Minuteman

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Cygnar First Army Light Warjack


Model stats and abilities

Model Statistics

Base size = 40mmSPDMATRATDEFARM
Health = 24
FA = 4
Cost = 94661415
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Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Bounding Leap
Once per activation, after making a full advance as its Normal Movement, but before performing a Combat Action, this model can spend 1 focus point to be placed completely within 5 inches of its current location.

No errata for Bounding Leap (Create)


Extended Control Range
When checking to see if this model is in its controller's control range, double the range.

No errata for Extended Control Range (Create)



Weapons

Slug Gun
 RNG   ROF   AOE   POW   LOCATION 
4 1 - 14 X2 (L&R)
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Open Fist
 RNG   ROF   AOE   POW   LOCATION 
1 - - 10 X2 (L&R)
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)


Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

Mk3 to Mk4

  • Lost its grenade launchers. No longer has Flak Field.

Lore

The Minuteman is a product of numerous advances in mechanikal warfare. Utilizing an exactingly designed series of compression chambers, the warjack can launch itself short distances by venting its heartfire through a special propulsion system. It is well suited to annihilating entire swathes of infantry with its short-range grenade launchers upon landing, clearing its line of sight to an intended target. The Minuteman can then unload its dual slug guns into harder targets.