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{{Cocbox|{{Convergence}} {{Light Warjack}} }} [[Category: Model]]
[[:Category:Convergence of Cyriss|Convergence of Cyriss]] [[:Category:Light|Light]] [[:Category:Warjack|Warjack]]
{{4P|Convergence of Cyriss}}
 
[[Category:Convergence of Cyriss]]
[[Category:Light]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Flying Light Vector]]
[[Category:Cohort]]


''Armed with a deadly pair of slicing blades, the Negator is one of the latest creations to join the vector arsenal of the Convergence of Cyriss. Swift and precise, Negators hunt in packs to bring down their quarry before they are even detected.


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Negator
| image = Negator.jpg
| base= 40mm
| base  = Medium
| hp    = 22
| spd  = 7
| spd  = 7
| str  = 6
| mat  = x
| mat  = {{Star}}
| rat = x
| rat   {{Star}} irrelevant
| def  = 13
| def  = 13
| arm  = 15
| arm  = 15
| hp   = 22
| fa   = 4
| cost  = 6
| cost  = 6
| fa    = U
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Flight}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Flank|another Negator}}
{{AbilitySingle|Reposition|3}}
}}
}}


{{Warjack}}
== Weapons ==
 
{{Weapon|weapon=Avulsor|type = M |rng = 1 |rof = - |aoe = - |pow = 10| loc =Left and Right| abilities =  {{AbilityCritical|Amputation}} }}
{{Vector}}
 
===Abilities===  
* {{Construct}}
* {{Flight}}
* {{Flank|Negator}}
* {{Reposition 3}}
 
===Weapons ===
{|class="wikitable"
{{Melee-loc|Avulsor (x2)|0.5|4|10|loc=Left + Right one each|
* {{Critical Amputation}} }}
|}
 
===Theme Forces===
* '''''Convergence
** {{Clockwork Legions}}
** {{Destruction Initative}}
** {{Strange Bedfellows}}
 
* '''''Other Factions
** There are three Convergence Partisan models that, between them, can take this warjack in a plethora of Mercenary, Cryx, and Cygnar themes.
** These models are [[Aurora2]], [[Asphyxious4]], and [[Nemo4]].
 


=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
It's a light warjack that flanks with itself. At only POW 13.5 even when flanking it's doubtful that it's that good.


The Negator, a melee light that should be taken in multiples and swarm targets to trigger their Flank [Negator] ability. A single Negator should not be too much of a threat to a heavy, but two or more should pose a serious issue that is capable of taking down their equivalent point cost (not guaranteed to, but capable).
== Warjack Rules ==
{{Category:Vector}}
{{Category:Warjack}}


In any other faction the Negator would be a hard sell - as it needs to be run in multiples and does very little without focus to either increase the chance of its crit effect or to actually hurt its target (even with flank) induction makes this jack viable and certain casters [[Axis]], [[Aurora1]], [[Aurora2]] and [[Syntherion]] will find a use for 2 or 3 on occasion.
==Errata==
No Errata specifically for this model.  


===Combos & Synergies===
== Changes and Updates ==
* '''[[Syntherion]]''' often takes a couple [[Galvanizer]]s mainly as a tool to get his [[Synergy]] train going. For just one point more, Negators lose the Repair (something all of Syntherion's 'jacks do to themselves naturally anyways) but are easier to deliver to the enemy thanks to a significantly higher speed and Flight letting them get into positions to attack without blocking your heavy-hitters coming in from later in the Synergy chain. On top of this they trade two base POW for a second attack. If its goal is to get to the target and hit it at least once to add to Synergy, then this is quite nice. The biggest trade-off for this is the loss of the Grievous Wounds the Galvanizer applies, so if your opponent has access to repairing then you really want to destroy anything you throw them at before they get the chance to fix it up, but if you are using them to get Synergy going then there's a good chance something with more punch will be coming in to finish whatever they started. Additionally, POW 13 with flank is much more palatable than the base POW 10.
** 2-3 Negators start to put out some surprisingly good damage themselves once the later ones are getting that Synergy bonus alongside Flank, being MAT 7-10 (5 Base + 2 from Flank + 1-3 from Synergy) and average POW 14-16 (10 Base + 3.5 from Flank + 1-3 from Synergy) with Critical Amputate potentially adding 1-5 damage on top (columns have a max of 6, and you have to deal at least one point to the column to Amputate it). A swarm of them can potentially do some real work with how many potentially amputating attacks they can throw out.
* '''[[Orion]]''' on Feat turn gives them an extra attack die against things with no Focus, making it much easier to fish for Critical Amputate. It just so happens that Warjacks tend to end their activations with no remaining focus, and don't like being hit with a flurry of potentially Amputating attacks.
* '''[[Aurora2]]''' just does a lot for flying models.
* '''[[Axis, The Harmonic Enforcer]]''' Flying makes counter charge slightly easier, bulldoze and a high base MAT is good.
* '''[[Asphyxious the Sanctified]]''' gives them a much needed damage boost - but they eat up a lot of his Focus. If you're playing Negators on your main caster, consider putting one on him as well:
** Asphyxious generally wants his jack to die so that he can go do his job of being a super-solo.
** Since the Negator gets Dark Shroud, it becomes a very nice support piece for the Negators in the main battlegroup.
* '''[[Father Lucant, The Divinity Architect]]''' likes one or two, since they're fast, cheap jacks that can easily put Positive Charge where you need it.


