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{{Cryxbox|{{Cryx}} {{Light Warjack}} }} [[Category: Model]]
Cryx Blackfleet Dark Host Light Warjack
{{4P|n=two Prime Armies|'''Dark Host''' and '''Black Fleet'''}}
[[Category:Dark Host]]


''The Ripjaw’s pincer-like jaws are used to hold its victims in place while its bone saw cuts them into mangled and unidentifiable bits. Necrotechs take particular delight in using the Ripjaw, as the ’jack efficiently dismembers its victims into component pieces. Regardless of these lethal armaments, the Ripjaw remains quick and agile like its brethren and serves its master by maneuvering its arc node to wherever required to disrupt the plans of the enemies of Cryx.''
[[Category:Cryx]]
[[Category:Blackfleet]]
[[Category:Dark Host]]
[[Category:Light]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Cohort]]


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Ripjaw
| image = Ripjaw.jpg
| base= 40mm
| base = Medium
| hp=20
| spd  = 7
| spd=7
| str  = 7
| mat=5
| mat   = 5
| def=14
| rat  irrelevant
| arm=14
| def   = 14
| fa=4
| arm   = 14
| cost=5
| hp    = 20
| abilities =
| cost = 6
{{AbilitySingle|Slam Power Attack}}
| fa    = U
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Arc Node}}
}}
}}


{{Warjack}}
== Weapons ==
{{Weapon|weapon=Bone Saw|type = M |rng = 1 |rof = - |aoe = - |pow = 10| loc=F| abilities =  {{AbilityCritical|Armor-Piercing}}{{AbilitySingle|Powerful Attack}} }}


=== Abilities===
== Additional Rules ==
* {{Arc Node}}
{{Category:Warjack}}
* {{Construct}}


===Weapons ===  
== Changes and Updates ==
{| class="wikitable"
===Mk3 to Mk4===
{{Melee-loc|Bone Saw|0.5|3|10|loc=Head|
* {{Powerful Attack|focus}}
* {{Critical Armor Piercing}} }}
|}


===Theme Forces===
==Release Trivia==
* '''''Cryx
* Released in [[FoWCryx|Forces of Warmachine: Cryx]] (June 2010)
** {{Black Industries}}
** {{Dark Host}}
** {{The Ghost Fleet}}
** {{Scourge of the Broken Coast}}. {{PAGENAME}} gains [[Gang Fighter]] in this theme.


* '''''Other Factions
==Battle Reports==
** '''[[Infernal]]''' players can use this model in the {{Hearts of Darkness|notbold=}} theme, but only if [[Mortenebra]] is leading the army. It gains [[Accumulator]] [Soulless] in this theme.
** '''[[Mercenary]]''' and '''[[Convergence]]''' players can use it by either:
*** putting it under the control of [[Asphyxious4]] in various themes,
*** putting it under the control of [[Mortenebra]] in [[Strange Bedfellows]].


==Videos==


=Thoughts on {{PAGENAME}}=
==Lore==
==={{PAGENAME}} in a nutshell===  
''The Ripjaw’s pincer-like jaws are used to hold its victims in place while its bone saw cuts them into mangled and unidentifiable bits. Necrotechs take particular delight in using the Ripjaw, as the ’jack efficiently dismembers its victims into component pieces. Regardless of these lethal armaments, the Ripjaw remains quick and agile like its brethren and serves its master by maneuvering its arc node to wherever required to disrupt the plans of the enemies of Cryx.''
<u>{{PAGENAME}} as an arc node</u>
 
The Arc Node is one of the most useful abilities a model can have, and with Cryx you can field them very cheaply. An arc node allows your warcaster to cast spells using the arc node as the point of origin. The obvious benefit is casting spells on the frontline while staying safely in the backline. You can also use it to launch surprise attacks from unexpected angles, by running an arc node right across the board into a good position before activating your warcaster. For this reason it pays to keep at least one arc node on the outskirts of the conflict, waiting for an opportunity.
 
