind—it can shatter sanity and fray nerves. The Foreboder serves as a conduit for the power of its infernal master, and the presence of one of these floating beings is accompanied by a sensation of mental oppression. It glows with sickening radiance, which provides a brief forewarning before unholy magic is sent through it.


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Foreboder
| image = ForeboderConcept.jpg
| base= 30mm
| base  = Small
| hp    = 14
| spd  = 6
| spd  = 6
| str  = 5
| mat  = 5
| mat  = 5
| rat  irrelevant
| def  = 13
| def  = 13
| arm  = 10
| arm  = 10
| ess   = 1
| fa    = 4
| hp    = 14
| cost  = 3
| cost  = 4
| ess=1
| fa    = U
| abilities =
{{AbilitySingle|Soulless}}
{{AbilitySingle|Flight}}
{{AbilitySingle|Eyeless Sight}}
{{AbilitySingle|Channeler|the friendly Faction Leader}}
{{AbilitySingle|Phase Shift}}
{{AbilitySingle|Psycho Static}}
}}
}}


* {{Horror}}
=== Weapons ===
 
{{Weapon|weapon=Tendrils|type = M |rng = 1 |rof = - |aoe = -|pow = 9| loc = -| abilities ={{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Chain Weapon}}}}
===Abilities===
* {{Eyeless Sight}}
* {{Flight}}
* {{Soulless}}
* {{Phase Shift}}
* {{Psycho Static}}
* {{Channeler|Controller|its controller's|its controller}}
 
===Weapons===
{| class="wikitable"
{{Melee|Tendrils|1|4|9|
* {{Chain Weapon}}
* {{Magical Weapon}} }}
|}
 
===Theme Forces===
* {{Dark Legacy}}
* {{Hearts of Darkness}}, but only if taken by [[Princess Regna]]
 
 
=Thoughts on the {{PAGENAME}}=
==={{PAGENAME}} in a Nutshell===
The Foreboder is the Infernal channeler, and is a lesser Horror with only a single Essence, so it can be easily summoned, but can be easily maintained for a modest Essence cost, or can be fired off as a kind of fire-and-forget-and-let-it-disappear channel missile.
 
===Combos & Synergies===
* All three Masters love to have at least one Foreboder on the table, thanks to their superior spell casting abilities.
** [[Agathon,_The_Voice_in_the_Darkness|Agathon]] is a spell slinger through & through. It really likes to have at least two Foreboders on the table, one able to threaten an assassination (Scything Touch, followed by as many Dark Fires as possible) and the other to threaten the army (using Hellmouth, Scything Touch, and Dark Seduction to clear lanes for Horrors or Cultists). In practice, this means list building with at least three, more often four.
** [[Zaateroth,_The_Weaver_of_Shadows|Zaateroth]] is an upkeep caster, and as such mass Purifications can really ruin her day. Having a Foreboder on the table makes it much easier to get the required upkeeps where they need to be without risking Zaat herself.
** [[Omodamos,_The_Black_Gate|Omodomos]] cares the least about having a Foreboder, only having one spell that can be channeled. However it is a pretty decent one, especially in conjunction with his Hellhounds rule (use Breath to soften up a group of heavy infantry, then send in a Desolator as a soul vacuum).
**[[Great Princess Regna Gravnoy]] it is the cheapest way to include her in a force and she has 2 spells worth channelling.


===When to Summon===
== Horror Rules ==
Most of the time you'll want to start the game with Foreboders in your battlegroup instead of summoning them. With the Psycho Static rule, it can't do its main job the turn it is summoned. You're also paying an opportunity cost by summoning a lesser horror instead of a more expensive/impactful heavy, since you can only summon one horror a turn, and it always costs you a Marked Soul. Still, if you have a specific plan for the following turn, or you can't spare the essence for a heavy horror, it can be worth it to get one of these little guys on the field for your opponent to worry about. Just make sure you can leave it in a spot where it won't die immediately.
{{Category:Horror}}


===Drawbacks & Downsides===
== Changes and Updates ==
* Little offensive output.
===Release Trivia===
* Fragile. It has similar defensive stats to the Convergence channeler [[Algorithmic Dispersion Optifex]], and will die once it gets hit.
 
===Tricks & Tips===
* These things die like none other. Hide them in woods or cover for maximum survivability.
 
