Cage Rager: Difference between revisions

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{{Grymbox|{{Grymkin}} {{Heavy Warbeast}} }} [[Category: Model]]
[[:Category:Grymkin|Grymkin]] [[:Category:Heavy|Heavy]] [[:Category:Warbeast|Warbeast]]
{{4P|Grymkin}}
 
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Grymkin]]
[[Category:Heavy]]
[[Category:Warbeast]]
 
==Model stats and abilities==
{{Model-stats
| name  = Woldwarden
| base  = 50mm
| hp    = 35
| spd  = 5
|aat=6
| mat  = 7
| def  = 10
| arm  = 19
| fury  = 3
| thr  = -
| fa    = 4
| cost  = 13
| abilities =
{{AbilitySingle |Pathfinder}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Construct}}{{AbilityOptions|Magic Ability|Geomancy}}{{AbilitySingle|Mend}}
}}
=Weapons=
{{Weapon | weapon=Rune Fist| type = M | rng =1 | rof = - | aoe = - | pow =16| loc =X2| abilities={{AbilitySingle|Throw Power Attack}}{{AbilitySingle|Damage Type:Magical}}{{AbilitySingle|Chain Attack:Smite}} }}
 
==Warbeast Rules==
{{Category:Warbeast|Warbeast}}
===Animus===
{{Spellbox|Earth's Blessing}}
 
==Changes and Updates==
===Mk3 to Mk4===
 
==Lore==
 
===Trivia===
 
==Community Input==
===Battle Reports===
===Videos===
===Galleries===
 


: ''"Shake the cage and rattle the bones! From Defiers’ thoughts the Cage Rager comes!"
: ''"Shake the cage and rattle the bones! From Defiers’ thoughts the Cage Rager comes!"

Revision as of 02:53, 10 February 2024

Grymkin Heavy Warbeast

Model stats and abilities

Model Statistics

Base size = 50mmSPDAATMATDEFARMFURYTHR
Health = 35
FA = 4
Cost = 1356710193-
-
-

Model Advantages and Abilities

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Magic Ability
This model can make the following Special Attacks or Special Actions. Doing so counts as casting a spell. If a Cost is listed, the model does not pay that cost. A cost might be listed because the Special Action or Special Attack is also a Spell listed on a Leader model.

If a model uses a Special Action or Special Attack to cast a spell in this manner, they cannot buy additional melee or ranged attacks unless otherwise stated in the spell, because using a Special Action or Special Attack is a Combat Action choice other than using Initial Attacks.


Geomancy - Once per activation while in its controller's control range, this model can be forced to cast one of the spells on its controller's card with a cost of 3 or less. This model cannot cast upkeep spells or spells with RNG of Self or CTRL.
No errata for Magic Ability (Create)
No errata for Geomancy (Create)




Mend
During your control phase, remove 1 damage point from this model.

No errata for Mend (Create)


Weapons

Rune Fist
 RNG   ROF   AOE   POW   LOCATION 
1 - - 16 X2
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)


Damage Type:Magical
This weapon causes magical damage.

No errata for Damage Type:Magical (Create)


Chain Attack:Smite
If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately make one additional melee attack against the model hit. If the additional attack hits:
  • the target is slammed d6 inches directly away from this model
  • the target model suffers a damage roll with POW equal to the POW of this weapon
  • The POW of collateral damage is equal to the POW of this weapon.

No errata for Chain Attack:Smite (Create)


Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Animus

Earth's Blessing Cost RNG AOE POW DUR OFF
1 Self - - Rnd No
The spellcaster cannot be pushed, knocked down, made stationary, or moved by a slam. Earth's blessing lasts for one round.
No errata for Earth's Blessing (Create)


Changes and Updates

Mk3 to Mk4

Lore

Trivia

Community Input

Battle Reports

Videos

Galleries

"Shake the cage and rattle the bones! From Defiers’ thoughts the Cage Rager comes!"