<u>{{PAGENAME}} as a combat jack</u>
 
With Powerful Attack it's quite an efficient melee combatant with a good chance of rolling a crit for large damage spikes. And it's only 1 point more than the Deathripper, the absolute cheapest arc node.
 
Cryx's arc nodes are not renown for being a threat in combat, often used solely as arc nodes. Use this misconception to surprise your opponents.
 
===Combos & Synergies===
* If you want to use it in melee, try Empowering it with a [[Warwitch Siren]] first. With 2 focus it has a better chance of killing whatever it attacks and thus getting itself un-engaged and free to arc spells again.
* [[Skarre1]] can cast Dark Guidance for an extra attack die, giving it a fantastic chance of rolling a critical.
* [[Venethrax]] he loves an arc node for mortality and terminal velocity helps land the crit. Counter charge is also a lot better on the ripjaw, due to its enhanced combat profile.
* Likewise, casters or models that grant rerolls can help reach a critical roll. The [[Withershadow Combine]] or [[Eilish]] brinmg Puppet master for this. [[Scaverous]] has Knowledge of the Damned.
* [[Asphyxious4]] - In a match up where you want to place his clouds in a more forward position, or want to sling around some Hellfires, an Arc Node isn't terrible on Gaspy. Dark Shroud makes it's bites leave more of a mark, especially on a crit.
 
===Drawbacks & Downsides===
* Its damage grid has just enough boxes to allow the bonejack to take a good hit and keep going, but a second one will likely leave it crippled if not totally destroyed. This sets the tone for Cryx bonejacks being fast and hard to hit, but easily damaged if they are struck.
* You have to have a plan that involves getting into melee or there isn't much reason  to pick the cheaper [[Deathripper]]
 
===Tricks & Tips===
* [[Slam]] a target to cause damage and leave it knocked down. This has the added benefit of leaving the {{PAGENAME}} out of combat afterwards so its arc node may still be used.
 
=Other=
===Trivia===
* Released in [[FoWCryx|Forces of Warmachine: Cryx]] (June 2010)
* Nickname(s): Bonechicken, Deathchicken, Chicken (these names can refer to any of the Cryx arc nodes)
===Other Cryx models===
{{Index Cryx}}
===Rules Clarifications===
{{RC Warjack}}
{{RC Construct}}
{{RC Arc Node}}
{{RC Powerful Attack}}
{{RC Armor Piercing}}

Latest revision as of 00:48, 7 October 2024

Cryx Blackfleet Dark Host Light Warjack

Model stats and abilities

Model Statistics

Base size = 40mmSPDMATDEFARM
Health = 20
FA = 4
Cost = 5751414
-
-

Model Advantages and Abilities

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Arc Node
Arc Node
This warjack is a channeler equipped with an arc node and can act as a conduit for spells cast by its warcaster.

No errata for Arc Node (Create)



Weapons

Bone Saw
 RNG   ROF   AOE   POW   LOCATION 
1 - - 10 F
Critical Armor-Piercing
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Armor-Piercing
When calculating damage from this weapon, halve the base ARM stats of the models hit.
No errata for Armor-Piercing (Create)




Powerful Attack
When attacking with this weapon, this model can spend 1 focus point to boost all attack and damage rolls for the attack.

No errata for Powerful Attack (Create)


Additional Rules

Category:Warjack

Changes and Updates

Mk3 to Mk4

Release Trivia

Battle Reports

Videos

Lore

The Ripjaw’s pincer-like jaws are used to hold its victims in place while its bone saw cuts them into mangled and unidentifiable bits. Necrotechs take particular delight in using the Ripjaw, as the ’jack efficiently dismembers its victims into component pieces. Regardless of these lethal armaments, the Ripjaw remains quick and agile like its brethren and serves its master by maneuvering its arc node to wherever required to disrupt the plans of the enemies of Cryx.