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[[FACTION]] [[Category:FACTION]] [[ARMY|ARMY]][[Category:ARMY]] [[:Category:Warcaster|Warcaster]][[Category:Warcaster]]
[[Mercenary]] [[Scout]] [[Soldiers of Fortune]] [[Warcaster]]


[[Category:Mercenary]]
[[Category:Scout]]
[[Category:Soldiers of Fortune]]


==Model stats and abilities==
[[Category:Warcaster]]
[[Category:Legacy]]
[[Category:Prime]]


<table>
== Model stats and abilities ==
  <tr>
      <td style = "border: 1px solid grey; vertical-align: top;">
{{Model-stats
{{Model-stats
| name = Hellyth
| name= Magnus 2
| base = 30 mm
| base=30
| hp   = 15
| hp=17
| spd   = 7
| spd=5
| aat  = 6
| mat=7
| mat   = 6
| rat=6
| rat   = 7
| def=14
| def   = 14
| arm=17
| arm   = 17
| fa=C
| arc   = 7
| cost=free
| ctrl = 12
| arc=6
|ctrl=12
|aat=6
| abilities =
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Unyielding}}
{{AbilityComplex|main=Field Marshal|main1=|sub1=Unyielding}}
}}
}}
</td>
      <td style = "border: 1px solid grey; vertical-align: top;"> <table >
          {{Model Advantage | advantage = Resistance Fire | icon = Resistance Fire}}
          {{Model Advantage | advantage = Resistance Corrosion| icon = Resistance Corrosion}}
          {{Model Advantage | advantage = Pathfinder| icon = Pathfinder}}                   
          {{Model Advantage | advantage = Dual Attack | icon = Dual_attack}} Corrosion}}
          {{Model Advantage | advantage = Tough| icon = Tough}} 
          {{Model Advantage | advantage = Undead | icon = Undead}}
          {{Field Marshal | ability = Hyper-Aggressive}}           
          {{Model Ability | ability = Arcane Machinery}}
          {{Model Ability | ability = Arcane Calibrations}}
          {{Model Ability | ability = Ionization}}
          {{Model Ability | ability = Vexing Alignment}}
          {{Star Attack | ability = Death Rattle}}
          {{Star Attack| ability = Marionette}}
          {{Star Action| ability = Pupppet Master}}
          {{Model Ability | ability = Prowl}}
          {{Model Ability | ability = Reposition}}
          {{Model Ability | ability = Take Down}}
          {{Veteran Leader | ability = Assault Kommando}}


      </table> </td>
=== Weapons ===
</table>
{{Weapon|weapon=Scattergun|type = R |rng =Sp 8 |rof = 1 |aoe = - |pow = 12| loc = -| abilities = {{AbilitySingle|Pistol}}}}
{{Weapon|weapon=Foecleaver|type = M |rng = 1 |rof = - |aoe = - |pow = 12| loc = -| abilities =  {{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Powerful Attack}}{{AbilityOptions|Special Attack|Armor-Piercing}}}}
{{Weapon|weapon=Mechanikal Arm|type = M |rng = 1 |rof = - |aoe = - |pow = 11| loc = -| abilities =  {{AbilitySingle|Knockdown}}}}
== Spells==
{{Spellbox|Bullet Dodger}}
{{Spellbox|Calamity}}
{{Spellbox|Convection}}
{{Spellbox|Escort}}
{{Spellbox|Obliteration}}


{{Warcaster}}
== Warcaster  Rules ==
 
=== Feat: Kill Box===
==Weapons==
Choose two table edges. Enemy models beginning an advance in Magnus's control range cannot advance toward those table edges for one round.
  <table style="border-collapse: collapse;>      <tr>
<th>Weapon</th><th>Type</th><th>Stats</th><th>Specials</th>
  </tr>
        {WEAPONNAME1}}
        {WEAPONNAME2}}
 
</table>
 
==Feat==
FEATNAME
{{#ifexist: Template:Errata-FEATNAME|
{{Template:Errata-FEATNAME}}
|  }}
 
==Spells==
{{SPELLNAME}}
{{SPELLNAME}}
 
===Spell Rack (Slots 2)===


=== Additional Rules ===
{{Category:Warcaster}}


==Errata==
==Errata==
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).
No Errata specifically for this model.  


