Reef Troll

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Southern Kriels Brineblood Marauders Light Warbeast

Model stats and abilities

Model Statistics

Base size = 40mmSPDMATRATDEFARMFURYTHR
Health = 22
FA = 4
Cost = 6 to 11565121639
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Model Advantages and Abilities

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

No errata for Dual Attack (Create)


Regeneration
This model can be forced to remove d3 damage points once per activation. This model cannot use Regeneration during an activation it runs.

No errata for Regeneration (Create)


Heads

GunnerPC: 1
Miscellaneous

Swift Hunter
When this model destroys one or more enemy models with a basic ranged attack, immediately after the attack is resolved it can advance up to 2 inches.

No errata for Swift Hunter (Create)

Statistic Adjustment
  • RAT +1


MateyPC: 0
Miscellaneous

Shield Guard
When a friendly model is directly hit by a non-spray ranged attack while within 3 inches of a model with Shield Guard, you can choose to have the model with Shield Guard be directly hit instead.
  1. That model is automatically hit and suffers all damage and effects.
  2. A model can use Shield Guard only once per round.
  3. A model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
  4. Shield Guard can only be used once per attack.

    No errata for Shield Guard (Create)


SkipperPC: 1
Miscellaneous

Unyielding
This model gains +2 ARM against melee damage rolls.

No errata for Unyielding (Create)

Statistic Adjustment
  • MAT +1


Booze

Ale TankardPC: 1
Spells/Animi
Far Strike Cost RNG AOE POW DUR OFF
1 Self - - Turn No
The spellcaster's ranged weapons gain the Snipe Advantage. Far Strike lasts for one turn.
Snipe Advantage:
An attack with a weapon with the Snipe advantage gains +3 RNG.
No errata for Snipe Advantage (Create)
No errata for Far Strike (Create)


Grog CaskPC: 1
Spells/Animi
Elusive Cost RNG AOE POW DUR OFF
1 Self - - Rnd No
The spellcaster gains Dodge.
Dodge:
This model can advance up to two inches immediately after an enemy attack that missed it is resolved.
  Errata-Dodge (2023-7-17)
Question: So if a target model is missed by an AOE and dodges away, does it still take the blast damage roll if it is no longer in the range of the AOE weapon?
Answer: Yes.
Explanation: RNG doesn’t matter after the target has been checked to be within RNG.
Infernal Ruling: Dark Legacy - PP Community forum


  Errata-AOE Miss (2023-7-17)
Question: When an AOE misses, does it trigger "on miss" actions?
Answer: AOEs that miss will trigger “on miss” triggers.
Explanation: 
Infernal Ruling: Dark Legacy - PP Community forum
No errata for Elusive (Create)


Rum JugPC: 1
Spells/Animi
Lightning Strike Cost RNG AOE POW DUR OFF
1 Self - - Turn No
The spellcaster gains Sprint. Lightning Strike lasts for one turn.
Sprint:
At the end of an activation in which it destroyed or removed from play one or more enemy models with melee attacks, a model with Sprint can immediately make a full advance, then its activation ends.
No errata for Sprint (Create)
No errata for Lightning Strike (Create)


Right Arm

CutlassPC: 3
Granted Weapons
Cutlass
 RNG   ROF   AOE   POW   LOCATION 
1 - - 13 Right Arm

Brutal Charge
This model gains +2 to charge attack damage rolls with this weapon.

No errata for Brutal Charge (Create)


HarpoonPC: 4
Granted Weapons
Thrown Harpoon
 RNG   ROF   AOE   POW   LOCATION 
8 1 - 12 Right Arm

Skewer
When this weapon damages an enemy model with an equal or smaller base, immediately after the attack is resolved the damaged model can be pushed directly toward this model until it contacts a model, an obstacle, or an obstruction.

