Redeemer: Difference between revisions

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{{Protbox|{{Protectorate}} {{Light Warjack}} }} [[Category:Model]]
[[Protectorate of Menoth]] [[Final Interdiction]] [[Temple Guardians]] [[Light]] [[Warjack]]
{{4P|n=two Prime Armies|'''Final Interdiction''' and '''Temple Guardians'''}}
 
[[Category:Protectorate of Menoth]]
[[Category:Final Interdiction]]
[[Category:Temple Guardians]]
[[Category:Cohort]]
[[Category:Light]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]


''Armed with devastating long-range rockets, the Redeemer was designed to deliver judgement from afar. The warjack’s deadly projectiles are launched into enemy ranks to explode in a cascade of deadly debris that leaves enemy infantry blasted, burned, and praying for the release of death.''


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Redeemer
| image = Redeemer.jpg
| base= 40 mm
| base  = Medium
| hp    = 26
| spd  = 5
| spd  = 5
| str  = 9
| mat  = 6
| mat  = 6
| rat   = 5{{/}}1 {{Star}}
|rat=4
| def  = 12
| def  = 12
| arm  = 17
| arm  = 17
| hp   = 26
| fa   = 4
| cost  = 10
| cost  = 8
| notes = {{Star}} ''Effectively RAT 1 because of the Inaccurate rule''
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Dual Attack}}
}}
}}


{{Warjack}}
=== Weapons ===
{{Weapon|weapon=Skyhammer|type = R |rng = 16 |rof = 1 |aoe = 2|pow = 12/6| loc = L|abilities ={{AbilitySingle|Reload|2}}}}
{{Weapon|weapon=Battle Mace|type = M |rng = 1 |rof = - |aoe = -|pow = 13| loc = R|abilities =}}


===Abilities===
== Warjack Rules ==
* {{Construct}}
{{Category:Warjack}}


===Weapons ===
== Changes and Updates ==
{|class="wikitable"
===Release Trivia===
{{ranged|Skyhammer|16|aoe=3|rof=3|12|
* {{Inaccurate}} }}
{{melee|Battle Mace|1|4|13| }}
|}
 
===Theme Forces ===
* '''''Protectorate
** {{Exemplar Interdiction}}. This model gains [[Blessed]] melee weapons in this theme.
** {{Guardians of the Temple}}
** {{The Creator's Might}}
** {{The Faithful Masses}}
** {{Warriors of the Old Faith}}
 
* '''''Other Factions
** '''[[Infernal]]''' players can take this warjack in the {{Hearts of Darkness|notbold=}} theme, but only if [[Feora]] is leading the army. It gains [[Accumulator]] [Soulless] in this theme.
** '''[[Khador]]''' players can take this warjack in the {{Warriors of the Old Faith|notbold=}} theme.
 
 
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
Guide me O thou Great Redeemer! Boom! The Redeemer sends three inaccurate rockets into the enemy every turn.
A great Warjack for knocking off enemy support pieces that often sport low ARM but need to stay with the main army in order to be effective. It also cracks ARM surprisingly well because those three boostable shots will spike evetually and you have the Choir damage buff and potentially the Hermit to up those numbers.
 
===Combos & Synergies===
* [[Choir of Menoth]], naturally.
* [[High Exemplar Kreoss]] - even a Redeemer can hit knocked down targets - and it does a lot of damage when it hits.
* [[Feora, Protector of the Flame]] can let the Redeemer set ''lots'' of things on fire.
* [[Reclaimer Gatekeeper]] can provide nice buffs the way the Redeemer works. Strike True and Aim in combination brings the Redeemer up to an effective RAT 5.
* [[Initiate Tristan Durant]] can perfectly fill two Redeemers with focus.
* [[Deliverer Arms Master]] - High Angle Fire can help your rockets to bypass screening models. Artillerist is a great way to mitigate Inaccurate.
* Brand of Heresy from [[Reznik1]] lets it damage even a heavy target.
* Eye of Menoth from [[Severius0]] brings it to Rat 6 base and takes the rockets to Pow 13 (7 blast, 9 with choir). It is also an excellent Road to War trigger for him.
* [[Severius1]] also brings Eye of Menoth, as well as Death Sentence to fix accuracy even further.
* [[Severius2]] - Does not have Eye of Menoth, but has Awareness.
* [[Feora4]] - Probably the best Fire Starter target for her, since it can set multiple foes on fire with a good skyhammer drift. Being able to kill blast immune/resistant models with the continuous fire damage is also great. As with Sevy0, it also great at triggering Road to war.
* [[Reckoner]] - Flare is a great way to mitigate Inaccurate. Apply Flare to a heavy to and let the Redeemer rip into it since it no longer needs to boost accuracy and can spend 3 focus to boost damage rolls.
* [[Kreoss1]] - The feat knocks everything in his control range down, virtually negating Inaccurate entirely.
* [[Visgoth Rhoven & Honor Guard]] - Eyeless Sight goes a long way on ranged models.
* [[Feora, the Conquering Flame]] - Incite fixes accuracy and pump up damage, and with three shots it makes excellent use of the buff.
 
===Drawbacks & Downsides===
* The only draw back it has is Inaccurate and there are a plethora of ways to mitigate that. Oh and it's a slouch in melee, but you don't take the Redeemer to punch things in the face.
 
===Tricks & Tips===
* You can bombard the back of the enemy lines from turn 1, if going second. Some lucky scatters can take out squishy support solos, especially if you use your power-up focus to boost the damage roll. Just keep in mind that working out too much scatters can eat up your deathclock.
* What is mentioned about the clock management in timed matches for the [[Grenadier]] and [[Butcher2]], stands here too. Before new players fills their lists up with Redeemers, consider the time it takes for working out the 3 AoEs.
 
=Other=
===Trivia===
* Released in [[Warmachine: Prime]] (2003)
* Released in [[Warmachine: Prime]] (2003)


===Other Protectorate models===
===Mk3 to Mk4===
{{Index Menoth}}


===Rules Clarifications===
==Lore==
{{RC Inaccurate}}
''Armed with devastating long-range rockets, the Redeemer was designed to deliver judgement from afar. The warjack’s deadly projectiles are launched into enemy ranks to explode in a cascade of deadly debris that leaves enemy infantry blasted, burned, and praying for the release of death.''
{{RC Warjack}}
{{RC Construct}}

Latest revision as of 18:16, 1 November 2024

Protectorate of Menoth Final Interdiction Temple Guardians Light Warjack


Model stats and abilities

Model Statistics

Base size = 40 mmSPDMATRATDEFARM
Health = 26
FA = 4
Cost = 85641217
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum





Weapons

Skyhammer
 RNG   ROF   AOE   POW   LOCATION 
16 1 2 12/6 L

Reload
Reload [2]: This model can spend 2 focus or fury point(s) to make 2 additional ranged attack(s) with this weapon during its Combat Action.

No errata for Reload (Create)

Battle Mace
 RNG   ROF   AOE   POW   LOCATION 
1 - - 13 R


Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

Mk3 to Mk4

Lore

Armed with devastating long-range rockets, the Redeemer was designed to deliver judgement from afar. The warjack’s deadly projectiles are launched into enemy ranks to explode in a cascade of deadly debris that leaves enemy infantry blasted, burned, and praying for the release of death.