Captain Gunnbjorn: Difference between revisions

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[[:Category:Trollbloods|Trollbloods]]  [[:Category:United Kriels|United Kriels]] [[:Category:Legacy|Legacy]] [[:Category:Warlock|Warlock]] [[:Category:Leader]]
[[:Category:Trollbloods|Trollbloods]]  [[:Category:Scout]] [[:Category:United Kriels|United Kriels]] [[:Category:Legacy|Legacy]] [[:Category:Warlock|Warlock]] [[:Category:Leader|Leader]]


[[Category:Trollbloods]]
[[Category:Trollbloods]]
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[[Category:Prime]]
[[Category:Prime]]
[[Category:Legacy]]
[[Category:Legacy]]
[[Category:Circle Orboros]]
[[Category:Warlock]]
[[Category:Warlock]]
[[Category:Leader]]
[[Category:Leader]]
[[Category:Scout]]
[[Category:Trollkin]]


== Model stats and abilities ==
== Model stats and abilities ==
{{Model-stats  
{{Model-stats  
| name = Iona 1  
| name = Gunnbjorn 1
| base = 30mm  
| base = 40mm  
| fa = C  
| fa = C  
| hp = 16
| hp = 17
| spd = 7
| spd = 6
| aat = 7
| mat = 6
| mat = 7  
| rat = 7
| def = 16
| def = 15
| arm = 14
| arm = 16
| arc = 7
| arc = 6
| ctrl = 12   
| ctrl = 12   
| abilities =
| abilities =
{{AbilitySingle| Unstoppable}}
{{AbilitySingle| Tough}}
{{AbilitySingle| Stealth}}
{{AbilityComplex|main=Field Marshal|sub1=Run & Gun}}
{{AbilitySingle| Pathfinder}}
{{AbilitySingle| Resourceful}}
{{AbilitySingle|  Dodge}}
{{AbilitySingle|Leadership |Tharn|10|Dodge}}
{{AbilitySingle| Overtake}}
}}
}}


==Weapons==
==Weapons==
{{Weapon | weapon= Wurmtooth| type = M | rng = 1 | rof = - | aoe = - | pow = 13| loc = - | abilities = {{AbilitySingle| Magical damage}} {{WpnAbility | Blood Boon}} {{WpnAbility | Brutal Charge}} 
{{Weapon | weapon= Bazooka| type = R | rng = 12 | rof = - | aoe = 2 | pow = 14/8| loc = - | abilities = {{AbilitySingle| Magical damage}} {{AbilitySingle| Critical Devastation}}  
}}
{{Weapon | weapon= Axe| type = M | rng = 1 | rof = - | aoe = - | pow = 11| loc = - | abilities =
}}
}}


==Spells==
==Spells==
{{Spellbox|Abattoir}}
{{Spellbox|Guided Fire}}
{{Spellbox|Hunter's Mark}}
{{Spellbox|Rock Wall}}
{{Spellbox|Pursuit}}
{{Spellbox|Sentry}}
{{Spellbox|Sure Foot}}
{{Spellbox|Snipe}}


===Spell Rack===
===Spell Rack===
Line 48: Line 47:
{{Category:Warlock}}
{{Category:Warlock}}
===Feat===
===Feat===
Time
Fortification
*poop
While in Gunnbjorn's control range, friendly faction models
{{#ifexist: Template:Errata-Time| {{Template:Errata-Time}}|  }}
* gain cover
* gain Resistance:Blast
* cannot become knocked down
Fortification lasts for one round.


==Changes and Updates==
==Changes and Updates==
Line 57: Line 59:


==Lore==
==Lore==
 
''Once a member of the Cygnaran military, Captain Gunnbjorn brings a unique perspective to the armies of the kriels. His formal military training and his keen mind give him a tactical approach to battle rather than the more primitive approach of overpowering brutality favored by less experienced trollkin warriors. Even the best laid plans have pitfalls, however, and when careful use of cover and terrain fail him, Gunnbjorn is quick to use his heavy bazooka to decimate enemy formations.''


