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{{Cryxbox|{{Cryx}} {{Heavy Warjack}} }} [[Category: Model]]
Cryx Blackfleet Dark Host Heavy Warjack
{{4P|n=two Prime Armies|'''Dark Host''' and '''Black Fleet'''}}
[[Category:Dark Host]]


''An eerie glow pulsates from the Slayer's furnace, a frightful light illuminating even its eye sockets, suggesting some greater intelligence. After decades of Cryxian terror along the coasts, any greenish lights - like those found floating in the bogs and fens of Immoren - are often called "Cryxlights" by superstitious travelers.''
[[Category:Cryx]]
[[Category:Blackfleet]]
[[Category:Heavy]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Cohort]]


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Slayer
| image = Slayer WEB.jpg
| base= 50mm
| base  = Large
| hp=28
| spd   = 6
| spd=6
| str  = 10
| mat=7
| mat   = 7
| def=13
| rat  irrelevant
| arm=17
| def   = 13
| fa=4
| arm   = 17
| cost=9
| hp    = 28
| abilities =
| cost = 10
{{AbilitySingle|Trample Power Attack}}
| fa    = U
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Gladiator}}
{{AbilitySingle|Construct}}
}}
}}


{{Warjack}}
== Weapons ==
{{Weapon|weapon=Death Claw|type = M |rng = 1 |rof = - |aoe = - |pow = 17| loc =X2 (L and R)| abilities =  {{AbilitySingle|Throw Power Attack}}{{AbilityOptions|Special Attack|Combo Strike}} }}
{{Weapon|weapon=Tusks|type = M |rng = 1 |rof = - |aoe = - |pow = 12| loc =-| abilities = }}
== Additional Rules ==
{{Category:Warjack}}


=== Abilities===
== Changes and Updates ==
* {{Construct}}
===Mk3 to Mk4===
 
===Weapons ===
{|class="wikitable"
{{melee-loc|Death Claw (x2)|1|6|16|loc=1 each side|
* {{Open Fist}}
* {{Combo Strike|22}} }}
{{melee-loc|Tusks|1|2|12|loc=Head|
* {{Hard Head}} }}
|}
 
===Theme Forces===
* '''''Cryx
** {{Black Industries}}. {{PAGENAME}} gains [[Carapace]] in this theme.
** {{Dark Host}}
** {{Scourge of the Broken Coast}}. {{PAGENAME}} gains [[Gang Fighter]] in this theme.
** {{The Ghost Fleet}}
 
* '''''Other Factions
** '''[[Infernal]]''' players can use this model in the {{Hearts of Darkness|notbold=}} theme, but only if [[Mortenebra]] is leading the army. It gains [[Accumulator]] [Soulless] in this theme.
** '''[[Mercenary]]''' and '''[[Convergence]]''' players can use it by either:
*** putting it under the control of [[Asphyxious4]] in various themes,
*** putting it under the control of [[Mortenebra]] in {{Strange Bedfellows|notbold=}}.
 
 
=Thoughts on the Slayer=  
===The Slayer in a Nutshell===
[[File: Slayer-2010.jpg|thumb|2010 to 2017 sculpt (PVC)]]
 
The Slayer is Simplicity incarnate - aim at the enemy, beat face.
 
The Slayer is a cheap heavy warjack to field (it costs as little as other Faction's ''light'' warjacks). It ''is'' capable of sneaky tricks and dirty tactics when combined with various casters, but it will always be known as a straight-up melee fighter when simple, honest ''brutality'' is called for. And when ''isn't'' brutality needed?
 
Consider that, just by itself, with no extra focus other than power up, you have a warjack that:
* has three initial attacks,
* can hit most models with average rolls,
* smash moderate-to-high ARM targets with two solid hits, or
* swap the 3 initials to smash very high ARM targets with a Combo-Strike.
That's an incredible deal for the points cost!
 
Lastly it has Open Fists, meaning the ever-useful Throw Power Attacks are available.
 
===Combos & Synergies===
Non-casters
*[[Carapace]] from Black Industries fixes one of its major weaknesses, which is losing its arm systems from a few moderate POW shots.
* A [[Warwitch Siren]] can Power Boost it for one focus, giving it enough to charge into combat.
* A [[Necrotech]] can repair the Slayer's crippled systems. No more skill check.
* [[Black Ogrun Ironmongers]] - curse (mat9) is fantastic and healing is useful
 
Casters
* [[Asphyxious3]] makes him shine with [[Mobility]] and his Field Marshal[Unyielding].
* [[Mortenebra]] makes this 'jack hell on wheels against living models,
* while [[Deneghra1]]'s spells like [[Crippling Grasp]] and [[Parasite]] make it lethal to even the toughest warjacks. Subtle spells like [[Ghost Walk]] allow it to freely maneuver around the battlefield.
* [[Infernal Machine]] from the [[The Witch Coven of Garlghast]] will make a Slayer both speedier and more accurate in melee.
* [[Goreshade1]]'s [[Shadowmancer]] spell will increase its damage output while protecting it from ranged attacks.
 
