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{{Mercbox|[[Mercenary]] {{Ordic}} {{Steelhead}} [[Warcaster]] }} [[Category: Model]]
[[Mercenary]] [[Scout]] [[Soldiers of Fortune]] [[Warcaster]]
{{4P|Soldiers of Fortune}}


''Captain Amador Damiano fights for glory, fame, honor, and the certainty that he will in time become a living legend. His Steelheads march in perfect lines and display a unity and responsiveness on the battlefield equal to or surpassing the infantry of any army in western Immoren. Damiano sees himself as much more than a mercenary captain; each contract he takes is not simply a paycheck, it is another conquest, another chance to show the world he is a battle commander without equal.''
[[Category:Mercenary]]
 
[[Category:Scout]]
=Basic Info=
[[Category:Soldiers of Fortune]]
{{Infobox-Model
| name  = Damiano1
| image = Captain Damiano.jpg
| base  = Small
| spd  = 6
| str  = 6
| mat  = 7
| rat  = 6
| def  = 15
| arm  = 16
| cmd  = 9
| focus = 6
| hp    = 16
| wjp  = +28
}}
 
'''[[Mercenary]]''' - In a game with multiple warcasters, this model will work for {{Crucible Guard mercenary}}, {{Cryx Mercenary}}, {{Cygnar Mercenary}}, {{Khador Mercenary}}, and {{Menoth Mercenary}}.
 
{{Warcaster}}
 
===Feat: Conquest===
While in Damiano's {{CTRL}} range, friendly Faction models gain +3 STR and ARM and can move or be moved only during your turn. Conquest lasts for one round.
 
===Abilities===
* {{Paymaster|Steelhead}}
** {{Battle Maneuvers}}
** {{Money Shot}}


===Weapons===
[[Category:Warcaster]]
{| class="wikitable"
[[Category:Legacy]]
{{Ranged|Judgement|12|12|
[[Category:Prime]]
* {{Magical Weapon}}
* {{Blaster}} }}
{{Melee|Glory|1|6|12|
* {{Magical Weapon}} }}
|}


===Spells===
== Model stats and abilities ==
{{Spellbox|
{{Model-stats
{{Convection}}
| name= Damiano 1
{{Deadeye}}
| base=30
{{Death March}}
| hp=16
{{Road to War}}
| spd=6
{{Sure Foot}}
| mat=7
| rat=6
| def=15
| arm=16
| fa=C
| cost=free
| arc=6
|ctrl=12
|aat=6
| abilities =
{{AbilitySingle|Tough}}
{{AbilitySingle|Dual Attack}}
{{AbilityComplex|main=Battle Plan|sub1=Money Shot|sub2=Reveille|sub3=Sir the Blood}}
}}
}}


===Theme Forces===
== Weapons ==
* {{Steelies}}
{{Weapon|weapon=Judgement|type = R |rng =12 |rof = 1 |aoe = - |pow = 12| loc = -| abilities = {{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Blaster}}}}
* {{The Irregulars}}
{{Weapon|weapon=Glory|type = M |rng = 1 |rof = - |aoe = - |pow = 12| loc = -| abilities = {{AbilitySingle|Damage Type-Magical}}}}
* {{The Kingmakers Army}}. Damiano gains [[Feign Death]] in this theme.
 
 
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
Damiano is an upkeep-heavy infantry support caster and the best at that job the Mercenaries have to offer. He is unusual among warcasters as he has tools to improve accuracy, damage, threat range, defense and armor. His melee ability is unremarkable but his magic hand cannon is useful when needed, so he should hang as far back as possible to avoid incoming fire. Few warcasters support an army as well as Damiano.
 
===Feat thoughts===
Most of the time you want to use the feat when it's time for the big charge. On rare occasions, it may be used to counter an opposing feat like [[Exulon Thexus]] or [[Krueger2]] as it prevents his army from being moved (they can still be placed).
 
===Spell thoughts===
* ''Convection'' - This is almost never cast. Damiano has a magical hand cannon which is better and can be AOE 3 so you'd only cast this spell if you needed to kill quite a few incorporeal models in one turn.
* ''Deadeye'' - You will probably be casting this every turn as it negates a lot of defensive bonuses out there.
* ''Death March'' - Good to put on any larger unit that's likely to be taking losses frequently - usually [[Steelhead Halberdiers]] although people have found it very useful on a 15 person unit of [[Trencher Infantry]].
* ''Road to War'' - Always a helpful spell to have up right away on Damiano before your 'jacks have closed to engage, especially if his battlegroup is following closely behind other units and can benefit from their kills.
* ''Sure Foot'' - An outstanding infantry support spell, best used on high DEF models with Tough. Most famously, Trencher Infantry. Idrian Skirmishers with help from Rhupert also fit the bill.
 