==Trivia==
==Trivia==
Released in [[Forces of Hordes: Trollbloods]] (2010)


==Battle Reports==
==Battle Reports==


==Videos==
==Videos==
----------LEGACY------------
''Once a member of the Cygnaran military, Captain Gunnbjorn brings a unique perspective to the armies of the kriels. His formal military training and his keen mind give him a tactical approach to battle rather than the more primitive approach of overpowering brutality favored by less experienced trollkin warriors. Even the best laid plans have pitfalls, however, and when careful use of cover and terrain fail him, Gunnbjorn is quick to use his heavy bazooka to decimate enemy formations.''
=Basic Info=
{{Infobox-Model
| name = [[Gunnbjorn|Gunnbjorn1]]
| image = CaptGunnbjorn.jpg
| base = Medium
| spd  = 6
| str  = 7
| mat  = 6
| rat  = 6
| def  = 15
| arm = 16
| fury  = 6
| hp    = 17
| wbp  = +28
| fa    = C
}}
{{Warlock}}
=== Feat: Fortification ===
While in Gunnbjorn's {{CTRL}} range, friendly Faction models gain [[cover]], do not suffer damage from ranged attacks, and cannot become [[knocked down]]. Fortification lasts for one round. [[Category: Cover Feat]] [[Category: Anti-Ranged Attack Feat]] [[Category: Anti-Knockdown Feat]]
=== Abilities ===
* {{Tough}}
* {{Field Marshal|Kill Shot and [[Gunfighter]]}} (''{{Kill Shot-alt|Hide_Cat=}}'') [[Category: Kill Shot Field Marshal]] [[Category: Gunfighter Field Marshal]]
=== Weapons ===
{|class="wikitable"
{{Ranged|Bazooka|12|aoe=3|14|
* {{Critical Devastation}} }}
{{Melee|Axe|0.5|4|11| }}
|}
=== Spells ===
{{Spellbox|
{{Explosivo}}
{{Guided Fire}}
{{Rock Wall}}
{{Snipe}}
}}
===Theme Forces===
* '''''Trollbloods
** {{Band of Heroes}}. In this theme he gains [[Take Down|"Optional Take Down"]].
** {{Kriel Company}}
** {{Power of Dhunia}}. In this theme he can start the game with friendly upkeeps in play.
** {{Storm of the North}}. In this theme he can upkeep spells on (almost) any friendly model for free.
** {{Vengeance of Dhunia}}. In this theme he gains [[Attuned Spirit]] [Trollblood/Minion Warbeast].
* '''''Other Factions
** '''[[Minion]]''' players can also use this warlock in the [[Vengeance of Dhunia]] and he gains Attuned Spirit as mentioned above.
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
Captain Gunnbjorn is a ranged superiority warlock. Between Snipe, Guided Fire, Rock Wall, and his feat, he has a scary ranged game, to the point where Gunnbjorn can go toe-to-toe with Cygnaran shooting.
Gunny offers you a powerful option for a ranged attack army.  For a faction that prides itself on melee and bricking being able to reach out and touch some one is a huge advantage.  He offers you the ability to shoot up your enemy at range, then smash the remaining poor souls that weren't lucky enough to die already.
===Feat thoughts===
His feat is obviously best used defensively; either to stop a feat or to stop one round of incoming fire.
===Spell thoughts===
* Rock Wall is really useful for blocking charge lanes or providing cover.
* Guided Fire gets spammed as (functionally) free focus.
* Explosivo is very much a utility spell. You want it in case of incorporeal enemies.
* Snipe is best cast early and upkept.
===Drawbacks & Downsides===
* He runs a pretty much exclusively ranged game.
* His feat is anti-ranged so vs melee armies (which is many games) it is near-useless.
===Tricks & Tips===
* Rock Wall can be really obnoxious when placed in front of a Colossal/Gargantuan, leaving nowhere for it to advance and put their base.
* The [[Glacier King]] assassination requires Captain Gunnbjorn, a Glacier King, the [[Krielstone Bearer & Stone Scribes]] with the Northkin UA, and a [[Bog Trog Mist Speaker]]. Gunnbjorn activates and casts Guided Fire and then casts Snipe on the Glacier King, the Mistspeaker gives it Guidance, the Krielstone gives it +2 POW, and the Glacier King then puts out three fully boosted magical POW 16 Magical attacks with Eyeless Sight with a threat range of 21" (and there's the potential for Kill Shot charges).
=List Building Advice =
===Strategy===
He wins by simply shooting the enemy off the board. Alternatively, he can use his feat to deliver a more melee-orientated force.
===Theme thoughts===
{{Header|[[Kriel Company]]}}
This appears to be his natural home as he's a ranged warlock
* any solo in this theme to provide Mark Target. Pyg Lookouts are not as needed in this theme for this reason.
* [[Northkin Raiders]] are a nice skirmishy shooty unit that can benefit from Snipe.
* [[Trollkin Highwaymen]] - Become a pretty good unit with Snipe.
* [[Pyg Burrowers]] or [[Pyg Bushwhackers]] both like snipe to aim, due to pitiful Rat.
* [[Thunderstone Brug]] - With him and Snipe Bushwhakers can shoot into enemy deployment turn 1. He is also otherwise useful to any ranged unit in your army, of course.
