General Ossrum

From Warma-wiki
Revision as of 16:00, 14 January 2024 by Disgruntled-tom (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

FACTION ARMY Warcaster


Model stats and abilities

Template:Veteran Leader

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. FACTION ARMY Warcaster


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

                          • LEGACY **********


Rhulic warcaster General Ossrum Dhurg is an advocate of wild, non-traditional tactics. In battle he employs a range of bold, daring moves which have earned the admiration of both his troops and his peers. Held in high regard by his men, they have shared many great victories together due to his quick thinking and their unwavering belief in his mindset.

Basic Info

Template:Infobox-Model

Mercenary - In a 2+ caster game, he will work for Template:Cygnar mercenary, Template:Crucible Guard mercenary, Template:Khador mercenary, or Template:Menoth mercenary.

Warcaster abilities:


Feat : Perfect Plan

Friendly Rhulic models/units currently in Ossrum's Template:CTRL range gain +3 ARM, +3 SPD, and Pathfinder. Perfect Plan lasts one round. Template:Tipbox

Abilities

Weapons

Hand Cannon
File:Gun icon.jpg  RNG   ROF   AOE   POW 
12 1 Template:- 12
Oathkeeper
File:Sword icon.jpg  RNG   POW   P+S 
0.5 7 13

Spells

{{Category: Template:Bullet DodgerTemplate:EnergizerTemplate:Fire for EffectTemplate:SnipeTemplate:StrangleholdTemplate:Unstoppable Force }}[[Category: Template:Bullet DodgerTemplate:EnergizerTemplate:Fire for EffectTemplate:SnipeTemplate:StrangleholdTemplate:Unstoppable Force ]]


Theme Forces


Thoughts on General Ossrum

General Ossrum in a nutshell

Ossrum is considered by far the strongest of the Rhulic warcasters and one of the best Mercenary casters overall due to his versatility and his ability to make great use of the highly efficient Driller, Gunner and Blaster warjacks. His feat and Energizer compensate for the slowness of dwarves, and Snipe provides additional threat extension few other Mercenary warcasters can provide. Fire For Effect gives him a strong ranged game as it can be placed on quite a few targets for excellent effect. The Siege Crawler, Herne and Jonne and the Horgenhold Artillery Corps are popular targets and a common tactic is to juggle this spell between two Artillery Corps to get two 4d6 POW 14 shots per turn.

Tactician, Energizer and Unstoppable force allow Ossrum to play a strong scenario game by bringing a lot of Gunners and Blasters that need no focus from him to be highly effective and benefit from both spells tremendously.

With his feat and his strong ranged game he can play for attrition and take a punch while playing a strong scenario game. The only thing he lacks is a damage buff but Mercenaries have options in that department.

Feat thoughts

Perfect Plan is a rare dual use offensive and defensive feat. It usually gives you the alpha strike at range but it also makes your army more resilient against the retaliation. It usually goes off turn 2 or bottom of 1 if the enemy is too close. It can also be used for creative assassinations when coupled with Bulldoze.

Spell thoughts

  • Bullet Dodger - Most of the time Ossrum does not have the focus to cast or upkeep this spell. But sometimes it's the right thing to do. It is a reasonable buff on Ossrum himself and can be useful on high DEF models like Skarath.
  • Energizer - Its uses are myriad. All the jacks can benefit from this. Melee 'jacks like Driller, Basher and Rockram love it. Ranged 'jacks like the gun bunnies and Avalancher use it to get better lines of fire or to pull back from charging troops.
  • Fire For Effect - While limited to just the first shot, it isn't limited to just warjacks. This makes this a great spell to cast on something that is already doing excellent damage, like the Horgenhold Artillery Corps or Herne & Jonne. H&J especially benefit, as all three blasts get the boost. Finally, the Siege Crawler sees its chances of triggering stagger increase dramatically. That is usually where it goes. The Steelhead Cannon is another common target in Soldiers of Fortune.
  • Snipe - This may or may not be cast depending on Ossrum's army build. If he runs an Earthbreaker, then it will have Snipe for the duration of the game. If he runs Gunner spam, he may instead focus on Unstoppable Force or Energizer and not cast it. Besides the Earthbreaker, Eiryss1 is a popular target allowing her to influence where the opposing caster gets to stand. Idrians get good mileage out of it as well.
  • Stranglehold - This allows for late game control of opposing heavies and colossals. It is infrequently cast, but useful when needed.
  • Unstoppable Force - Another fantastic spell that opens up all sorts of tricks. Every warjack in your battlegroup gets a push. Open up charge lanes or lines of fire. Push enemy models in the way of each other. Break up units so they can't get orders or spells. Separate shield guards. Shove units together for sprays and blasts. The amount of utility in this spell can't be understated.

Drawbacks & Downsides

  • Lack of Focus. With his spell list, you'll be wanting to cast and/or upkeep 3-4 spells a turn. He can't.
  • Speed. This is something he can overcome with spells like Energizer and his feat. But most turns you'll be plodding.
  • Support caster. He makes things around him better. When the army starts getting whittled away and his last warjacks fall apart, he's quickly picked off.
  • Feat only affects Rhulic models.
  • He can't cast all his upkeeps on turn 1.
  • He is weak to LOS denial. Forest walls and clouds remove half his game. If the opponent can close and hit hard, you lose.
  • He has to keep all his jacks in control each turn but can't play forward or he is easily killed. This makes contesting distant zones or flags difficult.

Tricks & Tips

  • Bulldoze, Tactician, Energizer and a dash of creativity may occasionally win you games.

List Building Advice

Strategy

Ossrum is the strongest gunline caster in Mercenaries, and certainly the most Rhulic-friendly. While he favors ranged combat, he can do combined arms fairly well thanks to Energizer.

He has two strategies for victory: soften up the enemy as they close in, then feat to take the alpha on the chin, or feat and steal the alpha strike himself with the speed boost. Drillers, for example, threat 13" on his feat turn with Energizer and will be very hard to remove on the following turn. Regardless, the feat is where he gets a lot of his attrition advantage.

Models that the General commonly wants in his army:

  • All of his abilities, from the feat to Tactician steer you into piling as much Rhulic stuff into the army as you can get away with.
  • He likes a Snipe target and a Fire For Effect target.
  • You then have to decide if you want to use your focus to cycle spells (so add extra units to cycle onto) or to cast Energizer (so add extra warjacks).

Theme Thoughts

Template:Header

Hammer Strike ensures everything in the army benefits from his abilities. It does, however have weaknesses.

That said, here's his Rhulic synergies:

Template:Header

Ossrum loses access to the Forgeguard and HACs, so it is difficult to build a dwarf heavy army in this theme unless you go big BG and Crawlers. A build with a large battlegroup is possible, leveraging small units such as Kayazy Eliminators and Aiyana and Holt, but the theme lost advance move so that might be suboptimal.

  • Snipe can go on Eiryss1, or Idrian Skirmishers, but will most likely be on Harlowe all the time.
  • Gastone Crosse - Both Snipe and Bullet Dodger go well on him.
  • Croe's Cutthroats - Snipe on these guys is great and they synergize well with Crosse.
  • Eilish Garrity's Puppet Master in combination with FFE makes the Siege Crawlers critical chance go through the roof.
  • Aiyana and Holt for magic weapon and an ARM debuff help his shooty army.
  • Widget1 can be used to squeeze some extra attacks out of his jacks. Works especially well with Tune Up from Thor to get a fully boosted Ancillary Attack.
  • Lanyssa can act as speed buffs to his slow rhulic warjacks.
  • Asphyxious4, or his character warjack Cankerworm are also great bullet dodger targets. Gaspy also provides a cloud wall and damage buff.
  • Harlowe can be in taken here, too.
  • Sylys and Bamfist provide focus support.
  • Orin1 brings anti magic, Alten Ashley Grievous Wounds, Gorman bust bombs and a cloud, and Gobber Tinker cheap repairs.
  • Nemo4 very much enjoys Snipe. He can summon an Steelhead Ironhead as another threat extender and can bring out of faction jacks that might like FFE, such as the Assimilator.
  • Ragman and Hermit of Henge Hold provide ARM debuffs, which is something he doesn't have. The Hermit especially can up Ossrum's ranged game coupled with Aiyana.
  • Marshalled jacks gain flank in this theme and Lanyssa, Widget, Bamfist and Gaspy are great support for them.
    • You can have Thor bring a Basher to max out on the flank bonus
    • Alternatively give him an Avalancher to get the most out of FFE. As FFE only boosts in-activation attacks, you can also Tune it up and have Widget use ancillary attack on it for a fully boosted out-of activation shot AND a fully boosted in-activation shot
    • Boss MacHorne can bring a Mariner, with FFE and Dismantle its cannon becomes extremely dangerous to pretty much all constructs and it can still throw down in melee with its anchor later.
  • Princess Delores Graciela - She loves Snipe and Bulldozing jacks to set up a Bullet Hell turn.

Template:Header

Ossrum runs jack heavy with 1 or 2 artillery pieces in this theme.

  • Lots of Artillery means lots of good targets for Snipe and FFE (Cannon Crews under FFE and Siege Tactics are brutal to huge bases).
  • Mark Target makes Gunbunnies extremely accurate.
  • Steelhead Arcanists provide Empower, anti-cloud tech and magic weapons.
  • Steelhead Ironheads provide threat extension..
  • He does little for Halberdiers, but they don't need much input anyway and you probably want to leverage a large battlegroup anyway. A few Steelhead Halberdiers for screening are enough.

