Aradus Scarab: Difference between revisions

From Warma-wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
Line 24: Line 24:
| cost  = 3
| cost  = 3
| abilities =
| abilities =
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Advance Deployment}}
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Carapace}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Hunting Pack|Aradus}}
{{AbilitySingle |Resistance:Cold}}
{{AbilitySingle|Steady}}
{{AbilitySingle | Regeneration|d3}}
}}
}}
=Weapons=
=Weapons=
{{Weapon | weapon= Heavy Mace| type = M | rng = 1 | rof = - | aoe = - | pow = 14| loc = -| abilities =  {{AbilitySingle|Beat Back}}{{AbilitySingle|Critical Stagger}} }}
{{Weapon | weapon= Mandibles| type = M | rng = 1 | rof = - | aoe = - | pow = 10| loc = -| abilities =  {{AbilitySingle|Critical Paralysis}} }}


==Lesser Warbeast Rules==
{{Category:Lesser}}


==Warbeast Rules==
{{Category:Warbeast|Warbeast}}
===Animus===
===Animus===
{{Spellbox|Cold Front}}
{{Spellbox|Scuttler}}


==Errata==
==Errata==
Line 55: Line 54:


==Videos==
==Videos==
''Scarabs are enormous, ravenous insect-like creatures native to the Trembling Waste. Skorne beast handlers drive scarabs mad with hunger, then loose them onto the battlefield in advance of a main force to consume any living thing in their path. The terrifying sight of these voracious beasts swarming over defenses has caused even veteran soldiers to flee for their lives.''
=Basic Info=
{{Infobox-Model
| name  = Aradus Scarab
| image = Scarab_Pack.jpg
| base  = Small
| spd  = 5
| str  = 5
| mat  = 5
| def  = 11
| arm  = 12
| cmd  = 5
| hp    = 13
| fury  = 2
| thrs  = 7
| cost  = 3
| fa    = U
}}
{{Warbeast}}
===Abilities===
* {{Carapace}}
* {{Hunting Pack|[[Aradus]]}}
* {{Steady}}
===Weapons===
{|class="wikitable"
{{Melee|Mandibles|0.5|5|10|
* {{Critical Paralysis}}    }}
|}
===Animus===
{{Spellbox|
{{Scuttler}}
}}
===Theme Forces ===
* {{Disciples of Agony}}
* {{Masters of War}}
* {{The Exalted}}
* {{Winds of Death}}
=Thoughts on the {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
The Scarab is a missile resistant lesser warbeast. Unless you have a caster that can mitigate its low threat range it is mostly a 3 point animus bot and transfer target that may make it into the fight in the second wave.
It has a lot of rules on its card, but most are hampered by poor basic stats. As a result it likes a caster with a field marshal or passive Warbeast buff - of which there are plenty in Skorne.
===Combos & Synergies===
* [[Agonizer]] - probably the best recommendation for the Scarab as the Scarab can have the Agonizer dig in
* [[Archdomina Makeda]] - each of these little bugs becomes a shield guard with Carapace.  It almost feels like cheating against gunlines...almost.
* [[Tyrant Zaadesh]] - His Tag Team stacks with the Scarab's own mini-gang.
* [[Lord Arbiter Hexeris]] - his Field Marshall-Channeler turns each beast into an arc node. In addition, Scarabs have several aids to channeling with both Dig In and Carapace making them resistant to shooting and magic. While they die in melee by droves unless enjoying Ashen Veil, if the opponent runs to engage to prevent channeling, then Carapace gives the bugs a slight chance at sucking up the free strike and channeling anyway.
* [[Lord Tyrant Zaadesh]] - They can use Battle Charged to engage channelers and ranged attackers, if they are lucky they may even paralyse them. They can enable the Flank of Zaadesh. Zaadesh can sacrificial pawn ranged attacks to them. Under the feat, they hit notably hard for such cheap models. All in all, a lot of utility especially if the battlegroup contains Aradus Warbeasts.
* [[Terrorizer]] another great animus target
* other [[Aradus]] warbeasts to stack Pack Hunter - this is easier to use in conjunction with Zaadesh2 or as a semi effective way to clear chaff infantry from your more expensive beasts before they activate
* [[Xerxis Fury of Halaak]] his field marshal is great on any beast and his feat let’s you choose the dice you want to drop so you can crit fish a bit easier
===Drawbacks & Downsides===
* Slow. Rush is remarkably ineffective on them
* Very low base MAT and P+S. You need to stack bonuses, including hunting pack, to make them worth their point.
* Fragile in melee. Charging infantry almost always kill them in two shots, and killing in one charge attack isn't exactly hard.
* this does not affect their gameplay in any way - but they are very frustrating to assemble as miniatures due to lots of very small parts
===Tricks & Tips===
* You can have them run and have someone else cast Scuttler on them.
* remember that although it’s a spell Dig In lasts until you move or are engaged it does not expire
* They are the cheapest souls you can buy with warbeast points.
* They are pretty good charge lane blockers when dug in. Removing them with magic or ranged attacks is often obnoxiously hard because they will be 15/16, and sending melee models without interfering with the charge can be a headache. Especially because they often require two models to be removed reliably.
* Never put your hopes too high with them. They are significantly cheaper per model than elite infantry for a reason.
* Remember you can use dig in on the [[agonizer]] or the [[Terrorizer]] you can also cast it on a [[Reptile Hound]] if you are a masochist and choose to field 1 and a [[Razor Boar]] if playing in disciples of agony.
* 3pts makes 1 a cheap enough investment that it can just be kept back as an animus bot and transfer target if you have spare points.
=Other=
===Trivia===
===Other Skorne models===
{{Index Skorne}}
===Rules Clarifications===
{{RC Paralysis}}
{{RC Warbeast}}
{{RC Carapace}}
{{RC Hunting Pack}}
{{RC Steady}}
{{RC Scuttler}}

