Aurum Adeptus Syvestro: Difference between revisions

From Warma-wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[FACTION]] [[Category:FACTION]] [[ARMY|ARMY]][[Category:ARMY]] [[:Category:Warcaster|Warcaster]][[Category:Warcaster]]
[[Crucible Guard]] [[Ordic]] [[Warcaster]]


[[Category:Legacy]]
[[Category:Prime]]
[[Category:Crucible Guard]]
[[Category:Warcaster]]
[[Category:Leader]]
[[Category:Ordic]]


==Model stats and abilities==
== Model stats and abilities ==
 
<table>
  <tr>
      <td style = "border: 1px solid grey; vertical-align: top;">
{{Model-stats
{{Model-stats
| name = Hellyth
| name= Syvestro 1
| base = 30 mm
| base=30mm
| hp   = 15
| hp=16
| spd   = 7
| spd=6
| aat  = 6
| mat=6
| mat  = 6
| aat=7
| rat   = 7
| rat=6
| def   = 14
| def=15
| arm   = 17
| arm=15
| arc   = 7
| fa=C
| ctrl = 12
| cost=free
| arc=7
| ctrl=14
| abilities =
{{AbilitySingle|Resistance-Fire}}{{AbilitySingle|Resistance-Corrosion}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Alchemical Mask}}
{{AbilityComplex|main=Field Alchemy|sub1=Ephemeral Vitae|sub2=Impenetrable Haze|sub3=Super Fuel}}
}}
}}
</td>
      <td style = "border: 1px solid grey; vertical-align: top;"> <table >
          {{Model Advantage | advantage = Resistance Fire | icon = Resistance Fire}}
          {{Model Advantage | advantage = Resistance Corrosion| icon = Resistance Corrosion}}
          {{Model Advantage | advantage = Pathfinder| icon = Pathfinder}}                   
          {{Model Advantage | advantage = Dual Attack | icon = Dual_attack}} Corrosion}}
          {{Model Advantage | advantage = Tough| icon = Tough}} 
          {{Model Advantage | advantage = Undead | icon = Undead}}
          {{Field Marshal | ability = Hyper-Aggressive}}           
          {{Model Ability | ability = Arcane Machinery}}
          {{Model Ability | ability = Arcane Calibrations}}
          {{Model Ability | ability = Ionization}}
          {{Model Ability | ability = Vexing Alignment}}
          {{Star Attack | ability = Death Rattle}}
          {{Star Attack| ability = Marionette}}
          {{Star Action| ability = Pupppet Master}}
          {{Model Ability | ability = Prowl}}
          {{Model Ability | ability = Reposition}}
          {{Model Ability | ability = Take Down}}
          {{Veteran Leader | ability = Assault Kommando}}


      </table> </td>
=== Weapons ===
</table>
{{Weapon|weapon=Fulmination Grenade|type = R |rng =6 |rof = 1 |aoe = 2 |pow = 13/7| loc = -| abilities = {{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Decrepitation}} }}
{{Weapon|weapon=Purified Blade|type = M |rng = 1 |rof = - |aoe = - |pow = 10| loc = -| abilities =  {{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Blessed}} }}
===Spells===
{{Spellbox|Admonition}}
{{Spellbox|Ignite}}
{{Spellbox|Purification}}
{{Spellbox|Revive}}
{{Spellbox|Stygian Abyss}}


{{Warcaster}}
== Warcaster  Rules ==
=== Feat: Meta Principle ===
# While in Syvestro's control range, friendly Faction models gain an additional die on attack and damage rolls, and discard one die of your choice in each roll.
# When an enemy model is destroyed while in Syvestro's control range, a friendly Faction model in Syvestro's control range can remove d3 damage points.
Meta Principle lasts for one turn.
=== Additional Rules ===
{{Category:Warcaster}}


==Weapons==
== Changes and Updates ==
  <table style="border-collapse: collapse;>      <tr>
===Release Trivia===
<th>Weapon</th><th>Type</th><th>Stats</th><th>Specials</th>
* Released with the Faction release (2018.06).
  </tr>
===Mk3 to Mk4===
        {WEAPONNAME1}}
        {WEAPONNAME2}}
 
</table>
 
==Feat==
FEATNAME
{{#ifexist: Template:Errata-FEATNAME|
{{Template:Errata-FEATNAME}}
|  }}
 
