Hoarluk Doomshaper, Rage of Dhunia: Difference between revisions

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{{Trollbox|{{Trollblood}} {{Trollkin}} [[Warlock]]}} [[Category: Model]]
[[:Category:Trollbloods|Trollbloods]] [[:Category:Scout|Scout]] [[:Category:Storm of the North|Storm of the North]] [[:Category:Legacy|Legacy]] [[:Category:Warlock|Warlock]] [[:Category:Leader|Leader]]
{{4P|Storm of the North}}


''Hoarluk Doomshaper has remained focused on the fundamental connection between all trolls. He has merged his mind with the most violent and powerful of these creatures and thereby tapped into reserves no shaman has ever known. Not only has he unlocked unimagined regenerative powers, he has gained insight into the primal nature that binds warbeast to warlock and can employ this lore against his enemies.''
[[Category:Trollbloods]]
 
[[Category:Storm of the North]]
=Basic Info=
[[Category:Prime]]
{{Infobox-Model
[[Category:Legacy]]
| name = [[Doomshaper|Doomshaper2]]
[[Category:Warlock]]
| image = hoarluk-doomshaper-rage-of-dhuniaPNG.png
[[Category:Leader]]
| base = Medium
[[Category:Scout]]
| spd  = 5
[[Category:Trollkin]]
| str  = 7
| mat  = 5
| rat  irrelevant
| def  = 13
| arm = 15
| cmd  irrelevant
| fury  = 7
| hp    = 16
| wbp  = +27
| fa    = C
}}
 
* {{Warlock}}
 
===Feat: Scroll of Grimmr===
Doomshaper and friendly Faction warbeasts in his battlegroup beginning their activaitons in his {{CTRL}} range gain +3 SPD and can charge or make slam or trample power attacks without being forced. Scroll of Grimmr lasts for one turn. [[Category: Scroll of Grimmr]]
 
===Abilities===
* {{Tough}}
* {{Attuned Spirit|[[Dire Troll]]|Dire Troll}}
* {{Field Marshal|Overtake}} (''{{Overtake-alt|Hide_Cat=}}'')[[Category: Overtake Field Marshal]]
* {{Hyper-Regeneration}}


===Weapons ===  
== Model stats and abilities ==
* '''Willbreaker''' - 2" reach, P+S 13 melee weapon
{{Model-stats
** {{Magical Weapon}}
| name = Doomshaper 2
** {{Powerful Attack|fury}}
| base = 40mm 
| fa = C
| hp = 16
| spd = 5
| mat = 5
| def = 13
| arm = 15
| arc = 7
| ctrl = 14 
| abilities =
{{AbilitySingle| Tough}}{{AbilitySingle| Attuned Spirit}}
{{AbilityComplex|main=Field Marshal|sub1=Overtake}}
{{AbilitySingle| Hyper-Regeneration}}
|aat=7}}


===Spells===
==Weapons==
{{Spellbox|
{{Weapon | weapon= Willbreaker| type = M | rng = 2 | rof = - | aoe = - | pow = 13| loc = - | abilities = {{AbilitySingle|Damage Type:Magical}}{{AbilitySingle|Powerful Attack}}
{{Agitation}}
{{Hex Blast}}
{{Primal Shock}}
{{Psycho Surgery}}
{{Wild Aggression}}
}}
}}


===Theme Forces===
==Spells==
* '''''Trollbloods
{{Spellbox|Hex Blast}}
** {{Band of Heroes}}. In this theme he gains [[Take Down|"Optional Take Down"]].
{{Spellbox|Psycho Surgery}}
** {{Kriel Company}}
{{Spellbox|Sunder Spirit}}
** {{Power of Dhunia}}. In this theme he can start the game with friendly upkeeps in play.
{{Spellbox|Watcher}}
** {{Storm of the North}}. In this theme he can upkeep spells on (almost) any friendly model for free.
{{Spellbox|Wild Aggression}}
** {{Vengeance of Dhunia}}. In this theme he gains [[Attuned Spirit]] [Trollblood/Minion Warbeast].


* '''''Other Factions
===Spell Rack===
** '''[[Minion]]''' players can also use this warlock in the [[Vengeance of Dhunia]] and he gains Attuned Spirit as mentioned above.
Legacy models have no access to spell racks.


