Charger

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Cygnar First Army Storm Knight Heavy Warjack


Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATDEFARM
Health = 30
FA = 4
Cost = 11471119
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)



Weapons

Bombard
 RNG   ROF   AOE   POW   LOCATION 
14 1 3 14/8 L

Arcing Fire
When attacking with this weapon, this model can ignore intervening models.

No errata for Arcing Fire (Create)

Executioner Axe
 RNG   ROF   AOE   POW   LOCATION 
1 - - 17 R
Critical Amputation
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Amputation
On a direct hit on a warjack or warbeast, fill in the unmarked damage boxes or circles on the last column or branch damaged.
No errata for Amputation (Create)


Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

Originally released in Warmachine: Prime (2003)

Mk3 to Mk4

Lore

Fast, nimble, and equipped with the repeating dual cannon, the Charger is a favorite with Cygnar commanders who favor the advantage of range. Its powerful cannon can be easily augmented by the will of its commanding warcaster, and it carries a brutal battle hammer to smash anyone foolish enough to come within its reach.

Basic Info

Template:Infobox-Model

Template:Warjack

Abilities

Weapons

Dual Cannon
File:Gun icon.jpg  RNG   ROF   AOE   POW 
12 2 Template:- 12
Battle Hammer
File:Sword icon.jpg  RNG   POW   P+S 
1 4 13

Theme Forces


Thoughts on Charger

Charger in a nutshell

The Charger is a ranged warjack, with typical Cygnar stats. It has a powerful gun and otherwise solid construction that allows it to blow away solos and sometimes even warcasters while being a decent no-frills light jack the rest of the time. While the hammer's P+S is higher than than the Dual Cannon's POW, Powerful Attack means you are better off using ranged attacks.

Combos & Synergies

  • Journeymen Warcasters, the Charger only needs 1 extra focus a turn to operate at peak efficiency, a journeyman running 1 won’t tax your warcaster
    • Journeyman Warcaster - Journeyman is better than ever at running a Charger, after he upkeeps Arcane Shield, he will have two focus spare which is more than enough to let the Charger do everything it wants.
    • Lieutenant Allison Jakes - All the same reasons as a Journeyman warcaster except she gets more work out of her battlegroup.
    • The Trencher Warcaster Lieutenant gives them the same range as a Hunter. This is ideal if you want to aim for even more absurdly accurate shots.
  • Captain Jeremiah Kraye - Kraye does nothing special for the charger, his feat and Iron Horse abilities may be passive but 2 shots and 1 focus is easier to manage for him than the less consistent Sentinel.
  • Sloan - She cranks up ranged battlegroups up to eleven, although Powerful Attack doesn't really synergise very well with Guided Fire - you will always underutilise one aspect of the Charger as a result.

Template:Header

  • Fiona the Black - Curse of Veils and two POW 12 shots are a strong combination in Flames in the Darkness. If you also bring two Thamarite Advocates for free they can give a focus to one Charger each, meaning they can fully boost their shots thanks to Powerful attack and Power Up.
  • Lieutenant Crosse, Resistance Fighter - He loves jacks he does not need for fuel and Fire Group steers him to ranged jacks. As above use a combination of Power Up and Advocates to load them with two focus.

Drawbacks & Downsides

  • It needs a second point of focus to operate at peak efficiency.
  • Anti-shooting techs will cause a lot of headache.
  • Shield Guards are prevalent right now and that make single shots fairly trivial.

Tricks & Tips

  • 9 out of 10 times you'll take your two shots to assassinate enemies. On that one occasion though don't forget that you have 10" melee threat, so feel free to charge in, if something denies shooting, such as Wind Wall, Submerge, or Choir of Menoth.

Other

Trivia

  • The Charger was released in Mk1 Warmachine: Prime (2003) and considered a turkey back then; it didn't even have a powerful attack

Other Cygnar models

Template:Index Cygnar

Rules Clarifications

Template:RC Warjack Template:RC Construct Template:RC Powerful Attack