==Spells==
{{SPELLNAME}}
{{SPELLNAME}}
 
===Spell Rack (Slots 2)===


==Errata==
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).
==Changes and Updates==


==Lore==
==Lore==
==Trivia==
==Battle Reports==
==Videos==
************* LEGACY **********
''Syvestro represents the ideal blend of alchemist and soldier. His demeanor is serious, and he does not succumb to fanciful obsessions over every new alchemical discovery, preferring to keep his work pragmatic and focused on advances in military alchemy. Whenever possible, he hones his battlefield capabilities, pushing himself to improve his martial skill through practice bouts with other soldiers, physical trials, and simulated combat between actual engagements. While others rest, he tests his mind by studying and refining formulae long into the night by the light of an alchemical lantern.
''Syvestro represents the ideal blend of alchemist and soldier. His demeanor is serious, and he does not succumb to fanciful obsessions over every new alchemical discovery, preferring to keep his work pragmatic and focused on advances in military alchemy. Whenever possible, he hones his battlefield capabilities, pushing himself to improve his martial skill through practice bouts with other soldiers, physical trials, and simulated combat between actual engagements. While others rest, he tests his mind by studying and refining formulae long into the night by the light of an alchemical lantern.
=Basic Info=
{{Infobox-Model
| name  = Syvestro1
| image = Syvestro.jpg
| base  = Small
| spd  = 6
| str  = 6
| mat  = 6
| rat  = 6
| def  = 15
| arm  = 15
| cmd  = 8
| focus = 7
| hp    = 16
| wjp  = +28
}}
* {{Warcaster}}
===Feat : Meta Principle===
# While in Syvestro's {{CTRL}} range, friendly Faction models gain an additional die on attack and damage rolls. [[Discard]] one die of your choice. [[Category: Discard Feat]]
# Additionally, when an enemy model is destroyed while in Syvestro's {{CTRL}} range, a friendly Faction model in Syvestro's {{CTRL}} range can [[remove d3 damage points]]. [[Category: Remove Damage Feat]]
: Meta Principle last for one turn.
===Abilities===
* {{Immunity: Corrosion}}
* {{Immunity: Fire}}
* {{Alchemical Mask}}
* {{Field Alchemy}}
** {{Ephemereal Vitae}}
** {{Impenetrable Haze}}
** {{Super Fuel}}
===Weapons ===
{|class="wikitable"
{{Ranged|Fulmination Grenade|6|aoe=3|13|
* {{Magical Damage}}
* {{Decrepitation}} }}
{{Melee|Purified Blade|0.5|4|10|
* {{Magical Damage}}
* {{Blessed}} }}
|}
===Spells===
{{Spellbox|
{{Admonition}}
{{Explosivo}}
{{Purification}}
{{Revive}}
{{Stygian Abyss}}
{{Transmutation}}
}}
===Theme Forces ===
* {{Magnum Opus}}
* {{Prima Materia}}
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
Syvestro is an ingenious alchemist and a high-ranking member of the Order of the Golden Crucible, the powerful alchemists’ guild that supports and funds the Crucible Guard. He is the only warcaster actively doing alchemy on the battlefield. His core concept is that of alchemical transformation. This manifests as spells like Revive (Returning life), Purification (removing impurities), Transmutation (Increased/decreased abilities), Explosivo (Increased weapon efficiency through science!) etc. He is not a fighter himself. He does not have impressive offensive or defensive stats, he uses science and magic instead.
More to the point Syvestro is an all around warcaster who helps in virtually any battle but brings one of the best spells for countering many enemy builds in the game - '''Purification'''. If you're plagued by upkeeps he's the Crucible Guard go-to and as such is frequently brought to tournaments just in case. He has an amazing toolbox and can polish any model/unit to peak performance with his spells and feat.
===Feat Thoughts===
The feat boils down to +2 to hit, +1.5 damage for everyone plus a significant amount of healing with either jacks or medium based warriors. It also ups your chances of critical effects, such as Syvestro's own Stygian Abyss.
Syvestro's feat is extraordinarily useful, but can't be relied on as the backbone of his strategy. The goal should be to feat the turn you need to do the most work, and use the upper averages to make sure that work is accomplished. Having warjacks or revived medium based models around to heal is helpful too.
===Spell Thoughts ===
