Reflex Servitors: Difference between revisions

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{{COCbox|{{Convergence}} {{Servitor}} {{Solo}} }} [[Category: Model]]
[[:Category:Convergence of Cyriss|Convergence of Cyriss]] [[:Category:Solo|Solo]]
{{4P|Convergence of Cyriss}}
[[Category:Convergence of Cyriss]]
 
[[Category:Solo]]
''The reflex servitor represents precise function given deadly form. In many respects, its efficiency and lethality perfectly embody the Convergence’s basic combat doctrine. Though it is programmed to eliminate enemies through its own detonation, it does not sacrifice itself randomly. Indeed, the reflex servitor resembles a predator stalking prey, waiting for the proper moment to strike.''
[[Category:Legacy]]
 
[[Category:Prime]]
=Basic Info=
[[Category:Servitor]]
{{Infobox-Model
== Model stats and abilities ==
| name = {{PAGENAME}}
{{Model-stats
| image = ReflexServitors WEB.jpg
| name= Servitor
| base  = Small
| base= 30 mm
| hp    =1
| spd  = 6
| spd  = 6
| str  = 3
|rat=5
| mat  = 5  
| rat  irrelevant
| def  = 12
| def  = 12
| arm  = 13
| arm  = 13
| cmd  irrelevant
| fa   = 3 (total of 9 solos)
| hp   = 1
| cost  = 2 (for 3 solos)
| cost  = 3 points for 3 solos
| cpm = 0.66
| cost_note= 1 each
| abilities =
| fa    = 3 (9 solos)
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Steady}}
{{AbilityOptions|Special Action|Dig In}}
}}
}}


===Abilities===
== Weapons ==
* {{Construct}}
{{Weapon|weapon=Probability Mine|type = R |rng =1 |rof = 1 |aoe = 3 |pow = 14/8| loc = -| abilities = {{AbilitySingle|Detonation}} }}
* {{Advance Deployment}}
* {{Pathfinder}}
* {{Countercharge}}
* {{Dig In}}
* {{Steady}}


===Weapons ===
== Solo Rules ==
* '''Probability Mine''' – 0.5" reach, P+S 3. Only P+S three?! That's ''probably'' not going to hurt ... right?
{{Category:Solo}}
** {{Detonation}}


===Theme Forces===
==Errata==
* '''''Convergence
No Errata specifically for this model.  
** {{si|Clockwork Legions}}
** {{Destruction Initiative}}. This model gains [[Shield Guard]] in this theme.
** {{Strange Bedfellows}}


* '''''Other Factions
== Changes and Updates ==
** '''[[Mercenary]]''' players can also use this model via the Strange Bedfellows theme.


===Mk3 to Mk4===


=Thoughts on {{PAGENAME}}=
==Release Trivia==
==={{PAGENAME}} in a nutshell===
* Released in [[Forces of Warmachine: Convergence of Cyriss]] (2013)
One of two Advance Deployers in Convergence, Reflex servitors are highly annoying proximity mines. It excels when threatening high DEF skirmishers, thus restricting their movement and attracting enemy fire.


===Combos & Synergies===
==Battle Reports==
*[[Prime Axiom]] : Actually, axiom can spawn these little buggers where they hurt the most. Considering Reflex servitors are expensive to field, it is somewhat reasonable to just 'create' a solo while boasting a colossal.
*[[Inverter]] : Whether you're placing them with Axis or Lucant, an Inverter shrouded with Reflex servitors are hard to crack. Even better in [[Destruction Initiative]], as they're shield guards with dig in.


Warcasters
==Videos==
*[[Iron Mother Directrix]] : Her main support action, aperture beam, can increase servitor's detonation damage. A well-placed servitor can wipe out half a squad in this way, particularly useful when facing Infantry hordes.
*[[Axis, The Harmonic Enforcer]] : Countercharge for everyone! They're great screening your main vectors, forcing them to calculate countercharge lanes.


===Drawbacks & Downsides===
==Lore==
* Expensive to field ... per attack. They cost just the same as [[Attunement Servitors]], but you're only getting 3 attacks the entire game.
''The reflex servitor represents precise function given deadly form. In many respects, its efficiency and lethality perfectly embody the Convergence’s basic combat doctrine. Though it is programmed to eliminate enemies through its own detonation, it does not sacrifice itself randomly. Indeed, the reflex servitor resembles a predator stalking prey, waiting for the proper moment to strike.''
* Their main role is to harass the enemy, but this task goes hard when your enemy bring beefy units. You can't make a scratch.
* Likewise, don't expect it survive throughout the game. If this happens, something is wrong. Whether it is you or your opponent.
 
===Tricks & Tips===
*In [[Destruction Initiative]], these little fellas are free, dig-in able, AD able shield guards. Best friends with [[Conservator]].
*Their AD, and great MOV means that these guys are perfect friendly-fire target. Flare, craters are essential to our game-making. If you cannot hit enemy's nimble solo, how about blast damage?
*In the scenario-focused SR2017 they are great to contest zones, even if they are not able to control it. Imagine a dig-in Reflex Servitor on a hill or way behind a forest at the edge of your opponent's own zone. It will need an annoying amount of ressources to get rid of a 0-point model denying scoring for him.
*Don't forget that after they attacked an enemy model, they are gone. So no jammming up the opponent after that.
 
=Other=
===Trivia===
* released in [[Forces of Warmachine: Convergence of Cyriss]] (2013)
 
===Other Convergence models===
{{Index Convergence}}
 
===Rules Clarifications===
{{RC Detonation}}
 
{{RC Construct}}
{{RC Advance Deployment}}
{{RC Pathfinder}}
{{RC Countercharge}}
{{RC Dig In}}
{{RC Steady}}

Latest revision as of 04:15, 17 February 2024

Convergence of Cyriss Solo

Model stats and abilities

Model Statistics

Base size = 30 mmSPDRATDEFARM
Health = 1
FA = 3 (total of 9 solos)
Cost = 2 (for 3 solos)651213
Cost per model = 0.66
-

Model Advantages and Abilities

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Steady
This model cannot become knocked down. ‎

No errata for Steady (Create)

Special Action
A model can make one of the following special action(s) during its Combat Action if it meets the requirements for the special action's use:


Dig In - A model with Dig In gains cover, Resistance:Blast, and does not block Line of Sight (LOS). The model remains dug in until it moves, is placed, or is engaged.

A model with cover gains a +4 DEF bonus against ranged and arcane attack rolls. Cover provides no benefit against spray attacks. Cover is not cumulative with Concealment, but is cumulative with other effects that modify a model's DEF. Extra-large and Huge-based models never gain DEF bonuses from cover.
No errata for Cover (Create)


Resistance-Blast Resistance-Blast:
When this model suffers a blast damage roll, remove one die from the damage roll.
No errata for Resistance-Blast (Create)
No errata for Special Action (Create)
No errata for Dig In (Create)



Weapons

Probability Mine
 RNG   ROF   AOE   POW   LOCATION 
1 1 3 14/8 -

Detonation
After this attack is resolved, remove this model from play.

No errata for Detonation (Create)


Solo Rules

Solos are independent warrior models.

Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Release Trivia

Battle Reports

Videos

Lore

The reflex servitor represents precise function given deadly form. In many respects, its efficiency and lethality perfectly embody the Convergence’s basic combat doctrine. Though it is programmed to eliminate enemies through its own detonation, it does not sacrifice itself randomly. Indeed, the reflex servitor resembles a predator stalking prey, waiting for the proper moment to strike.