Cyclops Shaman: Difference between revisions

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{{Skornebox
[[:Category:Skorne|Skorne]] [[:Category:Exalted|Exalted]] [[:Category:Light|Light]] [[:Category:Warbeast|Warbeast]]
|n={{Cyclops}} Shaman
|{{Skorne}} {{Light Warbeast}}
}} [[Category: Model]]
{{4P|'''Exalted'''}}


''Among the Savage Cyclops are those of keener minds, those who have used their unique perception and primitive rituals to evoke crude but effective primal magic. Skorne houses strong enough to capture and tame such Shamans value their ability to curse their enemies, to harness the inner power of nearby beasts, and to unravel enemy spells.
[[Category:Skorne]]
[[Category:Prime]]
[[Category:Exalted]]
[[Category:Legacy]]
[[Category:Light]]
[[Category:Warbeast]]
[[Category:Cyclops]]


=Basic Info=
==Model stats and abilities==
{{Infobox-Model
{{Model-stats
| name  = Cyclops Shaman
| name  = Shaman
| image = Cyclops_Shaman_Fixed.jpg
| base  = 40mm
| base  = Medium
| hp    = 22
| spd  = 6
| spd  = 6
| str  = 7
| mat  = 5
| mat  = 5
| rat  = 5
| def  = 13
| def  = 13
| arm  = 15
| arm  = 15
| cmd  = 7
| hp    = 22
| fury  = 3
| fury  = 3
| thrs  = 9
| thr  = 9
| cost  = 7
| fa    = 4
| fa    = U
| cost  = 8
| abilities =
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Dual Attack}}
{{AbilityOptions|Special Action|Craft Talisman}}
{{AbilitySingle|Primal Magic}}
}}
}}
=Weapons=
{{Weapon | weapon= Evil Eye| type = R | rng = 10 | rof = 1| aoe = - | pow = 12| loc = -| abilities =  {{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type:Magical}}{{AbilitySingle|Ghost Shot}} }}
{{Weapon | weapon= Battle Spear| type = M | rng =2 | rof = - | aoe = - | pow = 11| loc = -| abilities=}}


{{Warbeast}}
===Abilities===
* {{Craft Talisman|faction warlock}}
* {{Primal Magic}}
===Weapons===
* '''Evil Eye''' - 10" range, POW 12 ranged attack
** {{Magical Weapon}}
** {{Ghost Shot}}
* '''Battle Spear''' - 2" reach, P+S 11 melee attack
** {{Magical Weapon}}


==Warbeast Rules==
{{Category:Warbeast|Warbeast}}
===Animus===
===Animus===
{{Spellbox|
{{Spellbox|Spirit Blade}}
{{Spirit Blade}}
}}


===Theme Forces ===
==Errata==
* {{Disciples of Agony}}
No Errata specifically for this model.
* {{Masters of War}}
* {{The Exalted}}
* {{Winds of Death}}




=Thoughts on the {{PAGENAME}}=
==Changes and Updates==
==={{PAGENAME}} in a nutshell===
===Mk3 to Mk4===
The Shaman is a flexible model, able to both support warlocks and to hunt solos really effectively - and it also brings some much needed upkeep removal. It synergises with a vast range of other warbeasts, making it something of a swiss (Skorne?) army knife.


It's raw stats are all ok, it is quite an easy to kill beast if left out of position. But versitility is why you take it.
==Lore==
 
''Among the Savage Cyclops are those of keener minds, those who have used their unique perception and primitive rituals to evoke crude but effective primal magic. Skorne houses strong enough to capture and tame such Shamans value their ability to curse their enemies, to harness the inner power of nearby beasts, and to unravel enemy spells.
It's the cheapest Skorne beast with a gun that actually deals damage (sorry [[Krea]] we still love you) so even if you are playing a warlock who doesn't need upkeep removal or craft talisman it's rarely a bad choice warbeast.
 
===Combos & Synergies===
Every beast loves [[Paingiver Beast Handlers]].
 
There are only normally a handful of warlocks that use direct-fire spells and can't channel the way e.g. Hexeris or Rasheth can; the synergies are generally in the animus and shooting not the craft talisman.
* [[Beast Master Xekaar]] or [[Lord Assassin Morghoul]] - casting Mortality from 2" further away is always a good thing. There are also Morghoul2 assassination lists that rely on multiple shamans.
* [[Archdomina Makeda]] - get her in range for that Jackhammer. Possibly for Molik Karn.
* [[Supreme Aptimus Zaal]] - Hex Blast is always something to look for, but this may be the rarest use.
* [[Zaal, the Ancestral Advocate]] sometimes loads up heavily on FURY and goes for a sunder-spirit spell assassination.
 