* '''Purification''' - a backbone spell, you need to cast this surprisingly rarely. It messes up his gameplan as he has multiple upkeeps - but really messes some enemies up.
* '''Stygian Abyss''' - a boosted Stygian Abyss on feat turn has a very high chance of blinding enemies. And infantry and especially battle engines hate blind. Outside feat turn its chances are less than 50% so it's not so useful.
*  '''Transmutation''' - generally a good buff spell that works on jacks or infantry, it's a little expensive as a debuff but it also works on friendly models not just friendly Faction. Offensively, it can effectively neuter an enemy melee unit, cavalry, or warjack/warbeast, or make a high DEF unit easy to hit.
* '''Explosivo''' - Just useful on a shooty model. Amazing on the huge-base models.
* '''Admonition''' - an assassination stopper. Walk out of combat. Or use it on a [[Toro]] to counter-charge.
* '''Revive''' is normally considered a poor rate of return on Focus - but it's better on feat turn where you can at least heal up the revided models.
===Drawbacks & Downsides===
* Transmutation is an upkeep, meaning you can only either buff ONE of your models/units or ONE of your opponents models/units. You can achieve technically two with spell cycling, but you would miss out on his feat; you have to decide if you want the model/unit that starts the turn with the upkeep on to either gain "signs and portants" from his feat, or to go without the feat so another model/unit can have transmutation under the feat.
* It's very easy to include way to many models/units in his army that all want Transmutation. Remember you can only give it to 2 at a time (as described above). Don't over commit your points to bring to many models depended on it.
* Syvestro lacks any kind of direct ARM debuff outside his army, and his only DEF debuff is transmutation. Due to the high demand for that spell, you will have to rely on your army to better buff/debuff models.
* He has 7 focus, but several of his core spells cost 3+.
* Be careful not to Admonition out of Impenetrable Haze and get shot!
===Tricks & Tips===
* Impenetrable Haze is "Super Stealth". See the [[#Rules Clarifications]] section (below) for typical exact differences.
* [[Transmutation]] does not require a model/unit to be friendly Faction when placing it on friendly models.
* Three partially-boosted Stygian Abysses on feat turn is surprisingly effective at killing enemy casters but should never be your primary game plan.
* Cycling [[Explosivo]] between models with multiple sprays can completely shut down some opponents.
* Standard game plan with Syvestro is Super Fuel on Turn 1, then Impenetrable Haze (almost) every turn after unless you need a free spell (usually Purification).
* [[Transmutation]] removes [[Pathfinder]] but does not prevent the model/unit from getting it, such as from [[Relentless Charge]].
=List Building Advice =
===Strategy===
Syvestro is crucible's ultimate toolbox caster, represented by his sweet 7 FOCUS and large array of varied spells and abilities. He can play into gun lines and melee based lists with equal capability, and he particularly enjoys medium based models to revive, then heal back with his feat. The best way to play with Syvestro
is to "go with the flow"; whatever form of attack your opponent takes against you, find an opportunity to adjust your strategy to meet or counter that attack. Explosivo to counter incorporeal/infantry swarms, Admonition to escape melee assassins, and his prime spell Transmutation to either bump your melee troops up to snuff or make your opponent's troll champions cry. Whatever the challenge, a good Syvestro list will most likely meet it.
===Theme thoughts===
While it's possible to do a jack-based list with Syvestro, he really prefers having infantry in his list to better benefit from transmutation, so '''[[Magnum Opus]]''' is more appropriate than [[Prima Materia]].
===Army===
<u>Warjacks</u>
* [[Liberator]]: Channeling Transmutation or Stygian Abyss can be pretty legit. It's also a good target for Transmutation itself. With super fuel that's SPD 8, Pathfinder and DEF 17 against living models.
* [[Toro]]: Admonition + Countercharge! Yes, they do stack. Yes, that is awesome. Yes , that is a lot of out-of-activation movement shenanigans your opponent likely won't appreciate. It's a solid baseline jack, too.
