Moros: Difference between revisions

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{{Retbox|[[Retribution]] {{Shyeel}} {{Character}} {{Light Warjack}} }} [[Category:Model]]
[[Retribution of Scyrah]] [[Shadows of the Retribution]] [[Light]] [[Warjack]]
{{4P|'''Shadows of the Retribution'''}}


''Commissioned for Garryth, Blade of Retribution, Moros is a quick and agile myrmidon that strikes using its dual curved blades with the deadliness of an assassin. Its unique power field renders Moros invisible to the naked eye and can be manipulated to lash out and stun potential victims. For many of the Retribution’s enemies, the low hum of Moros’ energy field is the last sound ever heard.''
[[Category:Retribution of Scyrah]]
[[Category:Shadows of the Retribution]]
[[Category:Cohort]]
[[Category:Light]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Harpy
| image = Retribution Moros.jpg
| base= 40 mm
| base  = Medium
| hp    = 20
| spd  = 7
| spd  = 7
| str  = 8
| mat  = 7
| mat  = 7
| rat   = 6
| rat = 6
| def  = 14
| def  = 14
| arm  = 16
| arm  = 16
| hp    = 20
| field = 6
| cost  = 11
| fa    = C
| fa    = C
| cost  = 9
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Unstoppable}}
{{AbilitySingle|Stealth}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Bond|Garryth|Acrobatics|{{AbilitySubordinate|Acrobatics}}}}
{{AbilitySingle|Fleet}}
{{AbilitySingle|Generator}}
}}
}}


{{Warjack}}
=== Weapons ===
{{Weapon|weapon=Death Shadow|type = R |rng = 8|rof = 1 |aoe = -|pow = 12| loc = -|abilities ={{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Paralysis}}}}
{{Weapon|weapon=Blade|type = M |rng = 1 |rof = - |aoe = -|pow = 12| loc = X2 (L&R)|abilities = {{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Paralysis}}}}
== Warjack Rules ==
{{Category:Warjack}}


=== Abilities===
== Changes and Updates ==
* {{Construct}}
===Release Trivia===
* {{Parry}}
* {{Pathfinder}}
* {{Stealth}}
* {{Force Fields}}
* {{Field Dependent|Fleet, Stealth, and cannot attack with Death Shadow.}}
* {{Fleet}}
* {{Bond|Garryth|this model gains Acrobatics}} (''{{Acrobatics-alt}}'') [[Category: Acrobatics]]
 
===Weapons ===
{|class="wikitable"
{{ranged|Death Shadow|8|12|
* {{Magical Weapon}}
* {{Paralysis}} }}
{{melee|Blade (x2)|1|5|13|
* '''Paralysis'''}}
|}
 
===Theme Forces ===
* ''When taken by '''[[Garryth]]'''''
** {{Defenders of Ios}}
** {{Forges of War}}. {{PAGENAME}} gains [[Shield Guard]] in this theme.
** {{Legions of Dawn}}. In this theme {{PAGENAME}} can ignore friendly [[Dawnguard]] models when determining LOS, and it can advance through friendly Dawnguard models if it has enough movement to move completely past them.
** {{Shadows of the Retribution}}
 
* ''When taken by '''anyone else'''''
** {{Shadows of the Retribution}}
 
 
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
[[File: Garryth1.jpg|thumb|[[Garryth1]]]]
Fast, nimble, and well defended against conventional ranged attacks, Moros is a high-mobility harassment/support piece in the Retribution's arsenal. By default it adds another defense fixer to the Retribution myrmidon lineup both at range and in close combat in the Shadows of the Retribution theme. Paralysis works marvelously on living models that can't be knocked down or made stationary. Under Garryth's care  Moros becomes either an assistant or a perpetrator in assassinations, as it becomes extremely difficult to stop its charges.
 
===Combos & Synergies===
[[File: Garryth2.jpg|thumb|[[Garryth2]]]]
* Between triggering Fleet, charging or boosting an attack roll to land Paralysis on an important target, Moros often wants another Focus above the one it gets from Powering Up. Either Broadcast Power from the [[Helios]], or [[Empower]] from your Arcanists can provide it, easing the FOCUS burden on its controlling caster.
* [[Helios]] can play along nicely with Moros - even if this pairing is a bit expensive. Beside the above mentioned spare focus, Moros can tag a heavy with Paralysis that Helios can push further back with its gun, or drag into oblivion by punching him to death.
* Speaking of Colossi, [[Hyperion]] really likes a Paralysis-struck DEF5 target, where its Critical Consume can be triggered on any double rolls save for snake-eyes.
* [[Stormfall Archers]] - Paralysis goes a long way of fixing their accuracy, if you happen to play Garryth in the Defenders if Ios theme.
 
Being [[Garryth]]'s personal warjack, it enjoys awesome synergy with him.
* [[Garryth1]] Acrobatics + Parry + Mirage + Fleet enables a 15" long, non-linear assassination run where screening models mean nothing. He can also repo away safely or behind enemy lines.
* [[Garryth2]] Road to War increases his threat range and his feat let’s you get another paralysis shot off. Unfortunately he gets nothing from the Field Marshal as he already has pathfinder.
 