==Changes and Updates==
== Changes and Updates ==


==Lore==
===Mk3 to Mk4===


==Trivia==
==Release Trivia==
* Released in [[Warmachine: Superiority]] (2006)
* Minicrate Exclusive (2020.08): Asheth Magnus, Warlord of Darkness


==Battle Reports==
==Battle Reports==
Line 81: Line 63:
==Videos==
==Videos==


 
==Lore==
************* LEGACY **********
 
 
''Magnus has proven to be more than simply a one-man army with a grudge against the nation he once served. He has become a singular lord and master of the arts of war. He relies on no nation's backing and he carves his legend across western Immoren with blood and blade. He is ruthless in his determination to bring the exiled former king of Cygnar back to power regardless of the lives it costs.''
''Magnus has proven to be more than simply a one-man army with a grudge against the nation he once served. He has become a singular lord and master of the arts of war. He relies on no nation's backing and he carves his legend across western Immoren with blood and blade. He is ruthless in his determination to bring the exiled former king of Cygnar back to power regardless of the lives it costs.''


=Basic Info=
His fluff blurb (at the top of this page) describes his outlook around the time of Superiority. The backstory has advanced since then, and Magnus has ultimately reunited with Vinter during the Skorne invasion, only to end up on Morghul's torturing table for having a mild disagreement on Vinter's leadership, causing him to renounce his loyalty to him after the botched attempt of taking Caspia. Magnus has since dedicated himself to Vinter's bastard son, Julius, whom he managed to place on the throne of Cygnar. As such, he is one of the most successful characters in the Iron Kingdoms having actually accomplished his goals. Only Krueger has greater accomplishments having personally saved the world.
{{Infobox-Model
| name  = [[Magnus|Magnus2]]
| image = 41033 MagnustheWarlord WEB.jpg
| base  = Small
| spd  = 5
| str  = 6
| mat  = 7
| rat  = 6
| def  = 14
| arm  = 17
| cmd  irrelvant
| focus = 6
| hp    = 17
| wjp  = +28
}}
 
'''[[Mercenary]]''' - In a 2+ caster game, he will work for {{Cryx Mercenary}}, {{Khador mercenary}}, or {{Menoth mercenary}}.
 
{{Warcaster}}
 
===Feat : Kill Box===
Choose two table edges. Enemy models beginning an advance in Magnus' {{CTRL}} range cannot advance toward those table edges for one round.
 
===Abilities===
* {{Backstab}}
* {{Unyielding}}
* {{Field Marshal|Unyielding}} [[Category: Unyielding Field Marshal]]
 
===Weapons===
{| class="wikitable"
{{Ranged|Scattergun|SP&nbsp;8|12| }}
{{Melee|Foecleaver X|1|7|13|
* {{Magical Weapon}}
* {{Powerful Attack|focus}}
* {{Armor Piercing Attack}} }}
{{Melee|Mechanikal Arm|0.5|5|11|
* {{Knockdown}} }}
|}
 
===Spells===
{{Spellbox|
{{Bullet Dodger}}
{{Calamity}}
{{Convection}}
{{Escort}}
{{Obliteration}}
}}
 
===Theme Forces===
* {{The Irregulars}}
* {{The Kingmakers Army}}. Magnus gains [[Feign Death]] in this theme.
* {{Steelies}}
 
 
=Thoughts on Magnus2=
===Magnus2 in a nutshell===
Magnus2 has a suite of support abilities that incentivize bringing a large battlegroup. Escort allows his warjacks to set the line of engagement far up the table, blocking the opponent from scenario objectives and screening utility pieces, while Field Marshal: Unyielding forces the opponent to commit more to removing the offending warjacks. 
 
Although Field Marshal: Unyielding permits a warjack-heavy Magnus list to more easily eke out an attrition advantage, Magnus's primary victory condition is scenario. To that end, competitive Magnus lists also feature battlegroup-light and infantry-heavy lists that flood the board with cheap, jamming units such as [[Steelhead Halberdiers]] and [[Alexia Ciannor & the Risen]].
 
Magnus's feat is his primary selling point, as it is capable of locking an opposing army out of scenario and threatening a five-point lead by turn 3, thus forcing his opponents to position units in an attempt to remain outside of his control range, or commit models farther afield to preemptively contest scenario, leaving them vulnerable.
 
Magnus2 has been a staple of competitive Mercenary play since the advent of MK3. He has remained competitive through every evolution of the meta, although his does have accuracy issues.
 
===Feat thoughts===
When using feat, most often the primary objective is to ensure that the opponent's models are incapable of moving in such a way that they are able to contest scenario elements. Being able to mitigate attacks on your front-line units tends to occur as a secondary benefit, but this benefit can be maximized by selecting the ideal table edges. Generally, selecting your own table edge and one side to guarantee nothing is able to contest is common, but selecting yours and your opponent's table edges forces the affected models to move in wholly horizontal vectors, which can lead to nightmarish order-of-activation situations in model-heavy armies lacking the Tactician benefit.
 