* [[Vanguard]]: A shield guard is always nice. A neat gun on top of it is too.
* [[Vulcan]]: Super fuel makes running for 16" first turn possible, as a colossal. As such, it can really dictate the game state.
<u>Battle Engines</u>
* [[Railless Interceptor]] - Also a construct model, so they are affected by super fuel and boy do they make use of it! At SPD 8 it can rocket up the board, bulldoze models around and shot everything to death under feat and Explosivo, then reposition away. Two Railless and a Vulcan under Syvestro asks a very hard to answer question to the opponent.
<u>Solos</u>
* [[Aurum Legate Alyce Marc]]: She ups his focus efficiency with Exaltation or Empower, gives you an out to incorporeal models and let's a model/unit without a gas mask ignore clouds when firing and when she's killed she becomes a countercharger and as such likes Admonition quite a bunch.
* [[Gorman di Wulfe, Rogue Alchemist]] quite likes clouds to hide in in a pinch. Syvestero delivers! Also a source of Rust and a model that contests.
* [[Prospero]] among Veteran Leader and Super Fuel (for which Prospero is also a valid target) you can get quite the number of buffs for your jacks. His Equation and the fact that he can run a jack for his himself further increases his brother's focus efficiency. Just be mindful that Prospero HAS to take a jack with him and Syvestero probably wants to also take a merc unit. Surplus points in Magnum Opus are limited, so consider carefully!
* [[Doctor Alejandro Mosby]] is essential if you want to bring merc units. He also provides heal for your revived units-
<u>Mercenaries</u>
Syvestro generally appreciates merc units way more than he does his in-faction options. Mosby isn't mandatory to Transmute these, especially if they have an excellent CA alredy (Like Forge Guard), but his +2 STR and Overtake buff is great.
* As Syvestro lists are usually very fast, he will want to run [[Press Gangers]] who can keep up with his huge bases via Advance Deployment or Ambush. Shanghai chaining overtakes into each other is also very fun! His 3 huge base list usually pose such a conundrum to his opponents that they will sometimes forget about Ambushing Press Gangers altogether. Other options include:
* [[Steelhead Halberdiers]] - Fortemorphic Elixir and Transmutation make them punch way above their points class they are slow though.
* [[Horgenhold Forge Guard]] - The hardest hitting merc unit and Syvestro can heal them on feat turn. They want their CA over mosby, which is okay, because it helbs them be faster, which they desperately need, rather than hit harder, which they already do.
* [[Order of Illumination Resolutes]] basically better [[Storm Troopers]]. Their relative slowness is somewhat compounded by their guns and good stats.
* [[Morrowan Archon]] - Basically another DEF buff and a Shield Guard to boot. Resolutes also get +1 to hit by it.
===Starting a 25 point Brawl list===
In 2020.10 Phillip Melvin, one of the LOS authors, put together this list for the [[Brawlmachine]] format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can [https://www.loswarmachine.com/brawlmachine/2020/9/26/brawlmachine-list-building-crucible-guard read here].
'''[[Theme - Magnum Opus]]
: '''[[Aurum Adeptus Syvestro|Syvestro1]]''': [+28 WJP]
:* [[Vindicator]]: [15 pts]
:* [[Toro]]: [13 pts]
:* [[Aurum Ominus Alyce Marc]]: [4 pts]
: [[Rocketman Stinger]]: [Free] {{grey|(4 pts)}}
: [[Rocketman Ace]]: [3 pts]
: [[Crucible Guard Mechanik]]: [1 pt]
: [[Ragman]]: [3 pts]
: [[Failed Experiments]] (Max unit): [14 pts]
{{Brawl}}
=Other=
===Trivia===
* Released with the Faction release (2018.06).
* There is no "L" in the name Syvestro
===Video Battle Reports ===
* [https://www.youtube.com/watch?v=WTg8_PBOpFA 2019.11 Arcane Assist], vs [[Ossyan1]]
* [https://youtu.be/bHCaV8_J1Ws 2018.09 Deathclock Dave], vs [[Vladimir2]]
* {{VBR}}
===Other Crucible Guard models===
{{Index Crucible Guard}}
===Rules Clarifications===
{{RC Magical Damage}}
{{RC Decrepitation}}
{{RC Blessed}}
{{RC Warcaster}}
{{RC Corrosion}}
{{RC Fire}}
{{RC Alchemical Mask}}
{{RC Field Alchemy}}
{{RC Ephemereal Vitae}}
{{RC Impenetrable Haze}}
{{RC Super Fuel}}
{{RC Transmutation}}
{{RC Admonition}}
{{RC Purification}}
{{RC Revive}}
{{RC Explosivo}}
{{RC Stygian Abyss}}