===Shadow Combos===
Anyone can take Moros in [[Shadows of the Retribution]] which opens up a few more combos:
* [[Ravyn]] can either give Snipe for Moros, or put up Countermeasure to replicate the same annoying combination of [[Kraye]] or [[MacBain]]: you can't shoot me outside 5" because of Stealth. You can't shoot me within 5" because of Countermeasure. Open Fire is pretty expensive, but if you need to tag 2 heavies in a single turn, it might worth casting it.
* [[Thyron]]'s kit seems tailor made for Moros. With Fleet and his Field Marshal Moros can charge 13" linearly, Side-Stepping after either or both initial attacks, threatening something 15-17" from where he began his activation - and all that with boosted attack rolls under his feat. Its not Acrobatics, but turning Moros into a bargain [[Molik Karn]] that paralyzes everything he touches is sure to cause your opponent problem, especially since he's immune to free strikes. Also, Fury + Concentrated Power allows it to hit way above its perceived weight class (talking about effective P+S 18 strikes)
 
===Drawbacks & Downsides===
* Paralysis is useless against warjacks, undead models and construct warbeasts, plus 99% of the Convervence's lineup (though some of their casters like [[Aurora]] or [[Axis]] are living models). In matchups where said models dominate the list, you'll pay the premium price for the stealth on a mobile, combined-arms warjack.
* Even with Concentrated Power from your Arcanists, he sometimes feels very pillow-fisted depending on what your opponent brought.
* Losing its field generator early on can be crippling, as it cancels its ranged defense, plus nullifies its ranged capability.
* Outside the Shadows of the Retribution theme he can only be taken with Garryth.
 
===Tricks & Tips===
* Paralysis cannot be shaken.
* As Garryth's warjack, there is a bit of skornergy insomuch that it is impossible to feat and tag an enemy caster/lock with Paralysis from Moros whereby that attack is both boosted and its damage not be negated. On the bright side, Paralysis triggers upon hitting the model, and thus, the target is affected by its debilitating effects, even if a warlock transfers the damage, or a warcaster uses focus to overboost his power field.
* Even with Parry + Acrobatics, watch out for out of activation movement tricks that can blunt your assassination runs (most commonly Counter Charge, Admonition and the like).
* Paralysis is the key selling point of Moros, both at range or in melee. Even if you cannot reliably eliminate (or worse, hurt) the target, its blades and gun can drop its DEF to near-stationary levels. Then a follow-up heavy hitter can spend all its resources on buying and boosting attacks.
* Make some space. With Moros's bond leave some space between your troops so he can jump over them and start hacking away at those too unawares of his stealthy prowess.
 
=Other=
===Trivia===  
Originally released in the [[Warmachine: Reckoning]] expansion (2015)
Originally released in the [[Warmachine: Reckoning]] expansion (2015)


As expected for a Ret jack, Moros has a somewhat flavourful name linked to (usually Greek) mythology. Moros was the personification of inevitable doom, never letting his victims spend even death in peace. So Moros the Myrmidon can be nicknamed 'the Bringer of Doom' if so inclined, befitting its concept as an assassin jack to go with Ret's assassin caster, however much this doesn't quite pan out in-game!
===Mk3 to Mk4===


===Other Retribution models===
==Lore==
{{Index Retribution}}
''Commissioned for Garryth, Blade of Retribution, Moros is a quick and agile myrmidon that strikes using its dual curved blades with the deadliness of an assassin. Its unique power field renders Moros invisible to the naked eye and can be manipulated to lash out and stun potential victims. For many of the Retribution’s enemies, the low hum of Moros’ energy field is the last sound ever heard.''
 
===Rules Clarifications===
{{RC Warjack}}
{{RC Construct}}
{{RC Parry}}
{{RC Pathfinder}}
{{RC Stealth}}
{{RC Bond}}
{{RC Acrobatics}}
{{RC Force Fields}}
{{RC Field Dependent}}
{{RC Fleet}}
 
{{RC Paralysis}}
{{RC Magical Weapon}}

Latest revision as of 22:44, 2 November 2024

Retribution of Scyrah Shadows of the Retribution Light Warjack

Model stats and abilities

Model Statistics

Base size = 40 mmSPDMATRATDEFARM
Health = 20
FA = C
Cost = 97761416
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Stealth
Stealth
Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.‎

No errata for Stealth (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Bond
If Moros begins the game in Garryth's battlegroup, then it is bonded to Garryth. Moros is not considered to be bonded while under your opponent's control. While Moros is bonded to Garryth and in their control range, it gains Acrobatics.
This model can advance through other models if it has enough movement to move completely past their bases. This model ignores intervening models when declaring its charge target.


No errata for Acrobatics (Create)


No errata for Bond (Create)


Fleet
Once per activation, this model can spend 1 focus point to gain +2 SPD that activation.

No errata for Fleet (Create)


Generator
This model has the Power Field special rule. This model cannot spend focus points to reduce damage or heal while its Generator (G) or Head (H) system is crippled.

No errata for Generator (Create)



Weapons

Death Shadow
 RNG   ROF   AOE   POW   LOCATION 
8 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Paralysis
A living model hit by this weapon has its base DEF reduced to 5 and cannot run, charge, or make slam or trample power attacks. Paralysis lasts for one round.

No errata for Paralysis (Create)

Blade
 RNG   ROF   AOE   POW   LOCATION 
1 - - 12 X2 (L&R)
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Paralysis
A living model hit by this weapon has its base DEF reduced to 5 and cannot run, charge, or make slam or trample power attacks. Paralysis lasts for one round.

No errata for Paralysis (Create)

Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

Originally released in the Warmachine: Reckoning expansion (2015)

Mk3 to Mk4

Lore

Commissioned for Garryth, Blade of Retribution, Moros is a quick and agile myrmidon that strikes using its dual curved blades with the deadliness of an assassin. Its unique power field renders Moros invisible to the naked eye and can be manipulated to lash out and stun potential victims. For many of the Retribution’s enemies, the low hum of Moros’ energy field is the last sound ever heard.