Battlegroup

Quite literally every Rhulic warjack is a viable choice, but you won't be able to get everything you'd like in the list

  • The shooty jacks mentioned above.
  • He can send Drillers flying 12" across the board with Energizer on the feat turn.
  • With Gunners and Blasters being self-sufficient, cheap and speedy with Energizer and the feat turn, he's spoiled for choice.

Starting a 25 point Brawl list

In 2021.03 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - Hammer Strike

General Ossrum: [+28 WJP]
Harlowe Holdemhigh: [3 pts]
Steelhead Gunner: [3 pts]
Thor Steinhammer: [3 pts]
Horgenhold Forge Guard (Min unit): [9 pts]
  • Command Attachment: [4 pts]
Horgenhold Artillery Corps: [Free] Template:Grey


Template:Brawl

Other

Trivia

  • Released in the Warmachine: Colossals expansion (2012)
  • Nicknames: General Awesome

Video Battle Reports

Warjacks he can take

Template:Index Rhulic Warjacks

Other Mercenary models

Template:Index Mercs

Rules Clarifications

Template:RC Magical Weapon Template:RC Critical Decapitation

Template:RC Warcaster Template:RC Rhulic Warcaster Template:RC Tactican Template:RC Pathfinder

Template:RC Bullet Dodger Template:RC Energizer Template:RC Fire For Effect Template:RC Snipe Template:RC Stranglehold Template:RC Unstoppable Force

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. FACTION ARMY Warcaster


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

                          • LEGACY **********


Rhulic warcaster General Ossrum Dhurg is an advocate of wild, non-traditional tactics. In battle he employs a range of bold, daring moves which have earned the admiration of both his troops and his peers. Held in high regard by his men, they have shared many great victories together due to his quick thinking and their unwavering belief in his mindset.

Basic Info

Template:Infobox-Model

Mercenary - In a 2+ caster game, he will work for Template:Cygnar mercenary, Template:Crucible Guard mercenary, Template:Khador mercenary, or Template:Menoth mercenary.

Warcaster abilities:


Feat : Perfect Plan

Friendly Rhulic models/units currently in Ossrum's Template:CTRL range gain +3 ARM, +3 SPD, and Pathfinder. Perfect Plan lasts one round. Template:Tipbox

Abilities

Weapons

Hand Cannon
File:Gun icon.jpg  RNG   ROF   AOE   POW 
12 1 Template:- 12
Oathkeeper
File:Sword icon.jpg  RNG   POW   P+S 
0.5 7 13

Spells

{{Category: Template:Bullet DodgerTemplate:EnergizerTemplate:Fire for EffectTemplate:SnipeTemplate:StrangleholdTemplate:Unstoppable Force }}[[Category: Template:Bullet DodgerTemplate:EnergizerTemplate:Fire for EffectTemplate:SnipeTemplate:StrangleholdTemplate:Unstoppable Force ]]


Theme Forces


Thoughts on General Ossrum

General Ossrum in a nutshell

Ossrum is considered by far the strongest of the Rhulic warcasters and one of the best Mercenary casters overall due to his versatility and his ability to make great use of the highly efficient Driller, Gunner and Blaster warjacks. His feat and Energizer compensate for the slowness of dwarves, and Snipe provides additional threat extension few other Mercenary warcasters can provide. Fire For Effect gives him a strong ranged game as it can be placed on quite a few targets for excellent effect. The Siege Crawler, Herne and Jonne and the Horgenhold Artillery Corps are popular targets and a common tactic is to juggle this spell between two Artillery Corps to get two 4d6 POW 14 shots per turn.

Tactician, Energizer and Unstoppable force allow Ossrum to play a strong scenario game by bringing a lot of Gunners and Blasters that need no focus from him to be highly effective and benefit from both spells tremendously.

With his feat and his strong ranged game he can play for attrition and take a punch while playing a strong scenario game. The only thing he lacks is a damage buff but Mercenaries have options in that department.

Feat thoughts

Perfect Plan is a rare dual use offensive and defensive feat. It usually gives you the alpha strike at range but it also makes your army more resilient against the retaliation. It usually goes off turn 2 or bottom of 1 if the enemy is too close. It can also be used for creative assassinations when coupled with Bulldoze.

Spell thoughts

  • Bullet Dodger - Most of the time Ossrum does not have the focus to cast or upkeep this spell. But sometimes it's the right thing to do. It is a reasonable buff on Ossrum himself and can be useful on high DEF models like Skarath.
  • Energizer - Its uses are myriad. All the jacks can benefit from this. Melee 'jacks like Driller, Basher and Rockram love it. Ranged 'jacks like the gun bunnies and Avalancher use it to get better lines of fire or to pull back from charging troops.
  • Fire For Effect - While limited to just the first shot, it isn't limited to just warjacks. This makes this a great spell to cast on something that is already doing excellent damage, like the Horgenhold Artillery Corps or Herne & Jonne. H&J especially benefit, as all three blasts get the boost. Finally, the Siege Crawler sees its chances of triggering stagger increase dramatically. That is usually where it goes. The Steelhead Cannon is another common target in Soldiers of Fortune.
  • Snipe - This may or may not be cast depending on Ossrum's army build. If he runs an Earthbreaker, then it will have Snipe for the duration of the game. If he runs Gunner spam, he may instead focus on Unstoppable Force or Energizer and not cast it. Besides the Earthbreaker, Eiryss1 is a popular target allowing her to influence where the opposing caster gets to stand. Idrians get good mileage out of it as well.
  • Stranglehold - This allows for late game control of opposing heavies and colossals. It is infrequently cast, but useful when needed.
  • Unstoppable Force - Another fantastic spell that opens up all sorts of tricks. Every warjack in your battlegroup gets a push. Open up charge lanes or lines of fire. Push enemy models in the way of each other. Break up units so they can't get orders or spells. Separate shield guards. Shove units together for sprays and blasts. The amount of utility in this spell can't be understated.

Drawbacks & Downsides

  • Lack of Focus. With his spell list, you'll be wanting to cast and/or upkeep 3-4 spells a turn. He can't.
  • Speed. This is something he can overcome with spells like Energizer and his feat. But most turns you'll be plodding.
  • Support caster. He makes things around him better. When the army starts getting whittled away and his last warjacks fall apart, he's quickly picked off.
  • Feat only affects Rhulic models.
  • He can't cast all his upkeeps on turn 1.
  • He is weak to LOS denial. Forest walls and clouds remove half his game. If the opponent can close and hit hard, you lose.
  • He has to keep all his jacks in control each turn but can't play forward or he is easily killed. This makes contesting distant zones or flags difficult.

Tricks & Tips

  • Bulldoze, Tactician, Energizer and a dash of creativity may occasionally win you games.

List Building Advice

Strategy

Ossrum is the strongest gunline caster in Mercenaries, and certainly the most Rhulic-friendly. While he favors ranged combat, he can do combined arms fairly well thanks to Energizer.

He has two strategies for victory: soften up the enemy as they close in, then feat to take the alpha on the chin, or feat and steal the alpha strike himself with the speed boost. Drillers, for example, threat 13" on his feat turn with Energizer and will be very hard to remove on the following turn. Regardless, the feat is where he gets a lot of his attrition advantage.

Models that the General commonly wants in his army:

  • All of his abilities, from the feat to Tactician steer you into piling as much Rhulic stuff into the army as you can get away with.
  • He likes a Snipe target and a Fire For Effect target.
  • You then have to decide if you want to use your focus to cycle spells (so add extra units to cycle onto) or to cast Energizer (so add extra warjacks).

Theme Thoughts

Template:Header

Hammer Strike ensures everything in the army benefits from his abilities. It does, however have weaknesses.

That said, here's his Rhulic synergies:

Template:Header

Ossrum loses access to the Forgeguard and HACs, so it is difficult to build a dwarf heavy army in this theme unless you go big BG and Crawlers. A build with a large battlegroup is possible, leveraging small units such as Kayazy Eliminators and Aiyana and Holt, but the theme lost advance move so that might be suboptimal.

  • Snipe can go on Eiryss1, or Idrian Skirmishers, but will most likely be on Harlowe all the time.
  • Gastone Crosse - Both Snipe and Bullet Dodger go well on him.
  • Croe's Cutthroats - Snipe on these guys is great and they synergize well with Crosse.
  • Eilish Garrity's Puppet Master in combination with FFE makes the Siege Crawlers critical chance go through the roof.
  • Aiyana and Holt for magic weapon and an ARM debuff help his shooty army.
  • Widget1 can be used to squeeze some extra attacks out of his jacks. Works especially well with Tune Up from Thor to get a fully boosted Ancillary Attack.
  • Lanyssa can act as speed buffs to his slow rhulic warjacks.
  • Asphyxious4, or his character warjack Cankerworm are also great bullet dodger targets. Gaspy also provides a cloud wall and damage buff.
  • Harlowe can be in taken here, too.
  • Sylys and Bamfist provide focus support.
  • Orin1 brings anti magic, Alten Ashley Grievous Wounds, Gorman bust bombs and a cloud, and Gobber Tinker cheap repairs.
  • Nemo4 very much enjoys Snipe. He can summon an Steelhead Ironhead as another threat extender and can bring out of faction jacks that might like FFE, such as the Assimilator.
  • Ragman and Hermit of Henge Hold provide ARM debuffs, which is something he doesn't have. The Hermit especially can up Ossrum's ranged game coupled with Aiyana.
  • Marshalled jacks gain flank in this theme and Lanyssa, Widget, Bamfist and Gaspy are great support for them.
    • You can have Thor bring a Basher to max out on the flank bonus
    • Alternatively give him an Avalancher to get the most out of FFE. As FFE only boosts in-activation attacks, you can also Tune it up and have Widget use ancillary attack on it for a fully boosted out-of activation shot AND a fully boosted in-activation shot
    • Boss MacHorne can bring a Mariner, with FFE and Dismantle its cannon becomes extremely dangerous to pretty much all constructs and it can still throw down in melee with its anchor later.
  • Princess Delores Graciela - She loves Snipe and Bulldozing jacks to set up a Bullet Hell turn.

