Thunderhead

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Cygnar Storm Knights Heavy Warjack


Model stats and abilities

Model Statistics

Base size = 50mmSPDMATRATDEFARM
Health = 32
FA = C
Cost = 155761219
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Resistance-Electricity
Resistance-Electricity
  • When this model suffers an electrical damage roll, remove one die from the damage roll.
  • Lightning cannot arc from this model.
  • Lightning cannot arc to this model (ignore this model when determining arcing lightning)

No errata for Resistance-Electricity (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum





Weapons

Lightning Coil
 RNG   ROF   AOE   POW   LOCATION 
10 1 - 14 L
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Electricity
Damage Type-Electricity
This weapon causes electrical damage.

No errata for Damage Type-Electricity (Create)

Special Attack
A model can make a special attack during its Combat Action if it meets the requirements for the special action or attack's use.
Energy Pulse -
No errata for Special Attack (Create)
No errata for Energy Pulse (Create)




Reload
Reload [2]: This model can spend 2 focus or fury point(s) to make 2 additional ranged attack(s) with this weapon during its Combat Action.

No errata for Reload (Create)


Sustained Attack
During this model's activation, when it makes an attack with this weapon against the last model hit by the weapon this activation, this attack automatically hits.

No errata for Sustained Attack (Create)


Shock Fist
 RNG   ROF   AOE   POW   LOCATION 
1 - - 17 X2 (L&R)
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)

Critical Critical Disruption
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Critical Disruption
On a critical hit on a warjack, the warjack suffers Disruption. A warjack suffering Disruption loses its focus points and cannot channel spells or gain focus by any means, included by being allocated focus, for one round.
No errata for Critical Disruption (Create)




Sustained Attack
During this model's activation, when it makes an attack with this weapon against the last model hit by the weapon this activation, this attack automatically hits.

No errata for Sustained Attack (Create)


Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

  • Released in Warmachine: Apotheosis (2005).
    • Affectionately nicknamed DJ Thunder (due to the pose of the original model, which looks like someone spinning vinyl).
  • The model was resculpted in 2016.

Mk3 to Mk4

Lore

The Thunderhead is a marvel of innovation, arguably the most sophisticated warjack ever built. Storming into battle armed with electrically charged shock fists and a lightning coil, the Thunderhead lands blows that liquefy metal, roast flesh, and disrupt cortexes when they land, and its lightning coil releases focused electrical bolts of tremendous power with unerring accuracy. The Thunderhead, once Commander Adept Sebastian Nemo's crowning achievement, is as much a work of art as it is an instrument of war. Capable of laying waste to infantry and warjacks alike, some say there is no warjack they would rather have with them.