Perforators: Difference between revisions

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{{Cocbox|{{Convergence}} {{Unit}} }} [[Category: Model]]
[[:Category:Convergence of Cyriss|Convergence of Cyriss]] [[:Category:Unit|Unit]]
{{4P|Convergence of Cyriss}}
[[Category:Convergence of Cyriss]]
 
[[Category:Unit]]
''Perforators fulfill the Convergence’s need for ranged firepower with protean javelin launchers powerful enough to punch through heavy armor. The souls selected for these vessels are chosen for their ability to quickly calculate ballistics trajectories based on an extraordinary insight into the efficiency of motion. With keen mind and powerful weaponry, perforators overcome opponents who threaten to stall the army’s advance.''
[[Category:Legacy]]
 
[[Category:Prime]]
=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Grunt
| image = Perforators WEB.jpg
| base= 40 mm
| base  = Medium
| hp    =8
| spd  = 5
| spd  = 5
| str  = 8
| mat  =7
| mat  = 7
| rat=7
| rat   = 6
| def  = 12
| def  = 12
| arm  = 15
| arm  = 16
| cmd  = 7
| hp    = 8
| size  = 3{{or}}5
| cost  = 10{{or}}16
| cost_note = 3.2 pts each
| fa    = 2
| fa    = 2
| cost  = 9 (3 Grunts)
|cpm= 3
| abilities =
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Soul Vessel}}
{{AbilityComplex|main=Variable ranged|sub1=Empowered Attack|sub2=Snipe Advantage}}
}}
}}


===Abilities===  
== Weapons ==
* {{Construct}}
{{Weapon|weapon=Protean Javelin|type = R |rng = 6 |rof = 1 |aoe = - |pow = 6| loc = -| abilities = {{AbilitySingle|Pistol}}{{AbilitySingle|Armor-Piercing}} }}
* {{Assault}}
{{Weapon|weapon=Gear Blade|type = M |rng = 1 |rof = - |aoe = - |pow = 12| loc = -| abilities =  }}
* {{Soul Vessel}}
* {{Variable|Ranged}}
** {{Empowered Attack}}
** {{Snipe Attack}}


===Weapons===
== Unit  Rules ==
{|class="wikitable"
{{Category:Unit}}
{{ranged|Protean Javelin|7|6|
* {{Armor Piercing}}
* {{Predator Protocol}} }}
{{melee|Gear Blade|0.5|4|12| }}
|}


===Command Attachment===
==Errata==
They can have a [[Transverse Enumerator]]. Her info has been omitted for brevity.
No Errata specifically for this model.  
* Her weapon benefits from Variable [Empowered Attack], but not Variable [Snipe] because it is a spray.
* In Clockwork Legion, she also gains Vengeance if put with this unit..


===Theme Forces ===
== Changes and Updates ==
* {{Clockwork Legions}}. They gain [[Vengeance]] in this theme.


===Mk3 to Mk4===


=Thoughts on {{PAGENAME}}=
==Release Trivia==
==={{PAGENAME}} in a nutshell===
* Released in [[Forces of Warmachine: Convergence of Cyriss]] (2013)
It does what it says on the box; throw an armor-piercing javelin at people. And armor piercing is an ''awesome'' ability. Unfortunately, even if you charge, the damage roll on the ranged attack isn't boosted making it so-so vs a lot of targets when you factor assault and the +2 damage they do hurt but it really needs to be versus the right targets...


As an example using assault and +2 damage on ranged attacks vs a Khador heavy (10/20); they hit on anything but double 1 and on average dice deal 6 damage with the ranged attack and 2 damage with the charged melee attack. With 3 medium bases in melee range they won’t kill a model at full hp without some serious dice spikes.
==Battle Reports==


Whereas a Cryxian heavy (13/17) under the same circumstances (not black industries) you have a 92% chance of hitting and on average you are dealing 7 damage with the ranged attack and 5 damage with the charge attack. 3 models will deal on average 39 damage and you will kill the slayer (or equivalent).
==Videos==


Vengeance from the theme benefit makes them deceptively mobile models but the easiest to kill of the 3 heavy infantry convergence options.
==Lore==
 
