Razor Worm: Difference between revisions

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{{Skornebox|{{Skorne}} {{Light Warbeast}} }} [[Category: Model]]
[[:Category:Skorne|Skorne]] [[:Category:Army of the Western Reaches|Army of the Western Reaches]]  [[:Category:Exalted|Exalted]] [[:Category:Light|Light]] [[:Category:Warbeast|Warbeast]]
{{4P|n=2 Prime Armies|'''Army of the Western Reaches''' and '''Exalted'''}}
 
[[Category:Skorne]]
[[Category:Prime]]
[[Category:Exalted]]
[[Category:Army of the Western Reaches]]
[[Category:Legacy]]
[[Category:Light]]
[[Category:Warbeast]]


''Dragged from beneath the hardened ground of the Bloodstone Marches, razor worms are frightening and voracious monsters. The worms are difficult to track as they burrow through solid rock or the tangled roots of dense terrain. Under the direction of skorne warlocks, the razor worms bore through the surface earth of the battlefield, erupting from the ground as a nightmare of hungry teeth and piercing spines. Those they attack are dragged below the earth and consumed whole, their screams cut short by the choking earth.''


=Basic Info=
==Model stats and abilities==
{{Infobox-Model
{{Model-stats
| name  = Razor Worm
| name  = Razor Worm
| image = Razor_Worm.jpg
| base  = 40mm
| base  = Medium
| hp    = 21
| spd  = 6
| spd  = 6
| str  = 8
| mat  = 6
| mat  = 6
| def  = 13
| def  = 13
| arm  = 15
| arm  = 15
| hp    = 21
| fury  = 3
| fury  = 3
| thrs  = 8
| thr  = 8
| fa    = 4
| cost  = 7
| cost  = 7
| fa    = U
| abilities =
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Eyeless Sight}}
{{AbilitySingle|Advance Deployment}}
{{AbilityOptions|Special Action|Dig In}}
{{AbilitySingle|Drag Below}}
{{AbilitySingle|Extended Control Range}}
{{AbilitySingle|Steady}}
}}
}}
* {{Warbeast}}
=Weapons=
{{Weapon | weapon= Bite| type = M | rng = 1 | rof = - | aoe = - | pow = 12| loc = -| abilities =}}


===Abilities===
* {{Advance Deployment}}
* {{Eyeless Sight}}
* {{Pathfinder}}
* {{Dig In}}
* {{Drag Below}}
* {{Long Leash}}
* {{Serpentine}}


===Weapons===
==Warbeast Rules==
* '''Bite''' - 1" reach, P+S 12 melee attack
{{Category:Warbeast|Warbeast}}
===Animus===
{{Spellbox|Spiny Growth}}


===Animus ===
==Errata==
{{Spellbox|
No Errata specifically for this model.
{{Spiny Growth}}
}}


===Theme Forces ===
* {{Disciples of Agony}}
* {{Masters of War}}
* {{The Exalted}}
* {{Winds of Death}}


==Changes and Updates==
===Mk3 to Mk4===


=Thoughts on {{PAGENAME}}=
==Lore==
==={{PAGENAME}} in a nutshell===
''Dragged from beneath the hardened ground of the Bloodstone Marches, razor worms are frightening and voracious monsters. The worms are difficult to track as they burrow through solid rock or the tangled roots of dense terrain. Under the direction of skorne warlocks, the razor worms bore through the surface earth of the battlefield, erupting from the ground as a nightmare of hungry teeth and piercing spines. Those they attack are dragged below the earth and consumed whole, their screams cut short by the choking earth.''
The Razor Worm is a light beast with a bunch of different abilities that, in conjunction, make it a decent skirmisher or flanker. While it doesn't have much staying power or hitting power, it can generally be elusive enough to cause your opponent a minor headache. And with a cost bordering on Lesser Beast pricing, you might just find this a worthwhile investment. Additionally, it's a cheap way to give your Warlock access to [[Spiny Growth]].
 
===Combos & Synergies===
*[[Lord Tyrant Hexeris]] and especially [[Lord Arbiter Hexeris]]. If you were trying to invent the perfect light [[Arc Node]] it have some combination of low cost, decent speed, advance deployment, eyeless sight, sprint, and long leash. The Razor Worm has all those (and some useful abilities besides) - and just needs Hexeris to allow it to be channeled through.
* [[Master Ascetic Naaresh]] It's a mobile light warbeast. It gains a lot from his feat and Naaresh can use [[Spiny Growth]] with his Painmonger ability to stack arm pretty high after getting whipped by his boys.
* [[Tyrant Zaadesh]] - his control area can be painful at times. The Razor Worm can roam further forward. It can also use Drag Below to set up Zaadesh tag teaming.
* [[Tyrant Xerxis]] and [[Xerxis, Fury of Halaak]] - the Razor Worm can ignore both incarnations' pitifully small control range, allowing you to have some (poor) beast leverage across a larger swath of the table outside of Xerxis2's feat.  
**[[Xerxis1]] can actually make the Razor Worm into a bit of a threat on feat turn, delivering POW 12 weapon master attacks well beyond the 10" bubble your opponent was likely expecting them to come from, and is cheap enough that you can mostly throw it away on a suicide mission on feat turn. Additionally, you can stack Spiny Growth and feat ARM buff for ARM22 for 1 turn. Another transfer might be better, but the Razor Worm gives you the option.
**[[Xerxis2]] buffs the Worm through his Field Marshal, and a SPD 8 Razor Worm suddenly becomes a little more worrisome for enemy support pieces. The SPD buff helps on your pseudo-Sprint from Drag Below too, allowing you to get slightly farther away from all the things that want to kill you.
* [[Makeda2]] - because it has AD it can help her get a spellcast off from [[Reckless Arcana]] quicker, her feat helps it hit the infantry it should be targeting, deflection takes it's dug in defense up to 'why bother shooting it' levels. Finally foresight helps it maintain peak efficiency.
 
