Void Seer Mordikaar: Difference between revisions

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[[:Category:Skorne|Skorne]] [[:Category:Exalted|Exalted]] [[:Category:Paingiver|Paingiver]]  [[:Category:Scout|Scout]] [[:Category:Warlock|Warlock]]  
[[:Category:Skorne|Skorne]] [[:Category:Exalted|Exalted]]  [[:Category:Warlock|Warlock]]  


[[Category:Skorne]]
[[Category:Skorne]]
Line 7: Line 7:
[[Category:Warlock]]
[[Category:Warlock]]
[[Category:Leader]]
[[Category:Leader]]
[[Category:Paingiver]]


== Model stats and abilities ==
== Model stats and abilities ==
{{Model-stats  
{{Model-stats  
|name =  
|name = Mordikaar 1
|base = 40mm 
|base = 30mm
|fa = C  
|fa = C  
|hp = 18
|hp = 16
|spd = 6  
|spd = 6  
|aat=7
|aat=7
|mat = 7
|mat = 5
|rat = 6
|rat = 7
|def = 15
|def = 15
|arm = 16
|arm = 15
|arc = 7
|arc = 7
|ctrl = 14   
|ctrl = 14   
|abilities =
|abilities =
{{AbilitySingle|Tough}}
{{AbilitySingle|Dual Attack}}{{AbilityLeadership|main=Leadership|model1=Void Spirits|d=10 inches|sub1=Tough|sub1a=cat|sub2=Stealth|sub2a=cat|sub3=+1 to attack rolls|sub3a=text}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Poltergeist}}
{{AbilitySingle|Annoyance}}
{{AbilitySingle|Void Walk}}
{{AbilityComplex|main=Battle Plan|sub1=Precision Strike|sub2=Special Orders|sub3=Stand Your Ground}}
{{AbilityComplex|main=Special Action|sub1=Spyglass}}
}}
}}


==== Weapons ====
==== Weapons ====
{{Weapon | weapon= Hand Cannon| type = R | rng = 12 | rof = 1 | aoe = - | pow = 12| loc = - | abilities = {{AbilitySingle|Pistol}} }}
{{Weapon | weapon= Spectral Wrath| type = R | rng = Sp 8 | rof = 1 | aoe = - | pow = 13| loc = - | abilities = {{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type:Magical}} {{AbilitySingle|Blood Boon}}}}
{{Weapon | weapon=Black Heart| type = M | rng = 1 | rof = - | aoe = - | pow = 14| loc = - | abilities = {{AbilitySingle|Damage Type:Magical}} {{AbilitySingle|Grievous Wounds}}
{{Weapon | weapon=Eidolus| type = M | rng = 1 | rof = - | aoe = - | pow = 11| loc = - | abilities = {{AbilitySingle|Damage Type:Magical}} {{AbilitySingle|Life Drinker}}
}}
}}


==Spells==
==Spells==
{{Spellbox|Avenging Force}}
{{Spellbox|Disintegration}}
{{Spellbox|Storm Rager}}
{{Spellbox|Hollow}}
{{Spellbox|Host of Shadows}}
{{Spellbox|Lamentation}}
{{Spellbox|Revive}}


==Warlock Rules==
==Warlock Rules==
{{Category:Warlock}}
{{Category:Warlock}}
===Feat===
===Feat: Void Wind===
====Rough House====
While in Mordikaar's control range, friendly Faction models gain +3 DEF and Poltergeist. Void Wind lasts for one round.  
While in Boomhowler's control range, friendly Faction models gain:
* +2 DEF
* Rapid Healing
{{AbilitySubordinate|Rapid Healing}}
Rough House lasts for one round.


==Changes and Updates==
==Changes and Updates==
Line 54: Line 49:


==Lore==
==Lore==
 
''The Void Seer is a walking contradiction whose very existence throws doubt on the most deeply held skorne beliefs. Mordikaar should not exist—his soul was torn from his dead body and hurled into the Void. By sheer determination and singular occult knowledge, he pulled himself back from the cold chasm to live once again. Now Mordikaar is tainted by the powers of death and annihilation. His very existence is a seeping wound in reality that touches everything around him.
==Trivia==
==Trivia==
Released in [[Hordes: Metamorphosis]] (2009)


