Forge Master Syntherion: Difference between revisions

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[[Convergence of Cyriss]] [[Warcaster]]


[[Convergence of Cyriss]] [[:Category:Warcaster|Warcaster]]
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Convergence of Cyriss]]
[[Category:Convergence of Cyriss]]
[[Category:Warcaster]]
[[Category:Warcaster]]
 
[[Category:Leader]]


==Model stats and abilities==
==Model stats and abilities==


<table>
  <tr>
      <td style = "border: 1px solid grey; vertical-align: top;">
{{Model-stats
{{Model-stats
| name  = Hellyth
| name  = Syntherion 1
| base  = 30 mm
| base  = 40 mm
| hp    = 15
| hp    = 20
| spd  = 7
| spd  = 5
| aat  = 6
| aat  = 6
| mat  = 6
| rat  = 7
| def  = 14
| arm  = 17
| arc  = 7
| ctrl  = 12
}}
</td>
      <td style = "border: 1px solid grey; vertical-align: top;"> <table >
          {{Model Advantage | advantage = Resistance Fire | icon = Resistance Fire}}
          {{Model Advantage | advantage = Resistance Corrosion| icon = Resistance Corrosion}}
          {{Model Advantage | advantage = Pathfinder| icon = Pathfinder}}                   
          {{Model Advantage | advantage = Dual Attack | icon = Dual_attack}} Corrosion}}
          {{Model Advantage | advantage = Tough| icon = Tough}} 
          {{Model Advantage | advantage = Undead | icon = Undead}}
          {{Field Marshal | ability = Hyper-Aggressive}}           
          {{Model Ability | ability = Arcane Machinery}}
          {{Model Ability | ability = Arcane Calibrations}}
          {{Model Ability | ability = Ionization}}
          {{Model Ability | ability = Vexing Alignment}}
          {{Star Attack | ability = Death Rattle}}
          {{Star Attack| ability = Marionette}}
          {{Star Action| ability = Pupppet Master}}
          {{Model Ability | ability = Prowl}}
          {{Model Ability | ability = Reposition}}
          {{Model Ability | ability = Take Down}}
          {{Veteran Leader | ability = Assault Kommando}}
      </table> </td>
</table>
{{Warcaster}}
==Weapons==
  <table style="border-collapse: collapse;>      <tr>
<th>Weapon</th><th>Type</th><th>Stats</th><th>Specials</th>
  </tr>
        {WEAPONNAME1}}
        {WEAPONNAME2}}
</table>
==Feat==
FEATNAME
{{#ifexist: Template:Errata-FEATNAME|
{{Template:Errata-FEATNAME}}
|  }}
==Spells==
{{SPELLNAME}}
{{SPELLNAME}}
===Spell Rack (Slots 2)===
==Errata==
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).
==Changes and Updates==
==Lore==
==Trivia==
==Battle Reports==
==Videos==
************* LEGACY **********
''Constantly processing and as remote as the disembodied members of the Constellation, Sytherion's mind is occupied with complex equations, energy schematics and the application of engineering principles. Sytherion brings the same single-minded efficiency to war as to his workshop. There is no room for emotions, no pity or mercy. In every engagement Sytherion seeks to quickly eliminate whatever opposes him. Those clockwork soldiers who accompany him in battle know only too well that the forge master gives no allowance for error, discarding any who fail him, for in his calculations there is no possibility of redemption.''
=Basic Info=
{{Infobox-Model
| name  = Syntherion1
| image = ForgeMasterSyntherion WEB.jpg
| base  = Medium
| spd  = 5
| str  = 9
| mat  = 6
| mat  = 6
| rat  = 5
| rat  = 5
| def  = 13
| def  = 13
| arm  = 18
| arm  = 18
| cmd   = 10
| arc   = 6
| focus = 6
| ctrl  = 12
| hp    = 20
|abilities=
| wjp   = +27
{{AbilitySingle|Pathfinder}}                   
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Construct}}    
{{AbilityOptions|Field Marshal|Auto-Repair}}           
{{AbilitySingle|Auto-Repair}}
{{AbilitySingle|Resourceful}}
{{AbilitySingle|Soul Vessel}}
}}
}}


{{Warcaster}}
===Weapons===
 
{{Weapon | weapon= Static Bolt| type = R | rng = 11 | rof = 1 | aoe = - | pow = 11| loc = -| abilities = {{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type-Electricity}} }}
===Feat : Technological Superiority===
{{Weapon | weapon= Workshop Array| type = M | rng = 1 | rof = - | aoe = - | pow = 14| loc = X2| abilities =}}
Syntherion and models in his battlegroup beginning their activations in his {{control}} range gain 1 focus and Dual Attack. Technological Superiority lasts for one turn.
 