Template:Header

Ossrum runs jack heavy with 1 or 2 artillery pieces in this theme.

  • Lots of Artillery means lots of good targets for Snipe and FFE (Cannon Crews under FFE and Siege Tactics are brutal to huge bases).
  • Mark Target makes Gunbunnies extremely accurate.
  • Steelhead Arcanists provide Empower, anti-cloud tech and magic weapons.
  • Steelhead Ironheads provide threat extension..
  • He does little for Halberdiers, but they don't need much input anyway and you probably want to leverage a large battlegroup anyway. A few Steelhead Halberdiers for screening are enough.

Battlegroup

Quite literally every Rhulic warjack is a viable choice, but you won't be able to get everything you'd like in the list

  • The shooty jacks mentioned above.
  • He can send Drillers flying 12" across the board with Energizer on the feat turn.
  • With Gunners and Blasters being self-sufficient, cheap and speedy with Energizer and the feat turn, he's spoiled for choice.

Starting a 25 point Brawl list

In 2021.03 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - Hammer Strike

General Ossrum: [+28 WJP]
Harlowe Holdemhigh: [3 pts]
Steelhead Gunner: [3 pts]
Thor Steinhammer: [3 pts]
Horgenhold Forge Guard (Min unit): [9 pts]
  • Command Attachment: [4 pts]
Horgenhold Artillery Corps: [Free] Template:Grey


Template:Brawl

Other

Trivia

  • Released in the Warmachine: Colossals expansion (2012)
  • Nicknames: General Awesome

Video Battle Reports

Warjacks he can take

Template:Index Rhulic Warjacks

Other Mercenary models

Template:Index Mercs

Rules Clarifications

Template:RC Magical Weapon Template:RC Critical Decapitation

Template:RC Warcaster Template:RC Rhulic Warcaster Template:RC Tactican Template:RC Pathfinder

Template:RC Bullet Dodger Template:RC Energizer Template:RC Fire For Effect Template:RC Snipe Template:RC Stranglehold Template:RC Unstoppable Force

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. FACTION ARMY Warcaster


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

                          • LEGACY **********


Rhulic warcaster General Ossrum Dhurg is an advocate of wild, non-traditional tactics. In battle he employs a range of bold, daring moves which have earned the admiration of both his troops and his peers. Held in high regard by his men, they have shared many great victories together due to his quick thinking and their unwavering belief in his mindset.

Basic Info

Template:Infobox-Model

Mercenary - In a 2+ caster game, he will work for Template:Cygnar mercenary, Template:Crucible Guard mercenary, Template:Khador mercenary, or Template:Menoth mercenary.

Warcaster abilities:


Feat : Perfect Plan

Friendly Rhulic models/units currently in Ossrum's Template:CTRL range gain +3 ARM, +3 SPD, and Pathfinder. Perfect Plan lasts one round. Template:Tipbox

Abilities

Weapons

Hand Cannon
File:Gun icon.jpg  RNG   ROF   AOE   POW 
12 1 Template:- 12
Oathkeeper
File:Sword icon.jpg  RNG   POW   P+S 
0.5 7 13

Spells

{{Category: Template:Bullet DodgerTemplate:EnergizerTemplate:Fire for EffectTemplate:SnipeTemplate:StrangleholdTemplate:Unstoppable Force }}[[Category: Template:Bullet DodgerTemplate:EnergizerTemplate:Fire for EffectTemplate:SnipeTemplate:StrangleholdTemplate:Unstoppable Force ]]


Theme Forces


Thoughts on General Ossrum

General Ossrum in a nutshell

Ossrum is considered by far the strongest of the Rhulic warcasters and one of the best Mercenary casters overall due to his versatility and his ability to make great use of the highly efficient Driller, Gunner and Blaster warjacks. His feat and Energizer compensate for the slowness of dwarves, and Snipe provides additional threat extension few other Mercenary warcasters can provide. Fire For Effect gives him a strong ranged game as it can be placed on quite a few targets for excellent effect. The Siege Crawler, Herne and Jonne and the Horgenhold Artillery Corps are popular targets and a common tactic is to juggle this spell between two Artillery Corps to get two 4d6 POW 14 shots per turn.

Tactician, Energizer and Unstoppable force allow Ossrum to play a strong scenario game by bringing a lot of Gunners and Blasters that need no focus from him to be highly effective and benefit from both spells tremendously.

With his feat and his strong ranged game he can play for attrition and take a punch while playing a strong scenario game. The only thing he lacks is a damage buff but Mercenaries have options in that department.

Feat thoughts

Perfect Plan is a rare dual use offensive and defensive feat. It usually gives you the alpha strike at range but it also makes your army more resilient against the retaliation. It usually goes off turn 2 or bottom of 1 if the enemy is too close. It can also be used for creative assassinations when coupled with Bulldoze.

Spell thoughts

  • Bullet Dodger - Most of the time Ossrum does not have the focus to cast or upkeep this spell. But sometimes it's the right thing to do. It is a reasonable buff on Ossrum himself and can be useful on high DEF models like Skarath.
  • Energizer - Its uses are myriad. All the jacks can benefit from this. Melee 'jacks like Driller, Basher and Rockram love it. Ranged 'jacks like the gun bunnies and Avalancher use it to get better lines of fire or to pull back from charging troops.
  • Fire For Effect - While limited to just the first shot, it isn't limited to just warjacks. This makes this a great spell to cast on something that is already doing excellent damage, like the Horgenhold Artillery Corps or Herne & Jonne. H&J especially benefit, as all three blasts get the boost. Finally, the Siege Crawler sees its chances of triggering stagger increase dramatically. That is usually where it goes. The Steelhead Cannon is another common target in Soldiers of Fortune.
  • Snipe - This may or may not be cast depending on Ossrum's army build. If he runs an Earthbreaker, then it will have Snipe for the duration of the game. If he runs Gunner spam, he may instead focus on Unstoppable Force or Energizer and not cast it. Besides the Earthbreaker, Eiryss1 is a popular target allowing her to influence where the opposing caster gets to stand. Idrians get good mileage out of it as well.
  • Stranglehold - This allows for late game control of opposing heavies and colossals. It is infrequently cast, but useful when needed.
  • Unstoppable Force - Another fantastic spell that opens up all sorts of tricks. Every warjack in your battlegroup gets a push. Open up charge lanes or lines of fire. Push enemy models in the way of each other. Break up units so they can't get orders or spells. Separate shield guards. Shove units together for sprays and blasts. The amount of utility in this spell can't be understated.

Drawbacks & Downsides

  • Lack of Focus. With his spell list, you'll be wanting to cast and/or upkeep 3-4 spells a turn. He can't.
  • Speed. This is something he can overcome with spells like Energizer and his feat. But most turns you'll be plodding.
  • Support caster. He makes things around him better. When the army starts getting whittled away and his last warjacks fall apart, he's quickly picked off.
  • Feat only affects Rhulic models.
  • He can't cast all his upkeeps on turn 1.
  • He is weak to LOS denial. Forest walls and clouds remove half his game. If the opponent can close and hit hard, you lose.
  • He has to keep all his jacks in control each turn but can't play forward or he is easily killed. This makes contesting distant zones or flags difficult.

Tricks & Tips

  • Bulldoze, Tactician, Energizer and a dash of creativity may occasionally win you games.

List Building Advice

Strategy

Ossrum is the strongest gunline caster in Mercenaries, and certainly the most Rhulic-friendly. While he favors ranged combat, he can do combined arms fairly well thanks to Energizer.

He has two strategies for victory: soften up the enemy as they close in, then feat to take the alpha on the chin, or feat and steal the alpha strike himself with the speed boost. Drillers, for example, threat 13" on his feat turn with Energizer and will be very hard to remove on the following turn. Regardless, the feat is where he gets a lot of his attrition advantage.

Models that the General commonly wants in his army:

  • All of his abilities, from the feat to Tactician steer you into piling as much Rhulic stuff into the army as you can get away with.
  • He likes a Snipe target and a Fire For Effect target.
  • You then have to decide if you want to use your focus to cycle spells (so add extra units to cycle onto) or to cast Energizer (so add extra warjacks).

Theme Thoughts

Template:Header

Hammer Strike ensures everything in the army benefits from his abilities. It does, however have weaknesses.

That said, here's his Rhulic synergies:

Template:Header

Ossrum loses access to the Forgeguard and HACs, so it is difficult to build a dwarf heavy army in this theme unless you go big BG and Crawlers. A build with a large battlegroup is possible, leveraging small units such as Kayazy Eliminators and Aiyana and Holt, but the theme lost advance move so that might be suboptimal.