No errata for Skewer (Create)

Harpoon
 RNG   ROF   AOE   POW   LOCATION 
1 - - 12 Right Arm


Ship's GunPC: 5
Granted Weapons
Ship's Gun
 RNG   ROF   AOE   POW   LOCATION 
12 1 2 13/7 Right Arm

Arcing Fire
When attacking with this weapon, this model can ignore intervening models.

No errata for Arcing Fire (Create)


Left Arm

Crab NetPC: 5
Granted Weapons
Crab Net
 RNG   ROF   AOE   POW   LOCATION 
8 - 2 14/10 Left Arm

Quake
On a direct hit, models hit become knocked down.

No errata for Quake (Create)

Crab Crush
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 Left Arm
Chain Weapon
Chain Weapon
Attacks with this weapon ignore the Buckler and Shield weapon qualitites and the Shield Wall ARM bonus.

No errata for Chain Weapon (Create)


Beat Back
Immediately after a basic atack with this weapon is resolved during the models Combat Action:
  1. The enemy model hit can be pushed 1 inch directly away from the attacking model.
  2. After the enemy model is pushed, the attacking model can advance up to 1 inch directly toward it.

You cannot move toward a model that is no longer on the table. When a movement occurs after a damage is resolved, and resolution of the damage destroys or removes a model from the table, then it is impossible to move toward that destroyed/removed model.

  Errata-Follow Up (2023-08-23)
Question: What is the timing of follow up, and do you still move if a slammed model is destroyed?
Answer: 1. Slam attack
2. Damage to target and collateral damage.
3. If slammed model is still on the table, Follow Up movement.
Explanation: The old ruling will still apply here.
The rationale is the “slam” and “Slammed” descriptions include the target taking a damage roll caused by the action. Therefore the damage roll is part and parcel with resolving the “slam”. For the it was that you can not follow up to a model that has been destroyed as there is no longer a model on the board to follow up to.
Infernal Ruling: elswickchuck (Infernal) - PP Community forum




Shark Skull GauntletPC: 3
Granted Weapons
Shark Skull Gauntlet
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 Left Arm
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)


Buckler
This weapon has an integral buckler that gives the model a cumulative +1 ARM bonus; for example, a model with two of them gains a bonus of +2 ARM. A model does not gain this bonus while the weapon system with the buckler is crippled.

No errata for Buckler (Create)

Miscellaneous Gladiator
Gladiator This model gains +2 on power attack damage rolls and on power attack collateral damage rolls.

No errata for Gladiator (Create)



Squid BlasterPC: 6
Granted Weapons
Squid Blaster
 RNG   ROF   AOE   POW   LOCATION 
Sp 10 1 - 14 Left Arm
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum



Damage Type:Corrosion
This weapon causes corrosion damage.

No errata for Damage Type:Corrosion (Create)


Continuous Effect:Corrosion
A model hit by this attack suffers the Corrosion continuous effect.

No errata for Continuous Effect:Corrosion (Create)


Critical Blind
Category:Critical Blind

No errata for Critical Blind (Create)

Squid
 RNG   ROF   AOE   POW   LOCATION 
2 - - 10 Left Arm

Drag
If this model hits an enemy model with an equal or smaller base with a basic attack with this weapon, immediately after the attack is resolved the hit model can be pushed directly toward this model until it contacts a model, an obstacle, or an obstruction.

No errata for Drag (Create)



Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Animus

Hardpoints

This model includes modular parts. These parts are usually magnetized, and may be selected during list building. It must contain a part in each slot. In other words, if it has a head, left arm, right arm, and back slot, it must include a head, left arm, right arm, and back piece in each of those slots. It may not include two items in a single slot.

Each part may grant special abilities, weapons, or in the case of warbeasts, animi. Some parts allow the model to cast certain spells that aren't animi. Carefully read the part descriptions.

Hardpoints that Modify Stats

When a customizable warjack/warbeast has a hardpoint option that changes a stat, e.g. +1 MAT or +1 ARM (not a Buckler), that should become its new stat. PP Community Link

Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Lore

Trivia

Released in Primal Mk1 (2006)

Battle Reports

Videos