Desert Hydra: Difference between revisions

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{{Skornebox|{{Skorne}} {{Gargantuan Warbeast}} }} [[Category: Model]]
[[:Category:Skorne|Skorne]] [[:Category:Army of the Western Reaches|Army of the Western Reaches]]  [[:Category:Exalted|Exalted]] [[:Category:Gargantuan|Gargantuan]] [[:Category:Warbeast|Warbeast]]
{{4P|n=two Prime Armies|'''Army of the Western Reaches''' and '''Exalted'''}}


''With five huge heads independently biting and spitting acid at its foes, the Desert Hydra is one of the most devastating warbeasts the Skorne Empire has ever captured and conditioned for war. Each head can release a focused spray of highly corrosive acid or snatch up opponents to be devoured by its gaping, hellish jaws. Flesh hooks protruding from beneath armored plates keep the beast maddened with pain, spurring it to further carnage even after suffering multiple decapitations.''
[[Category:Skorne]]
[[Category:Prime]]
[[Category:Exalted]]
[[Category:Army of the Western Reaches]]
[[Category:Legacy]]
[[Category:Gargantuan]]
[[Category:Warbeast]]


=Basic Info=
==Model stats and abilities==
{{Infobox-Model
{{Model-stats
| name  = Desert Hydra
| name  = Desert Hydra
| image = Desert_Hyrdra.jpg
| base  = 120mm
| base  = Huge
| hp    = 55
| spd  = 5
| spd  = 5
| str  = 14
| mat  = 6
| mat  = 6
| rat   = 6
| rat = 6
| def  = 10
| def  = 10
| arm  = 19
| arm  = 19
| cmd  = 6
| hp    = 52
| fury  = 4
| fury  = 4
| thrs  = 8
| thr  = 8
| cost  = 34
| fa    = 2
| fa    = 2
| cost  = 28
| abilities =
{{AbilitySingle|Unstoppable}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Bulldoze}}
{{AbilitySingle|Multiple Heads|5}}
{{AbilitySingle|Regeneration|d3+3}}
{{AbilitySingle|Snacking}}
}}
}}
=Weapons=
{{Weapon | weapon=Acid Spray| type =R| rng =Sp 8 | rof = 1 | aoe = - | pow = 14| loc = Head| abilities =  {{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type-Corrosion}}{{AbilitySingle|Continuous Effect-Corrosion}}}}
{{Weapon | weapon= Bite| type = M | rng =2 | rof = - | aoe = - | pow =18| loc = Head| abilities =  {{AbilityCritical|Grievous Wounds}}}}


{{Warbeast}}
==Warbeast Rules==
{{Category:Warbeast|Warbeast}}
===Animus===
{{Spellbox|Sand Storm}}


{{Gargantuan}}
==Errata==
No Errata specifically for this model.


=== Abilities ===
* {{Pathfinder}}
* {{Circular Vision}}
* {{Multiple Heads|5}}
* {{Regeneration|d3+3}}
* {{Snacking}}


=== Weapons ===
==Changes and Updates==
{|class="wikitable"
===Mk3 to Mk4===
{{Ranged|Acid Spray(s)|SP 8|rof={{Star}}|14|
: ''{{Star}} Variable ROF, refer to the Multiple Head rule.
* {{Corrosion Damage}}
* {{Continuous Corrosion}} }}
{{Melee|Bite(s) {{Star}}|2|4|18|
: ''{{Star}} Variable number of attacks, refer to the Multiple Head rule.''
* {{Critical Grievous Wounds}} }}
|}


=== Animus ===
==Lore==
{{Spellbox|
''With five huge heads independently biting and spitting acid at its foes, the Desert Hydra is one of the most devastating warbeasts the Skorne Empire has ever captured and conditioned for war. Each head can release a focused spray of highly corrosive acid or snatch up opponents to be devoured by its gaping, hellish jaws. Flesh hooks protruding from beneath armored plates keep the beast maddened with pain, spurring it to further carnage even after suffering multiple decapitations.''
{{Sandstorm}}
}}
 
===Theme Forces ===
* {{Disciples of Agony}}
* {{Masters of War}}
* {{The Exalted}}
* {{Winds of Death}}
 
 
=Thoughts on the {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
The Desert Hydra is a wrecking ball that costs more than two heavy warbeasts, but moves fast, hits hard, shoots a lot, and has an animus that as a spell is better than many that appear on warcasters & warlocks. In essence the Desert Hydra does what any good gargantuan should do: threaten most of the table while supporting your own army's delivery. If it has a weakness, it is the same weakness all huge bases share, they can be seen through anything and don't scale well into dedicated efforts to destroy them. It's a lot of points for a lot of beast and there's nothing wrong with that.
 
