Stormwall: Difference between revisions

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{{Cygbox2|Stormwall
[[Cygnar]] [[First Army]] [[Storm Knights]] [[Colossal]] [[Warjack]]
|{{Cygnar}} {{Colossal Warjack}}
 
|Lightning Pod
[[Category:Cygnar]]
|[[Created]] [[Solo]]  
[[Category:First Army]]
}} [[Category: Model]]
[[Category:Storm Knights]]
{{4P|n=two Prime Armies|'''First Army''' and '''Storm Knights'''}}
[[Category:Cohort]]
[[Category:Colossal]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]


''Perhaps Nemo’s greatest creation, the Stormwall towers over Cygnar’s enemies with all the majesty and menace of a looming cloudburst. From the thunder of its guns to the blinding cracks of arcing electricity from its lightning pods, the Stormwall is the mechanikal embodiment of the tempest. Powered by both steam and surging voltaic energy, it riddles the enemy lines with cannon shells and hails of bullets before smashing survivors with its electrified fists.''


=Basic Info=
== Model stats and abilities ==
==Stormwall==
{{Model-stats
{{Infobox-Model
| name= Stormwall
| name = Stormwall
| base= 120 mm
| image = Stormwall.jpg
| hp    = 56
| base  = Huge
| spd  = 5
| spd  = 5
| str  = 17
| mat  = 6|rat=6
| mat  = 6
| rat   = 6
| def  = 10
| def  = 10
| arm  = 19
| arm  = 19
| hp    = 56
| cost  = 34
| fa    = 2
| fa    = 2
| cost  = 27
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Unstoppable}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Resistance-Electricity}}
{{AbilitySingle|Activate Lightning Pod}}
{{AbilitySingle|Bulldoze}}
}}
}}


{{Warjack}}
=== Weapons ===
{{Weapon|weapon=Big Gun|type = R |rng = 14 |rof = 1 |aoe = -|pow = 15| loc = X2 (L&R)|abilities =}}
{{Weapon|weapon=Chain Cannon|type = R |rng = 10 |rof = D3 |aoe = -|pow = 10| loc = X2 (L&R)|abilities ={{AbilitySingle|Pistol}}}}
{{Weapon|weapon=Voltaic Fist|type = M |rng = 2 |rof = - |aoe = -|pow = 20| loc = X2 (L&R)|abilities ={{AbilitySingle|Throw Power Attack}}{{AbilitySingle|Electro Leap}}}}


{{Colossal}}


=== Abilities===
== Warjack Rules ==
* {{Construct}}
{{Category:Colossal}}
* {{Lightning Immunity}}
{{Category:Warjack}}
* {{Pathfinder}}
* {{Activate Lightning Pod}}


===Weapons ===
== Changes and Updates ==
{| class="wikitable"
===Release Trivia===
{{Ranged-loc|Big Gun (×2)|14|15|loc=Left + Right one each| }}
{{Ranged-loc|Chain Cannon (×2)|10|10|rof=d3|loc=Left + Right one each|
* {{Sustained Fire}}  }}
{{Melee-loc|Voltaic Fist (×2)|2|3|20|loc=Left + Right one each|
* {{Open Fist}} 
* {{Electro Leap}}  }}
|}
 
==Lightning Pod==
The Lightning Pod is a [[solo]] put into play by the Stormwall.
{{Infobox-Model
| name  = Lightning Pod
| base  = Small
| def  = 5
| arm  = 15
| hp    = 1
}}
 
=== Abilities===
* {{Construct}}
* {{Lightning Immunity}}
* {{Conductor|Hide_Cat=<!---YES--->}}
* {{Created|Hide_Cat=<!---YES--->}}
* {{Immobile|Hide_Cat=<!---YES--->}}
 
===Weapons ===
* {{Unarmed|Hide_Cat=}}
 
==Theme Forces==
* '''''Cygnar
** {{Flames in the Darkness}}
** {{Gravediggers}}
** {{Heavy Metal}}
** {{Sons of the Tempest}}
** {{Storm Division}}
 
* '''''Other Factions
** '''[[Infernal]]''' players can use it in [[Hearts of Darkness]], but only if  [[Sloan]] is leading the army. It gains [[Accumulator]] [Soulless] in this theme.
** '''[[Mercenary]]''' and '''[[Khador]]''' players can use it [[Flame in the Darkness]]
** '''[[Mercenary]]''' and '''[[Convergence]]''' players can use it by putting it under the control of [[Nemo4]] in various themes.
 