As Magnus has a control range of 12, he will need to be relatively far afield to ensure it affects the necessary models, which leaves him vulnerable. Terrain which blocks line of sight is beneficial, and the additional armor from Escort serves as insulation from assassination attempts.
 
Furthermore, Magnus's feat applies to advances originating from within his control range, and certain lists are capable of displacing models out of activation to free them from the 12" bubble. Apparition and Vengeance are the more common effects to look out for, while certain casters such as Siege2 are able to unstick a major chunk of their army if they're initially positioned near the boundary of the feat range. Also be on guard for abilities that can displace Magnus himself, moving the feat bubble along with him. Many offenders are ranged and can be mitigated by terrain to some extent, but positioning the Escorting heavy or heavies very close to Magnus such that he has no room to be shoved very far serves as additional insurance.
 
===Spell thoughts===
* ''Bullet Dodger'' - An upkeep for flag-capturing solos or slippery contesting models, Bullet Dodger is a useful tool to have, but is only situationally relevant. Occasionally, giving Magnus +2 DEF and Dodge is more useful than sitting on the focus spent to cast Bullet Dodger, when facing down a high volume of attacks. Be wary of dodging in a way that frees enemy models that have yet to activate from feat. Its most useful target is on a Swashbuckler sent in to contest an opposing zone if such a gimmick appeals to you.
* ''Calamity'' - Costly and redundant in a battlegroup-heavy list, it's often preferable to leave tackling the problem of armor skew to Aiyana or Ragman. In an infantry-heavy list, Calamity proves more effective. Bring a Renegade if this is in your plan.
* ''Convection'' - Sometimes you need to zap a contesting model off of your zone. For those times, try Convection.
* ''Escort'' - Generally, you cast this on the first turn and don't drop it until it's dispelled. A 12" threat range from heavies makes for a more daunting deterrent, and gives you some additional leeway for dictating the terms of engagement. It also makes the Blockader a scary choice.
* ''Obliteration'' - A powerful but expensive AOE spell, Obliteration is rarely used. When it is, it's often arced through the Renegade for threat extension and target selection. This spell benefits greatly from Sylys Wyshlanyrr, in part because he alleviates a portion of Magnus's focus demands, and in part from the Arcane Secrets action, which affects the blast damage rolls from this spell as well, making it an effective if costly tool for removing elusive targets within an 5" AOE centered on a nearby model.
 
===Drawbacks & Downsides===
* Short on focus
* Don't get overconfident with his buffed ARM. He still dies more easily than a warjack.
* Mercenary warjacks are all MAT 6 which can mean a lot of focus going toward boosted attack rolls instead of buying attacks. [[Graciela|Princess Dolores Graciela]] with [[Toro|Toros]] can fix this.
* After his feat turn he spends most of the game handing out focus and running to safety.
* Backstab only works if Magnus himself is in the back arc. It does not work with an arc node.
* If the opposing force has even a moderate number of good guns it can threaten Magnus on his feat turn and cripple his army before it arrives. It is well-known among Mercenary players that you do not play Magnus2 into gun lines.
 
===Tricks & Tips===
* Be absolutely certain you cannot be killed on your feat turn. Watch for lots of guns, or powerful models that can charge farther than 12".
* ANY advance that begins in Magnus's control area is subject to the feat, so if the opponent charges in and wants to side step, sprint, beat back, etc... they will be subject to the feat's restrictions.
This means that out of activation movement/placement options such as Admonition, Telekinesis or Time Stutter can potentially allow a model to move outside of Magnus' CTRL (depending on the table edges chosen and the position of the model), then charge back in afterwards. Be mindful of these kinds of movements or placements when positioning for Magnus' feat.
 
=List Building Advice=
 
===Strategy===
Magnus locks the opposing force out of scenario, then wallops them with warjacks - hopefully hard enough that they can't fight back afterward. He's a pretty blunt instrument with a strong battle group, a stellar feat and not a whole lot else. As a general rule, he will beat most melee-heavy forces, and lose to armies with lots of guns.
 
===Theme Thoughts===
Magnus has three themes to choose from: [[The Irregulars]], [[The Kingmaker's Army]], and [[Soldiers of Fortune]].
 
Kingmaker's lets him advance behind a Trencher cloud wall making him playable into guns, and mostly unkillable if you knock him down on his feat turn. Unless the other guy has a 13" charge.
 
