Conquest: Difference between revisions

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== Model stats and abilities ==
== Model stats and abilities ==
{{Model-stats
{{Model-stats
| name= Beast 09
| name= Conquest
| base= 50 mm
| base= 120 mm
| hp    = 34
| hp    = 62
| spd  = 4
| spd  = 4
| mat  = 8
| mat  = 6
| def  = 10
|rat=4
| def  = 7
| arm  = 20
| arm  = 20
| fa    = C
| fa    = 2
| cost  = 15
| cost  = 26
| abilities =
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Headbutt Power Attack}}
Line 27: Line 28:
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Hyper-Aggressive}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Murderous}}
{{AbilitySingle|Pathfinder}}
{{AbilityOptions|Bond|Sorscha}}
{{AbilitySingle|Unstoppable}}
{{AbilitySingle|Bulldoze}}
}}
}}


=== Weapons ===
=== Weapons ===
{{Weapon|weapon=Open Fist|type = M |rng = 1 |rof = - |aoe = - |pow = 15| loc = L|abilities =AbilitySingle|Throw Power Attack}}}}
{{Weapon|weapon=Main Guns|type = R |rng = 15 |rof = 1 |aoe = 3 |pow = 15/10| loc = L|abilities ={{AbilityCritical|Devastation}}}}
{{Weapon|weapon=Ice Breaker|type = M |rng = 2 |rof = - |aoe = - |pow = 19| loc = L|abilities ={{AbilityCritical|Freeze}}{{{{AbilityOptions|Special Attack|Thresher}}}}
{{Weapon|weapon=Secondary Battery|type=R|rng=12|rof=2|aoe=2|pow=10/10|loc=X2 (L&R)|abilities=}}
{{Weapon|weapon=Fist|type=M|rng=2|rof=-|aoe=-|pow=23|loc=x2 (L&R)|abilities={{AbilitySingle|Throw Power Attack}}}}
 
== Warjack Rules ==
== Warjack Rules ==
{{Category:Colossal}}
{{Category:Warjack}}
{{Category:Warjack}}


== Changes and Updates ==
== Changes and Updates ==
===Release Trivia===
===Release Trivia===
* Released in [[Warmachine: Legends]] (2008).
 
* Beast is one of the few remaining warjacks that doesn't have a plastic/resin (re)sculpt.
* Released in [[Warmachine: Colossals]] (2012)
* When he was spoiled in mk1, the image filename was "Mammoth.jpg". If you translate the runes on his cowl, it spells Mammoth. Obviously the name "Beast-09" was a last minute change.


===Mk3 to Mk4===
===Mk3 to Mk4===
Line 48: Line 52:


