Swamp Horror

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Mercenary Blindwater Congregation Gatorman Heavy Warbeast


Model stats and abilities

Model Statistics

Base size = 50mmSPDMATDEFARMFURYTHR
Health = 29
FA = 4
Cost = 1357121948
-
-

Model Advantages and Abilities

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Gladiator
Gladiator
This model gains +2 on power attack damage rolls and on power attack collateral damage rolls.

No errata for Gladiator (Create)

Amphibious
Amphibious
This model treats shallow water as open terrain while advancing. While completely in shallow water, this model gains concealment and does not block line of sight.
A model with concealment gains +2 DEF against ranged and arcane attack rolls.
  • No benefit against Spray attacks.


No errata for Concealment (Create)


No errata for Amphibious (Create)


Man-Eater
This model can charge living warrior models without being forced.

No errata for Man-Eater (Create)


Rise
Models in this model's unit that are knocked down at the beginning of your Maintenance Phase stand up.

No errata for Rise (Create)


Snacking
When this model boxes a living model with a melee attack, it can choose to remove the boxed model from play. When it does, this model can remove d3 damage points.

No errata for Snacking (Create)


Weapons

Tusks
 RNG   ROF   AOE   POW   LOCATION 
2 - - 16 -
Claw
 RNG   ROF   AOE   POW   LOCATION 
1 - - 17 X2
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)


Beat Back
Immediately after a basic atack with this weapon is resolved during the models Combat Action:
  1. The enemy model hit can be pushed 1 inch directly away from the attacking model.
  2. After the enemy model is pushed, the attacking model can advance up to 1 inch directly toward it.

You cannot move toward a model that is no longer on the table. When a movement occurs after a damage is resolved, and resolution of the damage destroys or removes a model from the table, then it is impossible to move toward that destroyed/removed model.

  Errata-Follow Up (2023-08-23)
Question: What is the timing of follow up, and do you still move if a slammed model is destroyed?
Answer: 1. Slam attack
2. Damage to target and collateral damage.
3. If slammed model is still on the table, Follow Up movement.
Explanation: The old ruling will still apply here.
The rationale is the “slam” and “Slammed” descriptions include the target taking a damage roll caused by the action. Therefore the damage roll is part and parcel with resolving the “slam”. For the it was that you can not follow up to a model that has been destroyed as there is no longer a model on the board to follow up to.
Infernal Ruling: elswickchuck (Infernal) - PP Community forum



Chain Attack:Grab & Smash
Category:Chain Attack:Grab & Smash

No errata for Chain Attack:Grab & Smash (Create)


Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Animus

Indomitable Cost RNG AOE POW DUR OFF
1 Self - - Rnd No
The spellcaster gains Unyielding.
Unyielding:
This model gains +2 ARM against melee damage rolls.
No errata for Unyielding (Create)
No errata for Indomitable (Create)


Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Lore

Trivia

Battle Reports

Videos


LEGACY--------

Few men have survived an encounter with the swamp horrors that lurk in the marshlands. Survivors speak of great beasts rising from the swamp in a flurry of tentacles and seizing entire hunting parties in their slimy grip. Once ensnared, a swamp horror’s victims can only struggle futilely as they are pulled into its bone-crushing maw. Only the very strongest gatorman bokors and shamans can hope to control these primal beasts, so taming one is viewed as a show of great power.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Beak
File:Sword icon.jpg  RNG   POW   P+S 
1 6 16
Tentacle (×3)
File:Sword icon.jpg  RNG   POW   P+S 
2 2 12

Animus

{{Category: Template:Elasticity }}[[Category: Template:Elasticity ]]


Theme Forces


Thoughts on the Swamp Horror

Swamp Horror in a nutshell

The Swamp Horror is not here to fight with heavies- the Swamp Horror wants to rip apart units of single-wound infantry, and shines under the Will Work for Food theme. There are situations where you can beef it up enough that it can tussle with other heavies thank to it's beak and critical amputation, but that's not why you bring it. It's not a warbeast for everyone, but the ones who like it will find a beast that's fun to play and can make its points back.

Combos & Synergies

  • Blackhide Wrastler - it really likes the STR buff, and the Wrastler likes the added threat range.
  • Barnabas0, especially in Will Work for Food. Barnabas first gives it extra speed with Battle Host, Murderous makes it accurate, and then Blood Quenched can make it really nasty when the tentacles have destroyed infantry. Finally the theme gives it Overtake to scythe through infantry.
  • Other models without reach, such as the Bokor, can gain a surprise threat range increase from the animus.
  • Wrong Eye & Snapjaw Starcrossed and Impervious Flesh is infuriating. Also under Wrong Eye the Horror can be fielded in many different factions.
  • Casters like Bloody Barnabas and Jaga-Jaga, the Death Charmer when using Will Work for Food, can turn the Horror into an infantry lawnmower thanks to Pop N' Drop and Signs& Portents respectively.
  • Rask is a toolbox caster and the Horror is a toolbox warbeast- pair them together and you get a living swiss army knife. Fury can bump it's damage up significantly, Boundless Charge can give it even more threat range, and admonition lets it snag solos, lights and wayward infantry that wander too close to Rask or other valuable support units.

Drawbacks & Downsides

  • It's difficult to picture a situation where shaving a couple of points from somewhere and upgrading to a Blackhide Wrastler isn't a good idea.
  • Likewise, one can make an argument that the Ironback Spitter can play the anti-infantry game from a safer distance with similar defense against ranged attacks, all for 1 point less.
  • Impervious Flesh is great but it's still pretty squishy. At armor 15, Heavies boosting for damage and weapon master infantry can still roll close to straight damage against it, and Def 10 makes it very easy to hit.
  • Without support its tentacles are pitiful even against lights and anything it can't drag can often avoid the beak.
  • While it has a lot of initials, its low FURY stat means you might not be able to make as many beak attacks as you'd like against heavier targets.

Tricks & Tips

  • Its animus increases threat ranges. Use appropriately.
  • Focus on infantry first and foremost. It can threaten heavies with buffs like Rage or Fury, but you should save that for finishing off any wounded heavies late-game.
  • Despite its low SPD, it has an average to long threat range thanks to Chain Strike, and Pull allows it to act as a pseudo-threat extender for the rest of your models, bringing whatever it charged up to 4" closer to the rest of your force.


Other

File:Swamp Horror alt.jpg
Swamp Siren - Limited Edition sculpt

Trivia

Who can take this warbeast?

Template:Index Gatorman Warlocks

Other Minion models

Template:Index Minions

Rules Clarifications

Template:RC Amputation Template:RC Open Fist Template:RC Chain Weapon Template:RC Chain Strike Template:RC Pull

Template:RC Warbeast Template:RC Amphibious Template:RC Impervious Flesh Template:RC Steady Template:RC Elasticity