===Abilities===
* {{Construct}}
* {{Pathfinder}}
* {{Auto-Repair}}
* {{Empower}}
* {{Field Marshal|Auto-Repair}} [[Category: Auto-Repair Field Marshal]]
* {{Resourceful}}
* {{Soul Vessel}}
 
===Weapons===
{|class="wikitable"
{{Ranged|Static Bolt|11|11|
* {{Electricity Damage}} }}
{{Melee|Workshop Array (x2)|0.5|5|14| }}
|}
 
===Spells===
===Spells===
{{Spellbox|
{{Spellbox|Convection}}
{{Convection}}
{{Spellbox|Hot-Shot}}
{{Hot-Shot}}
{{Spellbox|Magnetic Hold}}
{{Magnetic Hold}}
{{Spellbox|Road to War}}
{{Reconstruct}}
{{Spellbox|Synergy}}
{{Synergy}}
==Warcaster Rules==
}}
===Feat: Technological Superiority===
Warjacks in Syntherion's battlegroup beginning their activations in his control range can charge without spending focus and gain an additional die on their attack rolls. Technological Superiority lasts for one turn.
===Other Warcaster Abilities===
{{Category:Warcaster}}


===Theme Forces===
==Trivia==
* {{Clockwork Legions}}
===Release===
* {{Destruction Initiative}}
* {{si|Strange Bedfellows}}
 
 
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
Syntherion is the toolbox caster for Convergence, a combined-arms caster with decent MAT & RAT. Backed up by Synergy for significant melee power and a feat that encourages you to use vectors with both ranged and melee attacks, his battlegroup can deal damage from afar as well as in close combat.
 
Syntherion's kit is pretty straightforward and effective for a battlegroup caster. Most games will start with casting Reconstruct and Hot Shot on turn 1, with a Synergy cast on turn 2. The battlegroup spells will stay up almost all game thanks to Resourceful, but don't be afraid to hot-swap Hot Shot for extra damage. Be aware of Purification and Lamentation-type effects, which punish your upkeep-heavy kit.
 
Auto Repair isn’t much to write home about but it does make your order of activation easier as you can make sure your induction nodes are always working without the need for the various models with repair in faction. It supports the idea that Syntherion wants a big battlegroup and makes the [[Galvanizer]] slightly less important.
 
===Feat thoughts ===
Syntherion's feat is useful for getting a large alpha-strike in and giving a large increase in the flexibility of your army's activations. The 1 free focus for each Vector gives you a turn where your induction chains aren't quite as vital to get exactly right.
 
When possible, use the feat after landing a hit with Magnetic Hold and a [[Diffuser]]'s beacon. This will vastly increase heavy threat ranges (13" for floating vectors and Inverters; 12" for the other quadrupeds), and then they can shoot following a successful charge.
 
Remember, a vector must do all initial attacks before buying additional attacks. For example, if you charge with an Assimilator and buy an additional melee attack, you'll lose out on its gun!
 
=== Spell thoughts ===
'''Convection'''
 
Considering the focus efficiency of a standard Convergence force, you will very rarely need to this spell to get more focus onto your vectors. However, this is the only way Syntherion himself can do magic damage, so keep it in mind for corner cases (for example, exposed solos with incorporeal).
 
'''Hot Shot'''
 
This should be cast turn 1 on a target with AoE attacks ([[Cipher]], [[Assimilator]]) or a target with lots of ranged attacks ([[Prime Axiom]], [[Tesselator]]). Since Hot Shot is a relatively cheap spell at cost 2, get in the habit of hot-swapping it between vectors. For example, activate a Prime Axiom with this spell, then activate Syntherion to recast the spell onto an Assimilator, and then activate the Assimilator to get two activations of boosted ranged damage rolls!
 
'''Magnetic Hold'''
 
This spell will put a powerful debuff on enemies and allow for a better alpha strike/charge opportunities, but with Syntherion's FOCUS stat of 6 you will find yourself boosting to hit frequently. This means it'll usually take 4 focus to cast the spell, so make sure your target is flared for best results. Also, the range of this spell is short, so use an [[Algorithmic Dispersion Optifex]] whenever possible to keep Syntherion safe.
 
'''Reconstruct'''
 
This great spell gives a valuable heavy (Usually a [[Cipher]], [[Inverter]], or [[Assimilator]]) a second chance at life. Syntherion will likely be using focus to land a Magnetic Hold or soak attacks in later rounds, so don't prioritize recasting Reconstruct unless you safe and have nothing better to use the focus on. Watch out for abilities that deny healing, such as Grievous Wounds, as they will counter the spell's effect.
 