===Drawbacks & Downsides===
* Damiano is pretty dependent on upkeeps to do much for his army, especially if he didn't bring Steelheads. This means any army that brings upkeep removal makes his life more difficult. He does not want to see [[Purification]].
* He doesn't have a strong assassination game and tends to bring a lot of infantry, which means long games that will test your clock management skills.
* His end game ability to pull out the win by himself is well below average.
* If you have all 3 of his upkeeps active that's half of his focus stack gone per turn. Use [[Sylys]] and/or Arcanists to remedy this.
 
===Tricks & Tips===
* Combining [[Money Shot]] and [[Deadeye]] on a Steelhead unit with a ranged attack makes them surprisingly powerful.
 
=List Building Advice =
===Strategy===
Damiano hangs well back and upkeeps 2 of 3 spells. One is usually Surefoot and the other is either Road to War or Death March depending on the matchup. Once things get going, it's up to you to decide what most needs to happen during the turn, whether it is casting Deadeye, using his Blaster gun, or allocating focus to warjacks.
 
Surefoot works best on a unit that is tough, has good DEF, and can shrug off blasts. [[Trencher Infantry]] fit the bill, so he's often seen in [[Kingmaker]]'s with a full 15 Trenchers anchoring the middle of the board. He's not very tricky so he mostly relies on having more bodies than the other army which he can turn into high quality bodies thanks to his spells and abilities.


Damiano is the '''Steelhead''' leader, and his [[:category:Paymaster|Paymaster]] ability means Damiano likes Steelheads of all types; everyone loves both [[Sure Foot]] for and [[Battle Maneuvers]] for tactical flexibility.
== Spells==
* [[Steelhead Halberdiers]] are almost essential with him; they will be dying and [[Death March]] is likely to trigger [[Vengeance]] - and as cheap models they get excellent use out of his feat
{{Spellbox|Convection}}
* [[:category:Money Shot|Money Shot]] is excellent on any Steelheads
{{Spellbox|Deadeye}}
** [[Steelhead Riflemen]], giving them +2 ranged attack and damage fron Money Shot to go with their combined attacks; a pair of Steelhead Riflemen making a CRA are effectively RAT 9, POW 15 even without aiming but return fire will melt them.
{{Spellbox|Death March}}
** [[Steelhead Calvary]] hit harder at range, especially with [[Deadeye]] on them. These probably gain less with him than any other choice though they hit like truck on feat turn.
{{Spellbox|Road to War}}
** For the artillery units, a [[Steelhead Volley Gun Crew|Volley Gun]] under Money Shot can reliably put a large dent into medium armour heavies with d3+1 RAT 7 POW 16 attacks. Or it can move up, drop a covering fire template and back up 5".
{{Spellbox|Sure Foot}}
** The [[Steelhead Cannon Crew|Cannon]] with Money Shot and Deadeye can provide a very accurate knockdown to open up assassinations.
** The [[Steelhead Mortar Crew|Mortar]] with Money Shot both gets POW 12 blast damage and might actually be able to hit a heavy occasionally.
* [[Stannis Brocker]] is free in Soldiers of Fortune and useful for Steelheads.
* [[Sergeant Nicolas Verendrye]] brings the reinforcements - and can even bring enough armour with Damiano's feat to shrug off blast and light melee damage on the halberds. Beat used to reinforce a Surefooted Halberdier unit.
* The [[Steelhead Arcanist]] brings magic weapons to this whole mess, plus both [[Empower]] and a way to get rid of opposing cloud walls
* The [[Steelhead Ironhead]] does nice things for threat ranges - and for tying up enemies.
* The [[Steelhead Gunner]] is useful if you're bringing the artillery - either extra movement or a touch of extra damage. Though it is much less needed with Damiano.


===Theme Thoughts===
Steelheads are available in 2 themes: Kingmaker's, and Soldiers of Fortune.


{{Header|[[The Kingmaker's Army]]}}
== Warcaster  Rules ==
=== Feat: Conquest ===
While in Damiano's control range, friendly Faction models gain +3 ARM, +3 to their melee attack damage rolls, and can move or be moved only during your turn. Conquest lasts for one round. 