There are also some animi worth borrowing from other warbeasts - of which the first adds an extra level to the Shaman and the second and third are amazing.
* [[Far Strike]] from either the [[Cyclops Raider]] or the [[Titan Cannoneer]] gives the Shaman some really effective solo-sniping ability and means it's sometimes worth taking pot shots at casters (especially if you can aim and fully boost)
** Some pretty effective gimmick lists use four or so Shamans and a Raider alongside either [[Lord Assassin Morghoul]] or (more rarely) [[Dominar Rasheth]] for some LoS-ignoring assassinations.
* [[Rush]] from the [[Titan Gladiator]] is a backbone animus.
* [[Force Aura]] from the [[Basilisk Krea]] provides an extra bubble of protection for your army. As a rule of thumb unless you plan to make use of Flank a Shaman is more useful than a second Krea.
* [[Repulsion]] from the [[Agonizer]] is a niche ability, but when it's good, it's really good.
* [[Sandstorm]] from the [[Desert Hydra]] can shut down a lot of incoming fire.
* In the [[Disciples of Agony]] theme [[:Category:Rites of Power|Rites of Power]] from the [[Blind Walker]] allows your warlocks to channel through the Shaman.
 
===Drawbacks & Downsides===
* Low ARM meaning that the main thing preventing it from going down fast is its range and attacking from a long way away.
* Support model
* It can't cast character warbeast Animi, so even though it can cast rush from a [[Titan Gladiator]] he can't do it from the [[Terrorizer]] he has the same issue with [[Chiron]] and counterblast.
* Low accuracy and casting other animi makes it a fury hog, keep beast handlers near.
 
===Tricks & Tips===
* It's an amazingly good sniper. It's even worth watching for casters to wound or kill; boosted POW 12 is no joke and it's easy to forget it can shoot through walls.




=Other=
===Trivia===
Released in [[Hordes: Metamorphosis]] (2009)
Released in [[Hordes: Metamorphosis]] (2009)


===Other Skorne models===
==Battle Reports==
{{Index Skorne}}
 
===Rules Clarifications===
{{RC Magical Weapon}}
{{RC Ghost Shot}}
 
{{RC Warbeast}}
{{RC Craft Talisman}}
{{RC Primal Magic}}


{{RC Spirit Blade}}
==Videos==

Latest revision as of 17:49, 9 February 2024

Skorne Exalted Light Warbeast

Model stats and abilities

Model Statistics

Base size = 40mmSPDMATDEFARMFURYTHR
Health = 22
FA = 4
Cost = 865131539
-
-

Model Advantages and Abilities

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Special Action
A model can make one of the following special action(s) during its Combat Action if it meets the requirements for the special action's use:
Craft Talisman - RNG 5. Target a friendly Leader model. If the Leader is in range, when it casts a spell and is the point of origin, the spell gains +2 RNG. Spells with RNG SELF or CTRL are nor affected. Craft Talisman lasts for one turn.
No errata for Special Action (Create)
No errata for Craft Talisman (Create)




Primal Magic
This model can be forced to cast the animus of any friendly Faction warbeast within 5" of it as if the animus were its own.

No errata for Primal Magic (Create)


Weapons

Evil Eye
 RNG   ROF   AOE   POW   LOCATION 
10 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum



Damage Type:Magical
This weapon causes magical damage.

No errata for Damage Type:Magical (Create)


Ghost Shot
This model ignores LOS, concealment, and cover when making attacks with this weapon.

No errata for Ghost Shot (Create)

Battle Spear
 RNG   ROF   AOE   POW   LOCATION 
2 - - 11 -


Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Animus

Spirit Blade Cost RNG AOE POW DUR OFF
2 6 - - - No
Enemy upkeep spells and animi on target friendly Faction model/unit expire.
No errata for Spirit Blade (Create)


Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Lore

Among the Savage Cyclops are those of keener minds, those who have used their unique perception and primitive rituals to evoke crude but effective primal magic. Skorne houses strong enough to capture and tame such Shamans value their ability to curse their enemies, to harness the inner power of nearby beasts, and to unravel enemy spells.


Released in Hordes: Metamorphosis (2009)

Battle Reports

Videos