Trollkin Warders: Difference between revisions

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[[:Category:Trollbloods|Trollbloods]]  [[:Category:Storm of the North|Storm of the North]] [[:Category:Northkin|Northkin]]  [[:Category:Legacy|Legacy]]  [[:Category:Unit|Unit]]
[[:Category:Trollbloods|Trollbloods]]  [[:Category:Storm of the North|Storm of the North]]   [[:Category:Legacy|Legacy]]  [[:Category:Unit|Unit]]
 
[[Category:Trollbloods]]
[[Category:Trollbloods]]
[[Category:Prime]]
[[Category:Prime]]
Line 7: Line 6:
[[Category:Unit]]
[[Category:Unit]]
[[Category:Trollkin]]
[[Category:Trollkin]]
[[Category:Northkin]]


==Model stats and abilities==
==Model stats and abilities==
{{Model-stats
{{Model-stats
| name  = Valka 1
| name  = Grunt
| base  = 40mm
| base  = 40mm
| hp    = 8
| hp    = 8
| spd  = 5
| spd  = 5
| mat = 8
| mat = 7
| def  = 12
| def  = 12
| arm  = 17
| arm  = 17
| fa    = C
| fa    = 2
| cost  = 5
| cost  = 8
|cpm=2.66
| abilities =
| abilities =
{{AbilitySingle | Tough}}
{{AbilitySingle|Tough}}
{{AbilitySingle|Resistance:Cold}}
{{AbilitySingle|Shield Guard}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Shield Wall}}
{{AbilitySingle|Feign Death}}
{{AbilitySingle|Retaliatory Strike}}
{{AbilitySingle|Righteous Vengeance}}
{{AbilitySingle|Rise}}
{{AbilitySingle|Unyielding}}
}}
}}


=Weapons=
=Weapons=
 
{{Weapon | weapon=Battle Weapon| type = M | rng = 2| rof = - | aoe = - | pow = 11| loc =-| abilities = {{AbilitySingle|Brutal Charge}}
{{Weapon | weapon=Rune Axe| type = M | rng = 1| rof = - | aoe = - | pow = 12| loc =X2| abilities = {{AbilitySingle|Weapon Master}}{{AbilitySingle|Damage Type:Magical}}{{AbilitySingle|Grievous Wounds}}
}}
}}
{{Weapon | weapon=Shield| type = M | rng = 2| rof = - | aoe = - | pow = 10| loc =-| abilities = }}
==Unit Rules==
==Unit Rules==
{{Category:Solo}}
{{Category:Unit}}


==Errata==
==Errata==
Line 45: Line 39:


==Lore==
==Lore==
''Kriel warriors are the heart of the armies of the trollkin. These bands of warrior brothers march to war in defense of their people wielding shields, hand weapons, and an indomitable spirit. They are often accompanied by mighty caber throwers, who put their prowess in the traditional sport of their people to lethal use against all enemies.'
''Trollkin warders dedicate their lives to the defense of not just their chieftains and shamans, but also the kith and kin least able defend themselves. When warders take up defensive arms, they do so with zealous fervor. Shouting the words of their oath and the battle cries of their kriels, they challenge any who would dare harm those they are sworn to protect.''
 
''Hurling cabers, stone columns that seem too big to lift, has proven a surprisingly effective and devastating attack in battles throughout the centuries. These weapons have more than justified the backbreaking effort as they tumble forward with bone-pulping power in a nearly unavoidable and crushing attack. Anything caught in the caber's path is usually reduced to paste.''


==Trivia==
==Trivia==
* The CA and WA were both released in [[Hordes: Evolution]]
* Released in [[Hordes: Gargantuans]] (2013)