==Battle Reports==
==Battle Reports==


==Videos==
==Videos==
--------------------LEGACY------------
=Model stats and abilities=
<table>
  <tr>
      <td style = "border: 1px solid grey; vertical-align: top;">
{{Model-stats
| name  = Hellyth
| base  = 30 mm
| hp    = 15
| spd  = 7
| aat  = 6
| mat  = 6
| rat  = 7
| def  = 14
| arm  = 17
| arc  = 7
| ctrl  = 12
}}
</td>
      <td style = "border: 1px solid grey; vertical-align: top;"> <table >
          {{Model Advantage | advantage = Resistance Fire | icon = Resistance Fire}}
          {{Model Advantage | advantage = Resistance Corrosion| icon = Resistance Corrosion}}
          {{Model Advantage | advantage = Pathfinder| icon = Pathfinder}}                   
          {{Model Advantage | advantage = Dual Attack | icon = Dual_attack}} Corrosion}}
          {{Model Advantage | advantage = Tough| icon = Tough}} 
          {{Model Advantage | advantage = Undead | icon = Undead}}
          {{Field Marshal | ability = Hyper-Aggressive}}           
          {{Model Ability | ability = Arcane Machinery}}
          {{Model Ability | ability = Arcane Calibrations}}
          {{Model Ability | ability = Ionization}}
          {{Model Ability | ability = Vexing Alignment}}
          {{Star Attack | ability = Death Rattle}}
          {{Star Attack| ability = Marionette}}
          {{Star Action| ability = Pupppet Master}}
          {{Model Ability | ability = Prowl}}
          {{Model Ability | ability = Reposition}}
          {{Model Ability | ability = Take Down}}
          {{Veteran Leader | ability = Assault Kommando}}
      </table> </td>
</table>
{{Warcaster}}
=Weapons=
  <table style="border-collapse: collapse;>      <tr>
<th>Weapon</th><th>Type</th><th>Stats</th><th>Specials</th>
  </tr>
        {WEAPONNAME1}}
        {WEAPONNAME2}}
</table>
=Feat=
FEATNAME
{{#ifexist: Template:Errata-FEATNAME|
{{Template:Errata-FEATNAME}}
|  }}
=Spells=
{{SPELLNAME}}
{{SPELLNAME}}
==Spell Rack (Slots 2)==
=Errata=
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).
=Changes and Updates=
=Lore=
=Trivia=
=Battle Reports=
=Videos=
----------LEGACY------------
''The Void Seer is a walking contradiction whose very existence throws doubt on the most deeply held skorne beliefs. Mordikaar should not exist—his soul was torn from his dead body and hurled into the Void. By sheer determination and singular occult knowledge, he pulled himself back from the cold chasm to live once again. Now Mordikaar is tainted by the powers of death and annihilation. His very existence is a seeping wound in reality that touches everything around him.
=Basic Info=
{{Infobox-Model
| name  = Mordikaar1
| image = Void_Seer_Mordikaar.png
| base  = Small
| spd  = 6
| str  = 5
| mat  = 5
| rat  = 6
| def  = 15
| arm  = 15
| cmd  = 8
| hp    = 16
| fury  = 7
| wbp  = +29
| fa    = C
}}
{{Warlock}}
===Feat : Void Wind===
While in Mordikar's {{control}} range, friendly Faction models gain +3 DEF and Poltergeist (see Abilities below). Void Wind lasts for one round. [[Category: Poltergeist Feat]]
=== Abilities===
* {{Elite Cadre|Void Spirit|Killing Spree}} (''{{Killing Spree-alt|Hide_Cat=}}'') [[Category: Killing Spree Elite Cadre]]
* {{Irregulars|[[Void Spirit]]|Void Spirit models}}
* {{Poltergeist}}
* {{Cull Soul|leeches|fury}}
===Weapons===
{|class="wikitable"
{{ranged|Death Blast|10|13|aoe=3|
* {{Magical Weapon}}
* {{Life Drinker}} }}
{{melee|Eidolon|0.5|6|11|
* {{Magical Weapon}}
* {{Life Drinker}} }}
|}
===Spells===
{{Spellbox|
{{Essence Blast}}
{{Hollow}} 
{{Host of Shadows}} 
{{Manifest Void}}
{{Revive}}
}}
===Theme Forces ===
Mordikaar has a bonded warbeast, [[Despoiler]], he can take in any theme.
* {{Disciples of Agony}}
* {{Masters of War}}. He gains [[Take Down|"Optional Take Down"]] in this theme
* {{The Exalted}}. In this he starts the game with one soul token (which Cull Soul will immediately convert into +1 fury on your first turn).
* {{Winds of Death}}
= Thoughts on Void Seer Mordikaar =
=== Mordikaar in a Nutshell===
