Mad Dog: Difference between revisions

From Warma-wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
Line 1: Line 1:
[[Khador]] [[5th Division]] [[Armored Korps]] [[Heavy]] [[Warjack]]
[[Khador]] [[5th Division]] [[Heavy]] [[Warjack]]


[[Category:Khador]]
[[Category:Khador]]
[[Category:5th Division]]
[[Category:5th Division]]
[[Category:Armored Korps]]
[[Category:Cohort]]
[[Category:Cohort]]
[[Category:Heavy]]
[[Category:Heavy]]
Line 13: Line 12:
== Model stats and abilities ==
== Model stats and abilities ==
{{Model-stats
{{Model-stats
| name= Beast 09
| name= Mad Dog
| base= 50 mm
| base= 50 mm
| hp    = 34
| hp    = 27
| spd  = 4
| spd  = 4
| mat  = 8
| mat  = 6
| def  = 10
| def  = 11
| arm  = 20
| arm  = 18
| fa    = C
| fa    = 4
| cost  = 15
| cost  = 7
| abilities =
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Headbutt Power Attack}}
Line 27: Line 26:
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Hyper-Aggressive}}
{{AbilitySingle|Fleet}}
{{AbilitySingle|Murderous}}
{{AbilitySingle|Smasher}}
{{AbilityOptions|Bond|Sorscha}}
}}
}}


=== Weapons ===
=== Weapons ===
{{Weapon|weapon=Open Fist|type = M |rng = 1 |rof = - |aoe = - |pow = 15| loc = L|abilities =AbilitySingle|Throw Power Attack}}}}
{{Weapon|weapon=Hammer Spike|type = M |rng = 1 |rof = - |aoe = - |pow = 14| loc = x2 (L&R)|abilities =}}
{{Weapon|weapon=Ice Breaker|type = M |rng = 2 |rof = - |aoe = - |pow = 19| loc = L|abilities ={{AbilityCritical|Freeze}}{{{{AbilityOptions|Special Attack|Thresher}}}}
== Warjack Rules ==
== Warjack Rules ==
{{Category:Warjack}}
{{Category:Warjack}}
Line 40: Line 37:
== Changes and Updates ==
== Changes and Updates ==
===Release Trivia===
===Release Trivia===
* Released in [[Warmachine: Legends]] (2008).
This entry can be found in [[Warmachine: Reckoning]] (2015)
* Beast is one of the few remaining warjacks that doesn't have a plastic/resin (re)sculpt.
* When he was spoiled in mk1, the image filename was "Mammoth.jpg". If you translate the runes on his cowl, it spells Mammoth. Obviously the name "Beast-09" was a last minute change.
 