  • Snipe can go on Eiryss1, or Idrian Skirmishers, but will most likely be on Harlowe all the time.
  • Gastone Crosse - Both Snipe and Bullet Dodger go well on him.
  • Croe's Cutthroats - Snipe on these guys is great and they synergize well with Crosse.
  • Eilish Garrity's Puppet Master in combination with FFE makes the Siege Crawlers critical chance go through the roof.
  • Aiyana and Holt for magic weapon and an ARM debuff help his shooty army.
  • Widget1 can be used to squeeze some extra attacks out of his jacks. Works especially well with Tune Up from Thor to get a fully boosted Ancillary Attack.
  • Lanyssa can act as speed buffs to his slow rhulic warjacks.
  • Asphyxious4, or his character warjack Cankerworm are also great bullet dodger targets. Gaspy also provides a cloud wall and damage buff.
  • Harlowe can be in taken here, too.
  • Sylys and Bamfist provide focus support.
  • Orin1 brings anti magic, Alten Ashley Grievous Wounds, Gorman bust bombs and a cloud, and Gobber Tinker cheap repairs.
  • Nemo4 very much enjoys Snipe. He can summon an Steelhead Ironhead as another threat extender and can bring out of faction jacks that might like FFE, such as the Assimilator.
  • Ragman and Hermit of Henge Hold provide ARM debuffs, which is something he doesn't have. The Hermit especially can up Ossrum's ranged game coupled with Aiyana.
  • Marshalled jacks gain flank in this theme and Lanyssa, Widget, Bamfist and Gaspy are great support for them.
    • You can have Thor bring a Basher to max out on the flank bonus
    • Alternatively give him an Avalancher to get the most out of FFE. As FFE only boosts in-activation attacks, you can also Tune it up and have Widget use ancillary attack on it for a fully boosted out-of activation shot AND a fully boosted in-activation shot
    • Boss MacHorne can bring a Mariner, with FFE and Dismantle its cannon becomes extremely dangerous to pretty much all constructs and it can still throw down in melee with its anchor later.
  • Princess Delores Graciela - She loves Snipe and Bulldozing jacks to set up a Bullet Hell turn.

Template:Header

Ossrum runs jack heavy with 1 or 2 artillery pieces in this theme.

  • Lots of Artillery means lots of good targets for Snipe and FFE (Cannon Crews under FFE and Siege Tactics are brutal to huge bases).
  • Mark Target makes Gunbunnies extremely accurate.
  • Steelhead Arcanists provide Empower, anti-cloud tech and magic weapons.
  • Steelhead Ironheads provide threat extension..
  • He does little for Halberdiers, but they don't need much input anyway and you probably want to leverage a large battlegroup anyway. A few Steelhead Halberdiers for screening are enough.

Battlegroup

Quite literally every Rhulic warjack is a viable choice, but you won't be able to get everything you'd like in the list

  • The shooty jacks mentioned above.
  • He can send Drillers flying 12" across the board with Energizer on the feat turn.
  • With Gunners and Blasters being self-sufficient, cheap and speedy with Energizer and the feat turn, he's spoiled for choice.

Starting a 25 point Brawl list

In 2021.03 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - Hammer Strike

General Ossrum: [+28 WJP]
Harlowe Holdemhigh: [3 pts]
Steelhead Gunner: [3 pts]
Thor Steinhammer: [3 pts]
Horgenhold Forge Guard (Min unit): [9 pts]
  • Command Attachment: [4 pts]
Horgenhold Artillery Corps: [Free] Template:Grey


Template:Brawl

Other

Trivia

  • Released in the Warmachine: Colossals expansion (2012)
  • Nicknames: General Awesome

Video Battle Reports

Warjacks he can take

Template:Index Rhulic Warjacks

Other Mercenary models

Template:Index Mercs

Rules Clarifications

Template:RC Magical Weapon Template:RC Critical Decapitation

Template:RC Warcaster Template:RC Rhulic Warcaster Template:RC Tactican Template:RC Pathfinder

Template:RC Bullet Dodger Template:RC Energizer Template:RC Fire For Effect Template:RC Snipe Template:RC Stranglehold Template:RC Unstoppable Force

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. FACTION ARMY Warcaster


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

                          • LEGACY **********


Rhulic warcaster General Ossrum Dhurg is an advocate of wild, non-traditional tactics. In battle he employs a range of bold, daring moves which have earned the admiration of both his troops and his peers. Held in high regard by his men, they have shared many great victories together due to his quick thinking and their unwavering belief in his mindset.

Basic Info

Template:Infobox-Model

Mercenary - In a 2+ caster game, he will work for Template:Cygnar mercenary, Template:Crucible Guard mercenary, Template:Khador mercenary, or Template:Menoth mercenary.

Warcaster abilities:


Feat : Perfect Plan

Friendly Rhulic models/units currently in Ossrum's Template:CTRL range gain +3 ARM, +3 SPD, and Pathfinder. Perfect Plan lasts one round. Template:Tipbox

Abilities

Weapons

Hand Cannon
File:Gun icon.jpg  RNG   ROF   AOE   POW 
12 1 Template:- 12
Oathkeeper
File:Sword icon.jpg  RNG   POW   P+S 
0.5 7 13

Spells

{{Category: Template:Bullet DodgerTemplate:EnergizerTemplate:Fire for EffectTemplate:SnipeTemplate:StrangleholdTemplate:Unstoppable Force }}[[Category: Template:Bullet DodgerTemplate:EnergizerTemplate:Fire for EffectTemplate:SnipeTemplate:StrangleholdTemplate:Unstoppable Force ]]


Theme Forces


Thoughts on General Ossrum

General Ossrum in a nutshell

Ossrum is considered by far the strongest of the Rhulic warcasters and one of the best Mercenary casters overall due to his versatility and his ability to make great use of the highly efficient Driller, Gunner and Blaster warjacks. His feat and Energizer compensate for the slowness of dwarves, and Snipe provides additional threat extension few other Mercenary warcasters can provide. Fire For Effect gives him a strong ranged game as it can be placed on quite a few targets for excellent effect. The Siege Crawler, Herne and Jonne and the Horgenhold Artillery Corps are popular targets and a common tactic is to juggle this spell between two Artillery Corps to get two 4d6 POW 14 shots per turn.

Tactician, Energizer and Unstoppable force allow Ossrum to play a strong scenario game by bringing a lot of Gunners and Blasters that need no focus from him to be highly effective and benefit from both spells tremendously.

With his feat and his strong ranged game he can play for attrition and take a punch while playing a strong scenario game. The only thing he lacks is a damage buff but Mercenaries have options in that department.

Feat thoughts

Perfect Plan is a rare dual use offensive and defensive feat. It usually gives you the alpha strike at range but it also makes your army more resilient against the retaliation. It usually goes off turn 2 or bottom of 1 if the enemy is too close. It can also be used for creative assassinations when coupled with Bulldoze.

Spell thoughts

  • Bullet Dodger - Most of the time Ossrum does not have the focus to cast or upkeep this spell. But sometimes it's the right thing to do. It is a reasonable buff on Ossrum himself and can be useful on high DEF models like Skarath.
  • Energizer - Its uses are myriad. All the jacks can benefit from this. Melee 'jacks like Driller, Basher and Rockram love it. Ranged 'jacks like the gun bunnies and Avalancher use it to get better lines of fire or to pull back from charging troops.
  • Fire For Effect - While limited to just the first shot, it isn't limited to just warjacks. This makes this a great spell to cast on something that is already doing excellent damage, like the Horgenhold Artillery Corps or Herne & Jonne. H&J especially benefit, as all three blasts get the boost. Finally, the Siege Crawler sees its chances of triggering stagger increase dramatically. That is usually where it goes. The Steelhead Cannon is another common target in Soldiers of Fortune.
  • Snipe - This may or may not be cast depending on Ossrum's army build. If he runs an Earthbreaker, then it will have Snipe for the duration of the game. If he runs Gunner spam, he may instead focus on Unstoppable Force or Energizer and not cast it. Besides the Earthbreaker, Eiryss1 is a popular target allowing her to influence where the opposing caster gets to stand. Idrians get good mileage out of it as well.
  • Stranglehold - This allows for late game control of opposing heavies and colossals. It is infrequently cast, but useful when needed.
  • Unstoppable Force - Another fantastic spell that opens up all sorts of tricks. Every warjack in your battlegroup gets a push. Open up charge lanes or lines of fire. Push enemy models in the way of each other. Break up units so they can't get orders or spells. Separate shield guards. Shove units together for sprays and blasts. The amount of utility in this spell can't be understated.

Drawbacks & Downsides

  • Lack of Focus. With his spell list, you'll be wanting to cast and/or upkeep 3-4 spells a turn. He can't.
  • Speed. This is something he can overcome with spells like Energizer and his feat. But most turns you'll be plodding.
  • Support caster. He makes things around him better. When the army starts getting whittled away and his last warjacks fall apart, he's quickly picked off.
  • Feat only affects Rhulic models.
  • He can't cast all his upkeeps on turn 1.
  • He is weak to LOS denial. Forest walls and clouds remove half his game. If the opponent can close and hit hard, you lose.
  • He has to keep all his jacks in control each turn but can't play forward or he is easily killed. This makes contesting distant zones or flags difficult.

Tricks & Tips

  • Bulldoze, Tactician, Energizer and a dash of creativity may occasionally win you games.