=Other=
===Trivia===
* Released with the Faction launch (2019.06)
* Released with the Faction launch (2019.06)


===Other Infernal models===
===Mk3 to Mk4===
{{Index Infernal}}


===Rules Clarifications===
==Lore==
{{RC Horror}}
''There exist horrors of various sizes and capabilities, and some of the most disturbing ones are those that are less physically imposing. The very appearance of these creatures is an assault on the mind—it can shatter sanity and fray nerves. The Foreboder serves as a conduit for the power of its infernal master, and the presence of one of these floating beings is accompanied by a sensation of mental oppression. It glows with sickening radiance, which provides a brief forewarning before unholy magic is sent through it.
{{RC Eyeless Sight}}
{{RC Flight}}
{{RC Soulless}}
{{RC Channeler}}
{{RC Phase Shift}}
{{RC Psycho Static}}
 
{{RC Chain Weapon}}
{{RC Magical Weapon}}

Latest revision as of 17:21, 1 November 2024

Infernals Lesser Horror


Model stats and abilities

Model Statistics

Base size = 30mmSPDMATDEFARMESS
Health = 14
FA = 4
Cost = 36513101
-
-

Model Advantages and Abilities

Soulless
Soulless
This living model does not generate a soul token when it is destroyed.

No errata for Soulless (Create)

Flight
Flight
This model can fly.
  • Interaction with terrain:
    • Treat storm terrain as rough terrain while advancing.
    • Treat all other non-impassable terrain as open terrain while advancing.
    • Obstructions can be advanced through if the model has enough movement to move comletely past the obstruction.
    • Obstructions can be moved onto if the obstructions are large enough to accomodate the flying model's base.
    • Models without flight ignores the continuous effects from the following hazards, unless they become knocked down within the hazard:
      • Acid Bath
      • Burning Earth
  • Interaction with other models
    • Other models can be moved through if the flying model has enough movement to move completely past the other model.
  • Interaction with power attacks
    • Ignore intervening models when declaring the flying model's charge target.
    • Do not stop its movement when it contacts an obstacle, obstruction, or another model while charging, slam power attacking, or trampling.
    • Unintential movement is not advancing (pushes slams). This way, a model with flight can be slammed into an obstruction.
  • Other effects

  Errata-Razor Wall (2023-12-28)
Question: Does a model with flight still take damage going over a razor wall?
Answer: Yes.
Explanation: Because Flight does not state a specific interaction with Razor Wall, and Razor Wall does not state any specific interaction with Flight, one can safely conclude that there are no special interactions. A model with Flight will suffer the damage point if it enters or ends its activation in the area of the wall template.
Infernal Ruling: Unofficial Answer - PP Community forum


Eyeless Sight
Eyeless Sight
This model ignores cloud effects when determining Line of Sight. This model ignores Concealment and Stealth and never suffers Blind.

No errata for Eyeless Sight (Create)


Channeler
While this model is in the friendly Faction Leader's control range, the friendly Faction Leader can channel spells through it. ‎

  Errata-Channeler (2023-9-15)
Question: Does the Arc Node being in range of an ability that modifies dice matter when the spellcaster is outside range?
Answer: Only the caster matters.
Explanation: A model arcing a spell through the Arc Node would have to be in the control area to be affected. They will not be affected by Captain Athena diBaro's feat if they were outside the feat but the Arc Node was.
Infernal Ruling: Dark Legacy - PP Community forum



Phase Shift
When this model is summoned, place it completely within 3 inches of the marked soul instead of replacing the marked soul. Then remove the marked soul from play.

No errata for Phase Shift (Create)


Psycho Static
Spells cannot be channeled through this model the turn it is summoned.

No errata for Psycho Static (Create)



Weapons

Tendrils
 RNG   ROF   AOE   POW   LOCATION 
1 - - 9 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Chain Weapon
Chain Weapon
Attacks with this weapon ignore the Buckler and Shield weapon qualitites and the Shield Wall ARM bonus.

No errata for Chain Weapon (Create)


Horror Rules

Category:Horror

Changes and Updates

Release Trivia

  • Released with the Faction launch (2019.06)

Mk3 to Mk4

Lore

There exist horrors of various sizes and capabilities, and some of the most disturbing ones are those that are less physically imposing. The very appearance of these creatures is an assault on the mind—it can shatter sanity and fray nerves. The Foreboder serves as a conduit for the power of its infernal master, and the presence of one of these floating beings is accompanied by a sensation of mental oppression. It glows with sickening radiance, which provides a brief forewarning before unholy magic is sent through it.