==Battle Reports==
==Battle Reports==


==Videos==
==Videos==
''Trollkin warders dedicate their lives to the defense of not just their chieftains and shamans, but also the kith and kin least able defend themselves. When warders take up defensive arms, they do so with zealous fervor. Shouting the words of their oath and the battle cries of their kriels, they challenge any who would dare harm those they are sworn to protect.''
=Basic Info=
{{Infobox-Model
| name  = Trollkin Warders
| image = TrollkinWarders.jpg
| base = Medium
| spd  = 5
| str  = 7
| mat  = 7
| rat  irrelevant
| def  = 12
| arm = 17
| cmd  = 7
| hp    = 5 each
| size  = 3{{or}}5
| cost = 10{{or}}16
| cost_note= 3.2 pts each
| fa    = 2
}}
=== Abilities===
* {{Tough}}
* {{Carapace}}
* {{Roadblock}}
* {{Shield Guard}}
===Weapons===
{|class="wikitable"
{{melee|Battle Weapon|2|4|11|
* {{Brutal Charge}} }}
|}
=== Weapon Attachment===
As with most Trollblood units, they may have a [[Trollkin Sorcerer]] weapon attachment. His info has been omitted for brevity.
===Theme Forces ===
* {{Band of Heroes}}. They gain [[Take Down|"Optional Take Down"]] in this theme.
=Thoughts on {{PAGENAME}}=
=== {{PAGENAME}} in a nutshell===
Tough, Shield Guards. ARM 21 vs ranged attack ARM 23 when under the Krielstone, Warders have one real job : soak up bullets. But they can fight in melee as a second choice.
Roadblock is a situational buff but it can help casters like [[Madrak1]] deliver other models by stacking defence. Gaining Carapace but losing Wall of Steel helps the unit spread out for shield guard and is an extra 2 armour against guns; but it comes with the downside of them being considerably weaker when in melee or vs offensive spells.
When deciding wether to run Warders or not you have to ask yourself if the rest of the army can make up for their minimal offensive output if you utilise shield guard and roadblock on turn 1 and 2. If your enemy runs a minimalist ranged game you may be better suited to another unit of [[Trollkin Champions]] or the [[Sons of Bragg]]
===Combos & Synergies===
* [[Krielstone]] helps their survivability. They want to be tough to tank incoming fire.
* Anyone and everyone you don't want shot. How useful they are depends more on your opponent than you but there is no one they don't go well with so it's hard to call out specific combos for them.
* [[Ragnor1]], [[Madrak3]],and [[Grissel2]] all help their survivability on feat turn.
* [[Madrak2]] - Blood Fury and his feat minimise the single attack, they also help deliver other models which Madrak needs.
===Drawbacks & Downsides===
* They don't hit hard for their points. Just absorb hits at range very well thanks to the stone buff and Carapace.
** The Kriel Warriors have the Caber WA which hands out Carapace to other models and is cheap so the only things special about them is roadblock and shield guard.
* They are too expensive to be spammable even as a min unit and spammable shield guards is what the game is all about nowadays.
* It is generally not worth upgrading a min unit to a max unit because you are paying 6 points for just two bodies with the Shield Guard rule. For two points less than a min unit you can get a unit of [[Farrow Valkyries]] which are less durable and unable to take friendly faction buffs in Band of Heroes, but have a higher volume of attacks and Vengeance. There is also basically zero opportunity cost in regards to the minion unit slot as Trollblood only realistically hire Valkyries or a [[Bellows Crew]] as minions, if any. This also make the max unit option even less appealing because then you are paying double the price for Valkyries but only get two extra Shield guards, and 8 points is a LOT, especially when models like [[Boomhowler3]] exist. TL/DR: Instead of paying 16 points for 5 shield guards you can also pay the same price for 3 shield guards and a beefy solo, or multiple smaller ones. Choose wisely.
===Tricks & Tips===
* Remember they aren't bad fighters, they won’t do much to heavies but they are still trolls
* Shield Guard works even while you're out of formation. If you don't need them fighting next turn, spread them out and protect your high-risk models!
=Other=
===Trivia===
Released in [[Hordes: Gargantuans]] (2013)
=== Other Trollblood models ===
{{Index Trollbloods}}
===Rules Clarifications===
{{RC Brutal Charge}}
{{RC Tough}}
{{RC Carapace}}
{{RC Roadblock}}
{{RC Shield Guard}}

Latest revision as of 17:04, 7 February 2024

Trollbloods Storm of the North Legacy Unit

Model stats and abilities

Model Statistics

Base size = 40mmSPDMATDEFARM
Health = 8
FA = 2
Cost = 8571217
Cost per model = 2.66
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum



Shield Guard
When a friendly model is directly hit by a non-spray ranged attack while within 3 inches of a model with Shield Guard, you can choose to have the model with Shield Guard be directly hit instead.
  1. That model is automatically hit and suffers all damage and effects.
  2. A model can use Shield Guard only once per round.
  3. A model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
  4. Shield Guard can only be used once per attack.

    No errata for Shield Guard (Create)


Shield Wall
While this model is Base-to-Base (B2B) with one or more models in its unit, it gains +2 ARM and cannot be knocked down.

No errata for Shield Wall (Create)



Weapons

Battle Weapon
 RNG   ROF   AOE   POW   LOCATION 
2 - - 11 -

Brutal Charge
This model gains +2 to charge attack damage rolls with this weapon.

No errata for Brutal Charge (Create)

Shield
 RNG   ROF   AOE   POW   LOCATION 
2 - - 10 -

Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Lore

Trollkin warders dedicate their lives to the defense of not just their chieftains and shamans, but also the kith and kin least able defend themselves. When warders take up defensive arms, they do so with zealous fervor. Shouting the words of their oath and the battle cries of their kriels, they challenge any who would dare harm those they are sworn to protect.

Trivia

Battle Reports

Videos