It’s animus and the animus of the [[Basilisk Krea]] is the main way to make sure it gets into the action, offsetting it’s rather conservative, HP, armour and defence. In terms of fury use this is expensive, but at least the rest of the force reap the benefits also.
 
===Combos & Synergies===
* [[Paingiver Beast Handlers]] provide fury management and make it an effective melee warbeast when it needs to engage by buffing its STR and providing a free charge.
* the [[Desert Hydra]] scale extremely well with buffs of all stripes, so casters specialized in buffing warbeasts can get a lot of mileage out of the Hydra. That including speed buffing warlocks like [[Xerxis2]] or [[Morghoul1]] ; damage-enhancing one like [[Morghoul2]] or [[Makeda3]] ; or resilience-enhancing warlocks like [[Zaadesh2]] or [[Zaal1]].
** the only one who does all this in 1 package is [[Xekaar]]
* Its animus work on minions, and provide a very different effect than the usual armor or defense stacking that Skorne warlocks tend to do.
* The Hydra can  spray straight though [[Croak Raiders]] without hurting them.
* [[Supreme Aptimus Zaal]] can make ample use of this warbeast if he can afford the points.  A Huge base to hide behind is not a hindrance to casting, and being able to utilize the feat for Ancestral Rage tokens while also taking advantage of Inviolable Resolve stacked with either a [[Basilisk Krea]] animus or gnawing pain from an [[Agonizer]] massively extends his viability.
* The [[Cyclops Shaman]] is an obvious piece to include with the Hydra. Early on, it lets you use all the fury on the Hydra aggressively, while the Shaman Sandstorms. Later on, he can copy animii like Rush
* The Hydra loves mass debuffs that cover big sections of the board, such as those provided by the [[Hermit of Hengehold]] or [[Morghoul2]]'s Mortality.
 
===Drawbacks & Downsides===
* The statistics on the hydra are all at the point where they become really good once buffed but aren't special else. In other word, the hydra want quite a lot of support.
** In particular, the Hydra is relatively fragile baseline, and its healing abilities can only be used if it survive a turn. [[Agonizer]] and [[Basilisk Krea]] help a lot here.
** You probably also often want access to Rush or to another speed enhancer, as threat 10" is somewhat light but threat 12" begin to be a real problem to your opponents
* the [[Mammoth]] can pay back its points cost much easier due to its range advantage, admittedly at the cost of the support animus.  
* Most colossals and gargants like to stay behind and shoot to be brought to the frontline once big threats to it have been neutered. The Hydra cannot do that because it's short ranged, and consequently put itself in danger more often and quicker than most gargants.
* [[Disciples of Agony]] means that Skorne is extremely lush with hard-hitting heavies. There are too many combinations to list of pairs of heavies which compare to the Hydra in melee output, but don't put so many points into a single model. 
* Unlike something like a [[Blightbringer]], the Hydra cannot be used as just a support stick. Include it only if your list make good use of a melee colossal.
 
===Tricks & Tips===
* As a huge-based model, the Hydra is immune to Grievous Wounds. Watch out for effects that prevent healing but are not Grievous Wounds. Things like [[Entropic Aura]]/[[Entropic Force]], the [[Vulcan]]'s Miasma of Death, Mortality such as seen on [[Morghoul2]], or the [[Greylord Escort]]'s Fell Curse.
* The Hydra has an excellent animus, well worth casting from either your warlock or a [[Cyclops Shaman]].
* You can walk and make 5 breaths, or charge and make 4 breaths, to reach to a model who is behind a bunch of other. It's a way to put the last lousy point of damage on a caster; it doesn't hit hard, but it reaches very far away.
* You can heal a startling amount of damage in a turn. An average of five damage from the regen plus two from each infantry model you snack (and then there's the [[Paingiver Beast Handlers]] using their Medicate ability). It's not quite a [[Mountain King]], but it's close.


