Cyclone: Difference between revisions

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[[Cygnar]] [[First Army]] [[Storm Knight]] [[Heavy]] [[Warjack]]
[[Cygnar]] [[First Army]] [[Heavy]] [[Warjack]]


[[Category:Cygnar]]
[[Category:Cygnar]]
[[Category:First Army]]
[[Category:First Army]]
[[Category:Storm Knight]]
[[Category:Cohort]]
[[Category:Cohort]]
[[Category:Heavy]]
[[Category:Heavy]]
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== Model stats and abilities ==
== Model stats and abilities ==
{{Model-stats
{{Model-stats
| name= Centurion
| name= Cyclone
| base= 50 mm
| base= 50 mm
| hp    = 30
| hp    = 30
| spd  = 4
| spd  = 5
| mat  = 7
| mat  = 7|rat=6
| def  = 11
| def  = 12
| arm  = 19
| arm  = 18
| fa    = 4
| fa    = 4
| cost  = 11
| cost  = 12
| abilities =
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Headbutt Power Attack}}
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{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Dual Attack}}
}}
}}


=== Weapons ===
=== Weapons ===
{{Weapon|weapon=Bombard|type = R |rng = 14 |rof = 1 |aoe = 3|pow = 14/8| loc = L|abilities ={{AbilitySingle|Arcing Fire}}}}
{{Weapon|weapon=Metal Storm|type = R |rng = 10|rof = D3|aoe = 12|pow = 14/8| loc = X2 (L&R)|abilities ={{AbilitySingle|Volume Fire}}}}
{{Weapon|weapon=Executioner Axe|type = M |rng = 1 |rof = - |aoe = -|pow = 17| loc = R|abilities ={{AbilityCritical|Amputation}}}}
{{Weapon|weapon=Open Fist|type = M |rng = 1 |rof = - |aoe = -|pow = 14| loc = R|abilities ={{AbilitySingle|Throw Power Attack}}}}


== Warjack Rules ==
== Warjack Rules ==
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== Changes and Updates ==
== Changes and Updates ==
===Release Trivia===
===Release Trivia===
Originally released in Warmachine: Prime (2003)
Released in [[Prime Mk2]] (2010)


