Galvanizer: Difference between revisions

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[[:Category:Convergence of Cyriss|Convergence of Cyriss]] [[:Category:Light|Light]] [[:Category:Warjack|Warjack]]
[[Convergence of Cyriss]] [[Light]] [[Warjack]]


[[Category:Convergence of Cyriss]]
[[Category:Convergence of Cyriss]]
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[[Category:Prime]]
[[Category:Prime]]
[[Category:Walking Light Vector]]
[[Category:Walking Light Vector]]
 
[[Category:Cohort]]




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| arm  = 16
| arm  = 16
| fa    = 4
| fa    = 4
| cost  = 5
| cost  = 4
| abilities =
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Construct}}
{{AbilityComplex|main=Special Action|sub1=Repair|sub1a=d3+3}}
}}
}}


 
=== Weapons ===
== Weapons ==
{{Weapon|weapon=Metal Saw|type = M |rng = 1 |rof = - |aoe = - |pow = 12| loc = F| abilities =  {{AbilityCritical|Grievous Wounds}} }}
{{Weapon|weapon=Dissevering Microswarm|type = R |rng =11 |rof = 1 |aoe = - |pow = 13| loc = -| abilities = {{AbilityOptions|Special Attack|Ground Pounder}} }}
{{Weapon|weapon=Rendering Claw|type = M |rng = 1 |rof = - |aoe = - |pow = 14| loc = -| abilities =  {{AbilitySingle|Weapon Master}}{{AbilitySingle|Throw Power Attack}}{{AbilitySingle|Assimilation}} }}
 
 


== Warjack Rules ==
== Warjack Rules ==
{{Category:Vector}}
{{Category:Vector}}
{{Category:Warjack}}
{{Category:Warjack}}
==Errata==
No Errata specifically for this model.


== Changes and Updates ==
== Changes and Updates ==
 
===Release Trivia===
* Released in [[Forces of Warmachine: Convergence of Cyriss]] (2013)
===Mk3 to Mk4===
===Mk3 to Mk4===


==Release Trivia==
* Released in [[Forces of Warmachine: Convergence of Cyriss]] (2013)
==Battle Reports==
==Videos==
==Lore==


==Extra==
===Battle Reports===


===Videos===


===Lore===
''The oldest vector design still in use, the Galvanizers form the core of the Convergence’s vector armory. Galvanizers are equipped with metal saws powerful enough to rip through the thickest armor plating or cause horrific damage to flesh and bone yet precise enough to be used in conjunction with their field repair arrays for quick battlefield maintenance. This versatility makes the Galvanizer an indispensable battlefield asset.''
''The oldest vector design still in use, the Galvanizers form the core of the Convergence’s vector armory. Galvanizers are equipped with metal saws powerful enough to rip through the thickest armor plating or cause horrific damage to flesh and bone yet precise enough to be used in conjunction with their field repair arrays for quick battlefield maintenance. This versatility makes the Galvanizer an indispensable battlefield asset.''
=Basic Info=
{{Infobox-Model
| name  = {{PAGENAME}}
| image = Galvanizer WEB 0.jpg
| base  = Medium
| spd  = 5
| str  = 7
| mat  = {{Star}}
| rat  = {{Star}}
| def  = 12
| arm  = 16
| hp    = 22
| cost  = 5
| fa    = U
}}
{{Warjack}}
{{Vector}}
===Abilities===
* {{Construct}}
* {{Circular Vision}}
* {{Repair|d3+1}}
* {{Self Repair}}
===Weapons ===
{| class="wikitable"
{{melee|Metal Saw|1|5|12|
* {{Critical Grievous Wounds}} }}
|}
===Theme Forces===
* '''''Convergence
** {{Clockwork Legions}}
** {{Destruction Initative}}
** {{Strange Bedfellows}} - when it uses Repair it heals 1 additional point of damage ie '''[d3 + 2]
* '''''Other Factions
** There are three Convergence Partisan models that, between them, can take this warjack in a plethora of Mercenary, Cryx, and Cygnar themes.
** These models are [[Aurora2]], [[Asphyxious4]], and [[Nemo4]].
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
A cheap light jack that can repair or attempt to apply grievous wounds. If it lived in any other faction it would probably be a gimmicky footnote, but given how induction works and the volume of in faction field marshals it’s actually quite adaptable and it can get stuck in when it’s support roll isn’t needed.
===Combos & Synergies===
* Most casters like having a repair-bot with more hit points than the Optifex Directive.
* Critical [[Grievous Wounds]] is something to remember against opponents with good repair or heal abilities. Mountain kings and Imperatus in particular.
* [[Forge Master Syntherion]] likes to take a few to run up the synergy chain.  There is a tactic of taking as many Galvanizers as possible with him, and just swarming the enemy.  It's not particularly good though - and the [[Negator]] is a better mass-spam swarmer.
* [[Father Lucant, The Divinity Architect|Father Lucant]] doesn't particularly like committing his heavy hitters to buffing infantry with [[Positive Charge]], but Galvanizers are a cheap and relatively quick way to get that buff out to infantry models. Plus, ARM 20 on feat turn can turn them into a nuisance for the opponent.
* [[Axis, The Harmonic Enforcer|Axis]] can make good use of Galvanizers in [[Theme - Destruction Initiative|Destruction Initiative]], as they give him a high boxes-to-points ratio per model to play his attrition game with. The more things that the opponent can whack on that aren't his heavy hitters, the better. They can always enjoy [[Unstoppable Force]] to bully scenario play.
* [[Iron Mother Directrix & Exponent Servitors|Iron Mother]] turns all of her Galvanizers into Arc Nodes, allowing her to sling spells from any corner of the board. They're more survivable than [[Algorithmic Dispersion Optifex|ADOs]], too!
* [[Eminent Configurator Orion|Orion]] can employ Galvanizers more in a mechanic's role, while packing a mean trick up his sleeves. Galvanizers, as stated earlier with Lucant, are a cheap piece that you can feel good about throwing away. Galvanizers are also incredibly well suited to be the targets of [[Forced Induction]], should you come into contact with any high-defense, low-armor units such as [[Satyxis Raiders]] or [[Crucible Guard Rocketmen]]. Automatic POW 10s in a 3" bubble around your Galvanizer can do a LOT of damage to sparsely-packed infantry.
* [[Aurum Lucanum Athanor Locke|Locke]] can make these into a high-risk high-reward offensive piece. Combining [[Engine of Destruction]], Field Marshal: [[Precision Strike]], and the Galvanizers' own Critical: [[Grievous Wounds]], a lucky critical can make certain that an enemy warjack's cortex or warbeast's spirit are taken out for the next turn. Redline can also ensure that you're dealing damage. The more warjacks under her control, the more boxes the enemy has to chew through, meaning the more focus/fury they're probably going to spend. Which all comes together to mean that they're good sacrificial lambs for her feat.
===Drawbacks & Downsides===
* Poor defensive stats
* Not much offensive output
===Tricks & Tips===
* He is as cheap as they come.  Jam him into your enemy's face, and force them to waste attacks on a 5 point light.
=Other=
===Trivia & Lore===
* Released in [[Forces of Warmachine: Convergence of Cyriss]] (2013)
* For Lore, see [[Lore - Convergence Technology]]
===Other Convergence models===
{{Index Convergence}}
===Rules Clarifications===
{{RC Vector}}
{{RC Warjack}}
{{RC Grievous Wounds}}
{{RC Construct}}
{{RC Circular Vision}}
{{RC Repair}}
{{RC Self Repair}}

