Mule: Difference between revisions

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[[Mercenary]] [[Soldiers of Fortune]] [[Talion Charter]] [[Thornfall Alliance]] [[Heavy]] [[Warjack]]
[[Mercenary]] [[Soldiers of Fortune]] [[Talion Charter]] [[Thornfall Alliance]] [[Heavy]] [[Warjack]]
[[Category:Thornfall Alliance]]
[[Category:Thornfall Alliance]]
[[Category:Mercenary]]
[[Category:Legacy Mercenary]]
[[Category:Soldiers of Fortune]]
[[Category:Soldiers of Fortune]]
[[Category:Talion Charter]]
[[Category:Talion Charter]]

Latest revision as of 21:38, 3 November 2024

Mercenary Soldiers of Fortune Talion Charter Thornfall Alliance Heavy Warjack

Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATRATDEFARM
Health = 30
FA = 4
Cost = 135651018
-
-

Model Advantages and Abilities

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Tried & True
When this model is affected by a Repair special action, remove 1 additional damage point from it.

No errata for Tried & True (Create)


Weapons

Steam Lobber
 RNG   ROF   AOE   POW   LOCATION 
12 1 3 15/8 L

Arcing Fire
When attacking with this weapon, this model can ignore intervening models.

No errata for Arcing Fire (Create)


Steam Pressure
If this model uses its Normal Movement to aim, this weapon gains +4 RNG that activation.

No errata for Steam Pressure (Create)

Critical Devastation
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Devastation
Models hit are thrown d6 inches directly away from the attacker. Roll distance once for all models affected. Move models farthest from the attacker first. Instead of suffering blast damage, models hit but not directly hit suffer a damage roll with POW equal to the blast damage POW of this weapon. The POW of collateral damage is equal to the blast damage POW of this weapon.
No errata for Devastation (Create)
Battle Mace
 RNG   ROF   AOE   POW   LOCATION 
2 - - 16 R


Warjack Rules

Category:Warjack

Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Release Trivia

Battle Reports

Videos

Lore

Mercenary warjacks are often drawn from discontinued chassis once produced by kingdom armies. The Mule, a former Cygnaran warjack, wields a massive battle mace and an innovative steam-powered cannon packing enough explosive punch to scatter enemies like leaves. Mercenaries maintain these battle-tested machines and find them fully capable of standing toe-to-toe against any fresh from the assembly line.