Spriggan: Difference between revisions

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{{Khadbox|[[Khador]] {{Heavy Warjack}} }} [[Category: Model]]
[[Khador]] [[Armored Korps]] [[Heavy]] [[Warjack]]
{{4P|Armored Korps}}
 
[[Category:Khador]]
[[Category:Armored Korps]]
[[Category:Cohort]]
[[Category:Heavy]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]


''The Spriggan trades the armored arms of its predecessor, the Devastator, for a heavy shield, a massive lance, and more versatile and longer-range grenade launchers that can fire either explosive projectiles or flares that illuminate hidden enemies.''


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Spriggan
| image = 33073 SprigganPlasticWEB.jpg
| base= 50 mm
| base  = Large
| hp    = 34
| spd  = 4
| spd  = 4
| str  = 12
| mat  = 6
| mat  = 6
| rat  = 4
| def  = 10
| def  = 10
| arm  = 19{{/}}21 {{Star}}
| arm  = 19
| hp    = 34
| fa    = 4
| cost  = 17
| cost  = 15
| fa    = U
| abilities =
| notes = {{Star}} ''21 when you include the Shield
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Bulldoze}}
{{AbilitySingle|Shield Guard}}
{{AbilitySingle|Steady}}
{{AbilitySingle|Sturdy}}
}}
}}


{{Warjack}}
=== Weapons ===
 
{{Weapon|weapon=Grenade Launcher|type = R |rng = 10 |rof = 1 |aoe = 2|pow = 10/5| loc = X2 (L&R)|abilities ={{AbilitySingle|Arcing Fire}}{{AbilitySingle|Targeting Flare}} }}
===Abilities===
{{Weapon|weapon=Shield|type = M |rng = 1 |rof = - |aoe = -|pow = 14| loc = L|abilities ={{AbilitySingle|Shield}}}}
* {{Construct}}
{{Weapon|weapon=War Lance|type = M |rng = 2 |rof = - |aoe = -|pow = 18| loc = R|abilities ={{AbilitySingle|Powerful Charge}}}}
* {{Dual Attack}}
* {{Bulldoze}}
* {{Steady}}
 
===Weapons===
{| class="wikitable"
{{Ranged-loc|Grenade Launcher (x2)|10|10|aoe=3|loc=1 Each Side|
* {{Arcing Fire}}
* {{Flare}} }}
{{Melee-loc|Shield|1|2|14|loc=Left|
* {{Shield}} }}
{{Melee-loc|War Lance|2|6|18|loc=Right|
* {{Powerful Charge}} }}
|}
 
===Theme Forces ===
* '''''Khador
** {{Armored Korps}}
** {{Flame in the Darkness}}
** {{Jaws of the Wolf}}. This model gains [[Pathfinder]] in this theme.
** {{Legion of Steel}}
** {{Warriors of the Old Faith}}
** {{WG Kommand}}
** {{Wolves of Winter}}
 
* '''''Other Factions
** '''[[Cygnar]]''' and '''[[Mercenary]]''' players can use this model in the {{Flame in the Darkness|notbold=}} theme.
** '''[[Infernal]]''' players can use this model in the {{Hearts of Darkness|notbold=}} theme, but only if [[Malakov2]] is leading the army. This model gains [[Accumulator]] [Soulless] in this theme.
** '''[[Protectorate]]''' players can use this model in the {{Warriors of the Old Faith|notbold=}} theme.
 
 
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
The Spriggan is the third, most expensive, and most distinct, element of the "clamjack" chassis. It fulfills a completely different role than the [[Demolisher]] or the [[Devastator]]. It sports a weaker grenade launcher with nice utility against stealthy targets, and a shield to put its ARM above the average Khador level. Its war lance is also the second most powerful warjack weapon in the faction (excluding Colossals).


===Combos & Synergies===
== Warjack Rules ==
If you are expecting stealthy targets in any form, you will definitely want this jack. As it is no slouch in melee either, extra mobility and accuracy are most welcome.
{{Category:Warjack}}
* Casters with Superiority - [[Irusk1]] or [[Strakhov]].
* [[Orsus_Zoktavir,_The_Butcher_of_Khardov|Butcher 1]] - Under Fury and his feat, this baby delivers a MAT 8 P+S 21 charge with 4D6 on the damage roll.
* "Jack Casters" - [[Karchev]] and [[Kommander_Harkevich,_the_Iron_Wolf|Harkevich]], both offer quite a lot for melee capable, tough jacks, especially SPD buff.
* [[Kommander_Sorscha|Sorscha1]] - her feat will make sure that your charge attack connects
* [[Forward_Kommander_Sorscha|Sorscha2]] - how about some Pathfinder from Boundless Charge? And what about one-rounding a heavy under her feat with the War Lance?
* Ranged infantry that enjoys stealth removal and the ability to ignore clouds, as in anything [[Winterguard]].