Latest revision as of 21:23, 5 October 2024

Convergence of Cyriss Light Warjack


Model stats and abilities

Model Statistics

Base size = 40mmSPDMATRATDEFARM
Health = 22
FA = 4
Cost = 45xx1216
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Special Action

A model can make one of the following special action(s) during its Combat Action if it meets the requirements for the special action's use:


Repair - RNG 1. Target friendly Faction construct model. If the model is in range, remove d3+3 damage points from it.
No errata for Special Action (Create)
No errata for Repair (Create)



Weapons

Metal Saw
 RNG   ROF   AOE   POW   LOCATION 
1 - - 12 F
Critical Grievous Wounds
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Grievous Wounds

A model hit by this weapon loses Tough and cannot have damage removed from it for one round.

No errata for Grievous Wounds (Create)


Warjack Rules

Convergence of Cyriss warjacks are called vectors. While being a "Vector" isn't a gameplay rule, the Convergence warjacks do carry some additional rules of their own that set them apart from normal warjacks.


Interface Node
  1. This model has an interface node instead of a cortex, represented by the I boxes on the damage grid.
  2. This model gains focus, and can have no more than 3 points at any time.
  3. This model can spend focus only during its activation.
  4. This model cannot gain or spend focus while its interface node is crippled.
  5. This model is immune to effects that cause a warjack to suffer damage directly to its cortex.
  6. This model is immune to effects that require a warjack to have a functional cortex.

No errata for Interface Node (Create)


Warcaster Dependent MAT and RAT
  1. This model's MAT and RAT are equal to the current MAT and RAT of its controlling warcaster.
  2. This model does not directly benefit from MAT/RAT bonuses, but any alteration to a controlling warcaster's MAT/RAT will be passed along to this model.
  3. Effects that affect attack rolls will affect this model normally.

    No errata for Warcaster Dependent MAT and RAT (Create)


No Power Up
This model does not power up and does not automatically gain a focus point for being in the controlling warcaster's control range during the Control Phase.

No errata for No Power Up (Create)


Force Induction
When this model spends a focus point during its activation, you can give a focus point to another warjack with an operational interface node if the two are in the same battlegroup and are within 9 inches of one another. This does not override the Interface Node rule limiting the warjack's focus points to 3.

No errata for Force Induction (Create)

Category:Warjack

Changes and Updates

Release Trivia

Mk3 to Mk4

Extra

Battle Reports

Videos

Lore

The oldest vector design still in use, the Galvanizers form the core of the Convergence’s vector armory. Galvanizers are equipped with metal saws powerful enough to rip through the thickest armor plating or cause horrific damage to flesh and bone yet precise enough to be used in conjunction with their field repair arrays for quick battlefield maintenance. This versatility makes the Galvanizer an indispensable battlefield asset.