 
=Thoughts on the {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
The Stormwall is a powerful weapons platform with the main guns from a pair of [[Defender]]s and a pair of [[Sentinel]]s, better melee than a [[Stormclad]], and almost the toughness of two heavies. A big centrepiece to your army, with good board control tools.
 
===Combos & Synergies===
* ARM 19 is fair, but not exactly exceptional. With such a large points investment, you want to be casting [[Arcane Shield]] on the Stormwall to keep it in the game as long as possible.
** So if that's not available to your Warcaster, it really is a good idea to include a [[Journeyman Warcaster]].
** [[Commander_Coleman_Stryker|Stryker1]]'s feat can put its resilience on the double figuratively, while [[Captain_E._Dominic_Darius|Darius's]] feat on the double quite literally.
* [[Captain Arlan Strangewayes]] can relieve the focus burden or just keep it in the fight for even longer using Repair.
* The Stormwall is not the first choice to either the [[Sons of the Tempest]] or the [[Gravediggers]] theme force, but if you do, they both offer excellent RAT fixing solutions for your main guns in the form of [[Gun Mage Captain Adept]]s and [[Rangers]].
* [[Trencher Warcaster Lieutenant]] - If you're not shied away from putting a colossal under the care of a DEF14/ARM14 model, and happen to have a warcaster with Snipe, the Stormwall's guns can reach enormous distances with Fire Group. The big guns' 20" stationary threat distance completes nicely the two covering fire templates, which can be deployed up to 16" away, forcing many light infantries to choose an alternate route instead of just running forward unobstructed.
 
===Drawbacks & Downsides===
* The more jacks you have, the more Power Up focus you have access to. With two [[Defender]]s, you can have two fully boosted (i.e. hit ''and'' damage rolls) Heavy Barrel shots. With the same two focus applied to a Stormwall, you can only fully boost one Big Gun shot and either boost the attack roll ''or'' damage roll for the 2nd.
** This is what makes a Stormwall a worthwhile option with Caine2 - [[Fire for Effect]] means you fully boost one Big Gun, allocate one focus to boost the attack roll of the second and use the Power Up focus to boost the damage roll.
* Its MAT and RAT are decidedly average for Cygnar. In particular, its MAT is lower than anything on the Ironclad chassis, so it can be a risk to commit it to melee against models with even a slightly above average DEF.
* On the more expensive side for a colossal, and it's questionable whether it deserves to be.
 
===Tricks & Tips===
* If you give up your normal Movement to aim, you can't activate a pod.
* Outside of zapping enemies, Lightning pods are ubiquitous tools. Use them for zone contesting, score on flags, block charge lanes, or just jam the advance of enemy heavy hitters which rely on slams or charges - especially other, huge based models. They are also good beacons to call down AoEs near the enemy (like the lightning AoEs of the [[Reliant]]), as even while in melee, their DEF is a manageable 9 - lowering to 7, if you shoot from behind. Due to their immobile nature they're also good at keeping other models of yours in place, if you expect them to be pushed.
* 2 Sustained Fire template can secure you a 9" wide zone. If have Gun mages around, use the same trick, as with the [[Cyclone]], and push enemies into it with Thunderbolt rounds.
* Place Sustained Fire template on enemies, which are engaging your own troops - especially cheap, jamming models with poor ARM. They either have to walk out of it, receiving a free strike, or fight your troops, and getting hit by the template by the end of their activation. Don't play this trick against models with access to Reposition though.
* Lightning pods don't have to be in LOS for the Stormwall - you can drop it behind of your colossal, if it helps Surge / Triangulation, or fry models / solos sneaking up from behind to your lines.
* Things that forbid you to make ranged attacks forbid you to use Sustained Fire too, as you must be able to make ranged attacks, to be able to "do something instead of the attack".
 
