Basilisk Krea: Difference between revisions

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[[:Category:Skorne|Skorne]] [[:Category:Exalted|Exalted]] [[:Category:Titan|Titan]] [[:Category:Lesser|Lesser]] [[:Category:Warbeast|Warbeast]]
[[:Category:Skorne|Skorne]] [[:Category:Army of the Western Reaches|Army of the Western Reaches]] [[:Category:Exalted|Exalted]] [[:Category:Light|Light]] [[:Category:Warbeast|Warbeast]]


[[Category:Skorne]]
[[Category:Skorne]]
[[Category:Prime]]
[[Category:Prime]]
[[Category:Exalted]]
[[Category:Exalted]]
[[Category:Army of the Western Reaches]]
[[Category:Legacy]]
[[Category:Legacy]]
[[Category:Lesser]]
[[Category:Light]]
[[Category:Warbeast]]
[[Category:Warbeast]]
[[Category:Titan]]  
[[Category:Basilisk]]  


==Model stats and abilities==
==Model stats and abilities==
{{Model-stats
{{Model-stats
| name  = Agonizer
| name  = Krea
| base  = 30mm
| base  = 40mm
| hp    = 13
| hp    = 12
| spd  = 5
| spd  = 6
| mat  = 3
| mat  = 4
| def  = 12
| def  = 12
| arm  = 13
| arm  = 14
| fury  = 2
| fury  = 3
| thr  = 8
| thr  = 8
| fa    = 4
| fa    = 4
| cost  = 4
| cost  = 6
| abilities =
| abilities =
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle |Resistance:Cold}}
{{AbilitySingle|Eyeless Sight}}
{{AbilitySingle | Regeneration|d3}}
{{AbilitySingle|Dual Attack}}
}}
}}
=Weapons=
=Weapons=
{{Weapon | weapon= Heavy Mace| type = M | rng = 1 | rof = - | aoe = - | pow = 14| loc = -| abilities =  {{AbilitySingle|Beat Back}}{{AbilitySingle|Critical Stagger}} }}
{{Weapon | weapon=Spiritual Paralysis| type = R | rng = Sp 8 | rof = 1 | aoe = - | pow = 14| loc = -| abilities =  {{AbilitySingle|Pistol}}{{AbilitySingle|Paralysis}} }}
 
{{Weapon | weapon=Claw| type = M | rng = 1 | rof = - | aoe = - | pow = 12| loc = -| abilities=}}


==Warbeast Rules==
==Warbeast Rules==
{{Category:Warbeast|Warbeast}}
{{Category:Warbeast|Warbeast}}
===Animus===
===Animus===
{{Spellbox|Cold Front}}
{{Spellbox|Force Aura}}


==Errata==
==Errata==
Line 53: Line 53:


==Videos==
==Videos==
=Basic Info=
{{Infobox-Model
| name  = Basilisk Krea
| image = Basilisk_Krea_Fixed.jpg
| base  = Medium
| spd  = 6
| str  = 8
| mat  = 4
| rat  = 4
| def  = 12
| arm  = 14
| hp    = 22
| fury  = 3
| thrs  = 8
| cost  = 7
| fa    = U
}}
===Abilities===
* {{Warbeast}}
* {{Flank|Basilisk Drake}}
* {{Eyeless Sight}}
===Weapons===
* '''Spiritual Paralysis''' - 8" range, POW - , ranged attack
** {{Paralysis}}
* '''Bite''' - 0.5" reach, P+S 12 melee weapon
===Animus===
{{Spellbox|
{{Force Aura}}
}}
===Theme Forces ===
* {{Disciples of Agony}}. The Basilisk Krea is a requisition point option in this theme.
* {{Masters of War}}
* {{The Exalted}}
* {{Winds of Death}}
=Thoughts on the {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
The Basilisk Krea is a support beast with a primary function of protecting your army from enemy ranged attacks. The Skorne anti-shooting brick centers around stacking models near a Krea, meaning everyone is hard to hit and damage by enemy guns.
===Combos & Synergies===
Anyone who doesn't want to be shot...
* [[Paingiver Beast Handlers]] - clear off that fury after it's shot the solo.
* [[Basilisk Drake]] (or [[Chiron]]); Paired with a Drake and Enraged the Krea hits like a low end heavy in melee. And the drake can now survive incoming fire.
** [[Chiron]] also let's it remove fury.
* [[Cyclops Shaman]] - who doesn't like an extra Force Aura in the first few turns? After which the Shaman can do other things.
* Models with decent Def versus ranged attacks, preferably with a medium base or larger.
* [[Mortitheurge Willbreaker]] - Puppet Strings enabling a landing of Paralysis can occasionally be game winning.
*[[Supreme Archdomina Makeda]]- Deceleration stacks even more Def against ranged attacks. Both effects use an "aura" type of area of effect as opposed to targeting a friendly model/unit. This can really push your resiliency to ranged attacks up to critical mass, where one of these effects alone often might not be enough.
* [[Siege Animantarax]] - the Animantarax is already ARM 20 vs shooting and blocks line of sight to a lot of things.
===Drawbacks & Downsides===
* Very lightly armored - although the ARM bonus mitigates against boosted shooting.
* Without a [[Basilisk Drake]] it's just a support model - and an expensive one
* it can’t hit the broad side of a barn with either its gun or teeth without support.
* It's a fury hog so it needs beast handler to fix it.
===Tricks & Tips===
* Paralysis has two functions. First it can cripple a heavy - can't run or charge can leave a melee heavy warbeast floundering. Second it can set up something high DEF, possibly even a caster, to be killed surprisingly easily (and you have a 50% chance of hitting DEF 15 - you always boost the attack). And if it fails? You've only risked a cheap light warbeast
=Other=
===Other Skorne models===
{{Index Skorne}}
===Rules Clarifications===
{{RC Paralysis}}
{{RC Warbeast}}
{{RC Flank}}
{{RC Eyeless Sight}}
{{RC Force Aura}}

Latest revision as of 12:59, 9 February 2024

Skorne Army of the Western Reaches Exalted Light Warbeast

Model stats and abilities

Model Statistics

Base size = 40mmSPDMATDEFARMFURYTHR
Health = 12
FA = 4
Cost = 664121438
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Eyeless Sight
Eyeless Sight
This model ignores cloud effects when determining Line of Sight. This model ignores Concealment and Stealth and never suffers Blind.

No errata for Eyeless Sight (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Weapons

Spiritual Paralysis
 RNG   ROF   AOE   POW   LOCATION 
Sp 8 1 - 14 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum



Paralysis
A living model hit by this weapon has its base DEF reduced to 5 and cannot run, charge, or make slam or trample power attacks. Paralysis lasts for one round.

No errata for Paralysis (Create)

Claw
 RNG   ROF   AOE   POW   LOCATION 
1 - - 12 -


Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Animus

Force Aura Cost RNG AOE POW DUR OFF
2 Self - - Rnd No
While within 3 inches of the spellcaster, friendly Faction models gain +2 DEF and ARM against ranged attacks.
No errata for Force Aura (Create)


Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Lore

For centuries the Skorne used Basilisk Kreas only for breeding, but they have realised a potential for war inherent in the beasts. The Krea's ability to inhibit enemies and disrupt the connection between warlocks and warbeasts has proven invaluable when combined with its powerful jaws and the excited state it enters when fighting near a Basilisk Drake.

Trivia

Released way back in Primal Mk1 (2006)

Battle Reports

Videos