Mordikaar is an interesting toolbox warlock that focuses on odd angles. Between Essence Blast's ability to come from wherever the infantry end up, and his ability to make his entire battle group ignore both terrain and free strikes, attacks from the back arc should be extremely common. He also upsets warbeasts and melee warcasters (especially ones with [[Flashing Blade]]) and the Protectorate with Manifest Void, and with the Hollow/Essence Blast combination, can provide a startling number of sprays in a single turn - all positioned with finesse to catch as many models as possible. Also his void spirits make him a terror for enemy infantry.
===Feat thoughts===
Mordikaar's feat is not exactly subtle. A fairly simple DEF buff that bounces enemies away if they miss. Useful with high DEF models. Playing a scenario can really give your opponent a headache.
===Spell thoughts===
His spells need talking about because they aren't that good - but he's designed to be able to break his fury cap thanks to Soul Collector and either Hollow or getting souls directed to him by a Supreme Guardian.
* Hollow combines with his Soul Collector to let him get more Fury next turn, but is no longer as necessary as it was thanks to the [[Supreme Guardian]].
* Essence Blast works really well with mobile infantry like [[Praetorian Keltarii]] to wipe out infantry with a 6" spray from point blank (frequently in the enemy back arc) - or it assassinates. It's his other signature spell.
* Manifest Void is just Mordikaar being annoying for the enemy. A decent enough control spell that completely shuts down some casters but situational.
* Host of Shadows is battlegroup Pathfinder - and can be used to give the [[Archidon]] free strike immunity for assassination runs. Useful but situational.
* Revive is a little overpriced - it used to combo very well with Hollow in Mk2 but doesn't do much any more.
=== Drawbacks & Downsides ===
* His melee ability stinks. Good thing he can stay in the back lines.
* Hollow is vulnerable to both upkeep removal and remove from play effects. Fortunately thanks to the [[Supreme Guardian]] you don't really need it.
* He doesn't seem to like running many other soul collectors- your AG's or extolers won't be getting souls from hollow units, nor will units near void spirits (it could happen).
* Neither Essence Blast nor Hollow work on [[Immortals]] ; because of that, it's a very hard proposition to actually play him in [[The Exalted]].
* To play at tournament level he's fairly expensive. He's the only warlock who wants the [[Void Spirit]] and you want to field several with him. Also like many warbeasts [[Despoiler]] is terrifying with his master (and makes even more Void Spirits) but not used that much in the only theme he's allowed in.
=== Tricks & Tips===
* Remember you can Essence Blast an enemy with a warbeast. It's not cost-effective but if it will assassinate the enemy caster, who cares? You can also occasionally sling it from your Siege Animantarax - a POW20 spray will surely leave a mark.
* You can go all in on assassination with multiple Archidons in your list. Kill something for sprint, or simply fly behind enemy lines, and unless the enemy destroyed it, now it is a potent Essence Blast target. Rile it hot on Fury, so once it is killed, you can reave the Fury for another Blast. Repeat, until the caster is dead. Might want to knock 'em down for the best result.
* Void spirit can very easily run or teleport themselves to a good spraying position, making them ideal to take supports out.
=List Building Advice =
===Strategy===
Mordikaar is a spell assassin with a strong attrition feat and some nice attrition spells. Essence Blast assassinations are fun, and essence blast lets you get a nastily placed spray after the unit has used its attacks for that turn and would die anyway. He also has a great attrition feat - and his void spirits can tear through infantry.
Mordikaar would appear to be a combined arms caster with something for everyone, and a liking for relatively high DEF models.
===Theme thoughts===
* [[Masters of War]] works very well with him; he doesn't mind Praetorian Swordsmen or Keltarii melting as that's extra Fury next turn, and they get very interesting places to Essence Blast from and the [[Supreme Guardian]] has ridiculous synergy with him. This is probably the best way to play him. The theme, and as as a consequence Mordikaar, has received massive buffs in the form of both upgrades and cost reductions with the October 2021 rebalance.