''Perforators fulfill the Convergence’s need for ranged firepower with protean javelin launchers powerful enough to punch through heavy armor. The souls selected for these vessels are chosen for their ability to quickly calculate ballistics trajectories based on an extraordinary insight into the efficiency of motion. With keen mind and powerful weaponry, perforators overcome opponents who threaten to stall the army’s advance.''
===Combos & Synergies===
* A screening unit to jam and prevent the enemy counter-charging.
* The usual [[Clockwork Legions]] synergies.
* They are a decent unit to attach a [[Transverse Enumerator]], if you time the mini-feat with the turn you get the Assault attack. In the ideal setup you get successful charges, giving you rerolls on both the gun and the melee attack.
* [[Aurora1]]:
** Her Aerogenesis spell gives warriors flight, making moving medium base troops around a lot easier.
** Aerogenesis also gives +2" movement. Add the Perforator's Assault and Snipe and you can shoot models 21" away. (Note that Assaulting from this far away causes your charge to fail, and this means you won't get the Reposition from her feat, if it is her feat turn.)
** She also has Arcane Might, which lets warrior models boost some attacks. You can't afford to boost ''every'' attack, but an all-important armor piercing can be all the difference.
* [[Lucant]]
** Does what he does for all infantry - improves their armour until they can get stuck in.
* [[Orion]]
Not typically a caster that likes the infantry theme but he can be made to work.
** Armour buffs are awful on armour penetration as the bonus is added after the value is halved Spellpiercer gets around this.
** His feat is one of the few ways to get a conditional damage boost on the guns.
 
===Drawbacks & Downsides===
* Although they have melee weapons, they're very much a shooty unit.
** They have terrible range, even with Snipe and Assault, and will often only get one turn of shooting before getting bogged down in melee.
** Also their RAT without predator protocol is only "okay", and their original RAT-fixer ([[Attunement Servitors]]) are mostly locked away in another theme.
* Armor Piercing is great against models with a high ''base'' ARM, but not so great against models which have a lot of ARM ''buffs'' (such as [[Legion of Lost Souls]] or [[Initiates of the Wall]]). Because the ARM buffs don't get halved.
* Squishier than they look, a boosted POW 12 damage roll will take one out 50% of the time.
* Their POW varies enourmously ("''If'' this, then I get +1, and ''if'' that, I get a +2, and ''if'' the other thing, your ARM is halved.") This means that if you split their attacks vs different targets, you waste your clock figuring out their effective POW vs each different target.
* at the time of writing convergence do not really have a caster that can improve infantry ranged output AND deliver them safely both of which they need to some degree.
 
===Tricks & Tips===
* You can declare a charge vs a model that is out of charge range, and you'll still get your Assault attack. Combine that with Snipe, and you can get a shot vs something 19" away from your start position. The main downside is, you'll fail your charge 11" away from your target and will likely get countercharged next turn.
 
=Other=
===Trivia===
Released in [[Forces of Warmachine: Convergence of Cyriss]] (2013)
 
===Other Convergence models===
{{Index Convergence}}
 
===Rules Clarifications===
{{RC Armor Piercing}}
{{RC Predator Protocol}}
 
{{RC Construct}}
{{RC Assault}}
{{RC Soul Vessel}}
{{RC Variable}}
{{RC Empowered Attack}}
{{RC Snipe Attack}}

Latest revision as of 22:42, 17 February 2024

Convergence of Cyriss Unit

Model stats and abilities

Model Statistics

Base size = 40 mmSPDMATRATDEFARM
Health = 8
FA = 2
Cost = 9 (3 Grunts)5771216
Cost per model = 3
-

Model Advantages and Abilities

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Soul Vessel
This model generates a soul token as if it were a living model.

No errata for Soul Vessel (Create)

Variable ranged
At the start of this unit's activation, choose one of the following special rules. The unit's ranged weapons gain the special rule chosen for one round.
Empowered Attack - This weapon gains +2 on its damage rolls.
Snipe Advantage - An attack with a weapon with the Snipe advantage gains +3 RNG.
No errata for Variable ranged (Create)
No errata for Empowered Attack (Create)
No errata for Snipe Advantage (Create)



Weapons

Protean Javelin
 RNG   ROF   AOE   POW   LOCATION 
6 1 - 6 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum



Armor-Piercing
When calculating damage from this weapon, halve the base ARM stats of the models hit.

No errata for Armor-Piercing (Create)

Gear Blade
 RNG   ROF   AOE   POW   LOCATION 
1 - - 12 -


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Release Trivia

Battle Reports

Videos

Lore

Perforators fulfill the Convergence’s need for ranged firepower with protean javelin launchers powerful enough to punch through heavy armor. The souls selected for these vessels are chosen for their ability to quickly calculate ballistics trajectories based on an extraordinary insight into the efficiency of motion. With keen mind and powerful weaponry, perforators overcome opponents who threaten to stall the army’s advance.