This is probably the best theme to take him in, as it can run [[Trencher Infantry]] which, under Sure Foot, become an almost immovable cloud wall with DEF 15, no knockdown, and tough (and Brutal Charge) - while with their extra range [[Trencher Long Gunners]] are better at staying safe than [[Steelhead Riflemen]]. And you can and should bring [[Steelhead Halberdiers]], especially ones powered up by Death March.
=== Additional Rules ===
{{Category:Warcaster}}


* [[Trencher Infantry]] are amazing under [[Sure Foot]]; a max unit of 15 models with DEF 15, Tough, no Knockdown, and Dig In are as difficult to remove as infantry gets. Toss in Deadeye and the Trenchers do lots of work - with a startlingly powerful charge on feat turn.
==Errata==
* [[Trencher Long Gunners]] don't melt the way Riflemen do. And you can put Money Shot onto a Volley Gun, which at least survives better than the rifles.
No Errata specifically for this model.  


{{Header|[[Soldiers of Fortune]]}}
== Changes and Updates ==


This is a solid second choice. You get Alexia2 instead of Trenchers, and Mark the Target is better than Feign Death. However, without a Trencher cloud wall, you are far more vulnerable to just getting shot off the board.
===Mk3 to Mk4===


{{Header|[[The Irregulars]]}}
==Release Trivia==
 
While there are no Steelheads in this theme, he can still put together a pretty convincing list in this theme. Crosse's Cutthroats and wide variety of powerful melle solos make for a dangerous list.
* [[Asphyxious the Sanctified]] - Probably the best case for this theme, as Gaspy4 is an excellent target for both the feat and his two unit wide upkeeps, making him a terrifying combatant or harder to take down. The feat and Dark Shroud make everything hit super hard.
* [[Gastone Crosse]] - A ranged power solo, so he does a great job triggering RtW. The real money here is Discombobulate, though, which acts not only as an accuracy buff, but also becomes super dangerous with units that have Backstab, and is a great control spell, too.
* [[Croe's Cutthroats]] - Speaking of units with Backstab; Croes got it and they are great at ranged and in melee, so the take very well to Sure Foot, Death March, Deadeye and the feat.
* [[Kayazy Assassins]] - Backstab, too, but with Shadow Dance they can get into back arcs on their own very well.
* [[Precursor Knights]] are your resident pseudo weapon masters hitting like a ton of bricks under the Captain's feat and all the damage fixers in the theme. You can also engineer a Tough/Rise/Vengeance combo with Death March, [[Battle Priest]]s, and Heroic Call from either [[Gabriel Throne]] or [[Rhupert]]. Death March also make it so that they hit actually more accurately than PKs in Flames with an Archon nearby.
** Speaking of Throne, he becomes a stellar combatant under Conquest himself, and stacking Stir the Blood and said Conquest on a unit of PKs is a thing of bloody beauty.
* [[Idrian Skirmishers]] are a very good target for Deadeye and Sure Foot due to their ranged prowess and native blast immunity respectively. With their guns they also proc RtW easily.
* [[Nyss Hunters]] - The love Sure Foot and as weapon masters they hit like a ton of bricks in melee too under feat.
* [[Lady Aiyana & Master Holt]] - The usual damage fixers. More importantly for him, though, they provide magic weapons, something he can't do on his own. Holt is also a nice trigger for Road to War.
* [[Harlowe Holdemhigh]] - He becomes terrifyingly accurate with Deadeye, making him do his job of sniping out high value targets with even more ease. As a ranged combat solo he also triggers RtW very well.
* [[Kayazy Eliminators]] - The operate well on their own but also massively benefit from his feat thanks to their two melee attacks and Gang.
* [[J.A.I.M.s]] is basically another Eliminator, but with Grievous Wounds and Weapon Master on top. If you bring Gaspy (and you should) he also gives her Blood Thirst for more speed.
* [[Eilish Garrity]] - If you want to reliably crit fish with a Dead-Eye'd Mule, Puppet Master is a very good tool for that.
* [[Gudrun the Wasted]] - Sure Foot and Kinetic Distortion can stack and make the affected unit not worry getting shot. His big maul also hits really hard on feat turn.
{{Header|Support models - Various themes}}
 
* [[Sylys]] - With so many upkeeps and so little focus it's always appreciated if one upkeep is free.
* [[Gorman1]] - No particular synergies here, he is just a very good solo thanks to his bombs and a good answer to battle engines which cannot shake blind.
 
===Battlegroup===
[[File:Rocinante.JPG|thumb|[[Rocinante]] is his pet warjack that he can take in any theme.]]
 
Damiano is not a warjack caster - but Road to War for 3" extra movement, and an awesomely hard hitting melee feat, means that his few heavies make for a powerful wrecking crew.
 