 
=Other=
===Trivia===
* Released in Warmachine: [[Colossal Book|Colossals]] (2012)
* Released in Warmachine: [[Colossal Book|Colossals]] (2012)


===Other Cygnar models===
===Mk3 to Mk4===
{{Index Cygnar}}


===Rules Clarifications===
==Lore==
{{RC Sustained Fire}}
''Perhaps Nemo’s greatest creation, the Stormwall towers over Cygnar’s enemies with all the majesty and menace of a looming cloudburst. From the thunder of its guns to the blinding cracks of arcing electricity from its lightning pods, the Stormwall is the mechanikal embodiment of the tempest. Powered by both steam and surging voltaic energy, it riddles the enemy lines with cannon shells and hails of bullets before smashing survivors with its electrified fists.''
{{RC Open Fist}}
{{RC Electro Leap}}
 
{{RC Colossal}}
{{RC Warjack}}
{{RC Construct}}
{{RC Lightning Immunity}}
{{RC Pathfinder}}
 
{{RC Unarmed}}
{{RC Activate Lightning Pod}}
{{RC Conductor}}
{{RC Created}}
{{RC Immobile}}
 
{{Edbox|To edit Lightning Pod's tagged abilities, [{{FULLURL:Stormwall_:_Lightning_Pod_(Solo)|action=edit}} Click here]}}

Latest revision as of 00:46, 1 November 2024

Cygnar First Army Storm Knights Colossal Warjack


Model stats and abilities

Model Statistics

Base size = 120 mmSPDMATRATDEFARM
Health = 56
FA = 2
Cost = 275661019
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Resistance-Electricity
Resistance-Electricity
  • When this model suffers an electrical damage roll, remove one die from the damage roll.
  • Lightning cannot arc from this model.
  • Lightning cannot arc to this model (ignore this model when determining arcing lightning)

No errata for Resistance-Electricity (Create)


Activate Lightning Pod
Once per activation, after this model's Normal Movement, you can place one Lightning Pod anywhere completely within 10 inches of this model. When a Lightning Pod is placed, enemy models whose bases are intersected by a line drawn from the center of the Lightning Pod's base to the center of this model's base suffer a POW 10 electrical damage roll. Warjacks damaged by a Lightning Pod damage roll suffer Disruption. This model cannot have more than three Lightning Pods in play at any time. The S boxes of this model's damage grid represent its Lightning Pod system. While its Lightning Pod system is crippled, this model cannot use Activate Lightning Pod.

No errata for Activate Lightning Pod (Create)


Bulldoze

When this model is Base-to-Base (B2B) with an enemy model during its Normal Movement, it can push that model up to 2 inches directly away from it. A model can be pushed by Bulldoze only once per turn. Bulldoze has no effect when this model makes a trample power attack.

No errata for Bulldoze (Create)



Weapons

Big Gun
 RNG   ROF   AOE   POW   LOCATION 
14 1 - 15 X2 (L&R)
Chain Cannon
 RNG   ROF   AOE   POW   LOCATION 
10 D3 - 10 X2 (L&R)
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Voltaic Fist
 RNG   ROF   AOE   POW   LOCATION 
2 - - 20 X2 (L&R)
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)


Electro Leap
When a model is directly hit with a basic attack made with this weapon,
  • you can have lightning arc to the nearest model within 3 inches of the model hit, ignoring the attacking model.
  • The model the lightning arcs to suffers an unboostable POW 10 electrical damage roll.
  • This electrical damage roll is also called a "lightning arc damage roll."
    • Lightning arc damage rolls are not considered to have been caused by an attack.
    • Lightning arc damage rolls are resolved simultaneously with the damage resulting from the attack that caused the Electro Leap lightning arc.

      No errata for Electro Leap (Create)


Warjack Rules

Category:Colossal Category:Warjack

Changes and Updates

Release Trivia

Mk3 to Mk4

Lore

Perhaps Nemo’s greatest creation, the Stormwall towers over Cygnar’s enemies with all the majesty and menace of a looming cloudburst. From the thunder of its guns to the blinding cracks of arcing electricity from its lightning pods, the Stormwall is the mechanikal embodiment of the tempest. Powered by both steam and surging voltaic energy, it riddles the enemy lines with cannon shells and hails of bullets before smashing survivors with its electrified fists.