Decimator: Difference between revisions

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== Model stats and abilities ==
== Model stats and abilities ==
{{Model-stats
{{Model-stats
| name= Beast 09
| name= Decimator
| base= 50 mm
| base= 50 mm
| hp    = 34
| hp    = 34
| spd  = 4
| spd  = 4
| mat  = 8
| mat  = 7
| def  = 10
| def  = 10
| arm  = 20
| arm  = 20
| fa    = C
| fa    = 4
| cost  = 15
| cost  = 13
| abilities =
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Hyper-Aggressive}}
{{AbilitySingle|Murderous}}
{{AbilityOptions|Bond|Sorscha}}
}}
}}


=== Weapons ===
=== Weapons ===
{{Weapon|weapon=Open Fist|type = M |rng = 1 |rof = - |aoe = - |pow = 15| loc = L|abilities =AbilitySingle|Throw Power Attack}}}}
{{Weapon|weapon=Dozer|type = R |rng = 10 |rof = 2 |aoe = - |pow = 15| loc = L|abilities ={{AbilitySingle|Beat Back}}}}
{{Weapon|weapon=Ice Breaker|type = M |rng = 2 |rof = - |aoe = - |pow = 19| loc = L|abilities ={{AbilityCritical|Freeze}}{{{{AbilityOptions|Special Attack|Thresher}}}}
{{Weapon|weapon=Rip Saw|type = M |rng = 1 |rof = - |aoe = - |pow = 17| loc = R|abilities ={{AbilitySingle|Sustained Attack}} }}
== Warjack Rules ==
== Warjack Rules ==
{{Category:Warjack}}
{{Category:Warjack}}
Line 40: Line 38:
== Changes and Updates ==
== Changes and Updates ==
===Release Trivia===
===Release Trivia===
* Released in [[Warmachine: Legends]] (2008).
Released in [[Prime Mk2]] (2010)
* Beast is one of the few remaining warjacks that doesn't have a plastic/resin (re)sculpt.
* When he was spoiled in mk1, the image filename was "Mammoth.jpg". If you translate the runes on his cowl, it spells Mammoth. Obviously the name "Beast-09" was a last minute change.


===Mk3 to Mk4===
===Mk3 to Mk4===
Line 50: Line 46:


''Khador’s mechaniks build their warjacks to last. The Decimator is engineered to annihilate well-armored targets with powerful direct fire. This ’jack’s wide-bored cannon smashes its victims to the ground before it closes to tear them apart with its whirling rip saw.''
''Khador’s mechaniks build their warjacks to last. The Decimator is engineered to annihilate well-armored targets with powerful direct fire. This ’jack’s wide-bored cannon smashes its victims to the ground before it closes to tear them apart with its whirling rip saw.''
=Basic Info=
{{Infobox-Model
| name  = {{PAGENAME}}
| image = Decimator.jpg
| base  = Large
| spd  = 4
| str  = 12
| mat  = 7
| rat  = 4
| def  = 10
| arm  = 20
| hp    = 34
| cost  = 15
| fa    = U
}}
{{Warjack}}
===Abilities===
* {{Construct}}
===Weapons===
{| class="wikitable"
{{Ranged-loc|Dozer|10|15|rof=2|loc=Left|
* {{Batter}} }}
{{Melee-loc|Rip Saw|1|5|17|loc=Right|
* {{Sustained Attack}} }}
|}
===Theme Forces ===
* '''''Khador
** {{Armored Korps}}
** {{Flame in the Darkness}}
** {{Jaws of the Wolf}}. This model gains [[Pathfinder]] in this theme.
** {{Legion of Steel}}
** {{Warriors of the Old Faith}}
** {{WG Kommand}}
** {{Wolves of Winter}}
* '''''Other Factions
** '''[[Cygnar]]''' and '''[[Mercenary]]''' players can use this model in the {{Flame in the Darkness|notbold=}} theme.
** '''[[Infernal]]''' players can use this model in the {{Hearts of Darkness|notbold=}} theme, but only if [[Malakov2]] is leading the army. This model gains [[Accumulator]] [Soulless] in this theme.
** '''[[Protectorate]]''' players can use this model in the {{Warriors of the Old Faith|notbold=}} theme.
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
The Decimator is a ranged fire support jack not unlike its brother the [[Destroyer]]. It sports a decent, but fairly inaccurate knockdown gun, and a potent melee weapon. Unlike the Destroyer though, its purpose is to batter enemies to set them up for removal through other models and pushing them off scenario pieces. It's expensive for what it does and it functions a bit like a [[Grolar]] in reverse. Trouble is the Grolar has a lot more attacks and is only 1 point more.
It has one of the hardest hitting guns in the game, and one of the most effective weapons in the game for cutting heavies apart. For two points more than the Destroyer, it provides board control with the multi-fire Dozer, movement shenanigans with Batter, and a good chance to scrap other 'jacks outright with the Rip Saw and three focus, thanks to Sustained Attack.
The downside is that it guzzles focus like nothing, while the Destroyer is very happy with just one point from power up.
===Combos & Synergies===
Just like any other combined-arms jack in your arsenal, it appreciates SPD buff, and any accuracy boost, or de-buff on the target. On its own, its Ranged Attack can hit a DEF11 target on average, meaning that most of your unboosted shots will be wasted even against a Menite heavy, if it has concealment or cover.
* Jack Marshals, like the [[Man-o-War Kovnik]] or the [[Greylord Forge Seer]] have natural tools to make it more accurate via the Take Aim! command. The first can use its Assault drive to put both guns into use, so you can know down your charge target and start ripping it to shreds. The Forge Seer lets it take on Incorporeal enemies with the drive and gives it focus with Empower. Note the latter can also be done it the Seer is not its controler
* [[Karchev1]] really likes combined arms warjacks due to his Road to War spell. The Decimator can help to trigger the extra movement for other jacks by killing from afar, or enjoy the +3" move from the spell, if some other model killed s target. You can still retain the aiming bonus, as the free move happened outside the jack's activation.
* [[Strakhov1]] and [[Harkevich]] - Out-of-activation shots, as well as extra movement distances are nice things to have. As for Harkevich' feat, remember that you don't have to shoot the target you want to charge, and even if you do so, the Beat Back part on the gun is optional.
* [[Sorscha1]] - making your targets stationary ensures that your focus can now boost your damage rolls.
* [[Lord_Kozlov,_Viscount_of_Scarsgrad|Kozlov]] - As you will meet with this jack in the starter box, it worth mentioned with him too. Chosen Ground can be crucial to help you with terrain patches, and help you to secure a charge with his feat. Until you reach your target, Tactical Supremacy's 3" extra move can help you closing in - or take refuge, after you pushed your target afar with Batter. If you expect to reach your target, swap it to Fury, and load it up with focus to kill whatever comes near the rip saw.
* [[Eilish1]]'s Puppet Master can be vital in ensuring its first melee attack hits against more elusive targets.
* Any source of Boundless Charge so it does not have to pay to charge and use that focus to buy another melee attack. That is [[Sorscha0]], [[Sorscha1]] and [[Vladimir1]].
===Drawbacks & Downsides===
* It's extremely focus hungry, you want to boost attack and damage on the first shot (due to RAT 4 being an issue), and damage on the second for maximum output into a single target. On a charge you definitely want to boost the attack roll on the first attack and then buy extra attacks.
* Only one initial in melee means its damage output falls flat compared to its brethren with two melee weapons.
* RNG 10"/Spd 4 makes using the gun a dangerous prospect. Make sure you can Batter away would be attackers and/or screen your jack.
===Tricks & Tips===
* You can forfeit movement for the aiming bonus, and still move via Beat Back. Stack with [[Energizer]] to set up for aimed shots, as you need to make your Beat Back move directly toward your target.
*The Decimator's low RAT essentially forces you to boost every attack. Depending on your targets, the Decimator can be as efficient or as focus-hungry as you want it:
** You can allocate zero and go after something low DEF. If you've only got one focus to play with (from Power Up), then don't boost your first ranged attack. If you hit, then great, spend it to boost damage. If you miss, ''then'' you can face the tough decision about whether to spend it to boost the attack, or don't boost & risk missing & having a wasted focus.
** You can allocate one and go after something mid-DEF. Boosting both attack rolls and you've got decent chances of hitting DEF 12 or so.
** You can allocate two and go after something mid-DEF. Boost both attack rolls, and boost one damage roll.
Overall, you're better off using a caster that can improve accuracy (or decrease enemy DEF) rather than fueling it with raw focus turn after turn.
=Other=
===Trivia===
Released in [[Prime Mk2]] (2010)
===Other Khador models===
{{Index Khador}}
===Rules Clarifications===
{{RC Batter}}
{{RC Sustained Attack}}
{{RC Warjack}}
{{RC Construct}}

Latest revision as of 18:59, 26 October 2024

Khador 5th Division Armored Korps Heavy Warjack


Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATDEFARM
Health = 34
FA = 4
Cost = 13471020
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)



Weapons

Dozer
 RNG   ROF   AOE   POW   LOCATION 
10 2 - 15 L

Beat Back
Immediately after a basic atack with this weapon is resolved during the models Combat Action:
  1. The enemy model hit can be pushed 1 inch directly away from the attacking model.
  2. After the enemy model is pushed, the attacking model can advance up to 1 inch directly toward it.

You cannot move toward a model that is no longer on the table. When a movement occurs after a damage is resolved, and resolution of the damage destroys or removes a model from the table, then it is impossible to move toward that destroyed/removed model.

  Errata-Follow Up (2023-08-23)
Question: What is the timing of follow up, and do you still move if a slammed model is destroyed?
Answer: 1. Slam attack
2. Damage to target and collateral damage.
3. If slammed model is still on the table, Follow Up movement.
Explanation: The old ruling will still apply here.
The rationale is the “slam” and “Slammed” descriptions include the target taking a damage roll caused by the action. Therefore the damage roll is part and parcel with resolving the “slam”. For the it was that you can not follow up to a model that has been destroyed as there is no longer a model on the board to follow up to.
Infernal Ruling: elswickchuck (Infernal) - PP Community forum


Rip Saw
 RNG   ROF   AOE   POW   LOCATION 
1 - - 17 R

Sustained Attack
During this model's activation, when it makes an attack with this weapon against the last model hit by the weapon this activation, this attack automatically hits.

No errata for Sustained Attack (Create)

Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

Released in Prime Mk2 (2010)

Mk3 to Mk4

Lore

Khador’s mechaniks build their warjacks to last. The Decimator is engineered to annihilate well-armored targets with powerful direct fire. This ’jack’s wide-bored cannon smashes its victims to the ground before it closes to tear them apart with its whirling rip saw.