List Building Advice

Strategy

Ossrum is the strongest gunline caster in Mercenaries, and certainly the most Rhulic-friendly. While he favors ranged combat, he can do combined arms fairly well thanks to Energizer.

He has two strategies for victory: soften up the enemy as they close in, then feat to take the alpha on the chin, or feat and steal the alpha strike himself with the speed boost. Drillers, for example, threat 13" on his feat turn with Energizer and will be very hard to remove on the following turn. Regardless, the feat is where he gets a lot of his attrition advantage.

Models that the General commonly wants in his army:

  • All of his abilities, from the feat to Tactician steer you into piling as much Rhulic stuff into the army as you can get away with.
  • He likes a Snipe target and a Fire For Effect target.
  • You then have to decide if you want to use your focus to cycle spells (so add extra units to cycle onto) or to cast Energizer (so add extra warjacks).

Theme Thoughts

Template:Header

Hammer Strike ensures everything in the army benefits from his abilities. It does, however have weaknesses.

That said, here's his Rhulic synergies:

Template:Header

Ossrum loses access to the Forgeguard and HACs, so it is difficult to build a dwarf heavy army in this theme unless you go big BG and Crawlers. A build with a large battlegroup is possible, leveraging small units such as Kayazy Eliminators and Aiyana and Holt, but the theme lost advance move so that might be suboptimal.

  • Snipe can go on Eiryss1, or Idrian Skirmishers, but will most likely be on Harlowe all the time.
  • Gastone Crosse - Both Snipe and Bullet Dodger go well on him.
  • Croe's Cutthroats - Snipe on these guys is great and they synergize well with Crosse.
  • Eilish Garrity's Puppet Master in combination with FFE makes the Siege Crawlers critical chance go through the roof.
  • Aiyana and Holt for magic weapon and an ARM debuff help his shooty army.
  • Widget1 can be used to squeeze some extra attacks out of his jacks. Works especially well with Tune Up from Thor to get a fully boosted Ancillary Attack.
  • Lanyssa can act as speed buffs to his slow rhulic warjacks.
  • Asphyxious4, or his character warjack Cankerworm are also great bullet dodger targets. Gaspy also provides a cloud wall and damage buff.
  • Harlowe can be in taken here, too.
  • Sylys and Bamfist provide focus support.
  • Orin1 brings anti magic, Alten Ashley Grievous Wounds, Gorman bust bombs and a cloud, and Gobber Tinker cheap repairs.
  • Nemo4 very much enjoys Snipe. He can summon an Steelhead Ironhead as another threat extender and can bring out of faction jacks that might like FFE, such as the Assimilator.
  • Ragman and Hermit of Henge Hold provide ARM debuffs, which is something he doesn't have. The Hermit especially can up Ossrum's ranged game coupled with Aiyana.
  • Marshalled jacks gain flank in this theme and Lanyssa, Widget, Bamfist and Gaspy are great support for them.
    • You can have Thor bring a Basher to max out on the flank bonus
    • Alternatively give him an Avalancher to get the most out of FFE. As FFE only boosts in-activation attacks, you can also Tune it up and have Widget use ancillary attack on it for a fully boosted out-of activation shot AND a fully boosted in-activation shot
    • Boss MacHorne can bring a Mariner, with FFE and Dismantle its cannon becomes extremely dangerous to pretty much all constructs and it can still throw down in melee with its anchor later.
  • Princess Delores Graciela - She loves Snipe and Bulldozing jacks to set up a Bullet Hell turn.

Template:Header

Ossrum runs jack heavy with 1 or 2 artillery pieces in this theme.

  • Lots of Artillery means lots of good targets for Snipe and FFE (Cannon Crews under FFE and Siege Tactics are brutal to huge bases).
  • Mark Target makes Gunbunnies extremely accurate.
  • Steelhead Arcanists provide Empower, anti-cloud tech and magic weapons.
  • Steelhead Ironheads provide threat extension..
  • He does little for Halberdiers, but they don't need much input anyway and you probably want to leverage a large battlegroup anyway. A few Steelhead Halberdiers for screening are enough.

Battlegroup

Quite literally every Rhulic warjack is a viable choice, but you won't be able to get everything you'd like in the list

  • The shooty jacks mentioned above.
  • He can send Drillers flying 12" across the board with Energizer on the feat turn.
  • With Gunners and Blasters being self-sufficient, cheap and speedy with Energizer and the feat turn, he's spoiled for choice.

Starting a 25 point Brawl list

In 2021.03 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - Hammer Strike

General Ossrum: [+28 WJP]
Harlowe Holdemhigh: [3 pts]
Steelhead Gunner: [3 pts]
Thor Steinhammer: [3 pts]
Horgenhold Forge Guard (Min unit): [9 pts]
  • Command Attachment: [4 pts]
Horgenhold Artillery Corps: [Free] Template:Grey


Template:Brawl

Other

Trivia

  • Released in the Warmachine: Colossals expansion (2012)
  • Nicknames: General Awesome

Video Battle Reports

Warjacks he can take

Template:Index Rhulic Warjacks

Other Mercenary models

Template:Index Mercs

Rules Clarifications

Template:RC Magical Weapon Template:RC Critical Decapitation

Template:RC Warcaster Template:RC Rhulic Warcaster Template:RC Tactican Template:RC Pathfinder

Template:RC Bullet Dodger Template:RC Energizer Template:RC Fire For Effect Template:RC Snipe Template:RC Stranglehold Template:RC Unstoppable Force

Corrosion}}
         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. FACTION ARMY Warcaster


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

                          • LEGACY **********


Rhulic warcaster General Ossrum Dhurg is an advocate of wild, non-traditional tactics. In battle he employs a range of bold, daring moves which have earned the admiration of both his troops and his peers. Held in high regard by his men, they have shared many great victories together due to his quick thinking and their unwavering belief in his mindset.

Basic Info

Template:Infobox-Model

Mercenary - In a 2+ caster game, he will work for Template:Cygnar mercenary, Template:Crucible Guard mercenary, Template:Khador mercenary, or Template:Menoth mercenary.

Warcaster abilities:


Feat : Perfect Plan

Friendly Rhulic models/units currently in Ossrum's Template:CTRL range gain +3 ARM, +3 SPD, and Pathfinder. Perfect Plan lasts one round. Template:Tipbox

Abilities

Weapons

Hand Cannon
File:Gun icon.jpg  RNG   ROF   AOE   POW 
12 1 Template:- 12
Oathkeeper
File:Sword icon.jpg  RNG   POW   P+S 
0.5 7 13

Spells

{{Category: Template:Bullet DodgerTemplate:EnergizerTemplate:Fire for EffectTemplate:SnipeTemplate:StrangleholdTemplate:Unstoppable Force }}[[Category: Template:Bullet DodgerTemplate:EnergizerTemplate:Fire for EffectTemplate:SnipeTemplate:StrangleholdTemplate:Unstoppable Force ]]


Theme Forces


Thoughts on General Ossrum

General Ossrum in a nutshell

Ossrum is considered by far the strongest of the Rhulic warcasters and one of the best Mercenary casters overall due to his versatility and his ability to make great use of the highly efficient Driller, Gunner and Blaster warjacks. His feat and Energizer compensate for the slowness of dwarves, and Snipe provides additional threat extension few other Mercenary warcasters can provide. Fire For Effect gives him a strong ranged game as it can be placed on quite a few targets for excellent effect. The Siege Crawler, Herne and Jonne and the Horgenhold Artillery Corps are popular targets and a common tactic is to juggle this spell between two Artillery Corps to get two 4d6 POW 14 shots per turn.

Tactician, Energizer and Unstoppable force allow Ossrum to play a strong scenario game by bringing a lot of Gunners and Blasters that need no focus from him to be highly effective and benefit from both spells tremendously.

With his feat and his strong ranged game he can play for attrition and take a punch while playing a strong scenario game. The only thing he lacks is a damage buff but Mercenaries have options in that department.

Feat thoughts

Perfect Plan is a rare dual use offensive and defensive feat. It usually gives you the alpha strike at range but it also makes your army more resilient against the retaliation. It usually goes off turn 2 or bottom of 1 if the enemy is too close. It can also be used for creative assassinations when coupled with Bulldoze.

Spell thoughts

  • Bullet Dodger - Most of the time Ossrum does not have the focus to cast or upkeep this spell. But sometimes it's the right thing to do. It is a reasonable buff on Ossrum himself and can be useful on high DEF models like Skarath.
  • Energizer - Its uses are myriad. All the jacks can benefit from this. Melee 'jacks like Driller, Basher and Rockram love it. Ranged 'jacks like the gun bunnies and Avalancher use it to get better lines of fire or to pull back from charging troops.
  • Fire For Effect - While limited to just the first shot, it isn't limited to just warjacks. This makes this a great spell to cast on something that is already doing excellent damage, like the Horgenhold Artillery Corps or Herne & Jonne. H&J especially benefit, as all three blasts get the boost. Finally, the Siege Crawler sees its chances of triggering stagger increase dramatically. That is usually where it goes. The Steelhead Cannon is another common target in Soldiers of Fortune.
  • Snipe - This may or may not be cast depending on Ossrum's army build. If he runs an Earthbreaker, then it will have Snipe for the duration of the game. If he runs Gunner spam, he may instead focus on Unstoppable Force or Energizer and not cast it. Besides the Earthbreaker, Eiryss1 is a popular target allowing her to influence where the opposing caster gets to stand. Idrians get good mileage out of it as well.
  • Stranglehold - This allows for late game control of opposing heavies and colossals. It is infrequently cast, but useful when needed.
  • Unstoppable Force - Another fantastic spell that opens up all sorts of tricks. Every warjack in your battlegroup gets a push. Open up charge lanes or lines of fire. Push enemy models in the way of each other. Break up units so they can't get orders or spells. Separate shield guards. Shove units together for sprays and blasts. The amount of utility in this spell can't be understated.