* [[Winds of Death]] doesn't give you as good targets to Essence Blast but is otherwise pretty good and it's not as if you were doing things with the Slingers when they've got into melee anyway. Very much a secondary choice to Masters of War.
* [[Disciples of Agony]] gives him [[Paingiver Bloodrunners]] for some very interesting Essence Blasts - and given he can make his battlegroup immune to free strikes Archidons with Rage or Primal can get some strange places and hit hard
* [[The Exalted]] has issues in that he is competing for souls with everything and he can't Essence Blast Immortals.
{{Header|[[Masters of War]]}}
* [[Supreme Guardian]] has Direct Spirits, allowing Mordikaar to power up with large stacks of Fury, Hollow being reduced to backup. There is a limit to the number of focus he can practically use, alas. But at least you can throw the spare into Revives, bringing back a third of your casualties each turn while leaving souls on the Guardian itself.
* [[Praetorian Swordsmen]] - the Skorne glass cannon shredder with side-step to get into great places to Essence Blast
* [[Praetorian Keltarii]] - more survivable than the Swordsmen against shooting, their pillow-fistedness is offset by Parry and Reposition to let them get places to essence blast from
* [[Praetorian Karax]] - cheap infantry that protect the rest from blast damage.
* [[Void Spirit]] - infantry blender with a terrifying killing spree when used with Mordikaar.
* [[Immortal Vessel]] - +2 to hit with Essence Blast. Worth it if you plan to spam.
{{Header|[[Winds of Death]]}}
* [[Supreme Guardian]] and [[Void Spirit]] - see above
* [[Venator Slingers]] - cheap infantry that easily produce souls and by the time they approach melee they've done their work so you might as well sac them to Essence Blasts.
{{Header|[[Disciples of Agony]]}}
* [[Paingiver Bloodrunners]] die and fuel Hollow - or get some really interesting places for Essence Blasts
* [[Nihilators]] can give him a stack of Fury for Hollow - and do work themselves.
* The [[Battle Boar]] and Beast Handlers makes the Archidon MAT 7 P+S 18 and Mordikaar makes it immune to free strikes.
=== Battlegroup ===
[[File:Despoiler.jpg|thumb|[[Despoiler]] is his pet warbeast that he can take in any theme.]]
* [[Despoiler]] is his pet warbeast that he can take in any theme. It creates Void Spirits for him while having Dark Shroud. The Spirits can activate the turn they've created, something which is not common with this kind of ability. Dark Arts allows you to upkeep Hollow for free. Arcane Suppression + Manifest Void can make short range spellcasting a bummer, especially for low FURY/FOCUS casters (Madrak, Xerxis, Lylyth, Rhyas, etc). And at 14 points for Mordikaar Despoiler is a steal with that bond (and ensures Mordikaar never takes [[Aptimus Marketh]]).
* [[Titan Cannoneer]] or [[Cyclops Raider]] - Far Strike allow use of his nice AoE blast without being too close to the front - but if he can see the enemy they can see him. And they can do work by themselve too.
* [[Archidon]] - at first glance, Host of Shadows does nothing for flying warbeasts. But immunity to free strikes means that the Archidon can simply fly over enemy heads to assassinate casters. Archidons under Mordikaar's feat are also nice. Finally it's big, flexible, and great value for powerful Essence Blasts.
* [[Basilisk Krea]] Rather obvious synergy between Krea's Force Aura and Mordikaar's Feat in terms of defensive buffs. And even without the feat, buffs Mordikaar to a respectible 17 def AND 17 arm vs ranged attacks. Helps trigger Poltergeist.
=Other=
===Trivia===
Released in [[Hordes: Metamorphosis]] (2009)
===Other Skorne models===
{{Index Skorne}}
===Rules Clarifications===
{{RC Magical Weapon}}
{{RC Life Drinker}}
{{RC Warlock}}
{{RC Elite Cadre}}
{{RC Killing Spree}}
{{RC Irregulars}}
{{RC Poltergeist}}
{{RC Cull Soul}}
{{RC Essence Blast}}
{{RC Hollow}} 
{{RC Host of Shadows}} 
{{RC Manifest Void}}
{{RC Revive}}