* [[Fire Eaters]] - They do not benefit from Snipe, but on feat turn they can spray over each other, to light each other on fire without actually damaging each other.
* [[Trollkin Barrage Team]] - A premium ranged unit with excellent guns. Snipe pushes their shooting range to silly levels. You can never go wrong with a couple of these.
* [[Thunderstone Brug]] - A great damage buff for ranged units as well as a speed buff to get into position faster. With Snipe and his movement buff, [[Pyg Bushwhackers]] can shoot into the enemy deployment zone turn one.
{{Header|[[Storm of the North]]}}
Most of the units available in Kriel Company are also available in this theme.
SotN gives him free upkeeps on his units and he can even upkeep Snipe or Explosivo on [[Rök]], a [[Winter Troll]], [[Ice Troll]], or [[Glacier King]] for free.
* [[Pyg Lookouts]] are a to hit buff, synergizing well with ranged models. The ambush threat is also very useful.
* [[Battle Bears]] & [[Bumbles]] - For even more ambush! Use them to make the sides of the table off-limits to your opponents models, then use terrain and Rock Wall to further limit where they can go and funnel the enemy army into your firing squad.
* A [[Glacier King]] is an excellent piece for Gunnbjorn. A free upkeep of Snipe thanks to the theme benefit and +2 to cold damage from the [[Northkin Elder]] really make the king sing when combined with Guided Fire, Rock Wall and Killing Shot! Add in a [[Bog Trog Mist Speaker]] for Guidance.
* [[Rok]] - He can Assault, Berserk until everything in melee is dead and then trigger a 2nd spray off the last kill thanks to Killing Shot.  With Guided Fire to help his Rat 5. Explosivo with a Spray (or two) can also be really back breaking for tightly packed infantry.
* [[Trollkin Champions]] - They love Rock Walls and not being shot at due to the feat and can do some serious work.
* [[Horgle Ironstrike]] - A Hot Shot ranged beast is an excellent supplement to Gunny's force and he can protect Horgle with Rock Wall and the feat. You can even go all in and run two Glacier Kings, one on Gunny and one on Horgle, to great success.
{{Header|[[Band of Heroes]]}}
The lack of ranged units means Gunnbjorn doesn't do that much in this theme, although he's not unplayable in it.
* [[Trollkin Fennblades]] - His feat is a great delivery system for fast units, keeping them safe from shooting for a turn. He doesn't have to go all ranged, and that is a good thing.
{{Header|Support Models (Various themes)}}
* The ever-present [[Krielstone]] can be hard for Gunnbjorn to charge up on turn one, but is really useful for ranged duels.
* [[Bog Trog Mist Speaker]] - Eyeless Sight is great for any ranged model.
* [[Lynus & Edrea]] - Anti cloud tech and Applied Knowledge to boot.
===Battlegroup===
* [[Dire Troll Bomber]] - It's already a great warbeast, and loves everything Gunnbjorn does for it, up to and including the Kill Shot. And Gunnbjorn loves Far Strike.
* [[Dozer & Smigg]] are his pet warbeast, so he can take them in any theme. They're pretty good at killing infantry and much more fury efficient than another Bomber. And again, they love Kill Shots.
* [[Earthborn Dire Troll]] - Rock Walls trigger its elemental communion and with any damage buff (so the Pyre or Slag Troll) it his like a real heavy while having premium stats.
* [[Mountain King]] and [[Glacier King]] - Both have nice ranged attacks. The Glacier King in particular loves both Guided Fire and Snipe and you can upkeep on it for free in Storm of the North.
** Also see the tricks section for the Glacier King assassination.
* [[Winter Troll]] - Actually vaguely useful with Guided Fire.
* [[Slag Troll]] or [[Pyre Troll]] - Both have great guns to abuse Killing Shot with and pack melee damage buffs.
* [[Troll Impaler]] - The Impaler gives you Far Strike at a cheaper price tag than the Bomber.
* [[Ice Troll]] - Swift Hunter lets you dive behind Rock Walls after shooting.
* [[Dire Troll Mauler]] - Gives you the melee hitting power and damage buff.
=Other=
===Trivia===
Released in [[Forces of Hordes: Trollbloods]] (2010)
===Video Battle Reports===
* [https://youtu.be/xMd6CiP_7Jg 2019.06 Tiny Men], vs [[Sorscha1]]
* [https://youtu.be/XRkgO5LDyS4 2018.12 MBMeanMachine], vs [[Siege2]]
* {{VBR}}
===Other Trollblood models===
{{Index Trollbloods}}
===Rules Clarifications===
{{RCbox2|Name=Feat: Fortifications
|list=* His feat makes you immune to stuff like [[Blight Storm]] or [[Affliction]]. Because you don't take a damage roll at all, those abilities can't make you ''"take 1 point of damage if the damage roll that fails to exceed ARM."'' ('''[https://privateerpressforums.com/showthread.php?256338-quot-No-damage-from-ranged-attack-quot-vs-spell-that-grants-damage&p=3650703&viewfull=1#post3650703 Infernal Ruling]''')
}}
{{RC Devastation}}
{{RC Warlock}}
{{RC Tough}}
{{RC Field Marshal}}
{{RC Kill Shot}}
{{RC Gunfighter}}
{{RC Explosivo}}
{{RC Guided Fire}}
{{RC Rock Wall}}
{{RC Snipe}}