==Warlock Rules==
{{Category:Warlock}}
===Feat===
Scroll of Grimmr
Doomshaper and friendly Faction warbeasts in his battlegroup beginning their activations in his control range:
* gain +3 SPD
* can charge or make slam or trample power attacks without being forced.
Scroll of Grimmr lasts for one turn.


=Thoughts on Doomshaper2=
==Changes and Updates==
===Doomshaper2 in a nutshell===
===Mk3 to Mk4===
Hoarluk Doomshaper, Rage of Dhunia (henceforth referred to as Doomie2) is a warbeast-focused warlock who can manage a decent-sized battlegroup. His feat gives his beasts an impressive threat range, allowing them to attack from vectors that would normally be unavailable. Additionally, he has a few good beast support spells. [[Wild Aggression]] does quite a bit to fix any low MAT beasts in his battlegroup, while [[Hex Blast]] can be used offensively or defensively to remove troublesome upkeeps (remember, the upkeeps are dropped on hit, not damage!)
*


===Maximising his feat & spells===
==Lore==
In the [[Power of Dhunia]] theme so you will start with upkeeps in play. Put [[Wild Aggression]] not on Mulg, but an Earthborn or Brawler, as that will be the most likely of your dire trolls to go in first. The rest of his spells are actually more about reacting to the situation at hand. When it comes to what to use proactively, Doomie 2 would rather top off the Krielstone and cast animi, especially (but not only) Rage.
* Hoarluk 1
 
''The trollkin shaman Hoarluk Doomshaper is a walking legend who wades into battle with mad endurance, heedless of punishments inflicted by the weapons of his enemies. By lifelong effort and force of will, Doomshaper has gained mastery over full-blood trolls, including most particularly the formidable dire trolls, who listen to him as if he were kin. Doomshapers emergence from the Gnarls is a dire omen for all who oppose the Trollblood.''
His feat is, of course, all about getting a big alpha strike so that his expensive dire trolls don't have to take the first hit.
* Hoarluk 2
 
''Hoarluk Doomshaper has remained focused on the fundamental connection between all trolls. He has merged his mind with the most violent and powerful of these creatures and thereby tapped into reserves no shaman has ever known. Not only has he unlocked unimagined regenerative powers, he has gained insight into the primal nature that binds warbeast to warlock and can employ this lore against his enemies.''
===Drawbacks & Downsides===
* Hoarluk 3
* Squishy.
''Hoarluk Doomshaper has cemented himself by word and deed as an essential pillar of the United Kriels, preaching a violent rhetoric embracing aggression and the annihilation of all foes. He has proven that victory cannot be attained through peace, but instead requires strength and ruthless ferocity. He has scoured every sacred site and spent endless hours collecting a wealth of ancient teachings. A number of stout pygmy trolls volunteered to help shoulder the legendary shaman’s burden, bearing enough scrolls and cases to rival the weight of equipment borne by heavily armored kriel warriors.''
* He can sometimes be so straightforward that he's too predictable.
* The turn after your alpha strike you might have some frenzies unless you double up on whelps.
 
===Tricks & Tips===
* Use your charges to set up the overtake. Either for the pinball or for the chain-destruction.
* Shoot your own guys in the back with Hex Blast if you need to get rid of upkeeps.
 
 
=List Building Advice=
===Strategy===
With the ability to get alpha strikes with your warbeasts via his feat (providing free charges), a free cast of Rage via attuned spirit, and the ability to attrition the way only trollbloods with psycho-surgery and a krielstone can, Doomshaper's "Hit hard and fast into a ground-and-pound brawl" should be obvious.
 
His army is always on edge because he's old and cranky. He's pretty clearly a warbeast warlock - but he specifically wants heavies. His Attuned Spirit and field marshal only work with Dire Trolls (not gargantuans).
 
===Theme thoughts===
Doomshaper does things for his battle group and likes a large battle group. Power of Dhunia offers him some fury efficiency in being able to upkeep for free turn one and getting a discount on animi but lack proper troop support, so it's less optimal than you think.
 
{{Header|Power of Dhunia}}
With reduced animus costs this is typically the theme Doomshaper wants to live in.
* [[Horgle1]] - can run a Pyre Troll for you, casting flaming fists and reducing strain on Doomy.
 