* [[Rocinante]] is his pet warjack that he can take in any theme. Historically Rocinante was kinda of bad, but he got better and now Rocinante is very focus efficient when shooting (needed on early turns) and hits like a MAT 7 heavy warjack should, and if Rocinante wrecks what it charges it gets a free shot. Excellent all round.
* [[Toro]] - ARM 18 + Shield becomes ARM 23 on feat turn for impressive durability. Counter-charge + Road to War is some seriously nice mobility. Since the increase in price of the Nomad the Toro has become his favourite non-character jack. Note that Damiano's feat prevents it from using counter-charge on your opponent's turn.
* The [[Mule]] likes to be able to aim, which is helped by Road to War. Also [[Deadeye]] is great for crit fishing but only if you have the spare Focus - and [[Eilish Garrity]] can boost the attack roll still further. This is more for fun than tournaments - but Critical Devastation is amazing.
* A [[Buccaneer]] is useful to knock Damiano down in the Kingmaker's theme force, just so you can protect him via Feign Death.
* [[Nomad]]s, [[Talon]]s and [[Mariner]]s provide cheap options that Damiano can make great use of as he doesn't particularly excel at running warjacks
 
===Starting a 25 point Brawl list===
In 2021.03 Phillip Melvin, one of the LOS authors, put together this list for the [[Brawlmachine]] format. It was then updated for the 2021.10 errata. He even wrote about its playstyle and expanded it beyond 25 points, which you can [https://www.loswarmachine.com/brawlmachine/2021/2/5/brawlmachine-list-building-mercenaries read here].
 
'''[[Theme - Soldiers of Fortune]]
 
: '''[[Captain Damiano|Damiano1]]''' [+28 WJP]
:* [[Rocinante]] [15 pts]
:* [[Mangler]] [14 pts]
 
: [[Alexia, Mistress of the Witchfire|Alexia2]] [6 pts]
: [[Sergeant Nicolas Verendrye]] [4 pts]
: [[Steelhead Arcanist]] [3 pts]
 
: [[Steelhead Halberdiers]] (Max unit) [11 pts]
: [[Steelhead Cannon Crew]] [Free] {{grey|(6 pts)}}
 
 
{{Brawl}}
 
=Other=
===Trivia===
* Originally released in the [[Warmachine: Wrath]] expansion (2011).
* Originally released in the [[Warmachine: Wrath]] expansion (2011).
* Captain Damiano appears to be based off of Don Quixote, a fictional Spanish 'knight' made infamous for charging windmills in the play "Man of La Mancha" (Wikipedia: Tilting at Windmills).  
* Captain Damiano appears to be based off of Don Quixote, a fictional Spanish 'knight' made infamous for charging windmills in the play "Man of La Mancha" (Wikipedia: Tilting at Windmills).  
* The name of Don Quixote's old decrepit horse and Damiano's bonded family warjack, "Rocinante", is a Spanish pun meaning either "Foremost Steed" or "Old Workhorse." (Wikipedia: Rocinante)
* The name of Don Quixote's old decrepit horse and Damiano's bonded family warjack, "Rocinante", is a Spanish pun meaning either "Foremost Steed" or "Old Workhorse." (Wikipedia: Rocinante)
* Ironically, in Portuguese "amador" has the meaning of amateur, dilletante or nonprofessional, contradictory to Amador Damiano's personal entitlement to not only fight for gold and coin (as some other mercenary warcasters), but also for fame, honor and glory.
* Ironically, in Portuguese "amador" has the meaning of amateur, dilletante or nonprofessional, contradictory to Amador Damiano's personal entitlement to not only fight for gold and coin (as some other mercenary warcasters), but also for fame, honor and glory.
* Killed in action at the Battle of Henge Hold by Zaateroth's army


===Warjacks he can take===
{{Index Mercenary Warjacks}}


===Other Mercenary models===
{{Index Mercs}}


===Video Battle Reports ===
==Battle Reports==
* [https://youtu.be/n55lk4Jk5zg 2018.08 Feat Fetish] 75 points vs [[Sorscha2]]
* [https://youtu.be/-Rw7JnMa9N8 2018.07 Feat Fetish] 75 points vs [[Hexeris2]]
* [https://youtu.be/rOTIke7flGo 2018.06 Feat Fetish] 75 points vs [[Jakes2]]
* {{VBR}}