'''Synergy'''
 
This spell is key to increasing melee damage output, so have it up at all times after round 1. Ramp it up quickly by charging in light vectors like the Galvanizer. At three stacks, most models will punch well above their weight, and Syntherion himself starts to put out appreciable  P+S 17 strikes. (Of course, be careful when deciding to commit a caster!)
 
===Drawbacks & Downsides===
* He is well-rounded, but doesn't excel at any one given task.
* His average focus stat means hot swapping spells or boosting can deplete him quickly
* Very upkeep dependent, making him weak vs stuff that can strip upkeeps or make upkeeps more expensive.
* He doesn't gain Dual Attack from his own feat (because he has already started his activation).
 
===Tricks & Tips===
* [[Beacon]] from a [[Diffuser]] stacks with Magnetic Hold, which will double the charge distance bonus.
 
 
=List Building Advice =
===Strategy===
His main method of winning is attrition - keeping your Vectors alive with Auto-Repair and Reconstruct while your opponent's models die around you.
 
===Destruction Initiative - Army build===
He's a pure battlegroup caster, so will (almost) always be in [[Destruction Initiative]].
 
* [[Prime Axiom]], transforms the angry fridge into the whirlwind of death.
** With Hot Shot, Axiom's accelspiker can make mincemeat of just about anything.
** On feat turn, the Prime Axiom can dish out 12 attacks in one activation. With flare support, the axiom can crush half the opponent's forces with ease or conduct surprise caster-kills.
** Prime Axiom is a good way to start off his synergy chain, yet sometimes he prefer to max out his synergy by charging lighter vectors like [[Cipher]]. With a capped synergy axiom can destroy almost anything in one turn.
** On feat turn, the Axiom can two-handed throw a model at something to knock it down, make ranged attacks against the knocked down target, and if you dragged the target to you successfully, it can buy additional melee attacks.  But good luck actually having anything to punch after that onslaught. 
*Shooting vectors, such as [[Assimilator]]s, [[Monitor]]s or [[Cipher]]s are his favorite vectors. Syntherion is tied with several casters for the highest base RAT in CoC (although Orion and the Iron Mother both have ways to improve this) making him helpful for many powerful ranged attacks. Ranged vectors get to take full advantage of his feat too, basically getting a free initial.
* The [[Corollary]] if you have no other target worth empowering at least this is a free way to store focus for later, it also benefits from the feat change and is cheap enough to throw into the fight to stack synergy if needed.
* The [[Galvanizer]] is a cheap jack to run up the Synergy chain.
* [[Negator]] faster and 1 point more that a Galvanizer, working in packs with Synergy and crit amputation they are great to start the synergy chain.
* The [[Diffuser]] adds both shooting and threat ranges for his charges.
* [[Algorithmic Dispersion Optifex]] helps him get magnetic hold onto a key unit without putting him too far forward. Syntherion also likes to have a large number of melee Vectors charging in and taking advantage of Synergy, so having the induction range increase from ADOs makes it easier for Vectors that have charged forwards to still be able to induct a full load of Focus back to the next Vector in line to dive in.
 
 
=Other=
===Trivia & Lore ===  
* Released in [[Forces of Warmachine: Convergence of Cyriss]] (2013)
* Released in [[Forces of Warmachine: Convergence of Cyriss]] (2013)
* For Lore, refer to [[Lore - Convergence characters]]
=== Mk3 to Mk4 ===
* Feat major change from Syntherion and models in his battlegroup gaining 1 focus and Dual Attack to warjacks charging without spending focus and gaining extra die on attack rolls. Dual Attack is already on the jacks and Syntherion. The net gain is much greater focus efficiency.
* Spell changes:
** Lost Reconstruct
** Gained Road to War
* Static Bolt gained Pistol
* Gained Dual Attack
* Lost Empower
=== 2024 Jan Annual Upadte ===
* Sideways update: Induction to 9 inches for warjacks.


