Victor: Difference between revisions

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[[Khador]] [[5th Division]] [[Armored Korps]] [[Heavy]] [[Warjack]]
[[Khador]] [[5th Division]] [[Armored Korps]] [[Colossal]] [[Warjack]]


[[Category:Khador]]
[[Category:Khador]]
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[[Category:Armored Korps]]
[[Category:Armored Korps]]
[[Category:Cohort]]
[[Category:Cohort]]
[[Category:Heavy]]
[[Category:Colossal]]
[[Category:Warjack]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Legacy]]
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== Model stats and abilities ==
== Model stats and abilities ==
{{Model-stats
{{Model-stats
| name= Beast 09
| name= Victor
| base= 50 mm
| base= 120 mm
| hp    = 34
| hp    = 62
| spd  = 4
| spd  = 4
| mat  = 8
| mat  = 6
| def  = 10
|rat = 4
| def  = 7
| arm  = 20
| arm  = 20
| fa    = C
| fa    = 2
| cost  = 15
| cost  = 27
| abilities =
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Headbutt Power Attack}}
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{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Hyper-Aggressive}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Murderous}}
{{AbilitySingle|Pathfinder}}
{{AbilityOptions|Bond|Sorscha}}
{{AbilitySingle|Unstoppable}}
{{AbilitySingle|Bulldoze}}
}}
}}


=== Weapons ===
=== Weapons ===
{{Weapon|weapon=Open Fist|type = M |rng = 1 |rof = - |aoe = - |pow = 15| loc = L|abilities =AbilitySingle|Throw Power Attack}}}}
{{Weapon|weapon=Siege Mortar|type = R |rng = 20 |rof = 1 |aoe = 4 |pow = 15/8| loc = S|abilities ={{AbilitySingle|Arcing Fire}} {{AbilityOptions|Attack Type|Crater|Flare|Incendiary}} }}
{{Weapon|weapon=Ice Breaker|type = M |rng = 2 |rof = - |aoe = - |pow = 19| loc = L|abilities ={{AbilityCritical|Freeze}}{{{{AbilityOptions|Special Attack|Thresher}}}}
{{Weapon|weapon=Auto Cannon|type = R |rng = 12 |rof = D3 |aoe = - |pow = 12| loc = X2 (L&R)|abilities ={{AbilitySingle|Pistol}} {{AbilitySingle|Flak Fire}}  }}
{{Weapon|weapon=Fist|type = M |rng = 2 |rof = -|aoe = - |pow = 23| loc = X2 (L&R)|abilities =}}
 
== Warjack Rules ==
== Warjack Rules ==
{{Category:Colossal}}
{{Category:Warjack}}
{{Category:Warjack}}


== Changes and Updates ==
== Changes and Updates ==
===Release Trivia===
===Release Trivia===
* Released in [[Warmachine: Legends]] (2008).
Released in the [[Warmachine: Reckoning]] expansion (2015).
* Beast is one of the few remaining warjacks that doesn't have a plastic/resin (re)sculpt.
 
* When he was spoiled in mk1, the image filename was "Mammoth.jpg". If you translate the runes on his cowl, it spells Mammoth. Obviously the name "Beast-09" was a last minute change.


===Mk3 to Mk4===
===Mk3 to Mk4===
Line 50: Line 54:


''Khadoran colossals are mountains of steel bristling with some of the most powerful weapons ever deployed in the Iron Kingdoms. The Victor’s massive siege mortar and its sophisticated loading system bring unmatched versatility to the battlefield, while its autocannons neutralize airborn threats with pinpoint accuracy.''
''Khadoran colossals are mountains of steel bristling with some of the most powerful weapons ever deployed in the Iron Kingdoms. The Victor’s massive siege mortar and its sophisticated loading system bring unmatched versatility to the battlefield, while its autocannons neutralize airborn threats with pinpoint accuracy.''
=Basic Info=
{{Infobox-Model
| name  = {{PAGENAME}}
| image = Victor.jpg
| base  = Huge
| spd  = 4
| str  = 19
| mat  = 6
| rat  = 4
| def  = 7
| arm  = 20
| hp    = 62
| cost  = 32
| fa    = 2
}}
{{Colossal}}
{{Warjack}}
===Abilities===
* {{Construct}}
* {{Pathfinder}}
===Weapons===
{| class="wikitable"
{{Ranged-loc|Siege Mortar|20|15|aoe=5|loc=Superstructure|
* {{Arcing Fire}}
* {{Attack Type}}
** {{Crater}}
** {{Flare}}
** {{Incendiary}} }}
{{Ranged-loc|Auto Cannon (x2)|12|12|rof=d3|loc=1 each side|
* {{Flak Fire}} }}
{{Melee-loc|Fist (x2)|2|4|23|loc=1 each side|
* {{Open Fist}} }}
|}
===Theme Forces ===
: '''''Khador
:* {{Armored Korps}}
:* {{Flame in the Darkness}}
:* {{Jaws of the Wolf}}
:* {{Legion of Steel}}
:* {{Warriors of the Old Faith}}
:* {{WG Kommand}}
:* {{Wolves of Winter}}
: '''''Other Factions
:* '''[[Cygnar]]''' and '''[[Mercenary]]''' players can use this warjack in the {{Flame in the Darkness|notbold=}} theme.
:* '''[[Infernal]]''' players can use this warjack in the {{Hearts of Darkness|notbold=}} theme, but only if [[Malakov2]] is leading the army. It gains [[Accumulator]] [Soulless] in this theme.
:* '''[[Protectorate]]''' players can use this warjack in the {{Warriors of the Old Faith|notbold=}} theme.
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
The Victor differentiates itself from the Conquest by having a longer range main gun with three ammo types that cover a wider variety of match-ups. Need to slow a non pathfinder enemy down? You have a 5" AOE for that. Need To get rid of stealth and lower some defense? Need to set the world on fire? Victor can do this for you, but his very low RAT makes it so you need to rely on the 5" AOE and good deviation rolls to get your shots with the main gun on target. Victors secondary guns are the polar opposite; RNG 12 is average range but d3 shots in each arc means you have several attempts at hitting, and Flak Fire means you are actually able to hit the high defense that most flying models have if they are in range.
Big and shooty. Take Victor if you want a Colossal for his different ammo types and main gun. Reach for the Conquest if you want Creeping Barrage's POW 10 templates to protect your army and the potential crit devastation.
===Combos & Synergies===
*[[Greylord Adjunct]] - Don't let pesky [[Incorporeal]] or stealthy models make your Victor run for its points.
*[[Winter Guard Artillery Captain]]: Can make the Victors Rat 4 main gun less inaccurate by giving in +2 to hit but more importantly re-rolls on the direction and distance deviated.
*[[Harkevich]]: Two siege mortar shots a round with broadside is amusing, and Mobility gives the Victor much needed movement. Sadly keep in mind that Fieldmarshal: Reposition does not work on Colossals.
*[[Strakhov1]]: Sentry gets you a second shot with the siege mortar every round and Victor is a good way to proc Overrun, but he can not make use of it himself. When it comes time to wade into melee Strakhov's Feat and Superiority makes Victor surprisingly fast and fixes MAT 6.
*[[Vladimir_Tzepesci,_the_Dark_Prince|Vlad 1]]: '''Signs & Portents''' boosts the accuracy for "free" (you were going to cast it anyway...) and his feat gives Victor a nice speed boost. If you really need something dead, cast '''Boundless Charge''' on Victor on the feat turn for a sudden charge of 13" (+2" reach).
*[[Vladimir_Tzepesci,_Great_Prince_of_Umbrey|Vlad 3]]: Victor is a great candidate for both '''Hand of Fate''' and '''Infernal Machine''', the former for hitting more accurately and the latter for hitting first.
*[[Vladimir_Tzepesci,_the_Dark_Champion|Vlad 2]]: '''Hand of Fate''' is awesome on Victor, '''Assail''' is somewhat weaker.
*[[Supreme_Kommandant_Irusk| Irusk 2]]: Victor benefits from '''Fire for Effect''' because all the damage under the template is boosted. You'll get no mileage out of '''Energizer''', sadly, but that can be a good thing because Irusk is focus strapped as is.
* [[Malakov2]] - You can run Victor 12" turn one with Escort and then Open Fire to get some good deviations with a total threat range of 32".
===Drawbacks & Downsides ===
*Like most Colossals the Victor is big and lumbering. People in MK3 are used to heavy armor cracking and will have an idea of how to take down a colossal with their lists.
===Tricks & Tips===
* Being conservative with Victor and getting another round of shooting before committing him can be a wise choice when your opponent still has the tools to remove him. Don't hesitate to take an Aiming Bonus if you want to hit something directly.
* Flak Fire makes it mince Archons, Incindiary lets it mince infantry, both single-wound and multi-wound. It's a great anti-meta tool.
=Other=
===Trivia===
Released in the [[Warmachine: Reckoning]] expansion (2015).
===Other Khador models===
{{Index Khador}}
===Rules Clarifications===
{{RC Arcing Fire}}
{{RC Attack Type}}
{{RC Crater}}
{{RC Flare}}
{{RC Incendiary}}
{{RC Flak Fire}}
{{RC Open Fist}}
{{RC Colossal}}
{{RC Construct}}
{{RC Pathfinder}}

Latest revision as of 22:24, 30 October 2024

Khador 5th Division Armored Korps Colossal Warjack


Model stats and abilities

Model Statistics

Base size = 120 mmSPDMATRATDEFARM
Health = 62
FA = 2
Cost = 27464720
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)


Bulldoze

When this model is Base-to-Base (B2B) with an enemy model during its Normal Movement, it can push that model up to 2 inches directly away from it. A model can be pushed by Bulldoze only once per turn. Bulldoze has no effect when this model makes a trample power attack.

No errata for Bulldoze (Create)



Weapons

Siege Mortar
 RNG   ROF   AOE   POW   LOCATION 
20 1 4 15/8 S

Arcing Fire
When attacking with this weapon, this model can ignore intervening models.

No errata for Arcing Fire (Create)

Attack Type

Each time this weapon is used to make an attack, choose one of the following special rules:


Crater - On a direct hit, models hit suffer -2 SPD for one round.
Flare - On a direct hit, models hit by this attack lose Stealth and suffer -2 DEF for one turn.
Incendiary - This attack causes fire damage, and models hit suffer the Fire continuous effect.
No errata for Attack Type (Create)
No errata for Crater (Create)
No errata for Flare (Create)
No errata for Incendiary (Create)
Auto Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 D3 - 12 X2 (L&R)
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum



Flak Fire

No errata for Flak Fire (Create)

Fist
 RNG   ROF   AOE   POW   LOCATION 
2 - - 23 X2 (L&R)


Warjack Rules

Category:Colossal Category:Warjack

Changes and Updates

Release Trivia

Released in the Warmachine: Reckoning expansion (2015).


Mk3 to Mk4

Lore

Khadoran colossals are mountains of steel bristling with some of the most powerful weapons ever deployed in the Iron Kingdoms. The Victor’s massive siege mortar and its sophisticated loading system bring unmatched versatility to the battlefield, while its autocannons neutralize airborn threats with pinpoint accuracy.