Ironclad: Difference between revisions

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[[Cygnar]] [[First Army]] [[Storm Knight]] [[Heavy]] [[Warjack]]
[[Cygnar]] [[First Army]] [[Heavy]] [[Warjack]]


[[Category:Cygnar]]
[[Category:Cygnar]]
[[Category:First Army]]
[[Category:First Army]]
[[Category:Storm Knight]]
[[Category:Cohort]]
[[Category:Cohort]]
[[Category:Heavy]]
[[Category:Heavy]]
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== Model stats and abilities ==
== Model stats and abilities ==
{{Model-stats
{{Model-stats
| name= Centurion
| name= Ironclad
| base= 50 mm
| base= 50 mm
| hp    = 30
| hp    = 30
| spd  = 4
| spd  = 5
| mat  = 7
| mat  = 7
| def  = 11
| def  = 12
| arm  = 19
| arm  = 18
| fa    = 4
| fa    = 4
| cost  = 11
| cost  = 9
| abilities =
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Headbutt Power Attack}}
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=== Weapons ===
=== Weapons ===
{{Weapon|weapon=Bombard|type = R |rng = 14 |rof = 1 |aoe = 3|pow = 14/8| loc = L|abilities ={{AbilitySingle|Arcing Fire}}}}
{{Weapon|weapon=Quake Hammer|type = M |rng = 1 |rof = - |aoe = -|pow = 18| loc = L|abilities ={{AbilityCritical|Knockdown}}{{AbilityOptions|Special Attack|Tremor}}}}
{{Weapon|weapon=Executioner Axe|type = M |rng = 1 |rof = - |aoe = -|pow = 17| loc = R|abilities ={{AbilityCritical|Amputation}}}}
{{Weapon|weapon=Open Fist|type = M |rng = 1 |rof = - |aoe = -|pow = 14| loc = R|abilities ={{AbilitySingle|Throw Power Attack}}}}


== Warjack Rules ==
== Warjack Rules ==
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== Changes and Updates ==
== Changes and Updates ==
===Release Trivia===
===Release Trivia===
Originally released in Warmachine: Prime (2003)
===Mk3 to Mk4===
==Lore==
''The Cygnaran Armory takes pride in its innovation and technological superiority, traits seen in all the battle-tested warjacks built on the classic Ironclad chassis. Armed with a powerful quake hammer, the Ironclad effortlessly smashes lesser combatants to scrap.''
=Basic Info=
{{Infobox-Model
| name  = {{PAGENAME}}
| image = Ironclad.jpg
| base  = Large
| spd  = 5
| str  = 11
| mat  = 7
| rat  irrelevant
| def  = 12
| arm  = 18
| hp    = 30
| cost  = 12
| fa    = U
}}
{{Warjack}}