===Rules Clarifications===
==Videos==
{{RC Magical Weapon}}
{{RC Blaster}}


{{RC Warcaster}}
==Lore==
{{RC Paymaster}}
''Captain Amador Damiano fights for glory, fame, honor, and the certainty that he will in time become a living legend. His Steelheads march in perfect lines and display a unity and responsiveness on the battlefield equal to or surpassing the infantry of any army in western Immoren. Damiano sees himself as much more than a mercenary captain; each contract he takes is not simply a paycheck, it is another conquest, another chance to show the world he is a battle commander without equal.''
{{RC Battle Maneuvers}}
{{RC Money Shot}}


{{RC Convection}}
* Killed in action at the Battle of Henge Hold by Zaateroth's army
{{RC Deadeye}}
{{RC Death March}}
{{RC Road to War}}
{{RC Sure Foot}}

Latest revision as of 02:21, 20 March 2024

Mercenary Scout Soldiers of Fortune Warcaster

Model stats and abilities

Model Statistics

Base size = 30SPDAATMATRATDEFARMARCCTRL
Health = 16
FA = C
Cost = free66761516612
-
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum


Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Battle Plan

This model can use one of the following plans at any time during its activation:


Money Shot - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains +2 RAT and +2 to its ranged damage rolls for one turn.
Reveille - Knocked down friendly Faction models within 10 inches of this model immediately stand up. Models that become knocked down this turn are not affected by Reveille.
Sir the Blood - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, each affected model gains +2 to its next melee attack damage roll this turn.
No errata for Battle Plan (Create)
No errata for Money Shot (Create)
No errata for Reveille (Create)
No errata for Sir the Blood (Create)



Weapons

Judgement
 RNG   ROF   AOE   POW   LOCATION 
12 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Blaster
When this model makes an attack with this weapon, before the attack roll it can spend 1 focus point to use Blaster. If this model does so, this attack becomes AOE 2, POW 12/12.

No errata for Blaster (Create)

Glory
 RNG   ROF   AOE   POW   LOCATION 
1 - - 12 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Spells

Convection Cost RNG AOE POW DUR OFF
2 10 - 12 - Yes
When Convection destroys a living enemy model, you can give 1 focus point to a warjack in the spellcaster's battlegroup that is in its control range.
No errata for Convection (Create)
Deadeye Cost RNG AOE POW DUR OFF
1 6 - - Turn No
Target friendly Faction model gains an additional die on its next ranged attack roll this turn.
No errata for Deadeye (Create)
Death March Cost RNG AOE POW DUR OFF
3 6 - - Upkeep No
Target friendly Faction unit gains +2 MAT and Vengeance.
Vengeance:
During your Maintenance Phase, if one or more models in a unit with Vengeance were damaged by enemy attacks during the last round, each model in the unit can advance 3 inches and make one basic melee attack.
No errata for Vengeance (Create)
No errata for Death March (Create)
Road to War Cost RNG AOE POW DUR OFF
3 Self Ctrl - Upkeep No
When a friendly Faction model in the spellcaster's control range destroys one or more enemy models with a melee or ranged atack during its activation, immediately after the attack is resolved, one Cohort model in the spellcaster's battlegroup that is in its control range can advance up to 3 inches. A model can advance as a result of Road to War only once per turn.
No errata for Road to War (Create)
Sure Foot Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model/unit gains +2 DEF and cannot become knocked down.
No errata for Sure Foot (Create)


Warcaster Rules

Feat: Conquest

While in Damiano's control range, friendly Faction models gain +3 ARM, +3 to their melee attack damage rolls, and can move or be moved only during your turn. Conquest lasts for one round.

Additional Rules

Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.

Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Release Trivia

  • Originally released in the Warmachine: Wrath expansion (2011).
  • Captain Damiano appears to be based off of Don Quixote, a fictional Spanish 'knight' made infamous for charging windmills in the play "Man of La Mancha" (Wikipedia: Tilting at Windmills).
  • The name of Don Quixote's old decrepit horse and Damiano's bonded family warjack, "Rocinante", is a Spanish pun meaning either "Foremost Steed" or "Old Workhorse." (Wikipedia: Rocinante)
  • Ironically, in Portuguese "amador" has the meaning of amateur, dilletante or nonprofessional, contradictory to Amador Damiano's personal entitlement to not only fight for gold and coin (as some other mercenary warcasters), but also for fame, honor and glory.


Battle Reports

Videos

Lore

Captain Amador Damiano fights for glory, fame, honor, and the certainty that he will in time become a living legend. His Steelheads march in perfect lines and display a unity and responsiveness on the battlefield equal to or surpassing the infantry of any army in western Immoren. Damiano sees himself as much more than a mercenary captain; each contract he takes is not simply a paycheck, it is another conquest, another chance to show the world he is a battle commander without equal.

  • Killed in action at the Battle of Henge Hold by Zaateroth's army