Rhinodon: Difference between revisions

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[[Category:Heavy]]
[[Category:Heavy]]
[[Category:Warbeast]]
[[Category:Warbeast]]
[[Category:Titan]]


==Model stats and abilities==
==Model stats and abilities==
{{Model-stats
{{Model-stats
| name  = Agonizer
| name  = Rhinodon
| base  = 30mm
| base  = 50mm
| hp    = 13
| hp    = 28
| spd  = 5
| spd  = 5
| mat  = 3
| mat  = 6
| def  = 12
| def  = 11
| arm  = 13
| arm  = 18
| fury  = 2
| fury  = 3
| thr  = 8
| thr  = 9
| fa    = 4
| fa    = 4
| cost  = 4
| cost  = 12
| abilities =
| abilities =
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle |Resistance:Cold}}
{{AbilitySingle | Regeneration|d3}}
}}
}}
=Weapons=
=Weapons=
{{Weapon | weapon= Heavy Mace| type = M | rng = 1 | rof = - | aoe = - | pow = 14| loc = -| abilities =  {{AbilitySingle|Beat Back}}{{AbilitySingle|Critical Stagger}} }}
{{Weapon | weapon=Tail| type = M | rng = 2 | rof = - | aoe = - | pow =15| loc = -| abilities =  {{AbilityOptions|Critical|Knockdown}}{{AbilityOptions|Special Attack|Thresher}} }}
 
{{Weapon | weapon=Claw| type = M | rng = 1 | rof = - | aoe = - | pow =14| loc = X2| abilities ={{AbilitySingle|Throw Power Attack}}}}


==Warbeast Rules==
==Warbeast Rules==
{{Category:Warbeast|Warbeast}}
{{Category:Warbeast|Warbeast}}
===Animus===
===Animus===
{{Spellbox|Cold Front}}
{{Spellbox|Spiny Growth}}


==Errata==
==Errata==
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===Trivia===
===Trivia===
* Rhinodon means "nose-tooth" in Greek... I assume that accounts for the stumpy horn on his snout. Which used to be its big thing as it had an armour piercing attack when first released.
* Rhinodon means "nose-tooth" in Greek...  
* Loosely resembles an extinct glyptodont, ancient ice age herbivores.
* Resembles the Stegosaurus
* Posessed an armor piercing attack when originally released.  
* Released in [[Hordes: Evolution]] (2007)
* Released in [[Hordes: Evolution]] (2007)


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==Videos==
==Videos==
=Basic Info=
{{Infobox-Model
| name  = Rhinodon
| image = Rhinodon.jpg
| base  = Large
| spd  = 5
| str  = 11
| mat  = 6
| def  = 11
| arm  = 18
| hp    = 28
| fury  = 3
| thrs  = 9
| cost  = 11
| fa    = U
}}
{{Warbeast}}
===Abilities===
* '''None
===Weapons===
* '''Tail''' - 2" reach, P+S 15 melee weapon
** {{Thresher}}
** {{Critical Knockdown}}
* '''Claws (x2)''' - 1" range, P+S 14 melee weapons
** {{Open Fist}}
===Animus ===
{{Spellbox|
{{Spiny Growth}}
}}
===Theme Forces ===
* {{Disciples of Agony}}
* {{Masters of War}}
* {{The Exalted}}
* {{Winds of Death}}
=Thoughts on the {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
The Rhinodon is a very cheap heavy for the amount of attacks it brings to the table. In another faction, it would only really be able to bully smaller, less armoured targets, but Skorne are the faction with [[Paingiver Beast Handlers]], this allows its melee attacks to be buffed to respectable levels even without help from your casters. Its animus is cheap and will let the Rhinodon survive on the way in as much as in combat.
The Tail is the stand out feature, with a P+S on the low end for a heavy but gives it an excellent threat range and it's enough to shred infantry with thresher.
It's Animus is also very useful, either to give the Rhinodon more arm than a titan or on a caster with fury to spare and a good ARM value.
===Combos & Synergies===
Fundamentally, to do the work of a heavy, the Rhinodon needs a caster that will buff its hitting power as well as the Beast Handlers. Also with the cheapened Spiny Growth animus higher ARM warlocks like it so they can stack their ARM up.
* [[Paingiver Beast Handlers]] - Necessary to make the Rhinodon's pillow fists kill anything other than infantry.
* [[Supreme Aptimus Zaal & Kovaas]] -  can let the Rhinodon cast Spiny Growth for free, which actually solves a great many of the Rhinodon's problems. Zaal likes cheap beasts with lots of initials, too.
* [[Master Ascetic Naaresh]] - Has a feat that likes a lot of beasts in his battlegroup, so the Rhinodon's cheap cost helps here. Also, the feat skews the Rhinodon's Arm skewing nature even more, and solves his pillow fistedness for a turn. Further if you want to build up with Painmonger and Paingiver Beast Handlers Spiny Growth can work wonders.
* [[Lord Tyrant Hexeris]] - Parasite is what the doctor ordered.
* [[Master Tormentor Morghoul]] - an Enraged, Abused Rhinodon has a threat range of 12". It's a cheap cruise missile, although Morghoul needs to be careful to not let it out of his control area.
* [[Lord Assassin Morghoul]] - Mortality's great
* [[Xerxis, Fury of Halaak]] - he's ARM 19 before Spiny Growth and either a Krea or an Agonizer
* [[Makeda & the Exalted Court]] hit ARM 20 before other warbeasts.
* [[Lord Tyrant Zaadesh]] likes the ARM buff - and also really likes models with Reach and Critical Knockdown for his feat and counter charge.
* [[Agonizer]] - The Rhinodon is a cheap beast with emphasis on Arm. Agonizer pushes their effective Arm even higher. Our several beasts with a shield all sport better Arm, though, and have many other advantages besides - but are more expensive.
* [[Basilisk Krea]] - ARM 22 against shooting is no joke.
* [[Disciples of Agony]] has two beasts with the animus to turn the Rhinodon into a model with the hitting power of a "real" heavy.
** [[Blackhide Wrastler]] - +3 STR is the safe choice and combines well with 12 points for 6 attacks.
** [[Battle Boar]] - Primal is as much about accuracy as damage. But Thresher likes accuracy and Mat 7 P+S 18 and free charges is getting pretty decent.
===Drawbacks & Downsides===
* Unless you have a specific plan for it, the upgrade to either a [[Titan Gladiator]] or an [[Aradus Sentinel]] is extremely tempting. And the [[Archidon]] hits as hard and threats further while being cheaper.
* You have a warbeast that is ‘ok’ in almost every way and that needs to spend 1 fury to gain respectable armour. Cheapness is its greatest strength and it’s output is very dependent on beast handlers and casters.
===Tricks & Tips===
*You get a boostable reach thresher- send it wherever things are bunched up.
* Higher Defense enemies - It's probably wiser to refrain from boosting against these. Just use your initials and keep the transfer open. At least the enemy is tied up.
* Throw away anything it can't kill
=Other=
===Other Skorne models===
{{Index Skorne}}
===Rules Clarifications===
{{RC Thresher}}
{{RC Knockdown}}
{{RC Open Fist}}
{{RC Warbeast}}
{{RC Spiny Growth}}