Soldiers of Fortune grants Anastasia's bonus to go first, Eiryss1, Steelhead Ironheads and Arcanists for warjack support, and either Alexia1 or 2 for some strong recursion and scenario play.
 
Irregulars also gets you Anastasia, and more importantly, Asphyxious4, who provides clouds, threat extension and an easy ARM debuff.
 
===Army===
'''Warjacks''' - Magnus has Field Marshal: Unyielding, which makes his tough warjacks tougher, and Escort to make his warjacks faster. Hence, most players run lots of them. Years of successful Magnus2 play by the mercenary community have shown there is no wrong way to build his battlegroup. Any mix of [[Toro]]s, [[Rover]]s, [[Nomad]]s, [[Freebooter]]s, [[Renegade]]s, [[Vanguard]]s, [[Talon]]s, [[Buccaneer]]s and [[Mariner]]s can be about as effective as any other mix. Even a [[Blockader]] has merit. The [[Galleon]] probably does not.
 
{{Header|[[Soldiers of Fortune]]}}
* Up to 50 [[Steelhead Halberdiers]] to shove down the opponent's throat are great.
* [[Sergeant Nicolas Verendrye]] gives you more halberdiers and is cheap at the cost.
* [[Alexia1]] turns them into Risen and then to Thrall Warriors while in Soldiers of Fortune [[Alexia2]] takes their souls and turns them into Thralls directly.
* [[Steelhead Ironhead]] gives you a 2" place for your models, which extends the reach of Magnus's feat that much further.
* [[Steelhead Arcanist]] gives you Empower and deals with those pesky cloud walls.
* [[Steelhead Heavy Cavalry]] provide bulldoze, which with Magnus' feat can be an impressive combination. Calamity cranks them way up.
 
{{Header|[[The Irregulars]]}}
* [[Kayazy Eliminators]] are marvelous units with any Mercenary caster, and Magnus2 is no exception.
* [[Asphyxious4]] improves the output of his jacks, as do [[Aiyana and Holt]], [[Gorman di Wulfe, Rogue Alchemist]], [[Hermit]] and [[Hutchuck, Ogryn Bounty Hunter]].
* [[Lanyssa]] provides extra threat extension and focus efficiency.
* [[Nemo4]] can bring an Ironhead (see above).
* [[Crosse1]] - Discombobulate sets up Backstabs for him and it and Calamity make for a -4 DEF swing. He's an excellent target for Bullet Dodger.
 
{{Header|Various Themes}}
* [[Sylys Wyshnalyrr]] because he can easily run short of focus and Arcane Secrets makes Obliteration more effective.
* [[Anastasia Di Bray]] helps you go first which is really useful as a scenario jammer.
* [[Princess Delores Graciela]] - She is pretty good with Calamity and loves Unyielding Toros.
 
=Other=
===Trivia===
[[File:MiniCrate AshethMagnus.jpg|thumb|Asheth Magnus, Warlord of Darkness; Minicrate Exclusive.]]
 
* Released in [[Warmachine: Superiority]] (2006)
* His fluff blurb (at the top of this page) describes his outlook around the time of Superiority. The backstory has advanced since then, and Magnus has ultimately reunited with Vinter during the Skorne invasion, only to end up on Morghul's torturing table for having a mild disagreement on Vinter's leadership, causing him to renounce his loyalty to him after the botched attempt of taking Caspia. Magnus has since dedicated himself to Vinter's bastard son, Julius, whom he managed to place on the throne of Cygnar. As such, he is one of the most successful characters in the Iron Kingdoms having actually accomplished his goals. Only Krueger has greater accomplishments having personally saved the world.
* {{LES|2020.08}}
 
===Video Battle Reports ===
* [https://youtu.be/B2khj7svW9g 2019.03 Guerilla Miniature Games], vs [[Harkevich1]]
* [https://youtu.be/92ouaN4VTms 2019.03 Guerilla Miniature Games], vs [[Malakov2]]
* [https://youtu.be/kQTTCi3nODk 2018.03 Deathclock Dave], vs [[Jalaam1]]
* {{VBR}}
 
===Other Mercenary models===
{{Index Mercs}}
 
===Rules Clarifications===
{{RC Magical Weapon}}
{{RC Powerful Attack}}
{{RC Knockdown}}
{{RC Armor Piercing}}
 
{{RC Warcaster}}
{{RC Backstab}}
{{RC Field Marshal}}
{{RC Unyielding}}
 
{{RC Bullet Dodger}}
{{RC Calamity}}
{{RC Convection}}
{{RC Escort}}
{{RC Obliteration}}

Latest revision as of 02:37, 20 March 2024

Mercenary Scout Soldiers of Fortune Warcaster

Model stats and abilities

Model Statistics

Base size = 30SPDAATMATRATDEFARMARCCTRL
Health = 17
FA = C
Cost = free56761417612
-
-

Model Advantages and Abilities

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Unyielding
This model gains +2 ARM against melee damage rolls.

