Grenadier: Difference between revisions

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{{Cygbox|{{Cygnar}} {{Light Warjack}} }} [[Category: Model]]
[[Cygnar]] [[First Army]] [[Light]] [[Warjack]]
{{4P|First Army}}
 
[[Category:Cygnar]]
[[Category:First Army]]
[[Category:Cohort]]
[[Category:Light]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]


''"When we have four firing in tandem on the enemy, we like to say they're enjoying a little "trencher rain". - Master Sergeant Harris Taggin''


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Grenadier
| image = Grenadier.jpg
| base= 40mm
| base  = Medium
| hp    = 24
| spd  = 6
| spd  = 6
| str  = 8
| mat  = 6|rat=6
| mat  = 6
| rat   = 6
| def  = 14
| def  = 14
| arm  = 15
| arm  = 15
| hp   = 24
| fa   = 4
| cost  = 9
| cost  = 9
| fa    = U
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Advance Deployment}}
{{AbilityOptions|Special Action|Dig In}}
}}
}}


{{Warjack}}
=== Weapons ===
 
{{Weapon|weapon=Grenade Launcher|type = R |rng = 10|rof = D3 |aoe = 2|pow = 13/7| loc = L|abilities ={{AbilitySingle|Arcing Fire}}}}
=== Abilities===
{{Weapon|weapon=Mattock|type = M |rng = 1 |rof = - |aoe = -|pow = 13| loc = R|abilities ={{AbilitySingle|Brutal Charge}}}}
* {{Construct}}
* {{Advance Deployment}}
* {{Dig In}}
 
===Weapons===
{| class="wikitable"
{{Ranged|Grenade Launcher|10|13|aoe=3|
* {{Arcing Fire}}
* {{Manual Reload}} }}
{{Melee|Mattock|1|5|13|  
* {{Brutal Charge}}  }}
|}
 
===Theme Forces===
* '''''Cygnar
** {{Flames in the Darkness}}
** {{Gravediggers}}
** {{Heavy Metal}}
** {{Sons of the Tempest}}
** {{Storm Division}}. {{PAGENAME}}s gains [[Immunity: Electricity]] in this theme.
 
* '''''Other Factions
** '''[[Infernal]]''' players can use it in [[Hearts of Darkness]], but only if [[Sloan]] is leading the army. This model gains [[Accumulator]] [Soulless] in this theme.
** '''[[Mercenary]]''' and '''[[Khador]]''' players can use it [[Flame in the Darkness]]
** '''[[Mercenary]]''' and '''[[Convergence]]''' players can use it by putting it under the control of [[Nemo4]] in various themes.
 
 
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
The Grenadier is an advance deploying fire bastion, capable of shooting three times while spending no Focus at all. It's also very hard to hit by warjack standards (and harder than most Cygnaran infantry). Once dug in, it can be very difficult to remove.
 
The Launcher's special abilities are what make it really shine; with them, Snipe on the Grenadier fielded with Trenchers is a great way to lay down a hailstorm of 3" AOE's. Once Dug In the Grenadier goes from an annoyance to a real tick to remove. Its DEF jumps to an exceptional 18. A Sniped Grenadier is a great way to capitalize on its Dig In bonuses while taking pot shots at unit leaders from over 16" away at a good RAT. The Manual Reload ability is great, as it essentially lets the 'jack fire twice more for no additional focus, just add Trenchers. This ability is entirely passive, so the Trenchers do not lose their actions and don't need to activate in any specific order.
 
===Combos & Synergies===
* Naturally, this is model should be taken with Trenchers. Once entrenched, the Grenadier and it's Trenchers can unleash some serious firepower.
* With up to 3 attacks, it is tempting to look at the Grenadier and think you should take him with a [[Jack Marshal]]. That does mean you won't see many boosted shots, which is where the Grenadier can really shine.
** If you still really want to marshal him consider the [[Arcane Tempest Gun Mages]] UA giving it rune bullets which of of course gives it Snipe.
*** Using the Take Aim special rule, they will pose a significant threat to any infantry and will even be able to hurt decently armored units.
* A dug-in Grenadier under [[Blur]] or [[Major Prime Victoria Haley]]'s Temporal Distortion is downright obnoxious to remove with ranged attacks.
** With Temporal Distortion, it's no slouch in melee either with DEF16.
* [[Haley3]] is one of the few Warcasters who can consistently allocate maximum focus to more than one Grenadier and carry on doing other things.
** She also typically plays well with Trenchers and a cloud wall can keep your grenadiers safe until it's ready to go in guns blazing.
** [[Temporal Distortion]] also goes a long way to making Grenadiers hit consistently and then leave their focus to boost the damage.
* If you want to take it outside of Gravediggers, i.e. in Heavy Metal, and still want a maximum number of attacks consider the [[Trencher Warcaster Lieutenant]], [[Trencher Mechaniks]] and [[Major Harrison Gibbs]].
** [[Captain Allison Jakes]] also provides Bullet Dodger to make the package obnoxious to deal with.
 