==Lore==
==Lore==
''The Conquest is a walking mountain of steel bristling with some of the most powerful weapons ever used on the battlefields of the Iron Kingdoms. The deafening roar of the colossal’s steam-fed engine is punctuated by the staggering percussion of its devastating guns, which unleash a punishing barrage of shells able to reduce warjacks to slag and annihilate entire enemy formations. Deployed to the front lines, the Conquest brings unrivaled firepower to Khadoran battlegroups.''
''The Conquest is a walking mountain of steel bristling with some of the most powerful weapons ever used on the battlefields of the Iron Kingdoms. The deafening roar of the colossal’s steam-fed engine is punctuated by the staggering percussion of its devastating guns, which unleash a punishing barrage of shells able to reduce warjacks to slag and annihilate entire enemy formations. Deployed to the front lines, the Conquest brings unrivaled firepower to Khadoran battlegroups.''
=Basic Info=
{{Infobox-Model
| name  = {{PAGENAME}}
| image = Conquest.jpg
| base  = Huge
| spd  = 4
| str  = 19
| mat  = 6
| rat  = 4
| def  = 7
| arm  = 20
| hp    = 62
| cost  = 33
| fa    = 2
}}
{{Colossal}}
{{Warjack}}
===Abilities===
* {{Construct}}
* {{Pathfinder}}
===Weapons===
{| class="wikitable"
{{Ranged-loc|Main Guns|15|15|aoe=4|loc=Superstructure|
* ''Yes, even though it has two barrels it is only ROF 1. See Trivia for the why.
* {{Critical Devastation}} }}
{{Ranged-loc|Secondary Battery (x2)|12|10|rof=2|aoe=3|loc=1 each side|
* {{Creeping Barrage}}
* {{High-Explosive}} }}
{{Melee-loc|Fist (x2)|2|4|23|loc=1 each side|
* {{Open Fist}} }}
|}
===Theme Forces ===
: '''''Khador
:* {{Armored Korps}}
:* {{Flame in the Darkness}}
:* {{Jaws of the Wolf}}
:* {{Legion of Steel}}
:* {{Warriors of the Old Faith}}
:* {{WG Kommand}}
:* {{Wolves of Winter}}
: '''''Other Factions
:* '''[[Cygnar]]''' and '''[[Mercenary]]''' players can use this warjack in the {{Flame in the Darkness|notbold=}} theme.
:* '''[[Infernal]]''' players can use this warjack in the {{Hearts of Darkness|notbold=}} theme, but only if [[Malakov2]] is leading the army. It gains [[Accumulator]] [Soulless] in this theme.
:* '''[[Protectorate]]''' players can use this warjack in the {{Warriors of the Old Faith|notbold=}} theme.
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
Conquest is an epitome of the Khadoran jack traits. It has low SPD, thick armour, earth-shattering power on its melee weapons and inaccurate AoE guns. Though it lacks complex special rules, it can be a valuable addition to your arsenal. Creeping barrage is an excellent deterrent for jamming/chaff infantry units, and thanks to its base POW10, it ensures that troops which would normally survive blast damage will suffer losses. Coupling it with board controlling tricks (rough terrain patches, or straight damaging AoEs), it can effectively dictate where the lighter element of the enemy's force will proceed.
===Combos & Synergies ===
* Explosions become very dangerous under [[Orsus_Zoktavir,_The_Butcher_of_Khardov|Butcher1]]'s feat.
* [[Kommander_Oleg_Strakhov|Strakhov1]], [[Assault Kommander Strakhov and Kommandos|Strakhov2]] and [[Kommander_Harkevich,_the_Iron_Wolf|Harkevich]] - out-of activation shootings on a gun with critical effect is always fun, even without boost. The usefulness of Strakhov's Superiority is self evident. Thanks to its long range, it can start an Overrun assassination chain by killing some squishy support fom afar.
* [[Kommandant_Irusk|Irusk1]] can put the enemy into grave situation with Inhospitable Ground and Creeping Barrage, if they lack Pathfinder, while troops under [[Supreme_Kommandant_Irusk|Irusk2]]'s Solid Ground can walk through Creeping Barrage unharmed.
* [[The_Old_Witch_of_Khador_%26_Scrapjack|Old Witch1]] - a strong board controlling feat, a damaging large AoE spell, and possibility to shoot behind forests; the Old Witch can create a pretty big no-go zone on the table with the Conquest.
* You can hardly miss under [[Kommander_Sorscha|Sorcha1]]'s feat, while you cause melee damage on par with the [[Behemoth]] under [[Forward_Kommander_Sorscha|her epic incarnation's]] feat.
* [[Koldun_Kommander_Aleksandra_Zerkova|Zerkova1]] can slow the enemy's advance to a crawl under her feat, and with a few barrage templates around you can pretty much dictate where they can go.
* [[Winter Guard Gun Carriage|Gun Carriage]] - shoot Rough Terrain craters first, then fill up the holes between with barrage templates. 
* [[Winter_Guard_Artillery_Kapitan|WGAK]] - scatter re-roll is always nice
* The [[Man-o-War Suppression Tanker]] can lay down additional templates with Covering Fire. Thus you can deny the enmy quite the amount of the board.
* [[Irusk2]] has Fire for Effect to increase the power and critical chance of the gun. Artifice of Deviation and Creeping Barrage also limit where enemy models can go.
* [[Koldun Lord]] - A boost and a reroll from Puppet Master pushes the critical chance of the main gun to roughly 70%. The Lord also packs a ranged ARM debuff for extra damage.
===Drawbacks & Downsides===
* Absolutely abysmal DEF - great target for Backlash, Feedback, electro leaps, Spine Bursts and the like
* Blast-immune troops can stride through Creeping Barrage, and won't be troubled much about the main gun either.
* The [[Victor]] is one point cheaper, and has a better gun that deals with multi-wound models, or supports your gunline. It's cater shot type also fills the same role as creeping barrage.
* Effects that prevent ranged attacks, (Kolgrimma's or Zerkova1's feat, Blinding Light, ect.) also prevent the placement of creeping barrage templates.
===Tricks & Tips===
* Things that counter blast damage neuter Creeping Barrage.
* You can use the Main Gun's critical effect against friendly models too. Perhaps a throw on your Devastator is the only thing it needs to get into a zone to control or contest...
* 2 barrage AoE can cover a ~9" wide area, where infantry better not tread.
=Other=
===Trivia===
* Released in [[Warmachine: Colossals]] (2012)
* The Conquest's main armanent is a single weapon with ROF 1, despite the model having two barrels and it having the name "Gun'''''s'''''".  
* The Conquest's main armanent is a single weapon with ROF 1, despite the model having two barrels and it having the name "Gun'''''s'''''".  
: The cannon used on the Conquest is normally mounted on warships. Only one barrel is loaded with a shell at a time, and the recoil of one barrel firing automatically loads the next shell into the other barrel - a simple but effective (aka traditionally Khadoran) way of having a good rate of fire without advanced technology.  
: The cannon used on the Conquest is normally mounted on warships. Only one barrel is loaded with a shell at a time, and the recoil of one barrel firing automatically loads the next shell into the other barrel - a simple but effective (aka traditionally Khadoran) way of having a good rate of fire without advanced technology.  
: This principle of simplicity was vital to the design of the Conquest, as its Khadoran cortex could not be burdened with the job of having to regulate reloading. - [[Warmachine: Colossals]] (2012)
: This principle of simplicity was vital to the design of the Conquest, as its Khadoran cortex could not be burdened with the job of having to regulate reloading. - [[Warmachine: Colossals]] (2012)
===Other Khador models===
{{Index Khador}}
===Rules Clarifications===
{{RC Devastation}}
{{RC Creeping Barrage}}
{{RC High-Explosive}}
{{RC Open Fist}}
{{RC Colossal}}
{{RC Construct}}
{{RC Pathfinder}}

