Rhinodon

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Skorne Army of the Western Reaches Exalted Heavy Warbeast

Model stats and abilities

Model Statistics

Base size = 30mmSPDMATDEFARMFURYTHR
Health = 13
FA = 4
Cost = 453121328
-
-

Model Advantages and Abilities

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)


Resistance:Cold
When this model suffers a cold damage roll, remove one die from the damage roll.

No errata for Resistance:Cold (Create)


Regeneration
This model can be forced to remove d3 damage points once per activation. This model cannot use Regeneration during an activation it runs.

No errata for Regeneration (Create)


Weapons

Heavy Mace
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -

Beat Back
Immediately after a basic atack with this weapon is resolved during the models Combat Action:
  1. The enemy model hit can be pushed 1 inch directly away from the attacking model.
  2. After the enemy model is pushed, the attacking model can advance up to 1 inch directly toward it.

You cannot move toward a model that is no longer on the table. When a movement occurs after a damage is resolved, and resolution of the damage destroys or removes a model from the table, then it is impossible to move toward that destroyed/removed model.

  Errata-Follow Up (2023-08-23)
Question: What is the timing of follow up, and do you still move if a slammed model is destroyed?
Answer: 1. Slam attack
2. Damage to target and collateral damage.
3. If slammed model is still on the table, Follow Up movement.
Explanation: The old ruling will still apply here.
The rationale is the “slam” and “Slammed” descriptions include the target taking a damage roll caused by the action. Therefore the damage roll is part and parcel with resolving the “slam”. For the it was that you can not follow up to a model that has been destroyed as there is no longer a model on the board to follow up to.
Infernal Ruling: elswickchuck (Infernal) - PP Community forum



Critical Stagger
On a critical hit, the model hit loses its initinal attacks and cannot make power attacks or special attacks for one round.

No errata for Critical Stagger (Create)


Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Animus

Cold Front Cost RNG AOE POW DUR OFF
1 Self - - Turn No
The spellcaster gains Chiller for one turn.
While within 2 inches of a model with Chiller, enemy models without When this model suffers a cold damage roll, remove one die from the damage roll. suffer -2 DEF.
No errata for Chiller (Create)
No errata for Cold Front (Create)


Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Lore

"I'd feel safer staring down a Caspian steam engine than a charging rhinodon. Probably be more left of me to scrape off the ground, too." - Alten Ashley

"The formidable Rhinodon rivals the Titan in size with massive plates of natural armour covering its hide. Boasting tremendous natural weaponry, a Rhinodon will demolish buildings, crash through obstacles,and slay anything in its path when unleashed. The Army of the Western Reaches finds these powerful beasts difficult to control but perfect for their offensive into the west.

Trivia

  • Rhinodon means "nose-tooth" in Greek... I assume that accounts for the stumpy horn on his snout. Which used to be its big thing as it had an armour piercing attack when first released.
  • Loosely resembles an extinct glyptodont, ancient ice age herbivores.
  • Released in Hordes: Evolution (2007)

Battle Reports

Videos

Basic Info

Template:Infobox-Model

Template:Warbeast

Abilities

  • None

Weapons

Animus

{{Category: Template:Spiny Growth }}[[Category: Template:Spiny Growth ]]


Theme Forces


Thoughts on the Rhinodon

Rhinodon in a nutshell

The Rhinodon is a very cheap heavy for the amount of attacks it brings to the table. In another faction, it would only really be able to bully smaller, less armoured targets, but Skorne are the faction with Paingiver Beast Handlers, this allows its melee attacks to be buffed to respectable levels even without help from your casters. Its animus is cheap and will let the Rhinodon survive on the way in as much as in combat.

The Tail is the stand out feature, with a P+S on the low end for a heavy but gives it an excellent threat range and it's enough to shred infantry with thresher.

It's Animus is also very useful, either to give the Rhinodon more arm than a titan or on a caster with fury to spare and a good ARM value.

Combos & Synergies

Fundamentally, to do the work of a heavy, the Rhinodon needs a caster that will buff its hitting power as well as the Beast Handlers. Also with the cheapened Spiny Growth animus higher ARM warlocks like it so they can stack their ARM up.

  • Paingiver Beast Handlers - Necessary to make the Rhinodon's pillow fists kill anything other than infantry.
  • Supreme Aptimus Zaal & Kovaas - can let the Rhinodon cast Spiny Growth for free, which actually solves a great many of the Rhinodon's problems. Zaal likes cheap beasts with lots of initials, too.
  • Master Ascetic Naaresh - Has a feat that likes a lot of beasts in his battlegroup, so the Rhinodon's cheap cost helps here. Also, the feat skews the Rhinodon's Arm skewing nature even more, and solves his pillow fistedness for a turn. Further if you want to build up with Painmonger and Paingiver Beast Handlers Spiny Growth can work wonders.
  • Lord Tyrant Hexeris - Parasite is what the doctor ordered.
  • Master Tormentor Morghoul - an Enraged, Abused Rhinodon has a threat range of 12". It's a cheap cruise missile, although Morghoul needs to be careful to not let it out of his control area.
  • Lord Assassin Morghoul - Mortality's great
  • Xerxis, Fury of Halaak - he's ARM 19 before Spiny Growth and either a Krea or an Agonizer
  • Makeda & the Exalted Court hit ARM 20 before other warbeasts.
  • Lord Tyrant Zaadesh likes the ARM buff - and also really likes models with Reach and Critical Knockdown for his feat and counter charge.
  • Agonizer - The Rhinodon is a cheap beast with emphasis on Arm. Agonizer pushes their effective Arm even higher. Our several beasts with a shield all sport better Arm, though, and have many other advantages besides - but are more expensive.
  • Basilisk Krea - ARM 22 against shooting is no joke.
  • Disciples of Agony has two beasts with the animus to turn the Rhinodon into a model with the hitting power of a "real" heavy.
    • Blackhide Wrastler - +3 STR is the safe choice and combines well with 12 points for 6 attacks.
    • Battle Boar - Primal is as much about accuracy as damage. But Thresher likes accuracy and Mat 7 P+S 18 and free charges is getting pretty decent.

Drawbacks & Downsides

  • Unless you have a specific plan for it, the upgrade to either a Titan Gladiator or an Aradus Sentinel is extremely tempting. And the Archidon hits as hard and threats further while being cheaper.
  • You have a warbeast that is ‘ok’ in almost every way and that needs to spend 1 fury to gain respectable armour. Cheapness is its greatest strength and it’s output is very dependent on beast handlers and casters.

Tricks & Tips

  • You get a boostable reach thresher- send it wherever things are bunched up.
  • Higher Defense enemies - It's probably wiser to refrain from boosting against these. Just use your initials and keep the transfer open. At least the enemy is tied up.
  • Throw away anything it can't kill

Other

Other Skorne models

Template:Index Skorne

Rules Clarifications

Template:RC Thresher Template:RC Knockdown Template:RC Open Fist

Template:RC Warbeast Template:RC Spiny Growth