Juggernaut: Difference between revisions

From Warma-wiki
Jump to navigation Jump to search
m (1 revision imported)
mNo edit summary
Line 1: Line 1:
{{Khadbox|[[Khador]] {{Heavy Warjack}} }} [[Category: Model]]
[[Khador]] [[5th Division]] [[Armored Korps]] [[Heavy]] [[Warjack]]
{{4P|n=two Prime Armies|'''Armored Koprs''' and '''5th Division'''}}
 
[[Category:Khador]]
[[Category:5th Division]]
[[Category:Armored Korps]]
[[Category:Cohort]]
[[Category:Heavy]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]
 
 
== Model stats and abilities ==
{{Model-stats
| name= Beast 09
| base= 50 mm
| hp    = 34
| spd  = 4
| mat  = 8
| def  = 10
| arm  = 20
| fa    = C
| cost  = 15
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Hyper-Aggressive}}
{{AbilitySingle|Murderous}}
{{AbilityOptions|Bond|Sorscha}}
}}
 
=== Weapons ===
{{Weapon|weapon=Open Fist|type = M |rng = 1 |rof = - |aoe = - |pow = 15| loc = L|abilities =AbilitySingle|Throw Power Attack}}}}
{{Weapon|weapon=Ice Breaker|type = M |rng = 2 |rof = - |aoe = - |pow = 19| loc = L|abilities ={{AbilityCritical|Freeze}}{{{{AbilityOptions|Special Attack|Thresher}}}}
== Warjack Rules ==
{{Category:Warjack}}
 
== Changes and Updates ==
===Release Trivia===
* Released in [[Warmachine: Legends]] (2008).
* Beast is one of the few remaining warjacks that doesn't have a plastic/resin (re)sculpt.
* When he was spoiled in mk1, the image filename was "Mammoth.jpg". If you translate the runes on his cowl, it spells Mammoth. Obviously the name "Beast-09" was a last minute change.
 
===Mk3 to Mk4===
 
 
==Lore==


''Khador’s mechaniks build their warjacks to last. The Juggernaut is a hulking mass of plated armor wielding an ice axe that can encase its target in a layer of crippling ice. This sturdy chassis has given rise to other staples like the Destroyer, Marauder, and Decimator.''
''Khador’s mechaniks build their warjacks to last. The Juggernaut is a hulking mass of plated armor wielding an ice axe that can encase its target in a layer of crippling ice. This sturdy chassis has given rise to other staples like the Destroyer, Marauder, and Decimator.''

Revision as of 14:54, 26 October 2024

Khador 5th Division Armored Korps Heavy Warjack


Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATDEFARM
Health = 34
FA = C
Cost = 15481020
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Hyper-Aggressive
When a model with Hyper-Aggressive suffers damage from an enemy attack, after the attack is resolved it can immediately make a full advance directly toward the attacking model.

No errata for Hyper-Aggressive (Create)


Murderous
This model gains an additional die on melee attack rolls against warrior models.

No errata for Murderous (Create)

Bond

If Juggernaut begins the game in {{{1}}}'s battlegroup, then it is bonded to {{{1}}}. Juggernaut is not considered to be bonded while under your opponent's control. While Juggernaut is bonded to {{{1}}} and in their control range, it gains {{{2}}}.



Sorscha - Category:Sorscha
No errata for Bond (Create)
No errata for Sorscha (Create)



Weapons

AbilitySingle
Open Fist
 RNG   ROF   AOE   POW   LOCATION 
1 - - 15 L

}}

{{Weapon|weapon=Ice Breaker|type = M |rng = 2 |rof = - |aoe = - |pow = 19| loc = L|abilities =Critical Freeze

A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Freeze
A model hit by this weapon becomes stationary for one round unless it has Resistance:Cold.
No errata for Freeze (Create)


{Special Attack}

Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

  • Released in Warmachine: Legends (2008).
  • Beast is one of the few remaining warjacks that doesn't have a plastic/resin (re)sculpt.
  • When he was spoiled in mk1, the image filename was "Mammoth.jpg". If you translate the runes on his cowl, it spells Mammoth. Obviously the name "Beast-09" was a last minute change.