===Drawbacks & Downsides===
The Slayer is not a ''bad'' warjack as such, but it is a ''cheap'' warjack. The cheapness always comes with a sacrifice to performance, and in the case of the Slayer those sacrifices are:
* Low durability. The Slayer hits hard, but it cannot take a hit back.
** The Slayer embodies the Cryx "Glass Blade" approach to warjacks; either they hit hard and take out their target, or get hit first and are destroyed with ease.
** A Slayer can't take a charge on the chin and still be there next turn; nor multiple ranged attacks to the face, it will die or at very least be crippled.
* Easily crippled. The combination of low durability and poor damage grid layout makes it very easy for at least one of its arms to be shot off before it gets into combat.
** Note that this means you lose the ability to do Combo Strikes, as well as losing the effectiveness of one of your initial attacks. Losing one arm can more than halve your damage output.
* Somewhat pillow-fisted. In comparison to other faction's heavy warjacks, the P+S on the Deathclaws is a bit mediocre.
 
Another minor downside is the disparity in P+S between the Tusks and the Claws. If you go against a heavy target the Tusks will barely scratch the paint job, but if you go against a lighter target that the Tusks can damage then the Claws will be complete overkill. Although: the tusks aren't really intended to enhance it's raw damage potential, and should be seen as a nice (little) boost to slams, 'butts and anti-light power.
 
===Tricks & Tips===
* The Slayer is great as either a piece trade (tempting an enemy heavy to charge and wreck it, but be left open for your army to kill it next turn) or to be held back until the late game, when fewer models are alive still capable of tearing apart a warjack.
 
* If you're charging single-wound infantry with ARM around 18-20, you're better to use the Tusks as the charge attack. Assuming average dice:
*: Tusks (charge) = 12 + 3d6 = 20.5 on average
*: Claws = 16 + 2d6 = 22 damage on average
: If you did it the other way, it'd be
:: Claw (charge) = 16 + 3d6 = 24.5 on average (complete overkill)
:: Tusks = 12 + 2d6 = 19 on average (probably no kill)
 
* When going up against a heavy target, try to position yourself so that you have at least one infantry in range, and use your Tusk attack against that model.
* One of the big advantages of combo strike is that is can significantly speed up your turn. If you are playing on a clock, this is an effective way to save a great deal of time, even if you end up losing some damage. This is particularly good to do if you are strapped for focus.


==Release Trivia==
* Released way back in [[Prime|Warmachine: Prime]] (2003)
* Sculptor: John Winter
* Material type
* Material type
** From 2017 onwards this model is produced in HIPS plastic, in a [[Erebus]]/[[Slayer]] multi-kit.
** From 2017 onwards this model is produced in HIPS plastic, in a [[Erebus]]/[[Slayer]] multi-kit.
** Between 2010 to 2017 it was produced in PVC plastic, in a [[Corruptor]]/[[Reaper]]/[[Slayer]] multi-kit.
** Between 2010 to 2017 it was produced in PVC plastic, in a [[Corruptor]]/[[Reaper]]/[[Slayer]] multi-kit.
** Prior to that it was produced in metal as a stand-alone model.
** Prior to that it was produced in metal as a stand-alone model.
==Battle Reports==


=Other=
==Videos==
===Trivia===
[[File: Slayer-2003.png|thumb|2003 to 2010 sculpt (Metal)]]


* Released way back in [[Prime|Warmachine: Prime]] (2003)
==Lore==
* Sculptor: John Winter
''An eerie glow pulsates from the Slayer's furnace, a frightful light illuminating even its eye sockets, suggesting some greater intelligence. After decades of Cryxian terror along the coasts, any greenish lights - like those found floating in the bogs and fens of Immoren - are often called "Cryxlights" by superstitious travelers.''
 
===Other Cryx models===
{{Index Cryx}}
 
===Rules Clarifications===
{{RC Open Fist}}
{{RC Combo Strike}}
{{RC Hard Head}}
{{RC Warjack}}
{{RC Construct}}

Latest revision as of 21:47, 5 October 2024

Cryx Blackfleet Dark Host Heavy Warjack

Model stats and abilities

Model Statistics

Base size = 50mmSPDMATDEFARM
Health = 28
FA = 4
Cost = 9671317
-
-

Model Advantages and Abilities

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Gladiator
Gladiator
This model gains +2 on power attack damage rolls and on power attack collateral damage rolls.

No errata for Gladiator (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)



Weapons

Death Claw
 RNG   ROF   AOE   POW   LOCATION 
1 - - 17 X2 (L and R)
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)

Special Attack
A model can make a special attack during its Combat Action if it meets the requirements for the special action or attack's use.
Combo Strike - This model gains +4 to the damage roll for this attack.
No errata for Special Attack (Create)
No errata for Combo Strike (Create)
Tusks
 RNG   ROF   AOE   POW   LOCATION 
1 - - 12 -

Additional Rules

Category:Warjack

Changes and Updates

Mk3 to Mk4

Release Trivia

  • Released way back in Warmachine: Prime (2003)
  • Sculptor: John Winter
  • Material type
    • From 2017 onwards this model is produced in HIPS plastic, in a Erebus/Slayer multi-kit.
    • Between 2010 to 2017 it was produced in PVC plastic, in a Corruptor/Reaper/Slayer multi-kit.
    • Prior to that it was produced in metal as a stand-alone model.

Battle Reports

Videos

Lore

An eerie glow pulsates from the Slayer's furnace, a frightful light illuminating even its eye sockets, suggesting some greater intelligence. After decades of Cryxian terror along the coasts, any greenish lights - like those found floating in the bogs and fens of Immoren - are often called "Cryxlights" by superstitious travelers.