===Abilities===
* {{Construct}}
===Weapons ===
{| class="wikitable"
{{Melee-loc|Quake Hammer|1|7|18|loc=Left|
* {{Tremor}}
* {{Critical Knockdown}}  }}
{{Melee-loc|Open Fist|1|3|14|loc=Right|
* {{Open Fist}}  }}
|}
===Theme Forces===
* '''''Cygnar
** {{Flames in the Darkness}}
** {{Gravediggers}}
** {{Heavy Metal}}
** {{Sons of the Tempest}}
** {{Storm Division}}. This model gains [[Immunity: Electricity]] in this theme.
* '''''Other Factions
** '''[[Infernal]]''' players can use it in [[Hearts of Darkness]], but only if [[Sloan]] is leading the army. This model gains [[Accumulator]] [Soulless] in this theme.
** '''[[Mercenary]]''' and '''[[Khador]]''' players can use it [[Flame in the Darkness]]
** '''[[Mercenary]]''' and '''[[Convergence]]''' players can use it by putting it under the control of [[Nemo4]] in various themes.
=Thoughts on {{PAGENAME}}=
[[File:Ironclad_classic.jpg|thumb|Classic sculpt]]
==={{PAGENAME}} in a nutshell===
It's cheap, it has a good MAT and wants to hit things. As "Vanilla" Warjacks go, you can't go far wrong with the Ironclad - It works well with a wide range of Warcasters and you can take quite a few if you want to pursue a Battlegroup-heavy or 'jack spam list.
Tremor is a great a ability to threaten high DEF models via whatever it is standing close to.
===Combos & Synergies===
As a cheap, fast moving, and effective melee heavy the Ironclad works decently with anyone.
* With it's fairly low speed and middling melee range, it really does like a speed buff if you want to use it as an alpha strike model.
** [[Hunter's Mark]] from Lanyssa Ryssyl
** Temporal Acceleration from [[Major Victoria Haley]]
** [[Captain Jeremiah Kraye]]'s feat and Horsepower spell.
'''Battlebox fights'''
In the Mk3 faction starter it acts beside [[Major Beth Maddox|Maddox]], and will be your primary tool to achieve victory. It will usually be your primary target for Assail, granting a respectable 11" threat range (5" SPD + 3" charge range +2" from Assail "1" for your melee weapon's reach), plus free charge for this jack. With the power-up focus you can deliver a Tremor {{star attack}} as your charge attack, boosting to hit the target model, which gives you good chance to knock down even a DEF17 model before working out your damage roll against it.
===Drawbacks & Downsides===
* It is fairly simple and almost never surprises people.
* It's unboosted threat range is kinda low.
* As far as simple beatsticks go, it is quite OK, but if your battle plan needs more, the competition is not far away:
** The [[Reliant]] is a 1pt upgrade for a decent gun with board control and improved synergy with the [[Storm Knight]]s in [[Storm Division]]
** The [[Defender]] is a 2 pt upgrade for swapping Quake and 1 POW for Cortex damage and an open fist for one of the longest ranged gun in the game
** The [[Hammersmith]] might be harder to deliver as it has an even lower threat range but for the same cost you get more melee potential
===Tricks & Tips===
* Don't forget he has an open fist.  Always look for throw angles.
''Tremor 101 for beginners''
* If you fully loaded up your jack with Focus, start with the Tremor attack. If your target has been knocked down, your additional, bought melee attacks will automatically hit, meaning that you can spend your remaining Focus to buy attacks and/or boost damage rolls.
* Tough model gets on your nerves? Hit them with Tremor, and they won't get their Tough rolls once knocked down, because it happened before the damage roll.
* On the same note, watch out for models who cannot be knocked down (like the [[Neraph]] of the Legion of Everblight starter box, or the ones affected by [[Kozlov]]'s Chosen Ground spell in the Khador faction starter)
* The Tremor template can catch your figures too. Watch for spacing. It can also clip other enemy models standing too close to your intended target, making them sitting ducks for your follow-up attacks.
* A {{Star attack}} can be made as the combat action after you charged. Be on the lookout though, that requires you to give up your initial attacks - including the one on your fist. After working it out, you can buy more attacks if you have the Focus to do so.
* Crippling the left arm will deny the Tremor attack altogether (read this [[Precision_Strike|damage guide]]).
=Other=
===Trivia===
* Released in [[Prime|Warmachine: Prime]] (2003)
* Released in [[Prime|Warmachine: Prime]] (2003)
* Included in the first Cygnar battlebox, cast in metal.
* Returned for the second Cygnar battlebox with Beth Maddox, this time cast in plastic.
* The '''Ironclad''' was the ''very first'' model ever made for '''Warmachine'''. It was originally sculpted by Mike McVey of Warhammer & Games Workshop fame.
* The '''Ironclad''' was the ''very first'' model ever made for '''Warmachine'''. It was originally sculpted by Mike McVey of Warhammer & Games Workshop fame.
* Unlike most other warjacks in the game, the Ironclad is left handed.
* Unlike most other warjacks in the game, the Ironclad is left handed.


===Other Cygnar models===
===Mk3 to Mk4===
{{Index Cygnar}}


===Rules Clarifications===
==Lore==
{{RC Warjack}}
''The Cygnaran Armory takes pride in its innovation and technological superiority, traits seen in all the battle-tested warjacks built on the classic Ironclad chassis. Armed with a powerful quake hammer, the Ironclad effortlessly smashes lesser combatants to scrap.''
{{RC Construct}}
{{RC Tremor}}
{{RC Open Fist}}

Revision as of 18:47, 31 October 2024

Cygnar First Army Heavy Warjack


Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATDEFARM
Health = 30
FA = 4
Cost = 9571218
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)



Weapons

Quake Hammer
 RNG   ROF   AOE   POW   LOCATION 
1 - - 18 L
Critical Knockdown
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Knockdown
When a model is hit by an attack with this weapon, it becomes knocked down.
No errata for Knockdown (Create)


Special Attack
A model can make a special attack during its Combat Action if it meets the requirements for the special action or attack's use.
Tremor - This attack does not need a target. This attack does not require an attack roll and does not cause damage. Other models within 2 inches of this model become knocked down.
No errata for Special Attack (Create)
  Errata-Tremor (2023-12-1)
Question: Do you need to directly hit a target with Tremor to knock down models?
Answer: You do not require an attack roll to use Tremor.
Explanation: Currently it does not require an attack roll. It is being look into.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


Open Fist
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 R
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)


Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

  • Released in Warmachine: Prime (2003)
  • Included in the first Cygnar battlebox, cast in metal.
  • Returned for the second Cygnar battlebox with Beth Maddox, this time cast in plastic.
  • The Ironclad was the very first model ever made for Warmachine. It was originally sculpted by Mike McVey of Warhammer & Games Workshop fame.
  • Unlike most other warjacks in the game, the Ironclad is left handed.

Mk3 to Mk4

Lore

The Cygnaran Armory takes pride in its innovation and technological superiority, traits seen in all the battle-tested warjacks built on the classic Ironclad chassis. Armed with a powerful quake hammer, the Ironclad effortlessly smashes lesser combatants to scrap.