===Drawbacks & Downsides===  
===Mk3 to Mk4===
* Even ''with'' the extended Induction range from a nearby [[Algorithmic Dispersion Optifex]] a Negator can only induct up to 9" away, but they can move 10" on the charge without any threat extensions in place or 12" with help from a Diffuser.
* The first Negator into an enemy won't get the benefit of Flank, making it effectively a support model that only supports other Negators.
* They are pillow-fisted; even with Flank already working a Negator doesn't even hit as hard as the notoriously pillow-fisted [[Modulator]]


===Tricks & Tips===
==Release Trivia==
* Flight lets them hang back behind the front lines and then move in over the heads of the troops you had in the way, making them effective counter-strikers.
 
=Other=
===Trivia===
Released 2020.03
Released 2020.03


===Other Convergence models===
==Battle Reports==
{{Index Convergence}}


===Rules Clarifications===
==Videos==
{{RC Vector}}
{{RC Warjack}}
{{RC Construct}}
{{RC Flight}}
{{RC Flank}}
{{RC Reposition}}


{{RC Amputation}}
==Lore==
''Armed with a deadly pair of slicing blades, the Negator is one of the latest creations to join the vector arsenal of the Convergence of Cyriss. Swift and precise, Negators hunt in packs to bring down their quarry before they are even detected.

Latest revision as of 21:24, 5 October 2024

Convergence of Cyriss Light Warjack


Model stats and abilities

Model Statistics

Base size = 40mmSPDMATRATDEFARM
Health = 22
FA = 4
Cost = 67xx1315
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Flight
Flight
This model can fly.
  • Interaction with terrain:
    • Treat storm terrain as rough terrain while advancing.
    • Treat all other non-impassable terrain as open terrain while advancing.
    • Obstructions can be advanced through if the model has enough movement to move comletely past the obstruction.
    • Obstructions can be moved onto if the obstructions are large enough to accomodate the flying model's base.
    • Models without flight ignores the continuous effects from the following hazards, unless they become knocked down within the hazard:
      • Acid Bath
      • Burning Earth
  • Interaction with other models
    • Other models can be moved through if the flying model has enough movement to move completely past the other model.
  • Interaction with power attacks
    • Ignore intervening models when declaring the flying model's charge target.
    • Do not stop its movement when it contacts an obstacle, obstruction, or another model while charging, slam power attacking, or trampling.
    • Unintential movement is not advancing (pushes slams). This way, a model with flight can be slammed into an obstruction.
  • Other effects

  Errata-Razor Wall (2023-12-28)
Question: Does a model with flight still take damage going over a razor wall?
Answer: Yes.
Explanation: Because Flight does not state a specific interaction with Razor Wall, and Razor Wall does not state any specific interaction with Flight, one can safely conclude that there are no special interactions. A model with Flight will suffer the damage point if it enters or ends its activation in the area of the wall template.
Infernal Ruling: Unofficial Answer - PP Community forum


Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Flank
When this model makes a melee attack against an enemy model in the melee range of another Negator, this model gains +2 to attack rolls and gains an additional damage die.

No errata for Flank (Create)


Reposition
At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 3 inches, then its activation ends.

No errata for Reposition (Create)



Weapons

Avulsor
 RNG   ROF   AOE   POW   LOCATION 
1 - - 10 Left and Right
Critical Amputation
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Amputation
On a direct hit on a warjack or warbeast, fill in the unmarked damage boxes or circles on the last column or branch damaged.
No errata for Amputation (Create)


Warjack Rules

Convergence of Cyriss warjacks are called vectors. While being a "Vector" isn't a gameplay rule, the Convergence warjacks do carry some additional rules of their own that set them apart from normal warjacks.


Interface Node
  1. This model has an interface node instead of a cortex, represented by the I boxes on the damage grid.
  2. This model gains focus, and can have no more than 3 points at any time.
  3. This model can spend focus only during its activation.
  4. This model cannot gain or spend focus while its interface node is crippled.
  5. This model is immune to effects that cause a warjack to suffer damage directly to its cortex.
  6. This model is immune to effects that require a warjack to have a functional cortex.

No errata for Interface Node (Create)


Warcaster Dependent MAT and RAT
  1. This model's MAT and RAT are equal to the current MAT and RAT of its controlling warcaster.
  2. This model does not directly benefit from MAT/RAT bonuses, but any alteration to a controlling warcaster's MAT/RAT will be passed along to this model.
  3. Effects that affect attack rolls will affect this model normally.

    No errata for Warcaster Dependent MAT and RAT (Create)


No Power Up
This model does not power up and does not automatically gain a focus point for being in the controlling warcaster's control range during the Control Phase.

No errata for No Power Up (Create)


Force Induction
When this model spends a focus point during its activation, you can give a focus point to another warjack with an operational interface node if the two are in the same battlegroup and are within 9 inches of one another. This does not override the Interface Node rule limiting the warjack's focus points to 3.

No errata for Force Induction (Create)

Category:Warjack

Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Release Trivia

Released 2020.03

Battle Reports

Videos

Lore

Armed with a deadly pair of slicing blades, the Negator is one of the latest creations to join the vector arsenal of the Convergence of Cyriss. Swift and precise, Negators hunt in packs to bring down their quarry before they are even detected.