Drawbacks & Downsides

  • Lack of Focus. With his spell list, you'll be wanting to cast and/or upkeep 3-4 spells a turn. He can't.
  • Speed. This is something he can overcome with spells like Energizer and his feat. But most turns you'll be plodding.
  • Support caster. He makes things around him better. When the army starts getting whittled away and his last warjacks fall apart, he's quickly picked off.
  • Feat only affects Rhulic models.
  • He can't cast all his upkeeps on turn 1.
  • He is weak to LOS denial. Forest walls and clouds remove half his game. If the opponent can close and hit hard, you lose.
  • He has to keep all his jacks in control each turn but can't play forward or he is easily killed. This makes contesting distant zones or flags difficult.

Tricks & Tips

  • Bulldoze, Tactician, Energizer and a dash of creativity may occasionally win you games.

List Building Advice

Strategy

Ossrum is the strongest gunline caster in Mercenaries, and certainly the most Rhulic-friendly. While he favors ranged combat, he can do combined arms fairly well thanks to Energizer.

He has two strategies for victory: soften up the enemy as they close in, then feat to take the alpha on the chin, or feat and steal the alpha strike himself with the speed boost. Drillers, for example, threat 13" on his feat turn with Energizer and will be very hard to remove on the following turn. Regardless, the feat is where he gets a lot of his attrition advantage.

Models that the General commonly wants in his army:

  • All of his abilities, from the feat to Tactician steer you into piling as much Rhulic stuff into the army as you can get away with.
  • He likes a Snipe target and a Fire For Effect target.
  • You then have to decide if you want to use your focus to cycle spells (so add extra units to cycle onto) or to cast Energizer (so add extra warjacks).

Theme Thoughts

Template:Header

Hammer Strike ensures everything in the army benefits from his abilities. It does, however have weaknesses.

That said, here's his Rhulic synergies:

Template:Header

Ossrum loses access to the Forgeguard and HACs, so it is difficult to build a dwarf heavy army in this theme unless you go big BG and Crawlers. A build with a large battlegroup is possible, leveraging small units such as Kayazy Eliminators and Aiyana and Holt, but the theme lost advance move so that might be suboptimal.

  • Snipe can go on Eiryss1, or Idrian Skirmishers, but will most likely be on Harlowe all the time.
  • Gastone Crosse - Both Snipe and Bullet Dodger go well on him.
  • Croe's Cutthroats - Snipe on these guys is great and they synergize well with Crosse.
  • Eilish Garrity's Puppet Master in combination with FFE makes the Siege Crawlers critical chance go through the roof.
  • Aiyana and Holt for magic weapon and an ARM debuff help his shooty army.
  • Widget1 can be used to squeeze some extra attacks out of his jacks. Works especially well with Tune Up from Thor to get a fully boosted Ancillary Attack.
  • Lanyssa can act as speed buffs to his slow rhulic warjacks.
  • Asphyxious4, or his character warjack Cankerworm are also great bullet dodger targets. Gaspy also provides a cloud wall and damage buff.
  • Harlowe can be in taken here, too.
  • Sylys and Bamfist provide focus support.
  • Orin1 brings anti magic, Alten Ashley Grievous Wounds, Gorman bust bombs and a cloud, and Gobber Tinker cheap repairs.
  • Nemo4 very much enjoys Snipe. He can summon an Steelhead Ironhead as another threat extender and can bring out of faction jacks that might like FFE, such as the Assimilator.
  • Ragman and Hermit of Henge Hold provide ARM debuffs, which is something he doesn't have. The Hermit especially can up Ossrum's ranged game coupled with Aiyana.
  • Marshalled jacks gain flank in this theme and Lanyssa, Widget, Bamfist and Gaspy are great support for them.
    • You can have Thor bring a Basher to max out on the flank bonus
    • Alternatively give him an Avalancher to get the most out of FFE. As FFE only boosts in-activation attacks, you can also Tune it up and have Widget use ancillary attack on it for a fully boosted out-of activation shot AND a fully boosted in-activation shot
    • Boss MacHorne can bring a Mariner, with FFE and Dismantle its cannon becomes extremely dangerous to pretty much all constructs and it can still throw down in melee with its anchor later.
  • Princess Delores Graciela - She loves Snipe and Bulldozing jacks to set up a Bullet Hell turn.

Template:Header

Ossrum runs jack heavy with 1 or 2 artillery pieces in this theme.

  • Lots of Artillery means lots of good targets for Snipe and FFE (Cannon Crews under FFE and Siege Tactics are brutal to huge bases).
  • Mark Target makes Gunbunnies extremely accurate.
  • Steelhead Arcanists provide Empower, anti-cloud tech and magic weapons.
  • Steelhead Ironheads provide threat extension..
  • He does little for Halberdiers, but they don't need much input anyway and you probably want to leverage a large battlegroup anyway. A few Steelhead Halberdiers for screening are enough.

Battlegroup

Quite literally every Rhulic warjack is a viable choice, but you won't be able to get everything you'd like in the list

  • The shooty jacks mentioned above.
  • He can send Drillers flying 12" across the board with Energizer on the feat turn.
  • With Gunners and Blasters being self-sufficient, cheap and speedy with Energizer and the feat turn, he's spoiled for choice.

Starting a 25 point Brawl list

In 2021.03 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - Hammer Strike

General Ossrum: [+28 WJP]
Harlowe Holdemhigh: [3 pts]
Steelhead Gunner: [3 pts]
Thor Steinhammer: [3 pts]
Horgenhold Forge Guard (Min unit): [9 pts]
  • Command Attachment: [4 pts]
Horgenhold Artillery Corps: [Free] Template:Grey


Template:Brawl

Other

Trivia

  • Released in the Warmachine: Colossals expansion (2012)
  • Nicknames: General Awesome

Video Battle Reports

Warjacks he can take

Template:Index Rhulic Warjacks

Other Mercenary models

Template:Index Mercs

Rules Clarifications

Template:RC Magical Weapon Template:RC Critical Decapitation

Template:RC Warcaster Template:RC Rhulic Warcaster Template:RC Tactican Template:RC Pathfinder

Template:RC Bullet Dodger Template:RC Energizer Template:RC Fire For Effect Template:RC Snipe Template:RC Stranglehold Template:RC Unstoppable Force

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. FACTION ARMY Warcaster


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

                          • LEGACY **********


Rhulic warcaster General Ossrum Dhurg is an advocate of wild, non-traditional tactics. In battle he employs a range of bold, daring moves which have earned the admiration of both his troops and his peers. Held in high regard by his men, they have shared many great victories together due to his quick thinking and their unwavering belief in his mindset.

Basic Info

Template:Infobox-Model

Mercenary - In a 2+ caster game, he will work for Template:Cygnar mercenary, Template:Crucible Guard mercenary, Template:Khador mercenary, or Template:Menoth mercenary.

Warcaster abilities:


Feat : Perfect Plan

Friendly Rhulic models/units currently in Ossrum's Template:CTRL range gain +3 ARM, +3 SPD, and Pathfinder. Perfect Plan lasts one round. Template:Tipbox

Abilities

Weapons

Hand Cannon
File:Gun icon.jpg  RNG   ROF   AOE   POW 
12 1 Template:- 12
Oathkeeper
File:Sword icon.jpg  RNG   POW   P+S 
0.5 7 13

Spells

{{Category: Template:Bullet DodgerTemplate:EnergizerTemplate:Fire for EffectTemplate:SnipeTemplate:StrangleholdTemplate:Unstoppable Force }}[[Category: Template:Bullet DodgerTemplate:EnergizerTemplate:Fire for EffectTemplate:SnipeTemplate:StrangleholdTemplate:Unstoppable Force ]]


Theme Forces


Thoughts on General Ossrum

General Ossrum in a nutshell

Ossrum is considered by far the strongest of the Rhulic warcasters and one of the best Mercenary casters overall due to his versatility and his ability to make great use of the highly efficient Driller, Gunner and Blaster warjacks. His feat and Energizer compensate for the slowness of dwarves, and Snipe provides additional threat extension few other Mercenary warcasters can provide. Fire For Effect gives him a strong ranged game as it can be placed on quite a few targets for excellent effect. The Siege Crawler, Herne and Jonne and the Horgenhold Artillery Corps are popular targets and a common tactic is to juggle this spell between two Artillery Corps to get two 4d6 POW 14 shots per turn.

Tactician, Energizer and Unstoppable force allow Ossrum to play a strong scenario game by bringing a lot of Gunners and Blasters that need no focus from him to be highly effective and benefit from both spells tremendously.

With his feat and his strong ranged game he can play for attrition and take a punch while playing a strong scenario game. The only thing he lacks is a damage buff but Mercenaries have options in that department.