===Video Battle Reports===
* [https://m.youtube.com/watch?v=uWLl-KPv4xM 2018.03 House of Dice], vs [[Testament]]
* {{VBR}}


===Other Convergence models===
==Community==
{{Index Convergence}}
===Battle Reports===


===Rules Clarifications===
===Videos===
{{RC Electricity Damage}}
===Lore===
 
''Constantly processing and as remote as the disembodied members of the Constellation, Sytherion's mind is occupied with complex equations, energy schematics and the application of engineering principles. Sytherion brings the same single-minded efficiency to war as to his workshop. There is no room for emotions, no pity or mercy. In every engagement Sytherion seeks to quickly eliminate whatever opposes him. Those clockwork soldiers who accompany him in battle know only too well that the forge master gives no allowance for error, discarding any who fail him, for in his calculations there is no possibility of redemption.''
{{RC Warcaster}}
{{RC Construct}}
{{RC Pathfinder}}
{{RC Auto-Repair}}
{{RC Empower}}
{{RC Field Marshal}}
{{RC Resourceful}}
{{RC Soul Vessel}}
{{RC Dual Attack}}
 
{{RC Convection}}
{{RC Hot-Shot}}
{{RC Magnetic Hold}}
{{RC Reconstruct}}
{{RC Synergy}}

Latest revision as of 15:18, 30 May 2024

Convergence of Cyriss Warcaster

Model stats and abilities

Model Statistics

Base size = 40 mmSPDAATMATRATDEFARMARCCTRL
Health = 20
FA = {{{fa}}}
Cost = Free56651318612
-
-

Model Advantages and Abilities

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Field Marshal
Field Marshal grants the following ability/abilities to the {{{1}}} cohort models in this model's battlegroup.
Auto-Repair - During your control phase, remove d3 damage points from this model.
No errata for Field Marshal (Create)
No errata for Auto-Repair (Create)




Auto-Repair
During your control phase, remove d3 damage points from this model.

No errata for Auto-Repair (Create)


Resourceful
This model can upkeep spells on models in its battlegroup without spending focus or fury points.

No errata for Resourceful (Create)


Soul Vessel
This model generates a soul token as if it were a living model.

No errata for Soul Vessel (Create)



Weapons

Static Bolt
 RNG   ROF   AOE   POW   LOCATION 
11 1 - 11 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Electricity
Damage Type-Electricity
This weapon causes electrical damage.

No errata for Damage Type-Electricity (Create)

Workshop Array
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 X2

Spells

Convection Cost RNG AOE POW DUR OFF
2 10 - 12 - Yes
When Convection destroys a living enemy model, you can give 1 focus point to a warjack in the spellcaster's battlegroup that is in its control range.
No errata for Convection (Create)
Hot-Shot Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target model in the spellcaster's battlegroup gains boosted ranged attack damage rolls.
No errata for Hot-Shot (Create)
Magnetic Hold Cost RNG AOE POW DUR OFF
3 8 - - Upkeep Yes
Target enemy model/unit suffers -2 SPD and DEF and cannot charge or make slam or trample power attacks. Friendly Faction construct models charging an affected model gain +2 SPD.
No errata for Magnetic Hold (Create)
Road to War Cost RNG AOE POW DUR OFF
3 Self Ctrl - Upkeep No
When a friendly Faction model in the spellcaster's control range destroys one or more enemy models with a melee or ranged atack during its activation, immediately after the attack is resolved, one Cohort model in the spellcaster's battlegroup that is in its control range can advance up to 3 inches. A model can advance as a result of Road to War only once per turn.
No errata for Road to War (Create)
Synergy Cost RNG AOE POW DUR OFF
2 Self Ctrl - Upkeep No
While in the spellcaster's control range, models in this model's battlegroup gain a +1 cumulative bonus on melee attack and melee damage rolls for each other model in the battlegroup that hit an enemy model with a melee attack this turn while in the spellcaster's control rang.e This cumulative bonus cannot exceed +3.
No errata for Synergy (Create)

Warcaster Rules

Feat: Technological Superiority

Warjacks in Syntherion's battlegroup beginning their activations in his control range can charge without spending focus and gain an additional die on their attack rolls. Technological Superiority lasts for one turn.

Other Warcaster Abilities

Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.

Trivia

Release

Mk3 to Mk4

  • Feat major change from Syntherion and models in his battlegroup gaining 1 focus and Dual Attack to warjacks charging without spending focus and gaining extra die on attack rolls. Dual Attack is already on the jacks and Syntherion. The net gain is much greater focus efficiency.
  • Spell changes:
    • Lost Reconstruct
    • Gained Road to War
  • Static Bolt gained Pistol
  • Gained Dual Attack
  • Lost Empower

2024 Jan Annual Upadte

  • Sideways update: Induction to 9 inches for warjacks.


Community

Battle Reports

Videos

Lore

Constantly processing and as remote as the disembodied members of the Constellation, Sytherion's mind is occupied with complex equations, energy schematics and the application of engineering principles. Sytherion brings the same single-minded efficiency to war as to his workshop. There is no room for emotions, no pity or mercy. In every engagement Sytherion seeks to quickly eliminate whatever opposes him. Those clockwork soldiers who accompany him in battle know only too well that the forge master gives no allowance for error, discarding any who fail him, for in his calculations there is no possibility of redemption.