===Mk3 to Mk4===
===Mk3 to Mk4===


==Lore==
==Lore==
''The Cygnaran Armory takes pride in its innovation and technological superiority, traits seen in all the battle-tested warjacks built on the classic Ironclad chassis. With its dual whirling chain guns, the Cyclone can support sweeping advances across the battlefield while suppressing the enemy under a hail of lead.''
''The Cygnaran Armory takes pride in its innovation and technological superiority, traits seen in all the battle-tested warjacks built on the classic Ironclad chassis. With its dual whirling chain guns, the Cyclone can support sweeping advances across the battlefield while suppressing the enemy under a hail of lead.''
{{TOCbox|
{{SamePage|* [[Cyclone|Cyclone, the Cygnar warjack]]
* [[:Category: Cyclone|Cyclone, the spell]] }}
}}
=Basic Info=
{{Infobox-Model
| name  = {{PAGENAME}}
| image = Cyclone.jpg
| base  = Large
| spd  = 5
| str  = 11
| mat  = 7
| rat  = 6
| def  = 12
| arm  = 18
| hp    = 30
| cost  = 12
| fa    = U
}}
{{Warjack}}
===Abilities===
* {{Construct}}
===Weapons ===
{| class="wikitable"
{{Ranged|Metal Storm (x2)|12|12|rof=d3|
*{{Covering Fire}} }}
{{Melee|Open Fist (x2)|1|3|14|
* {{Open Fist}} }}
|}
===Theme Forces===
* '''''Cygnar
** {{Flames in the Darkness}}
** {{Gravediggers}}
** {{Heavy Metal}}
** {{Sons of the Tempest}}
** {{Storm Division}}. This model gains [[Immunity: Electricity]] in this theme.
* '''''Other Factions
** '''[[Infernal]]''' players can use it in [[Hearts of Darkness]], but only if [[Sloan]] is leading the army. This model gains [[Accumulator]] [Soulless] in this theme.
** '''[[Mercenary]]''' and '''[[Khador]]''' players can use it [[Flame in the Darkness]]
** '''[[Mercenary]]''' and '''[[Convergence]]''' players can use it by putting it under the control of [[Nemo4]] in various themes.
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
The Cyclone is a heavy with two good infantry killing guns - and the lowest power melee weapons for a heavy warjack (including [[Triumph]]). It is utterly unsuited to killing heavies and is closer to a light on steroids. However, also keep in mind that despite being "pillow fisted" for a heavy, both of those pillows are open fists. Therefore, once the enemy closes in on you, simply move your Cyclone up and start throwing the enemy around.
===Combos & Synergies===
* It has way too low melee potential, and way too many, average power shots to make focus allocation normally worth. The focus from Power Up is usually enough to serve its needs, save for making a Throw attack, when you want to boost either or both of the rolls.
* On the other hand jack marshaling it, given the number of shots it gets, can be an excellent idea. And as a multi-shot jack it's worth using the [[Arcane Tempest Gun Mages|ATGM Officer]] to give it Rune Bullets.
* It especially shines with the above mentioned [[Arcane Tempest Gun Mages|ATGM Officer]]. Under the Take Aim! benefit the Cyclone will be shooting at rat 8 and hitting at Pow 14. With [[Lieutenant Bastian Falk]]'s Rune Marked ability the cyclone is hitting at pow 16 with an average of 4 and a possibility of up to 6 shots. All of this at 16" range with the Rune Shot Drive from the ATGM Officer providing snipe.
* [[Caine%27s_Hellslingers|Caine3]] made the Cyclone from (near) zero to hero. Thanks to his feat and the ever-useful Calamity spell, it is usually the first jack he looks for in his army list, and often in an obscene number. Under Calamity + Reap the Whirlwind it can pump out 2D3 shots with an effective RAT 11 POW 17.
* If you want to use it for area denial, combine it with the Trencher Chain Gun Crew and the [[Stormwall]] - the 3 of them can cover a 19" long area (plus a good half inch, if you juggle out the distance between the templates for 30 mm).
===Drawbacks & Downsides===
* In melee it hits only slightly harder than a light - possibly the least hard hitting heavy in the game. All else being equal this is a serious waste of potential and unless you have significant synergies the Cyclone will rarely make its points back.
* There are some good choices in its role that are only slightly more expensive.
** The [[Reliant]] has its own board control gun with its AoE, and though it is less accurate it has way better melee output for only one point more.
** Two [[Sentinel]]s are only two points more, have about the same ranged damage output (remember each gets to power up), are with their shields each almost as tough and both shield guard, and are generally more flexible
* The [[Trencher Chain Gun Crew]] can also lay down a wall template for area denial, and they can boost its effectiveness against warrior models.
* It’s impossible to work out how much focus to give it due to its variable ROF. You have to assume you are always going to roll low on the ROF, or you risk allocating for nothing.
* Though cross faction comparisons are always tricky, Crucible Guards [[Suppressor]] has the exact same price and role in a list, but has stable ROF, Dual Attack and Shot types, while Retribution's [[Manticore]] also brings Covering Fire but is a melee beast for just one point more.
===Tricks & Tips===
* With two open fists, an increased MAT and a STR near the top of its class, it can reliably perform [[Throw]] attacks against nearly anything not on a huge base.
* When marshalled by the Gun Mage Officer, you can place a template behind an advancing enemy, and use the Mages' Thunderbolt rounds to shoot them into it.
* Unlike the [[Stormwall]]'s Sustained Fire, you can place the Covering Fire template even if you are not allowed to make ranged attacks (like Issyria's Blinding Light spell), as you don't do it "instead of attacking with your ranged weapon".
* Watch for [[Siege1]]'s feat in a mirror match - it removes the covering fire template.
=Other=
===Trivia===
Released in [[Prime Mk2]] (2010)
===Other Cygnar models===
{{Index Cygnar}}
===Rules Clarifications===
{{RC Warjack}}
{{RC Construct}}
{{RC Covering Fire}}
{{RC Open Fist}}

Revision as of 18:26, 31 October 2024

Cygnar First Army Heavy Warjack


Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATRATDEFARM
Health = 30
FA = 4
Cost = 125761218
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum





Weapons

Metal Storm
 RNG   ROF   AOE   POW   LOCATION 
10 D3 12 14/8 X2 (L&R)

Volume Fire
Gain +1 to attack and damage rolls with this weapon against medium-based models and +2 to attack and damage rolls against larger based models.

No errata for Volume Fire (Create)

Open Fist
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 R
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)


Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

Released in Prime Mk2 (2010)

Mk3 to Mk4

Lore

The Cygnaran Armory takes pride in its innovation and technological superiority, traits seen in all the battle-tested warjacks built on the classic Ironclad chassis. With its dual whirling chain guns, the Cyclone can support sweeping advances across the battlefield while suppressing the enemy under a hail of lead.