Latest revision as of 05:31, 9 February 2024

Skorne Exalted Warlock

Model stats and abilities

Model Statistics

Base size = 30mmSPDAATMATRATDEFARMARCCTRL
Health = 16
FA = C
Cost = Free67571515714
-
-

Model Advantages and Abilities

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Leadership

Leadership grants the following to Void Spirits models within 10 inches of this model (see below). Leadership can affect this model, if it has the appropriate tag. Leadership can stack with Veteran Leader, since they are different abilities.



Abilities/bonuses gained:

When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.
  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum
Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.‎


No errata for Stealth (Create)

+1 to attack rolls


Poltergeist
When an enemy model misses this model with an attack, immediately after the attack is resolved, you can choose to push the enemy model d3 inches directly away from this model.

No errata for Poltergeist (Create)


Void Walk
Once per activation, immediately after resolving an attack in which it destroyed a living or undead enemy model with an attack during its Combat Action, you can place this model anywhere completely within 8 inches of its current location.

No errata for Void Walk (Create)



Weapons

Spectral Wrath
 RNG   ROF   AOE   POW   LOCATION 
Sp 8 1 - 13 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum



Damage Type:Magical
This weapon causes magical damage.

No errata for Damage Type:Magical (Create)


Blood Boon
Once per activation, immediately after resolving an attack in which it destroyed an enemy model with this weapon, this model can cast a spell without spending focus or fury points.

No errata for Blood Boon (Create)

Eidolus
 RNG   ROF   AOE   POW   LOCATION 
1 - - 11 -

Damage Type:Magical
This weapon causes magical damage.

No errata for Damage Type:Magical (Create)


Life Drinker
When this model boxes a living enemy model with this weapon, this model can remove d3 damage points.

No errata for Life Drinker (Create)


Spells

Disintegration Cost RNG AOE POW DUR OFF
3 10 - 13 Rnd Yes
The model hit suffers -2 ARM for one round. A model boxed by Disintegration is removed from play.
No errata for Disintegration (Create)
Hollow Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction unit gains +2 ARM. Once per turn, when an affected model is disabled by an enemy attack, replace it with a friendly Void Spirit model. A model repalced by Hollow is destroyed.
No errata for Hollow (Create)
Host of Shadows Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
While in the spellcaster's control range, models in its battlegroup gain Ghostly. Host of Shadows lasts for one turn.
Ghostly:
This model can advance through terrain and obstacles without penalty and can advance through obstructions and models if it has enough movement to move completely past them.
  Errata-Ghostly (2024-1-23)
Question: Does ghost walk prevent the model from suffering the -2" when crossing the barrier?
Answer: It would in fact let you pass without penalty.
Explanation: 
Infernal Ruling: pps_Loren - Privateer Press Staff/Dev - PP Community forum
No errata for Host of Shadows (Create)
Lamentation Cost RNG AOE POW DUR OFF
3 Self Ctrl - Upkeep No
When an enemy model casts a spell while in the spellcaster's control range, double the COST of the spell. Additionally, enemy models must pay double to upkeep spells on models/units in the spellcaster's control range.
  Errata-Spell Slave (2023-10-9)
Question: Do abilites that affect the cost paid to cast a spell prevent it from being cast by Spell Slave?
Answer: No.
Explanation: The COST is not actually modified until it’s time to pay it. Additionally, the Spell Spave model is using a special action or attack to cast, so the model never pays a cost in the first place. Finally, abilities don't modify the cost of the spell on the card, they modify how much is paid to cast the spell.
Infernal Ruling: STAFF - PP Community forum
Revive Cost RNG AOE POW DUR OFF
2 8 - - - No
Target one friendly trooper model. Return one destroyed Grunt to the target model's unit. The Grunt is returned with one unmarked damage box. Place the returned Grunt within 2 inches of the target model. The returned Grunt model must forfeit its Normal Movement and Combat Action the turn it is returned to play.
No errata for Revive (Create)


Warlock Rules

Warlock

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat: Void Wind

While in Mordikaar's control range, friendly Faction models gain +3 DEF and Poltergeist. Void Wind lasts for one round.

Changes and Updates

Lore

The Void Seer is a walking contradiction whose very existence throws doubt on the most deeply held skorne beliefs. Mordikaar should not exist—his soul was torn from his dead body and hurled into the Void. By sheer determination and singular occult knowledge, he pulled himself back from the cold chasm to live once again. Now Mordikaar is tainted by the powers of death and annihilation. His very existence is a seeping wound in reality that touches everything around him.

Trivia

Released in Hordes: Metamorphosis (2009)

Battle Reports

Videos