Thunderous and ponderous and ten timbers thick, the Cage Rager stuffs its cells with the bodies of the wicked for its masters’ harvest. Within this confinement their torments mount, and the Cage Rager harnesses their sweet terror to help the Defiers bend the world to their will.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Animus

{{Category: Template:Wraithbane }}[[Category: Template:Wraithbane ]]

Theme Forces


Thoughts on the Cage Rager

Cage Rager in a nutshell

A big, slow, hard hitting heavy, the Cage Rager can bash without any buffs and hard enough to wreck face if it can be supported. Cage Ragers are great at controlling space thanks to their natural toughness and their defensive utilities. Their animus is extremely threatening to normally highly disruptive solos such as a Gremlin Swarm or Machine Wraith.

Competitive Viability
As of August 2018 Cage Ragers are considered extremely viable, and feature in almost every competitive Grymkin list. Notably, the Lock-N-Load 2018 Iron Gauntlet champion, Patrick Dunford, included three in his Dreamer Dark Menagerie list; using their defensive abilities to dominate Aaron Wale's Slayer-spam list in the finals. (You can watch that game, with live commmentary by executive director Will Schick and game developer Will Pagani, on YouTube.)

Combos & Synergies

  • Deathknell - Best way of getting the corpse tokens to the Cage Rager. In turn, the Cage Rager can protect your softer Death Knell from charges & spells while also gaining a defensive buff in return. It's usually advisable to consider two or more Cage Ragers in any list which includes a Death Knell, so that they can effectively protect it from the front.
  • Skin & Moans - Cage Ragers can protect the more fragile Skin & Moans, as well as provide them with the very useful Blessed & Damage Type: Magical
  • Dread Rots - Can get corpse tokens to the Cage Rager. In addition, Dread Rot corpses can be hoovered up by the Death Knell to further fuel the Cage Ragers & Skin & Moans in your army.
  • Old Witch3 - Being on a huge base, Old Witch3 really likes space controlling heavies which are hard to remove. Old Witch3 also really appreciates being able to channel spells across the board.
  • The Child - Gets them to SPD 6, P+S 19, making them one of the hardest hitting models in Grymkin.
  • The Heretic - The Heretic's spell list pairs extremely well with Cage Ragers, with Gallows negating the Cage Ragers lack of SPD and Fury maximizing their hits.
  • Lady Karianna Rose - Loves to be in the middle of a pair of Cage Ragers, helping them hit much harder while also managing Fury.

Drawbacks & Downsides

  • With a base speed of 4, the Cage Rager can easily be caught out of position if you are not vigilant, and arrive too late to be helpful. Watch your positioning carefully.
  • Somewhat corpse dependent and can't take corpses from its own side.
  • Cage Ragers aren't cheap and usually want to be taken in pairs or triples with a Death Knell, eating up a lot of points.

Tricks & Tips

  • You typically want to get your first couple corpses on your Cage Ragers, as opposed to your Skin & Moans, so as to switch on their defensive tech.
  • Keeping two Cage Ragers within 3" of each other and the models you want to protect, typically your caster & Death Knell, gives you lots of options when activating their defensive tech and controlling space.
  • A Cage Rager is almost always going to be the 'beast you bring in with The Shadows. Skin & Moans need a couple of corpses to really reach their potential, while a Cage Rager serves as an effective roadblock even if it's only there for a turn.
  • Coupled with the Ruin arcana, a corpse-fueled Cage Rager can create a huge magical deadzone for your opponent the only solution to which is to spend heaps of Focus/Fury

Other

Trivia

Released with the Faction release (2017.06)

Other Grymkin models

Template:Index Grymkin

Rules Clarifications

Template:RC Magical Weapon Template:RC Beat Back

Template:RC Arcane Vortex Template:RC Bone Picker Template:RC Grave Secrets Template:RC Rattle Bones

Template:RC Arcane Suppression