Feat thoughts

Perfect Plan is a rare dual use offensive and defensive feat. It usually gives you the alpha strike at range but it also makes your army more resilient against the retaliation. It usually goes off turn 2 or bottom of 1 if the enemy is too close. It can also be used for creative assassinations when coupled with Bulldoze.

Spell thoughts

  • Bullet Dodger - Most of the time Ossrum does not have the focus to cast or upkeep this spell. But sometimes it's the right thing to do. It is a reasonable buff on Ossrum himself and can be useful on high DEF models like Skarath.
  • Energizer - Its uses are myriad. All the jacks can benefit from this. Melee 'jacks like Driller, Basher and Rockram love it. Ranged 'jacks like the gun bunnies and Avalancher use it to get better lines of fire or to pull back from charging troops.
  • Fire For Effect - While limited to just the first shot, it isn't limited to just warjacks. This makes this a great spell to cast on something that is already doing excellent damage, like the Horgenhold Artillery Corps or Herne & Jonne. H&J especially benefit, as all three blasts get the boost. Finally, the Siege Crawler sees its chances of triggering stagger increase dramatically. That is usually where it goes. The Steelhead Cannon is another common target in Soldiers of Fortune.
  • Snipe - This may or may not be cast depending on Ossrum's army build. If he runs an Earthbreaker, then it will have Snipe for the duration of the game. If he runs Gunner spam, he may instead focus on Unstoppable Force or Energizer and not cast it. Besides the Earthbreaker, Eiryss1 is a popular target allowing her to influence where the opposing caster gets to stand. Idrians get good mileage out of it as well.
  • Stranglehold - This allows for late game control of opposing heavies and colossals. It is infrequently cast, but useful when needed.
  • Unstoppable Force - Another fantastic spell that opens up all sorts of tricks. Every warjack in your battlegroup gets a push. Open up charge lanes or lines of fire. Push enemy models in the way of each other. Break up units so they can't get orders or spells. Separate shield guards. Shove units together for sprays and blasts. The amount of utility in this spell can't be understated.

Drawbacks & Downsides

  • Lack of Focus. With his spell list, you'll be wanting to cast and/or upkeep 3-4 spells a turn. He can't.
  • Speed. This is something he can overcome with spells like Energizer and his feat. But most turns you'll be plodding.
  • Support caster. He makes things around him better. When the army starts getting whittled away and his last warjacks fall apart, he's quickly picked off.
  • Feat only affects Rhulic models.
  • He can't cast all his upkeeps on turn 1.
  • He is weak to LOS denial. Forest walls and clouds remove half his game. If the opponent can close and hit hard, you lose.
  • He has to keep all his jacks in control each turn but can't play forward or he is easily killed. This makes contesting distant zones or flags difficult.

Tricks & Tips

  • Bulldoze, Tactician, Energizer and a dash of creativity may occasionally win you games.

List Building Advice

Strategy

Ossrum is the strongest gunline caster in Mercenaries, and certainly the most Rhulic-friendly. While he favors ranged combat, he can do combined arms fairly well thanks to Energizer.

He has two strategies for victory: soften up the enemy as they close in, then feat to take the alpha on the chin, or feat and steal the alpha strike himself with the speed boost. Drillers, for example, threat 13" on his feat turn with Energizer and will be very hard to remove on the following turn. Regardless, the feat is where he gets a lot of his attrition advantage.

Models that the General commonly wants in his army:

  • All of his abilities, from the feat to Tactician steer you into piling as much Rhulic stuff into the army as you can get away with.
  • He likes a Snipe target and a Fire For Effect target.
  • You then have to decide if you want to use your focus to cycle spells (so add extra units to cycle onto) or to cast Energizer (so add extra warjacks).

Theme Thoughts

Template:Header

Hammer Strike ensures everything in the army benefits from his abilities. It does, however have weaknesses.

That said, here's his Rhulic synergies:

Template:Header

Ossrum loses access to the Forgeguard and HACs, so it is difficult to build a dwarf heavy army in this theme unless you go big BG and Crawlers. A build with a large battlegroup is possible, leveraging small units such as Kayazy Eliminators and Aiyana and Holt, but the theme lost advance move so that might be suboptimal.

  • Snipe can go on Eiryss1, or Idrian Skirmishers, but will most likely be on Harlowe all the time.
  • Gastone Crosse - Both Snipe and Bullet Dodger go well on him.
  • Croe's Cutthroats - Snipe on these guys is great and they synergize well with Crosse.
  • Eilish Garrity's Puppet Master in combination with FFE makes the Siege Crawlers critical chance go through the roof.
  • Aiyana and Holt for magic weapon and an ARM debuff help his shooty army.
  • Widget1 can be used to squeeze some extra attacks out of his jacks. Works especially well with Tune Up from Thor to get a fully boosted Ancillary Attack.
  • Lanyssa can act as speed buffs to his slow rhulic warjacks.
  • Asphyxious4, or his character warjack Cankerworm are also great bullet dodger targets. Gaspy also provides a cloud wall and damage buff.
  • Harlowe can be in taken here, too.
  • Sylys and Bamfist provide focus support.
  • Orin1 brings anti magic, Alten Ashley Grievous Wounds, Gorman bust bombs and a cloud, and Gobber Tinker cheap repairs.
  • Nemo4 very much enjoys Snipe. He can summon an Steelhead Ironhead as another threat extender and can bring out of faction jacks that might like FFE, such as the Assimilator.
  • Ragman and Hermit of Henge Hold provide ARM debuffs, which is something he doesn't have. The Hermit especially can up Ossrum's ranged game coupled with Aiyana.
  • Marshalled jacks gain flank in this theme and Lanyssa, Widget, Bamfist and Gaspy are great support for them.
    • You can have Thor bring a Basher to max out on the flank bonus
    • Alternatively give him an Avalancher to get the most out of FFE. As FFE only boosts in-activation attacks, you can also Tune it up and have Widget use ancillary attack on it for a fully boosted out-of activation shot AND a fully boosted in-activation shot
    • Boss MacHorne can bring a Mariner, with FFE and Dismantle its cannon becomes extremely dangerous to pretty much all constructs and it can still throw down in melee with its anchor later.
  • Princess Delores Graciela - She loves Snipe and Bulldozing jacks to set up a Bullet Hell turn.

Template:Header

Ossrum runs jack heavy with 1 or 2 artillery pieces in this theme.

  • Lots of Artillery means lots of good targets for Snipe and FFE (Cannon Crews under FFE and Siege Tactics are brutal to huge bases).
  • Mark Target makes Gunbunnies extremely accurate.
  • Steelhead Arcanists provide Empower, anti-cloud tech and magic weapons.
  • Steelhead Ironheads provide threat extension..
  • He does little for Halberdiers, but they don't need much input anyway and you probably want to leverage a large battlegroup anyway. A few Steelhead Halberdiers for screening are enough.

Battlegroup

Quite literally every Rhulic warjack is a viable choice, but you won't be able to get everything you'd like in the list

  • The shooty jacks mentioned above.
  • He can send Drillers flying 12" across the board with Energizer on the feat turn.
  • With Gunners and Blasters being self-sufficient, cheap and speedy with Energizer and the feat turn, he's spoiled for choice.

Starting a 25 point Brawl list

In 2021.03 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - Hammer Strike

General Ossrum: [+28 WJP]
Harlowe Holdemhigh: [3 pts]
Steelhead Gunner: [3 pts]
Thor Steinhammer: [3 pts]
Horgenhold Forge Guard (Min unit): [9 pts]
  • Command Attachment: [4 pts]
Horgenhold Artillery Corps: [Free] Template:Grey


Template:Brawl

Other

Trivia

  • Released in the Warmachine: Colossals expansion (2012)
  • Nicknames: General Awesome

Video Battle Reports

Warjacks he can take

Template:Index Rhulic Warjacks

Other Mercenary models

Template:Index Mercs

Rules Clarifications

Template:RC Magical Weapon Template:RC Critical Decapitation

Template:RC Warcaster Template:RC Rhulic Warcaster Template:RC Tactican Template:RC Pathfinder

Template:RC Bullet Dodger Template:RC Energizer Template:RC Fire For Effect Template:RC Snipe Template:RC Stranglehold Template:RC Unstoppable Force

Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

                          • LEGACY **********


Rhulic warcaster General Ossrum Dhurg is an advocate of wild, non-traditional tactics. In battle he employs a range of bold, daring moves which have earned the admiration of both his troops and his peers. Held in high regard by his men, they have shared many great victories together due to his quick thinking and their unwavering belief in his mindset.

Basic Info

Template:Infobox-Model

Mercenary - In a 2+ caster game, he will work for Template:Cygnar mercenary, Template:Crucible Guard mercenary, Template:Khador mercenary, or Template:Menoth mercenary.