===Drawbacks & Downsides===
== Changes and Updates ==
* Lower MAT than the Juggernaut chassis (partially offset by Powerful Charge)
===Release Trivia===
* Fairly expensive non-character warjack, it's price tag is the same or even higher than some character choices.
* The plastic Spriggan was sold in one box together with options for the Demolisher and the Devastator.
* Low RAT, which makes applying Flare difficult, but thanks to Dual Attack you also charge your target so you are close enough that the AOE cannot miss.
 
===Tricks & Tips===
* Enemies just have to be within, not completely within the flare's AOE; feel free to spread it to multiple models, if possible.
 
=Other=
===Trivia===  
* The plastic Spriggan is sold in one box together with options for the Demolisher and the Devastator.
* Originally released in [[Warmachine: Superiority]] (2006)
* Originally released in [[Warmachine: Superiority]] (2006)
===Mk3 to Mk4===


===Other Khador models===
==Lore==
{{Index Khador}}


===Rules Clarifications===
''The Spriggan trades the armored arms of its predecessor, the Devastator, for a heavy shield, a massive lance, and more versatile and longer-range grenade launchers that can fire either explosive projectiles or flares that illuminate hidden enemies.''
{{RC Arcing Fire}}
{{RC Targeting Flare}}
{{RC Shield}}
{{RC Powerful Charge}}
 
{{RC Warjack}}
{{RC Construct}}
{{RC Bulldoze}}
{{RC Dual Attack}}
{{RC Steady}}

Latest revision as of 22:47, 30 October 2024

Khador Armored Korps Heavy Warjack


Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATDEFARM
Health = 34
FA = 4
Cost = 15461019
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Bulldoze

When this model is Base-to-Base (B2B) with an enemy model during its Normal Movement, it can push that model up to 2 inches directly away from it. A model can be pushed by Bulldoze only once per turn. Bulldoze has no effect when this model makes a trample power attack.

No errata for Bulldoze (Create)


Shield Guard
When a friendly model is directly hit by a non-spray ranged attack while within 3 inches of a model with Shield Guard, you can choose to have the model with Shield Guard be directly hit instead.
  1. That model is automatically hit and suffers all damage and effects.
  2. A model can use Shield Guard only once per round.
  3. A model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
  4. Shield Guard can only be used once per attack.

    No errata for Shield Guard (Create)


Steady
This model cannot become knocked down. ‎

No errata for Steady (Create)


Sturdy
This model cannot be pushed.

No errata for Sturdy (Create)



Weapons

Grenade Launcher
 RNG   ROF   AOE   POW   LOCATION 
10 1 2 10/5 X2 (L&R)

Arcing Fire
When attacking with this weapon, this model can ignore intervening models.

No errata for Arcing Fire (Create)


Targeting Flare
Instead of making an attack with this weapon, you can place a 3" template anywhere completely within 10" of this model, with a center point in this model's LOS, ignoring intervening models. While a model is within this template, it loses Stealth and models can ignore cloud effects when determining LOS to it. The template remains in play for one turn.

No errata for Targeting Flare (Create)

Shield
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 L
Shield
Shield
This weapon is a shield that gives the model a cumulative +2 ARM bonus.

No errata for Shield (Create)

War Lance
 RNG   ROF   AOE   POW   LOCATION 
2 - - 18 R

Powerful Charge
This model gains +2 to charge attack rolls with this weapon.

No errata for Powerful Charge (Create)


Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

  • The plastic Spriggan was sold in one box together with options for the Demolisher and the Devastator.
  • Originally released in Warmachine: Superiority (2006)

Mk3 to Mk4

Lore

The Spriggan trades the armored arms of its predecessor, the Devastator, for a heavy shield, a massive lance, and more versatile and longer-range grenade launchers that can fire either explosive projectiles or flares that illuminate hidden enemies.