Mk3 to Mk4

Lore

Khador’s mechaniks build their warjacks to last. The Juggernaut is a hulking mass of plated armor wielding an ice axe that can encase its target in a layer of crippling ice. This sturdy chassis has given rise to other staples like the Destroyer, Marauder, and Decimator.

Basic Info

Template:Infobox-Model

Template:Warjack

Abilities

Weapons

Open Fist
File:Sword icon.jpg  RNG   POW   P+S   LOCATION 
1 3 15 Left
Ice Axe
File:Sword icon.jpg  RNG   POW   P+S   LOCATION 
1 7 19 Right

Theme Forces


Thoughts on the Juggernaut

File:Juggernaut classic.png
Classic Sculpt

Juggernaut in a nutshell

The original Khadoran melee powerhouse. The Juggernaut has seen some the fewest changes of any model since its inception in Mark 1. Aside from a nice critical effect on its melee weapon, the Juggernaut has absolutely no bells and whistles on it whatsoever, and is one of the contenders for the title of most bare-bones Warjack there is alongside the likes of the Nomad and other Vanilla 'Jacks from the days of yore. However, its simplicity belies its effectiveness - it's a melee monster. Possessing the archetypal Khadoran Warjack statline, much of its potency comes simply from scary numbers: STR 12. MAT 7. ARM 20. P+S 19. 34 Damage boxes.

The Juggernaut's claim to fame comes almost entirely from what it doggedly clutches in its right fist. Although it has access to the full panoply of power attacks, and can perform them well thanks to its statline, rarely will the Juggernaut be causing as much harm as it does than when it is simply charging into things and smashing them up with the Axe, which combined with the Juggernaut's base strength is the most powerful melee weapon in the faction, excluding Colossals. Whatever the Juggernaut hits shouldn't bother getting up. The critical effect is a good one, and helps the Juggernaut or anything else in Melee Range land more hits, but really it's just icing on the P+S 19 cake.

The Juggernaut is not the cheapest of 'Jacks, but very few models bring as much raw hurt for their point investment as it does, especially when you consider that most of the 'Jacks who have a similar damage output are usually at least around half again the point cost. Simply put, Juggernauts are your no-frills heavy-hitters, fulfilling the same role as the Ironclad, the Nomad, the Crusader or the Slayer, but hitting harder and being harder than all of these, which is reflected in their cost.

Combos & Synergies

  • Anyone who wants a cheap Jack that hits hard. Butcher1 and Butcher3 will like him, but nearly any caster can put a strong melee warjack to good use in the current meta.
  • Under Butcher1's Feat and with Fury cast on it, a Juggernaut will essentially be a P+S 22 Weapon Master for a turn, on top of which you can still also boost if you feel the need...
  • He makes a good second target for a spell like Superiority (Strakhov and Irusk1).
  • Its damage potential is hugely tied to its axe. Always have a Mechanik within walking distance from turn 2 to do some emergency repair if its right arm gets crippled.

Drawbacks & Downsides

  • Very slow, and no native Pathfinder, mobility tools or ranged capabilities either. Closing with the enemy and getting up the board is more important for the Juggernaut than it is for most Khadoran 'Jacks.
  • Several in-faction substitutes who might lack the raw hitting power of the Juggernaut; but come cheaper (Berserker, Marauder, Rager, Mad Dog).
  • If it can't get into melee, it can't do anything.
  • The Juggernaut has one job, and everybody knows what it is. It is unlikely to surprise anyone, and your opponent usually has ample time to prepare for its arrival.
  • The Marauder is 2 points cheaper and is a similar easy access melee brute, while the Juggernaut is occasionally overkill. as a rule of thumb against huge bases the Marauder is better and against heavies the Juggernaut is.

Tricks & Tips

  • Beside their almighty axe it is all too easy to forget that they have an open fist weapon quality on their fist. With good MAT and a STR value in the top of its class, you have good chance of throwing something up to 6" away.
  • Basic training: the axe's P+S often equals or exceeds the target's ARM value. If you're in range, consider whether or not you need a charge for the auto-boosted damage roll, or you could spend your resources more wisely elsewhere.

Other

File:ExtremeJuggernaut.jpg
Extreme Sculpt

Trivia

Released in Warmachine Prime (2003)

Other Khador models

Template:Index Khador

Rules Clarifications

Template:RC Open Fist Template:RC Freeze Template:RC Warjack Template:RC Construct