=Other=
===Trivia===  
===Trivia===  
* The rules were released in [[Hordes: Devastation]] (2015), but the actual model wasn't released until 2017.01
* The rules were released in [[Hordes: Devastation]] (2015), but the actual model wasn't released until 2017.01
* This model was only ever released in the new hard plastic (HIPs).  A mold defect means that the left side of three of the heads is missing the flesh hooks.  Much moaning was heard from the skorne community.
* This model was only ever released in the High Impact Polystyrene (HIPS) sprue.  A mold defect means that the left side of three of the heads is missing the flesh hooks.  Many complaints were heard from the skorne community.
*Nonetheless, it's one of the prettiest models in the skorne line. Also a lot of work to paint.
 
===Other Skorne models===
{{Index Skorne}}
 
===Rules Clarifications===
{{RC Corrosion}}
{{RC Grievous Wounds}}


{{RC Gargantuan}}
==Battle Reports==
{{RC Warbeast}}
{{RC Pathfinder}}
{{RC Circular Vision}}
{{RC Multiple Heads}}
{{RC Regeneration}}
{{RC Snacking}}


{{RC Sandstorm}}
==Videos==

Latest revision as of 03:28, 14 February 2024

Skorne Army of the Western Reaches Exalted Gargantuan Warbeast

Model stats and abilities

Model Statistics

Base size = 120mmSPDMATRATDEFARMFURYTHR
Health = 55
FA = 2
Cost = 28566101948
-
-

Model Advantages and Abilities

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Bulldoze

When this model is Base-to-Base (B2B) with an enemy model during its Normal Movement, it can push that model up to 2 inches directly away from it. A model can be pushed by Bulldoze only once per turn. Bulldoze has no effect when this model makes a trample power attack.

No errata for Bulldoze (Create)


Multiple Heads
This model can make 5 initial attacks each Combat Action, using any combination of ranged and melee initial attacks with the Head location. This model loses one initial attack for each of its aspects that are currently crippled. This model cannot be forced to make additional ranged attacks.

No errata for Multiple Heads (Create)


Regeneration
This model can be forced to remove d3+3 damage points once per activation. This model cannot use Regeneration during an activation it runs.

No errata for Regeneration (Create)


Snacking
When this model boxes a living model with a melee attack, it can choose to remove the boxed model from play. When it does, this model can remove d3 damage points.

No errata for Snacking (Create)


Weapons

Acid Spray
 RNG   ROF   AOE   POW   LOCATION 
Sp 8 1 - 14 Head
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Corrosion
Damage Type-Corrosion
This causes corrosion damage.

No errata for Damage Type-Corrosion (Create)

Continuous Effect-Corrosion
Continuous Effect-Corrosion
The corrosion continuous effect deals 1 point of corrosion damage each turn to the affected model during its controller's Maintenance Phase until it expires. Models with Resistance:Corrosion never suffer this continuous effect.

No errata for Continuous Effect-Corrosion (Create)

Bite
 RNG   ROF   AOE   POW   LOCATION 
2 - - 18 Head
Critical Grievous Wounds
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Grievous Wounds

A model hit by this weapon loses Tough and cannot have damage removed from it for one round.

No errata for Grievous Wounds (Create)


Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Animus

Sand Storm Cost RNG AOE POW DUR OFF
2 Self - - Rnd No
When a friendly model is targeted by a ranged atack while within 5 inches of this model, the attack suffers -3 RNG.
No errata for Sand Storm (Create)


Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Lore

With five huge heads independently biting and spitting acid at its foes, the Desert Hydra is one of the most devastating warbeasts the Skorne Empire has ever captured and conditioned for war. Each head can release a focused spray of highly corrosive acid or snatch up opponents to be devoured by its gaping, hellish jaws. Flesh hooks protruding from beneath armored plates keep the beast maddened with pain, spurring it to further carnage even after suffering multiple decapitations.

Trivia

  • The rules were released in Hordes: Devastation (2015), but the actual model wasn't released until 2017.01
  • This model was only ever released in the High Impact Polystyrene (HIPS) sprue. A mold defect means that the left side of three of the heads is missing the flesh hooks. Many complaints were heard from the skorne community.

Battle Reports

Videos