Warcaster abilities:


Feat : Perfect Plan

Friendly Rhulic models/units currently in Ossrum's Template:CTRL range gain +3 ARM, +3 SPD, and Pathfinder. Perfect Plan lasts one round. Template:Tipbox

Abilities

Weapons

Hand Cannon
File:Gun icon.jpg  RNG   ROF   AOE   POW 
12 1 Template:- 12
Oathkeeper
File:Sword icon.jpg  RNG   POW   P+S 
0.5 7 13

Spells

{{Category: Template:Bullet DodgerTemplate:EnergizerTemplate:Fire for EffectTemplate:SnipeTemplate:StrangleholdTemplate:Unstoppable Force }}[[Category: Template:Bullet DodgerTemplate:EnergizerTemplate:Fire for EffectTemplate:SnipeTemplate:StrangleholdTemplate:Unstoppable Force ]]


Theme Forces


Thoughts on General Ossrum

General Ossrum in a nutshell

Ossrum is considered by far the strongest of the Rhulic warcasters and one of the best Mercenary casters overall due to his versatility and his ability to make great use of the highly efficient Driller, Gunner and Blaster warjacks. His feat and Energizer compensate for the slowness of dwarves, and Snipe provides additional threat extension few other Mercenary warcasters can provide. Fire For Effect gives him a strong ranged game as it can be placed on quite a few targets for excellent effect. The Siege Crawler, Herne and Jonne and the Horgenhold Artillery Corps are popular targets and a common tactic is to juggle this spell between two Artillery Corps to get two 4d6 POW 14 shots per turn.

Tactician, Energizer and Unstoppable force allow Ossrum to play a strong scenario game by bringing a lot of Gunners and Blasters that need no focus from him to be highly effective and benefit from both spells tremendously.

With his feat and his strong ranged game he can play for attrition and take a punch while playing a strong scenario game. The only thing he lacks is a damage buff but Mercenaries have options in that department.

Feat thoughts

Perfect Plan is a rare dual use offensive and defensive feat. It usually gives you the alpha strike at range but it also makes your army more resilient against the retaliation. It usually goes off turn 2 or bottom of 1 if the enemy is too close. It can also be used for creative assassinations when coupled with Bulldoze.

Spell thoughts

  • Bullet Dodger - Most of the time Ossrum does not have the focus to cast or upkeep this spell. But sometimes it's the right thing to do. It is a reasonable buff on Ossrum himself and can be useful on high DEF models like Skarath.
  • Energizer - Its uses are myriad. All the jacks can benefit from this. Melee 'jacks like Driller, Basher and Rockram love it. Ranged 'jacks like the gun bunnies and Avalancher use it to get better lines of fire or to pull back from charging troops.
  • Fire For Effect - While limited to just the first shot, it isn't limited to just warjacks. This makes this a great spell to cast on something that is already doing excellent damage, like the Horgenhold Artillery Corps or Herne & Jonne. H&J especially benefit, as all three blasts get the boost. Finally, the Siege Crawler sees its chances of triggering stagger increase dramatically. That is usually where it goes. The Steelhead Cannon is another common target in Soldiers of Fortune.
  • Snipe - This may or may not be cast depending on Ossrum's army build. If he runs an Earthbreaker, then it will have Snipe for the duration of the game. If he runs Gunner spam, he may instead focus on Unstoppable Force or Energizer and not cast it. Besides the Earthbreaker, Eiryss1 is a popular target allowing her to influence where the opposing caster gets to stand. Idrians get good mileage out of it as well.
  • Stranglehold - This allows for late game control of opposing heavies and colossals. It is infrequently cast, but useful when needed.
  • Unstoppable Force - Another fantastic spell that opens up all sorts of tricks. Every warjack in your battlegroup gets a push. Open up charge lanes or lines of fire. Push enemy models in the way of each other. Break up units so they can't get orders or spells. Separate shield guards. Shove units together for sprays and blasts. The amount of utility in this spell can't be understated.

Drawbacks & Downsides

  • Lack of Focus. With his spell list, you'll be wanting to cast and/or upkeep 3-4 spells a turn. He can't.
  • Speed. This is something he can overcome with spells like Energizer and his feat. But most turns you'll be plodding.
  • Support caster. He makes things around him better. When the army starts getting whittled away and his last warjacks fall apart, he's quickly picked off.
  • Feat only affects Rhulic models.
  • He can't cast all his upkeeps on turn 1.
  • He is weak to LOS denial. Forest walls and clouds remove half his game. If the opponent can close and hit hard, you lose.
  • He has to keep all his jacks in control each turn but can't play forward or he is easily killed. This makes contesting distant zones or flags difficult.

Tricks & Tips

  • Bulldoze, Tactician, Energizer and a dash of creativity may occasionally win you games.

List Building Advice

Strategy

Ossrum is the strongest gunline caster in Mercenaries, and certainly the most Rhulic-friendly. While he favors ranged combat, he can do combined arms fairly well thanks to Energizer.

He has two strategies for victory: soften up the enemy as they close in, then feat to take the alpha on the chin, or feat and steal the alpha strike himself with the speed boost. Drillers, for example, threat 13" on his feat turn with Energizer and will be very hard to remove on the following turn. Regardless, the feat is where he gets a lot of his attrition advantage.

Models that the General commonly wants in his army:

  • All of his abilities, from the feat to Tactician steer you into piling as much Rhulic stuff into the army as you can get away with.
  • He likes a Snipe target and a Fire For Effect target.
  • You then have to decide if you want to use your focus to cycle spells (so add extra units to cycle onto) or to cast Energizer (so add extra warjacks).

Theme Thoughts

Template:Header

Hammer Strike ensures everything in the army benefits from his abilities. It does, however have weaknesses.

That said, here's his Rhulic synergies:

Template:Header

Ossrum loses access to the Forgeguard and HACs, so it is difficult to build a dwarf heavy army in this theme unless you go big BG and Crawlers. A build with a large battlegroup is possible, leveraging small units such as Kayazy Eliminators and Aiyana and Holt, but the theme lost advance move so that might be suboptimal.

  • Snipe can go on Eiryss1, or Idrian Skirmishers, but will most likely be on Harlowe all the time.
  • Gastone Crosse - Both Snipe and Bullet Dodger go well on him.
  • Croe's Cutthroats - Snipe on these guys is great and they synergize well with Crosse.
  • Eilish Garrity's Puppet Master in combination with FFE makes the Siege Crawlers critical chance go through the roof.
  • Aiyana and Holt for magic weapon and an ARM debuff help his shooty army.
  • Widget1 can be used to squeeze some extra attacks out of his jacks. Works especially well with Tune Up from Thor to get a fully boosted Ancillary Attack.
  • Lanyssa can act as speed buffs to his slow rhulic warjacks.
  • Asphyxious4, or his character warjack Cankerworm are also great bullet dodger targets. Gaspy also provides a cloud wall and damage buff.
  • Harlowe can be in taken here, too.
  • Sylys and Bamfist provide focus support.
  • Orin1 brings anti magic, Alten Ashley Grievous Wounds, Gorman bust bombs and a cloud, and Gobber Tinker cheap repairs.
  • Nemo4 very much enjoys Snipe. He can summon an Steelhead Ironhead as another threat extender and can bring out of faction jacks that might like FFE, such as the Assimilator.
  • Ragman and Hermit of Henge Hold provide ARM debuffs, which is something he doesn't have. The Hermit especially can up Ossrum's ranged game coupled with Aiyana.
  • Marshalled jacks gain flank in this theme and Lanyssa, Widget, Bamfist and Gaspy are great support for them.
    • You can have Thor bring a Basher to max out on the flank bonus
    • Alternatively give him an Avalancher to get the most out of FFE. As FFE only boosts in-activation attacks, you can also Tune it up and have Widget use ancillary attack on it for a fully boosted out-of activation shot AND a fully boosted in-activation shot
    • Boss MacHorne can bring a Mariner, with FFE and Dismantle its cannon becomes extremely dangerous to pretty much all constructs and it can still throw down in melee with its anchor later.
  • Princess Delores Graciela - She loves Snipe and Bulldozing jacks to set up a Bullet Hell turn.

Template:Header

Ossrum runs jack heavy with 1 or 2 artillery pieces in this theme.

  • Lots of Artillery means lots of good targets for Snipe and FFE (Cannon Crews under FFE and Siege Tactics are brutal to huge bases).
  • Mark Target makes Gunbunnies extremely accurate.
  • Steelhead Arcanists provide Empower, anti-cloud tech and magic weapons.
  • Steelhead Ironheads provide threat extension..
  • He does little for Halberdiers, but they don't need much input anyway and you probably want to leverage a large battlegroup anyway. A few Steelhead Halberdiers for screening are enough.

Battlegroup

Quite literally every Rhulic warjack is a viable choice, but you won't be able to get everything you'd like in the list

  • The shooty jacks mentioned above.
  • He can send Drillers flying 12" across the board with Energizer on the feat turn.
  • With Gunners and Blasters being self-sufficient, cheap and speedy with Energizer and the feat turn, he's spoiled for choice.

Starting a 25 point Brawl list

In 2021.03 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - Hammer Strike

General Ossrum: [+28 WJP]
Harlowe Holdemhigh: [3 pts]
Steelhead Gunner: [3 pts]
Thor Steinhammer: [3 pts]
Horgenhold Forge Guard (Min unit): [9 pts]
  • Command Attachment: [4 pts]
Horgenhold Artillery Corps: [Free] Template:Grey


Template:Brawl

Other

Trivia

  • Released in the Warmachine: Colossals expansion (2012)
  • Nicknames: General Awesome

Video Battle Reports

Warjacks he can take

Template:Index Rhulic Warjacks

Other Mercenary models

Template:Index Mercs

Rules Clarifications

Template:RC Magical Weapon Template:RC Critical Decapitation

Template:RC Warcaster Template:RC Rhulic Warcaster Template:RC Tactican Template:RC Pathfinder

Template:RC Bullet Dodger Template:RC Energizer Template:RC Fire For Effect Template:RC Snipe Template:RC Stranglehold Template:RC Unstoppable Force