===Drawbacks & Downsides===
* The support staff for making a Grenadier work include Trenchers (although the Trencher weapon crews all work) and some form of jack marshal to make the most of it. While these aren't bad units, this can end up taking up a large sum of points on units that struggle to handle armor.
*Without something to give it snipe, the Grenadier may be hard pressed to get into range with it's gun. Advance Deployment will mitigate this, but you are going to require a turn to Dig In if you want to protect your investment.
* Really not worth it without [[Trenchers]] (and in the [[Gravediggers]] theme)
 
===Tricks & Tips===
* Although this jack can be taken in many themes, you probably want to stick with themes that actually allow Trenchers to get the most from it.
* While it's not a terrible melee weapon, you're probably best off using the gun on this thing
* If you are using [[:Category:Jack Marshal|Jack Marshals]] for this (and you should be), [[Arcane Tempest Gun Mage Officer]]s is the probably the best Marshal to use. His Rune Shot ability buffs your already decently accurate gun:
** Critical Brutal allows for the Grenadier to legitimately threaten some armored units.
** Thunder Bolts can push back several units at once, even hold back larger slower heavies.
** Snipe allows the Grenadier to threaten an area large enough that opponents will seldom have the luxury to simply stay out of it's range.
* If you are on a budget, the [[Trencher Master Gunner]] can marshal the Jack and give it an extra shot without using any of his special actions.
* With a potential of 3 AoEs per turn, it's tempting to bring all the blasts you can. Before you do, remember that it takes a prodigious amount of time to work out all those scatters and blast damages. All of that can eat up your death clock in no time, if you are not skilled enough in working out those shots as fast as possible.


== Warjack Rules ==
{{Category:Warjack}}


=Other=
== Changes and Updates ==
===Trivia===
===Release Trivia===
* Originally released in [[Superiority|Warmachine: Superiority]] (2006)
* Originally released in [[Superiority|Warmachine: Superiority]] (2006)


===Other Cygnar models===
===Mk3 to Mk4===
{{Index Cygnar}}


===Rules Clarifications===
==Lore==
{{RC Arcing fire}}
''"When we have four firing in tandem on the enemy, we like to say they're enjoying a little "trencher rain". - Master Sergeant Harris Taggin''
{{RC Manual Reload}}
 
{{RC Warjack}}
{{RC Construct}}
{{RC Advance Deployment}}
{{RC Dig In}}

Latest revision as of 18:36, 31 October 2024

Cygnar First Army Light Warjack


Model stats and abilities

Model Statistics

Base size = 40mmSPDMATRATDEFARM
Health = 24
FA = 4
Cost = 96661415
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Advance Deployment
Advance Deployment
In most scenarios, this model can be deployed after normal deployment, up to three inches beyond the established deployment zone.

No errata for Advance Deployment (Create)

Special Action
A model can make one of the following special action(s) during its Combat Action if it meets the requirements for the special action's use:


Dig In - A model with Dig In gains cover, Resistance:Blast, and does not block Line of Sight (LOS). The model remains dug in until it moves, is placed, or is engaged.

A model with cover gains a +4 DEF bonus against ranged and arcane attack rolls. Cover provides no benefit against spray attacks. Cover is not cumulative with Concealment, but is cumulative with other effects that modify a model's DEF. Extra-large and Huge-based models never gain DEF bonuses from cover.
No errata for Cover (Create)


Resistance-Blast Resistance-Blast:
When this model suffers a blast damage roll, remove one die from the damage roll.
No errata for Resistance-Blast (Create)
No errata for Special Action (Create)
No errata for Dig In (Create)



Weapons

Grenade Launcher
 RNG   ROF   AOE   POW   LOCATION 
10 D3 2 13/7 L

Arcing Fire
When attacking with this weapon, this model can ignore intervening models.

No errata for Arcing Fire (Create)

Mattock
 RNG   ROF   AOE   POW   LOCATION 
1 - - 13 R

Brutal Charge
This model gains +2 to charge attack damage rolls with this weapon.

No errata for Brutal Charge (Create)


Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

Mk3 to Mk4

Lore

"When we have four firing in tandem on the enemy, we like to say they're enjoying a little "trencher rain". - Master Sergeant Harris Taggin