{{Header|Storm of the North}}
 
* [[Rök]] - Rök is golden with Doomshaper thanks to being a Northkin Dire Troll, so he can take Wild Agression for free and Primal can be cast for free by Doomy. He also has Berserk to combo with the Field Marshal: Overtake.
* Take [[Northkin Battle Bears]] to force the opponent into the middle of the board then use Doomy's Field Marshall to Pac-Man through the enemy.
* [[Bumbles]] is another ambush thread that the enemy will have to respect and he can camp a far away flag for you.
 
{{Header|Vengeance of Dhunia}}
The theme benefit of Attuned spirit is redundant as long as you have a Dire Troll-only battle group. Thankfully the chances of that are slim as [[Pyre Troll]] animi are always worth casting.
* Access to Farrow Warbeasts is great on a beast caster, it’s not quite Dr Arkadius level but a [[Road Hog]] becomes super speedy on feat turn while [[Wild Aggression]] and Rage on a berserk [[Battle Boar]] shred infantry.
 
{{Header|Support models - Various themes}}
* [[Boomhowler3]] - Bloodthirst and Feat = super speed
* The [[Krielstone]] - The Trollblood staple.
* [[Runebearer]] - Spell Slave or Hamonious Exaltation for fury efficiency and an ever so useful CTRL range increase.
* [[Troll Whelps]] - the main Trollblood Fury management.
* [[Dhunian Knot]] - (K)not really proper fury management but they certainly help, puppet strings on beasts can be really handy and if Prayer Circle makes it through CID they can protect old man Doomy or give him an additional die on Primal Shock or Hex Blast attack rolls (drop lowest).
 
===Battlegroup ===
* [[Mulg the Ancient]] is his per Warbeast that he can take in any theme. The big guy loves Overtake, and is generally pretty good. [[Arcane Vortex]] and the ability to arc a Hex Blast or animus in a pinch can be very helpful.
* [[Dire Troll Mauler]] - With a great Chain Attack, the Mauler gains more than possibly any other beast from Wild Aggression. It also comes with a superb animus that works really well with the free casting. Rage is so important to Doomie 2's lists that you really should run two Maulers in case one dies.
* [[Troll Axer]] - Gets to Thresher with Wild Aggression, which can be terrifying. It also comes with an excellent animus and loves to Overtake. Rush will often be more important for threat extension than Pathfinder. This is the only light warbeast that is a must-have for him.
* [[Earthborn Dire Troll]] - If you have nothing better to use attuned spirit on at least you can be slightly safer with earths blessings turn 1.
 
=Other=
===Trivia===
Released in [[Hordes: Metamorphosis]] (2009)
 
===Other Trollbloods Models===
{{Index Trollbloods}}
 
===Rules Clarifications===
{{RCbox2
|Name=Feat: Scroll of Grimmr
|list=* Doomshaper gets the SPD buff, even though he has already begun his activation. ('''[http://privateerpressforums.com/showthread.php?263793-Does-Scroll-of-Grimmr-affect-Doomshaper2&p=3720749&viewfull=1#post3720749 Infernal Ruling]''')
}}


{{RC Magical Weapon}}
==Trivia==
{{RC Powerful Attack}}
* This is the second version of Doomshaper
** Doomshaper Released in [[Hordes: Metamorphosis]] (2009)
* The first version, Doomshaper 1 released in Primal Mk1 (2006)
** Doomshaper 1 = Hoarluk Doomshaper Shaman of the Kriels
** Doomshaper 1 = playable in [[:Category:Unlimited|Unlimited]].
* A third Doomshaper released in Hordes: Devastation (2015)
** Doomshaper 3 included a 30mm model, the Scroll Bearers.
** Doomshaper 3 is playable in [[:Category:Unlimited|Unlimited]].


{{RC Warlock}}
==Battle Reports==
{{RC Tough}}
{{RC Attuned Spirit}}
{{RC Field Marshal}}
{{RC Overtake}}
{{RC Hyper-Regeneration}}


{{RC Agitation}}
==Videos==
{{RC Hex Blast}}
{{RC Primal Shock}}
{{RC Psycho Surgery}}
{{RC Wild Aggression}}

Latest revision as of 02:23, 6 February 2024

Trollbloods Scout Storm of the North Legacy Warlock Leader

Model stats and abilities

Model Statistics

Base size = 40mmSPDAATMATDEFARMARCCTRL
Health = 16
FA = C
Cost = Free5751315714
-
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

No errata for Tough (Create)


Attuned Spirit
Once per activation, this model can cast the animus of a warbeast in its battlegroup without spending fury.