No errata for Unyielding (Create)

Field Marshal
Field Marshal grants the following ability/abilities to the cohort models in this model's battlegroup.
Unyielding - This model gains +2 ARM against melee damage rolls.
No errata for Field Marshal (Create)
No errata for Unyielding (Create)



Weapons

Scattergun
 RNG   ROF   AOE   POW   LOCATION 
Sp 8 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Foecleaver
 RNG   ROF   AOE   POW   LOCATION 
1 - - 12 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Powerful Attack
When attacking with this weapon, this model can spend 1 focus point to boost all attack and damage rolls for the attack.

No errata for Powerful Attack (Create)

Special Attack
A model can make a special attack during its Combat Action if it meets the requirements for the special action or attack's use.
Armor-Piercing - When calculating damage from this weapon, halve the base ARM stats of the models hit.
No errata for Special Attack (Create)
No errata for Armor-Piercing (Create)
Mechanikal Arm
 RNG   ROF   AOE   POW   LOCATION 
1 - - 11 -

Knockdown
When a model is hit by an attack with this weapon, it becomes knocked down.

No errata for Knockdown (Create)

Spells

Bullet Dodger Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model gains +2 DEF and Dodge.
This model can advance up to two inches immediately after an enemy attack that missed it is resolved.
  Errata-Dodge (2023-7-17)
Question: So if a target model is missed by an AOE and dodges away, does it still take the blast damage roll if it is no longer in the range of the AOE weapon?
Answer: Yes.
Explanation: RNG doesn’t matter after the target has been checked to be within RNG.
Infernal Ruling: Dark Legacy - PP Community forum


  Errata-AOE Miss (2023-7-17)
Question: When an AOE misses, does it trigger "on miss" actions?
Answer: AOEs that miss will trigger “on miss” triggers.
Explanation: 
Infernal Ruling: Dark Legacy - PP Community forum
No errata for Bullet Dodger (Create)
Calamity Cost RNG AOE POW DUR OFF
3 10 - - Upkeep Yes
Target enemy model/unit suffers -2 DEF and ARM.
No errata for Calamity (Create)
Convection Cost RNG AOE POW DUR OFF
2 10 - 12 - Yes
When Convection destroys a living enemy model, you can give 1 focus point to a warjack in the spellcaster's battlegroup that is in its control range.
No errata for Convection (Create)
Escort Cost RNG AOE POW DUR OFF
3 Self Ctrl - Upkeep No
Cohort models in the spellcaster's battlegroup beginning their activations in the spellcaster's control range gain +2 SPD when advancing as part of their Normal Movement. The spellcaster gains +2 ARM while one or more cohort models in its battlegroup are within 3 inches of it.
No errata for Escort (Create)
Obliteration Cost RNG AOE POW DUR OFF
4 10 3 15/8 - Yes
On a critical hit, models hit are knocked down.
No errata for Obliteration (Create)


Warcaster Rules

Feat: Kill Box

Choose two table edges. Enemy models beginning an advance in Magnus's control range cannot advance toward those table edges for one round.

Additional Rules

Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.

Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Release Trivia

Battle Reports

Videos

Lore

Magnus has proven to be more than simply a one-man army with a grudge against the nation he once served. He has become a singular lord and master of the arts of war. He relies on no nation's backing and he carves his legend across western Immoren with blood and blade. He is ruthless in his determination to bring the exiled former king of Cygnar back to power regardless of the lives it costs.

His fluff blurb (at the top of this page) describes his outlook around the time of Superiority. The backstory has advanced since then, and Magnus has ultimately reunited with Vinter during the Skorne invasion, only to end up on Morghul's torturing table for having a mild disagreement on Vinter's leadership, causing him to renounce his loyalty to him after the botched attempt of taking Caspia. Magnus has since dedicated himself to Vinter's bastard son, Julius, whom he managed to place on the throne of Cygnar. As such, he is one of the most successful characters in the Iron Kingdoms having actually accomplished his goals. Only Krueger has greater accomplishments having personally saved the world.