Latest revision as of 17:03, 9 February 2024

Skorne Army of the Western Reaches Exalted Heavy Warbeast

Model stats and abilities

Model Statistics

Base size = 50mmSPDMATDEFARMFURYTHR
Health = 28
FA = 4
Cost = 1256111839
-
-

Model Advantages and Abilities

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)


Weapons

Tail
 RNG   ROF   AOE   POW   LOCATION 
2 - - 15 -
Critical
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects:
Knockdown - When a model is hit by an attack with this weapon, it becomes knocked down.
No errata for Critical (Create)
No errata for Knockdown (Create)


Special Attack
A model can make a special attack during its Combat Action if it meets the requirements for the special action or attack's use.
Thresher - This model makes one melee attack with this weapon against each model in its LOS that is in this weapon's melee range, regardless of whether that model is a friendly model or an enemy model. Thresher attacks are simultaneous.
No errata for Special Attack (Create)
  Errata-Thresher (2023-11-26)
Question: Does an effect that triggers "when one or more friendly Faction models are destroyed" only trigger one time with Thresher?
Answer: It will only trigger 1 time due to thresher.
Explanation: (DASchretz - judge, not infernal) The special attack is always a single attack even if the rules contained within call for multiple attacks simply because the rules are only there to tell players how to execute the named attack; whether that be making multiple attack and damage rolls (thresher, ground pounder, etc) or simply applying something like Armor Piercing to the attack in exchange for losing your other initials. You execute all the special instructions in the attack’s description and then the 1 attack of that name is completed. That’s when you finally move into the trigger effects step of the timing chart.
Infernal Ruling: elswickchuck - PP Community forum


Claw
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 X2
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)


Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Animus

Spiny Growth Cost RNG AOE POW DUR OFF
1 Self - - Rnd No
The spellcaster gains +2 ARM. If a non-warrior model hits the spellcaster with a melee attack, the attacking model suffers d3 damage points immediately after the attack is resolved unless the spellcaster was destroyed or removed from play by the attack. Spiny Growth lasts for one round.
No errata for Spiny Growth (Create)


Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Lore

"I'd feel safer staring down a Caspian steam engine than a charging rhinodon. Probably be more left of me to scrape off the ground, too." - Alten Ashley

"The formidable Rhinodon rivals the Titan in size with massive plates of natural armour covering its hide. Boasting tremendous natural weaponry, a Rhinodon will demolish buildings, crash through obstacles,and slay anything in its path when unleashed. The Army of the Western Reaches finds these powerful beasts difficult to control but perfect for their offensive into the west.

Trivia

  • Rhinodon means "nose-tooth" in Greek...
  • Resembles the Stegosaurus
  • Posessed an armor piercing attack when originally released.
  • Released in Hordes: Evolution (2007)

Battle Reports

Videos