No errata for Attuned Spirit (Create)

Field Marshal
Field Marshal grants the following ability/abilities to the {{{main1}}} cohort models in this model's battlegroup.
Overtake - When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance one inch.
No errata for Field Marshal (Create)
No errata for Overtake (Create)



Hyper-Regeneration
Remove d3 damage points from this model at the start of each of its activations.

No errata for Hyper-Regeneration (Create)



Weapons

Willbreaker
 RNG   ROF   AOE   POW   LOCATION 
2 - - 13 -

Damage Type:Magical
This weapon causes magical damage.

No errata for Damage Type:Magical (Create)


Powerful Attack
When attacking with this weapon, this model can spend 1 focus point to boost all attack and damage rolls for the attack.

No errata for Powerful Attack (Create)


Spells

Hex Blast Cost RNG AOE POW DUR OFF
3 10 2 13/8 - Yes
Enemy upkeep spells and animi on the model/unit directly hit by Hex Blast immediately expire.
No errata for Hex Blast (Create)
Psycho Surgery Cost RNG AOE POW DUR OFF
2 Self Ctrl - - No
Each model in the spellcaster's battlegroup currently in its control range can immediately remove d3+1 damage points. This spell can be cast only once per activation.
No errata for Psycho Surgery (Create)
Sunder Spirit Cost RNG AOE POW DUR OFF
2 10 - 12 Rnd Yes
An enemy warbeast damaged by Sunder Spirit loses its animus for one round.
No errata for Sunder Spirit (Create)
Watcher Cost RNG AOE POW DUR OFF
2 Self - - Upkeep No
Once per turn when an enemy model advances and ends its movement within 6 inches of the spellcaster, you can choose a Cohort model in the spellcaster's battlegroup that is in its control range. That Cohort model can immediately make a full advance toward the enemy model and then make one basic attack targeting the enemy model.
No errata for Watcher (Create)
Wild Aggression Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly living warbeast in the spellcaster's battlegroup can run, charge, or make slam or trample power attacks without being forced and gains boosted melee attack rolls.
No errata for Wild Aggression (Create)


Spell Rack

Legacy models have no access to spell racks.

Warlock Rules

Warlock

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat

Scroll of Grimmr Doomshaper and friendly Faction warbeasts in his battlegroup beginning their activations in his control range:

  • gain +3 SPD
  • can charge or make slam or trample power attacks without being forced.

Scroll of Grimmr lasts for one turn.

Changes and Updates

Mk3 to Mk4

Lore

  • Hoarluk 1

The trollkin shaman Hoarluk Doomshaper is a walking legend who wades into battle with mad endurance, heedless of punishments inflicted by the weapons of his enemies. By lifelong effort and force of will, Doomshaper has gained mastery over full-blood trolls, including most particularly the formidable dire trolls, who listen to him as if he were kin. Doomshapers emergence from the Gnarls is a dire omen for all who oppose the Trollblood.

  • Hoarluk 2

Hoarluk Doomshaper has remained focused on the fundamental connection between all trolls. He has merged his mind with the most violent and powerful of these creatures and thereby tapped into reserves no shaman has ever known. Not only has he unlocked unimagined regenerative powers, he has gained insight into the primal nature that binds warbeast to warlock and can employ this lore against his enemies.

  • Hoarluk 3

Hoarluk Doomshaper has cemented himself by word and deed as an essential pillar of the United Kriels, preaching a violent rhetoric embracing aggression and the annihilation of all foes. He has proven that victory cannot be attained through peace, but instead requires strength and ruthless ferocity. He has scoured every sacred site and spent endless hours collecting a wealth of ancient teachings. A number of stout pygmy trolls volunteered to help shoulder the legendary shaman’s burden, bearing enough scrolls and cases to rival the weight of equipment borne by heavily armored kriel warriors.

Trivia

  • This is the second version of Doomshaper
  • The first version, Doomshaper 1 released in Primal Mk1 (2006)
    • Doomshaper 1 = Hoarluk Doomshaper Shaman of the Kriels
    • Doomshaper 1 = playable in Unlimited.
  • A third Doomshaper released in Hordes: Devastation (2015)
    • Doomshaper 3 included a 30mm model, the Scroll Bearers.
    • Doomshaper 3 is playable in Unlimited.

Battle Reports

Videos