Latest revision as of 07:06, 9 February 2024

Skorne Exalted Lesser Warbeast


Model stats and abilities

Model Statistics

Base size = 30mmSPDMATDEFARMFURYTHR
Health = 13
FA = 4
Cost = 355111227
-
-

Model Advantages and Abilities

Advance Deployment
Advance Deployment
In most scenarios, this model can be deployed after normal deployment, up to three inches beyond the established deployment zone.

No errata for Advance Deployment (Create)


Carapace
This model gains +4 ARM against ranged attack damage rolls.

No errata for Carapace (Create)


Hunting Pack
This model gains a +1 cumulative bonus to melee attack and damage rolls for each other friendly Aradus warbeast with the target of this model's melee attack in its melee range. This cumulative bonus cannot exceed +3.

No errata for Hunting Pack (Create)


Steady
This model cannot become knocked down. ‎

No errata for Steady (Create)


Weapons

Mandibles
 RNG   ROF   AOE   POW   LOCATION 
1 - - 10 -

Critical Paralysis
On a critical hit, a living model hit has its base DEF reduced to 5 and cannot run, charge, or make slam or trample power attacks for one round.

No errata for Critical Paralysis (Create)


Lesser Warbeast Rules

Lesser warbeasts are simply warbeasts with a 30mm base. While the rules don't explicitly call out lesser warbeast rules, there are some rules that imply some restrictions. Lesser warbeasts don't count for the following:

  • Spirit Bond: (must be medium-based or larger)
  • List creation: (they don't count toward caster cohort model count)

A lesser warbeast is still a warbeast.

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Animus

Scuttler Cost RNG AOE POW DUR OFF
1 Self - - + No
The spellcaster gains Dig In.
Dig In:
A model with Dig In gains cover, Resistance:Blast, and does not block Line of Sight (LOS). The model remains dug in until it moves, is placed, or is engaged.
A model with cover gains a +4 DEF bonus against ranged and arcane attack rolls. Cover provides no benefit against spray attacks. Cover is not cumulative with Concealment, but is cumulative with other effects that modify a model's DEF. Extra-large and Huge-based models never gain DEF bonuses from cover.
No errata for Cover (Create)


Resistance-Blast Resistance-Blast:
When this model suffers a blast damage roll, remove one die from the damage roll.
No errata for Resistance-Blast (Create)


No errata for Dig In (Create)
No errata for Scuttler (Create)


Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Lore

Scarabs are enormous, ravenous insect-like creatures native to the Trembling Waste. Skorne beast handlers drive scarabs mad with hunger, then loose them onto the battlefield in advance of a main force to consume any living thing in their path. The terrifying sight of these voracious beasts swarming over defenses has caused even veteran soldiers to flee for their lives.

Trivia

Released in Hordes: Exigence (2014)

Battle Reports

Videos