===Drawbacks & Downsides===
* It's a support model with low damage output
* The Spiny Growth animus is often best left off of your Warlock because Fury for transfers is usually better than some ARM. However, some Warlocks like [[Naaresh]] or [[Zaal, the Ancestral Advocate]] both have good starting ARM, and can spare the Fury to cast the animus.
* The [[Archidon]] has an overlapping skirmisher role and a much more threatening combat presence.
* The [[Rhinodon]] has an overlapping animus, is slower to deliver but hits harder with a stronger frame.
 
===Tricks & Tips===
* Drag Below is effectively a free strike immune sprint, but requires that you killed a warrior model to use. Fortunately, that is pretty much all the Razor Worm can kill, so the caveat is likely moot.
* Do not forget that Drag Below is an [[RFP]] effect. This is extremely important in some match ups, especially against opponents who rely on recursion to win attrition.
* The Razor Worm is often best off sprinting through the enemy so they can't charge it as it's in their back arc.
* If you choose to hold the Razor Worm back in the early game, you can use it late game as a surprisingly effective scenario piece. It can easily hold or contest zones on the opposite side of the table from your warlock, and the fewer attacks your opponent has, the more effective Dig In and Spiny Growth become.
 


=Other=
===Trivia===  
===Trivia===  
Released in [[Forces of Hordes: Skorne]] (2010)
Released in [[Forces of Hordes: Skorne]] (2010)
==Battle Reports==


===Other Skorne models===
==Videos==
{{Index Skorne}}
 
===Rules Clarifications===
{{RC Warbeast}}
{{RC Advance Deployment}}
{{RC Eyeless Sight}}
{{RC Pathfinder}}
{{RC Dig In}}
{{RC Drag Below}}
{{RC Long Leash}}
{{RC Serpentine}}
 
{{RC Spiny Growth}}

Latest revision as of 16:52, 9 February 2024

Skorne Army of the Western Reaches Exalted Light Warbeast


Model stats and abilities

Model Statistics

Base size = 40mmSPDMATDEFARMFURYTHR
Health = 21
FA = 4
Cost = 766131538
-
-

Model Advantages and Abilities

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Eyeless Sight
Eyeless Sight
This model ignores cloud effects when determining Line of Sight. This model ignores Concealment and Stealth and never suffers Blind.

No errata for Eyeless Sight (Create)

Advance Deployment
Advance Deployment
In most scenarios, this model can be deployed after normal deployment, up to three inches beyond the established deployment zone.

No errata for Advance Deployment (Create)

Special Action
A model can make one of the following special action(s) during its Combat Action if it meets the requirements for the special action's use:


Dig In - A model with Dig In gains cover, Resistance:Blast, and does not block Line of Sight (LOS). The model remains dug in until it moves, is placed, or is engaged.

A model with cover gains a +4 DEF bonus against ranged and arcane attack rolls. Cover provides no benefit against spray attacks. Cover is not cumulative with Concealment, but is cumulative with other effects that modify a model's DEF. Extra-large and Huge-based models never gain DEF bonuses from cover.
No errata for Cover (Create)


Resistance-Blast Resistance-Blast:
When this model suffers a blast damage roll, remove one die from the damage roll.
No errata for Resistance-Blast (Create)
No errata for Special Action (Create)
No errata for Dig In (Create)




Drag Below
During this model's activation, immediately after resolving an attack in which it boxed an enemy warrior model, this model can use Drag Below. The boxed model is removed from play and this model can immediately make a full advance, then perform a Dig In special action, and then its activation ends.

No errata for Drag Below (Create)


Extended Control Range
When checking to see if this model is in its controller's control range, double the range.

No errata for Extended Control Range (Create)


Steady
This model cannot become knocked down. ‎

No errata for Steady (Create)


Weapons

Bite
 RNG   ROF   AOE   POW   LOCATION 
1 - - 12 -


Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Animus

Spiny Growth Cost RNG AOE POW DUR OFF
1 Self - - Rnd No
The spellcaster gains +2 ARM. If a non-warrior model hits the spellcaster with a melee attack, the attacking model suffers d3 damage points immediately after the attack is resolved unless the spellcaster was destroyed or removed from play by the attack. Spiny Growth lasts for one round.
No errata for Spiny Growth (Create)


Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Lore

Dragged from beneath the hardened ground of the Bloodstone Marches, razor worms are frightening and voracious monsters. The worms are difficult to track as they burrow through solid rock or the tangled roots of dense terrain. Under the direction of skorne warlocks, the razor worms bore through the surface earth of the battlefield, erupting from the ground as a nightmare of hungry teeth and piercing spines. Those they attack are dragged below the earth and consumed whole, their screams cut short by the choking earth.

Trivia

Released in Forces of Hordes: Skorne (2010)

Battle Reports

Videos