Latest revision as of 01:22, 6 February 2024

Trollbloods Category:Scout United Kriels Legacy Warlock Leader

Model stats and abilities

Model Statistics

Base size = 40mmSPDMATRATDEFARMARCCTRL
Health = 17
FA = C
Cost = Free6671516612
-
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

No errata for Tough (Create)

Field Marshal
Field Marshal grants the following ability/abilities to the {{{main1}}} cohort models in this model's battlegroup.
Run & Gun - At the end of its activation, if it destroyed one or more enemy models with ranged attacks that activation, a model with Run & Gun can make a full advance.
No errata for Field Marshal (Create)
No errata for Run & Gun (Create)



Resourceful
This model can upkeep spells on models in its battlegroup without spending focus or fury points.

No errata for Resourceful (Create)



Weapons

Bazooka
 RNG   ROF   AOE   POW   LOCATION 
12 - 2 14/8 -

Magical damage
  • This weapon causes magical damage. Magical damage can affect models with the Incorporeal advantage. Damage from spells and arcane attacks is also magical damage.

No errata for Magical damage (Create)


Critical Devastation
On a critical hit, models are thrown d6 inches directly away from the attacker.
  1. Roll the distance once for all models affected.
  2. Move models farthest from the attacker first.
  3. Instead of suffering blast damage, models hit but not directly hit suffer a damage roll with POW equal to the blast damage POW of this weapon.
  4. The POW of collateral damage is equal to the blast damage POW of this weapon.

    No errata for Critical Devastation (Create)

Axe
 RNG   ROF   AOE   POW   LOCATION 
1 - - 11 -


Spells

Guided Fire Cost RNG AOE POW DUR OFF
3 Self - - Turn No
While in the spellcaster's control range, models in its battlegroup gain boosted range attack rolls for one turn.
No errata for Guided Fire (Create)
Rock Wall Cost RNG AOE POW DUR OFF
2 Ctrl - - Upkeep No
Place a wall template anywhere completely within the spellcaster's control range where it does not touch a model's base, an obstruction, or an obstacle. The wall is an obstacle that provides cover. The wall is removed from teh table if it is contacted by a model with an extra-large or huge base.
No errata for Rock Wall (Create)
Sentry Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model gains Rapid Fire
Rapid Fire:
A model with Rapid Fire can make one basic ranged attack during your Maintenance Phase.
No errata for Rapid Fire (Create)
No errata for Sentry (Create)
Snipe Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model's/unit's ranged weapons gain the Snipe advantage.
Snipe Advantage:
An attack with a weapon with the Snipe advantage gains +3 RNG.
No errata for Snipe Advantage (Create)
  Errata-Snipe (2023-11-17)
Question: Can Snipe extend the range of a ranged attack with RNG = CTRL?
Answer: No. Snipe can't increase the RNG of CTRL.
Explanation: 
Infernal Ruling: Dark Legacy - PP Community forum


Spell Rack

Legacy models have no access to spell racks.

Warlock Rules

Warlock

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat

Fortification While in Gunnbjorn's control range, friendly faction models

  • gain cover
  • gain Resistance:Blast
  • cannot become knocked down

Fortification lasts for one round.

Changes and Updates

Mk3 to Mk4

Lore

Once a member of the Cygnaran military, Captain Gunnbjorn brings a unique perspective to the armies of the kriels. His formal military training and his keen mind give him a tactical approach to battle rather than the more primitive approach of overpowering brutality favored by less experienced trollkin warriors. Even the best laid plans have pitfalls, however, and when careful use of cover and terrain fail him, Gunnbjorn is quick to use his heavy bazooka to decimate enemy formations.

Trivia

Released in Forces of Hordes: Trollbloods (2010)

Battle Reports

Videos