Trollkin Barrage Team: Difference between revisions

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{{Trollbox
[[:Category:Trollbloods|Trollbloods]]  [[:Category:United Kriels|United Kriels]]  [[:Category:Legacy|Legacy]] [[:Category:Unit|Unit]]
|n={{Trollkin}} {{Barrage2}} Team
|{{Trollblood}} {{Unit}}
}} [[Category: Model]]
{{4P|'''United Kriels'''}}


''As the infernals came for human souls, refugees fled to all corners of Caen (and beyond) to escape. Many of these refugees found themselves in troll lands. There, some were welcomed allies while others were not. No matter their allegiance to the trollkin, many of these survivors brought with them their stores of supplies, including weapons and ammo, which Brigadier General Gunnbjorn happily accepted in return for sanctuary among the trollkin.
[[Category:Trollbloods]]
[[Category:Prime]]
[[Category:United Kriels]]
[[Category:Legacy]]
[[Category:Unit]]
[[Category:Trollkin]]


=Basic Info=
==Model stats and abilities==
{{Infobox-Model
{{Model-stats
| name  = {{PAGENAME}}
| name  = Grunt
| image = Trollkin Barrage Team.jpg
| base  = 40mm
| base  = Medium
| hp    = 5
| spd  = 5
| spd  = 5
| str  = 7
| mat  = 6
| mat  = 5
| rat = 6
| rat   = 6
| def  = 12
| def  = 12
| arm  = 15
| arm  = 15
| cmd  = 7
| fa    = 2
| size  = 3
| cost  = 8
| cost  = 8 pts
|cpm = 2.66 (5 grunts)
| cost_note = 2.7 pts each
| abilities =
| fa    = 3
{{AbilitySingle  | Tough}}
| hp    = 5 each
}}
}}


===Abilities===
=Weapons=
* {{CRA}}
{{Weapon | weapon=Rocket Launcher| type = R | rng = 14| rof = 1 | aoe = 2 | pow = 14/8| loc = -| abilities = }}
* {{Tough}}
{{Weapon | weapon= Axe| type =M | rng = 1| rof = - | aoe = - | pow = 10| loc = -| abilities = }}


===Weapons===
==Unit Rules==
{|class="wikitable"
{{Category:Unit}}
{{ranged|Rocket Launcher|14|14|aoe=3|
* {{Arcing Fire}}
* {{Barrage}}
* {{High-Explosive}} }}
{{melee|Axe|0.5|4|11| }}
|}


===Theme Forces===
==Errata==
* '''''Trollbloods
No Errata specifically for this model.
** {{Kriel Company}}
** {{Vengeance of Dhunia}}


* '''''Other Factions
==Changes and Updates==
** '''[[Minion]]''' players can also use this unit in [[Vengeance of Dhunia]].
===Mk3 to Mk4===


 
==Lore==
=Thoughts on {{PAGENAME}}=
''As the infernals came for human souls, refugees fled to all corners of Caen (and beyond) to escape. Many of these refugees found themselves in troll lands. There, some were welcomed allies while others were not. No matter their allegiance to the trollkin, many of these survivors brought with them their stores of supplies, including weapons and ammo, which Brigadier General Gunnbjorn happily accepted in return for sanctuary among the trollkin.
==={{PAGENAME}}in a nutshell===
The Trollkin Barrage team is straightforward, but very good at what they do. They provide long range, fairly accurate shots that can either hurt multiple infantry models or CRA a single big shot into a harder target. With Casters that can give them Snipe, such as Grim 2 or Gunnbjorn 1 this unit can sit just about anywhere they want on the table and rain down death upon their enemies.
 
Their Barrage ability is situational, and not that strong in the current meta, unless a Warbeast or Warjack is B2B with some support models, but its still applicable against hordes of light high Def infantry if you do not want the risk of deviation.
 
Don't miss the fact that this unit has 5 damage boxes. It really helps them wether small arms fire. But their armour isn't that high so don't expect them to reliably survive a charge.
 
===Combos & Synergies===
Warlocks
* [[Grim2]] brings Snipe and Mortality. We are talking RNG 20, RAT 10, POW 16 shots against Mortality-d targets here while aiming. Add in mark target from the feat and Deadly Precision and you can push this to RAT 12, POW 18.
* [[Gunnbjorn2]] - He loves all things AOE related and Barrage teams have some of the best AOE guns available.
 
Non-warlock
* [[General 'Thunderstone' Brug]] - Deadly Precision is easy to use on such a long range unit.
* [[Krielstone]] - Strips Stealth and offer an ARM buff. ARM 17 isn't that much better than ARM 15, but it's something and makes them obnoxious when combined with the Hermit and an Archon for damage negates and heals.
* [[Hermit]] - A nice little ARM debuff.
* [[Pyg Lookouts]] for Mark Target.
** Any solo in Kriel Company also gains Mark Target, helping them hit.
* [[Gunnery Sergeant]] - Spyglass and Artillerist are great rules for them.
* [[Boomhowler3]] - RNG 14" with Arcing Fire and Hoof It means nothing is safe from their shots, letting them snipe important support then back up again and be safe. On key turns he also supplies +2 to hit.
* [[Dhunian Knot]] - 5hp boxes and good guns to puppet strings makes these 2 units combo well together.
 
===Drawbacks & Downsides===
* 3 man units are rarely worth dedicating warlock support spells to.
* Not that accurate and not that powerful unless they 3-man CRA - and then you're paying 8 pts for a single attack.
 
===Tricks & Tips===
* CRA, High Explosive, and Barrage stack like this:
** No CRA: POW 14 on the direct hit, POW 10 blast damage on the 3" AOE.
** 2-man CRA: POW 16 on the direct hit, POW 12 blast damage on the 4" AOE.
** 3-man CRA: POW 17 on the direct hit, POW 13 on blast damage the 5" AOE.
 
* CRA, High Explosive, Barrage, and [[Gunnbjorn2]]'s feat stack like this:
** No CRA: POW 14 to everything under the 3" AOE.
** 2-man CRA: POW 16 to everything under the 4" AOE.
** 3-man CRA: POW 17 to everything under the 5" AOE.
 
=Other=
===Trivia===
===Trivia===
* Released 2020.12
* Released 2020.12


===Other Trollblood models===
==Battle Reports==
{{Index Trollblood}}
 
===Rules Clarifications===
{{RC CRA}}
{{RC Tough}}


{{RC Arcing Fire}}
==Videos==
{{RC Barrage}}
{{RC High-Explosive}}

Latest revision as of 04:03, 5 February 2024

Trollbloods United Kriels Legacy Unit

Model stats and abilities

Model Statistics

Base size = 40mmSPDMATRATDEFARM
Health = 5
FA = 2
Cost = 85661215
Cost per model = 2.66 (5 grunts)
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

No errata for Tough (Create)



Weapons

Rocket Launcher
 RNG   ROF   AOE   POW   LOCATION 
14 1 2 14/8 -
Axe
 RNG   ROF   AOE   POW   LOCATION 
1 - - 10 -


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Lore

As the infernals came for human souls, refugees fled to all corners of Caen (and beyond) to escape. Many of these refugees found themselves in troll lands. There, some were welcomed allies while others were not. No matter their allegiance to the trollkin, many of these survivors brought with them their stores of supplies, including weapons and ammo, which Brigadier General Gunnbjorn happily accepted in return for sanctuary among the trollkin.

Trivia

  • Released 2020.12

Battle Reports

Videos