===Mk3 to Mk4===
===Mk3 to Mk4===


==Lore==
==Lore==
''Soon after the first Berserkers proved their worth in battle, hacking into infantry with their twin axes, the Khadoran High Kommand borrowed its chassis to develop other equally brutal machines. With the Mad Dog trampling forward to crush enemies with bloodthirsty glee and the shield-bearing Rager standing firm as an imposing eight-ton bodyguard, these warjacks are far from obsolete on the modern battlefield.''
''Soon after the first Berserkers proved their worth in battle, hacking into infantry with their twin axes, the Khadoran High Kommand borrowed its chassis to develop other equally brutal machines. With the Mad Dog trampling forward to crush enemies with bloodthirsty glee and the shield-bearing Rager standing firm as an imposing eight-ton bodyguard, these warjacks are far from obsolete on the modern battlefield.''
=Basic Info=
{{Infobox-Model
| name  = {{PAGENAME}}
| image = MadDog.jpg
| base  = Large
| spd  = 4
| str  = 11
| mat  = 6
| rat 
| def  = 11
| arm  = 18
| hp    = 27 {{Star}}
| cost  = 8
| fa    = U
| notes = {{Star}} ''Has only 2 Cortex hitboxes
}}
{{Warjack}}
===Abilities===
* {{Construct}}
* {{Fleet}}
* {{Smasher}}
* {{Unstable}}
===Weapons===
{| class="wikitable"
{{Melee-loc|Hammer Spike (x2)|1|3|14|loc=1 Each Side| }}
|}
===Theme Forces ===
* '''''Khador
** {{Armored Korps}}
** {{Flame in the Darkness}}
** {{Jaws of the Wolf}}. This model gains [[Pathfinder]] in this theme.
** {{Legion of Steel}}
** {{Warriors of the Old Faith}}
** {{WG Kommand}}
** {{Wolves of Winter}}
* '''''Other Factions
** '''[[Cygnar]]''' and '''[[Mercenary]]''' players can use this model in the {{Flame in the Darkness|notbold=}} theme.
** '''[[Infernal]]''' players can use this model in the {{Hearts of Darkness|notbold=}} theme, but only if [[Malakov2]] is leading the army. This model gains [[Accumulator]] [Soulless] in this theme.
** '''[[Protectorate]]''' players can use this model in the {{Warriors of the Old Faith|notbold=}} theme.
=Thoughts on the {{PAGENAME}}=
==={{PAGENAME}} in a Nutshell===
It's a cheap trample machine. When it does trample it hits hard, and it is blisteringly fast for an unsupported Khador jack (so averagely fast compared to most other Factions). As with most trample-based models, though, you need the opponent to leave their stuff neatly laid out for you if you want a good turn with this model.
Its main gameplan is being allocated a focus, after powering up.spending ond of them for a single attack because it tramples for free, and killing a bunch of preferably high DEF, low POW small based infantry models hoping they die to an unboosted STR 11 damage roll.
The Unstable rule sounds very cool and flavourful but in reality is completely debilitating on the table, resulting in it (and the other [[Unstable]] 'jacks) being relegated to high risk cheap heavy warjacks.
===Combos & Synergies===
The Mad Dog has only trampling on its mind and works well with anything that helps it get into trampling range as soon as possible. Beyond maybe a single point of focus it doesn't need any support and is best used as a missile intended to cause havoc and explode behind enemy lines.
{{Header|Warcasters}}
* [[Butcher2]]: If he's able to take the lead to trigger his [[Conferred Rage]], archaic warjacks under Orsus' "supervision" become dangerously quick and accurate--further pushed by his classic [[Boundless Charge]] spell to help them over rough terrain--and they're great vessels for rage tokens from his feat.
* [[Karchev|Karchev the Terrible]]: The Man in the Machine loves a volume of archaic warjacks to multiply the effects of his feat, [[Battle-Charged]], [[Jumpstart]] and [[Road to War]] to create a roiling engine of destruction. Mad Dogs don't need help to hit as long as they're trampling, and are great as Karchev's crowd control division.
* [[Karchev & Deathjack, Malignant Fusion]]: Karchev's second incarnation might be the best caster for running a Mad Dog. With plenty of Focus to allocate, [[Full Throttle]] to help with its mediocre MAT, and a feat that not only greatly increases its charge/trample range, but introduces the possibility of spending 4 Focus/turn (increasing its chance to explode when you want it to 66%), he combines many of the best synergies of many of the other casters on this list. The only downside is the lack of a damage buff means that he'll only ever be good against light infantry.
* [[Sorscha1]]'s feat will enable you to trample the Mad Dog through a crowd of models you'll automatically hit.
* [[Vladimir1]]: Both thematic and extremely synergistic, Mad Dogs thrive under the combined effects of Boundless Charge, the signature [[Signs and Portents]] and his devastating Forced March feat. Mad Dogs especially appreciate the movement bonuses so they can trample even further into enemy lines.
* [[Zerkova2]]: While relying on focus allocation through [[Sacrificial Lamb]] to push archaic 'jacks, she can run a large battlegroup for the cost of something like a couple [[Battle Mechaniks|Mechanik]]s per activation. They don't roll for Unstable unless they actually spent the focus allocated to them so there's no risk of blowing up your horde before you're good and ready. Beyond that, her armies tend to [[Freeze]] models regularly, and [[stationary]] models make for great targets. And they're completely respectable [[Telgesh Mark]]-created [[Arc Node]]s to boot! Do be wary that her [[Doom Reaver]] lists tend to have plenty of anti-infantry capabilities already so a Mad Dog might end up redundant.