Revision as of 18:53, 26 October 2024

Khador 5th Division Armored Korps Colossal Warjack


Model stats and abilities

Model Statistics

Base size = 120 mmSPDMATRATDEFARM
Health = 62
FA = 2
Cost = 26464720
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)


Bulldoze

When this model is Base-to-Base (B2B) with an enemy model during its Normal Movement, it can push that model up to 2 inches directly away from it. A model can be pushed by Bulldoze only once per turn. Bulldoze has no effect when this model makes a trample power attack.

No errata for Bulldoze (Create)



Weapons

Main Guns
 RNG   ROF   AOE   POW   LOCATION 
15 1 3 15/10 L
Critical Devastation
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Devastation
Models hit are thrown d6 inches directly away from the attacker. Roll distance once for all models affected. Move models farthest from the attacker first. Instead of suffering blast damage, models hit but not directly hit suffer a damage roll with POW equal to the blast damage POW of this weapon. The POW of collateral damage is equal to the blast damage POW of this weapon.
No errata for Devastation (Create)
Secondary Battery
 RNG   ROF   AOE   POW   LOCATION 
12 2 2 10/10 X2 (L&R)
Fist
 RNG   ROF   AOE   POW   LOCATION 
2 - - 23 x2 (L&R)
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)


Warjack Rules

Category:Colossal Category:Warjack

Changes and Updates

Release Trivia

Mk3 to Mk4

Lore

The Conquest is a walking mountain of steel bristling with some of the most powerful weapons ever used on the battlefields of the Iron Kingdoms. The deafening roar of the colossal’s steam-fed engine is punctuated by the staggering percussion of its devastating guns, which unleash a punishing barrage of shells able to reduce warjacks to slag and annihilate entire enemy formations. Deployed to the front lines, the Conquest brings unrivaled firepower to Khadoran battlegroups.

  • The Conquest's main armanent is a single weapon with ROF 1, despite the model having two barrels and it having the name "Guns".
The cannon used on the Conquest is normally mounted on warships. Only one barrel is loaded with a shell at a time, and the recoil of one barrel firing automatically loads the next shell into the other barrel - a simple but effective (aka traditionally Khadoran) way of having a good rate of fire without advanced technology.
This principle of simplicity was vital to the design of the Conquest, as its Khadoran cortex could not be burdened with the job of having to regulate reloading. - Warmachine: Colossals (2012)