Latest revision as of 16:38, 30 May 2024

Crucible Guard Ordic Warcaster

Model stats and abilities

Model Statistics

Base size = 30mmSPDAATMATRATDEFARMARCCTRL
Health = 16
FA = C
Cost = free67661515714
-
-

Model Advantages and Abilities

Resistance-Fire
Resistance-Fire
When this model suffers a fire damage roll, remove one die from the damage roll.
  • This model is immune to the Fire continuous effect.

No errata for Resistance-Fire (Create)

Resistance-Corrosion
Resistance-Corrosion
When this model suffers a Corrosion damage roll, remove one die from the damage roll.
  • This model is immune to the Corrosion continuous effect.

No errata for Resistance-Corrosion (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Alchemical Mask
This model does not suffer gas effects. When determining LOS or resolving attacks, this model ignores cloud effects and concealment granted from cloud effects.

No errata for Alchemical Mask (Create)

Field Alchemy
This model can use one of the following special rules at any time during each of its activations:
Ephemeral Vitae - This model can cast one spell this activation without spending focus points.
Impenetrable Haze - Center a cloud effect template on this model. This AOE remains in play for one round. This odel gains Stealth while completely within the template.
Stealth Stealth:
Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.‎


No errata for Stealth (Create)


Super Fuel - Friendly Faction construct models currently within 5 inches of this model gain +2 SPD this turn.
No errata for Field Alchemy (Create)
No errata for Ephemeral Vitae (Create)
No errata for Impenetrable Haze (Create)
No errata for Super Fuel (Create)



Weapons

Fulmination Grenade
 RNG   ROF   AOE   POW   LOCATION 
6 1 2 13/7 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Decrepitation
This weapon gains an additional die on damage rolls against construct and undead models.

No errata for Decrepitation (Create)

Purified Blade
 RNG   ROF   AOE   POW   LOCATION 
1 - - 10 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Blessed
Blessed
Attacks with this weapon ignore bonuses from spells, including animi, that add to a model's ARM or DEF.

No errata for Blessed (Create)

Spells

Admonition Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
When an enemy model advances and ends its movement or is placed within 6 inches of the target model in the spellcaster's battlegroup, the affected model can immediately advance up to 3 inches, then Admonition expires.
No errata for Admonition (Create)
Ignite Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model/unit gains +2 to melee attack damage rolls. Affected models gain Critical Fire on their melee attacks.
No errata for Ignite (Create)
Purification Cost RNG AOE POW DUR OFF
4 Self - - - No
Continuous effects, animi, and upkeep spells in the spellcaster's control range immediately expire.
No errata for Purification (Create)
Revive Cost RNG AOE POW DUR OFF
2 8 - - - No
Target one friendly trooper model. Return one destroyed Grunt to the target model's unit. The Grunt is returned with one unmarked damage box. Place the returned Grunt within 2 inches of the target model. The returned Grunt model must forfeit its Normal Movement and Combat Action the turn it is returned to play.
No errata for Revive (Create)
Stygian Abyss Cost RNG AOE POW DUR OFF
3 10 - 12 - Yes
On a critical hit, the model hit suffers Blind for one round.
Blind:
A model suffering Blind:
  1. cannot make ranged or arcane attacks
  2. suffers -4 MAT and DEF
  3. cannot run, charge, or make slam or trample power attacks
  4. must forfeit either its Normal Movement or Combat Action during its next activation.
Blind can be shaken.
No errata for Blind (Create)
No errata for Stygian Abyss (Create)


Warcaster Rules

Feat: Meta Principle

  1. While in Syvestro's control range, friendly Faction models gain an additional die on attack and damage rolls, and discard one die of your choice in each roll.
  2. When an enemy model is destroyed while in Syvestro's control range, a friendly Faction model in Syvestro's control range can remove d3 damage points.

Meta Principle lasts for one turn.

Additional Rules

Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.

Changes and Updates

Release Trivia

  • Released with the Faction release (2018.06).

Mk3 to Mk4

Lore

Syvestro represents the ideal blend of alchemist and soldier. His demeanor is serious, and he does not succumb to fanciful obsessions over every new alchemical discovery, preferring to keep his work pragmatic and focused on advances in military alchemy. Whenever possible, he hones his battlefield capabilities, pushing himself to improve his martial skill through practice bouts with other soldiers, physical trials, and simulated combat between actual engagements. While others rest, he tests his mind by studying and refining formulae long into the night by the light of an alchemical lantern.