{{Header|Junior Warcasters}}
Archaic warjacks are great picks for [[Battlegroup Controller]]s because the controllers themselves can be quite vulnerable and losing a big stack of points to an inert warjack is a good way to lose a match. Archaic warjacks are dirt-cheap, mitigating the risk of losing a battle when a controller goes down.
* [[Kovnik Andrei Malakov|Malakov1]]: His signature [[Redline]] spell is excellent on these expendable warjacks and he has enough focus to load one up and send it in for a glorious assault.
* [[Kovnik Apprentice Kratikoff|Sorscha0]]: Fog of War offers protection against ranged attacks and Boundless Charge is excellent on the sluggish archaic warjacks. She has just enough focus to load one up up for a frenzy and will continue to help her [[Winter Guard]] comrades even after it has done its job and either retired for the day, or exploded into a ball of white fire.
{{Header|Other}}
* [[Greylord Forge Seer]]: Unfortunately, since marshaled jacks don't power up, a single Forge Seer controlling a Mad Dog won't be able to [[Empower]] it enough to activate Fleet. However, if the Mad Dog is controlled by a warcaster (or other battlefield controller), a Forge Seer can bring it up to speed (literally) without any tax on that caster's resources.
* [[Battle Mechaniks]]: While typically hard to reach, the Mad Dog can be [[Repair|Repaired]], although archaic warjacks probably aren't worth the effort most of the time.
* [[Colbie Sterling]]/[[Gobber Tinker]]/[[Raluk Moorclaw]]: These three are [[Mechanikally Adept]], meaning they can [[Repair]] Khador models, although archaic warjacks probably aren't worth the effort most of the time.
===Drawbacks & Downsides===
<u>Trample downsides</u>
* You need a landing spot at the end of your trample, which means you can only trample stuff within 7" of your start position.
** Enemy don't normally end their turn that close , lined up in a conga line.
* It's only 'real' value lies in its trample attacks, so if there is nothing to trample or the trample targets can shrug off its stampede, it is of little use in your army.
* Unlike the flying tramplers in Cryx and Circle, it can't trample medium based models.
<u>Other downsides</u>
* Typical low SPD low DEF for Khadoran warjacks.
* Low ARM and hitpoints (for Khador) and no defensive abilities, means it dies or loses an arm or leg pretty easily before it can reach its preferred targets.
* Unstable: It never works when you want it to, and it always works when you don't want it to.
** You can't rely on it to block charge lanes, threaten free strikes, etc. You always have to plan your other models' positions around the assumption that Unstable removes this model.
* Fleet and Unstable make for a very confused kit. Fleet wants you to allocate 1 focus for a total of 2, but Unstable wants you to only spend 1.
* When not trampling 2 initials at MAT 6, P+S 14 is not all that threatening.
* When it is trampling, it is only MAT 6 + 3d6, STR 11. Still not that threatening.
===Tricks & Tips===
* Between [[Power Up]] and Smasher, it probably never has to test for Unstable...unless you want it to.
* Never forget that [[Unstable]] can work to your advantage.  There are a lot of things that don't like taking an auto-hitting POW 14 to the face.  And remember, that ear-splitting KABOOM isn't a 3" AOE; it's everything ''within 3" of the model''. A severely damaged Mad Dog is an amazing fire-and-forget missile you launch into enemy lines to wreck shop, and then spend focus to (hopefully) intentionally blow it up, causing more damage.
** For this maneuver to work, the {{PAGENAME}} needs both it Cortex and Movement systems to be functional.
=Other=
===Trivia===
This entry can be found in [[Warmachine: Reckoning]] (2015)
===Other Khador models===
{{Index Khador}}
===Rules Clarifications===
{{RC Warjack}}
{{RC Construct}}
{{RC Fleet}}
{{RC Smasher}}
{{RC Unstable}}

Latest revision as of 19:33, 26 October 2024

Khador 5th Division Heavy Warjack


Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATDEFARM
Health = 27
FA = 4
Cost = 7461118
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Fleet
Once per activation, this model can spend 1 focus point to gain +2 SPD that activation.

No errata for Fleet (Create)


Smasher
This model can make trample power attacks without spending focus and gains an additional die on trample attack rolls.

No errata for Smasher (Create)



Weapons

Hammer Spike
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 x2 (L&R)

Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

This entry can be found in Warmachine: Reckoning (2015)

Mk3 to Mk4

Lore

Soon after the first Berserkers proved their worth in battle, hacking into infantry with their twin axes, the Khadoran High Kommand borrowed its chassis to develop other equally brutal machines. With the Mad Dog trampling forward to crush enemies with bloodthirsty glee and the shield-bearing Rager standing firm as an imposing eight-ton bodyguard, these warjacks are far from obsolete on the modern battlefield.