Aradus Soldier: Difference between revisions

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{{Skornebox
[[:Category:Skorne|Skorne]]  [[:Category:Exalted|Exalted]] [[:Category:Titan|Titan]]  [[:Category:Lesser|Lesser]] [[:Category:Warbeast|Warbeast]]
|n={{Aradus}} Soldier
|{{Skorne}} {{Heavy Warbeast}}
}} [[Category: Model]]
{{4P|'''Exalted'''}}


''The horrific, insect-like aradus are among the most terrifying of the skorne’s warbeasts. Protected by a thick layer of chitin, aradus soldiers lash out in battle with hooked claws to drag enemies toward their vicious mandibles. The soldier grows strong from its feast, wounds closing with each mouthful. ''
[[Category:Skorne]]
[[Category:Prime]]
[[Category:Exalted]]
[[Category:Legacy]]
[[Category:Lesser]]
[[Category:Warbeast]]
[[Category:Titan]]


=Basic Info=
==Model stats and abilities==
{{Infobox-Model
{{Model-stats
| name  = Aradus Soldier
| name  = Agonizer
| image = Aradus_Soldier.jpg
| base  = 30mm
| base  = Large
| hp    = 13
| spd  = 3
| spd   = 5
| str   = 11
| mat  = 3
| mat  = 6
| def  = 12
| def  = 11
| arm  = 13
| arm  = 19
| fury  = 2
| hp    = 29
| thr  = 8
| fury  = 4
| fa    = 4
| thrs  = 9
| cost  = 4
| cost  = 14
| abilities =
| fa    = U
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle |Resistance:Cold}}
{{AbilitySingle | Regeneration|d3}}
}}
}}
=Weapons=
{{Weapon | weapon= Heavy Mace| type = M | rng = 1 | rof = - | aoe = - | pow = 14| loc = -| abilities =  {{AbilitySingle|Beat Back}}{{AbilitySingle|Critical Stagger}} }}


{{Warbeast}}
=== Abilities===
* {{Advance Deployment}}
* {{Pathfinder}}
* {{Carapace}}
* {{Steady}}
* {{Sturdy}}
* {{Snacking}}
===Weapons===
{| class="wikitable"
{{Melee|Mandibles|1|7|18| }}
{{Melee|Barbed Claw (x2)|2|4|15|
* {{Chain Weapon}}
* {{Pull}} }}
|}


==Warbeast Rules==
{{Category:Warbeast|Warbeast}}
===Animus===
===Animus===
{{Spellbox|
{{Spellbox|Cold Front}}
{{Swarm}}
}}


===Theme Forces ===
==Errata==
* {{Disciples of Agony}}
No Errata specifically for this model.
* {{Masters of War}}
* {{The Exalted}}
* {{Winds of Death}}




=Thoughts on the {{PAGENAME}}=
==Changes and Updates==
==={{PAGENAME}} in a nutshell===
===Mk3 to Mk4===
The Aradus Soldier is a heavy melee warbeast that's almost the total package. Almost immune to incoming fire, it often reaches the target, has a long melee reach for an adequate threat range, hits hard and bites extremely hard (even for a heavy). Lastly it can remove enemies from play - and has the reach to snack on infantry. It also no-sells a lot of control effects thanks to Pathfinder, Steady, and Sturdy - but its painfully slow.


===Combos & Synergies===
==Lore==
Other than the ubiquitous [[Paingiver Beast Handlers]] the synergies for the Soldier come from two basic factors; it's painfully slow and that its attacks are harder than the [[Bronzeback Titan]]. (Oh, and it buffs the [[Scarab Pack]]). Generally it's a good all-round hard hitting beast with only a few specific synergies.
''The horrific, insect-like aradus are among the most terrifying of the skorne’s warbeasts. Protected by a thick layer of chitin, aradus soldiers lash out in battle with hooked claws to drag enemies toward their vicious mandibles. The soldier grows strong from its feast, wounds closing with each mouthful. ''
* [[Titan Gladiator]] or [[Terrorizer]] - Rush is an excellent threat range extender
===Tri1via===
* [[Morghoul1]] and [[Xerxis2]] both buff the speed of the Aradii to acceptable levels. [[Xerxis1]] can also do this but to a weaker degree.
* [[Archdomina Makeda]] makes the Soldier into a Shield Guard. She also has some ways of speeding the Soldier up.
* [[Lord Tyrant Zaadesh]] gives it counter-charge, speeding it up. And the counter-charge and reach combination is always a good thing.
** If you position right, the counter-charge + Pull can prevent the charging model from swinging on it's original target, wasting the charge attack
 
===Drawbacks & Downsides===
* It's painfully slow. Rush is mandatory with him, and you often want another source of acceleration.
* Quite often, cheaper warbeasts like the [[Rhinodon]] will kill an heavy just as dead as an Aradus Soldier. Be wary of overkill.
* It can't drag huge based models, meaning that for practical purposes all gargantuans and colossals out-threat it.
 
===Tricks & Tips===
* Advance Deployement mean he threat farther than almost all heavies on turn 1, and farther than a lot of them on turn 2. It's a good way to mitigate the drawback of being player two against some lists
* It's very resistant to ranged attacks, so makes for great cover
* Know what models can't be pulled.  It can be the difference between a dead heavy, and one with a few dings.
* You can snack even if at full health.  This can mess with things like High Reclaimer's feat or Grymkin corpse collection.
* The 2" claw ignore shields, which mean they suddenly hit almost as hard or harder than the bite. Notable against shielded models that cannot be pushed, like the [[Dawnguard Trident]] or [[Man-o-War Shocktroopers]]
* it moves just as fast on a failed charge as it does running, move a beast handler behind it turn 1 and save on some fury.
 
=Other=
===Trivia===  
Released in [[Hordes: Exigence]] (2014)
Released in [[Hordes: Exigence]] (2014)


===Other Skorne models===
==Battle Reports==
{{Index Skorne}}
 
===Rules Clarifications===
{{RC Chain Weapon}}
{{RC Pull}}
 
{{RC Warbeast}}
{{RC Advance Deployment}}
{{RC Pathfinder}}
{{RC Carapace}}
{{RC Snacking}}
{{RC Steady}}
{{RC Sturdy}}


{{RC Swarm}}
==Videos==

Revision as of 06:17, 9 February 2024

Skorne Exalted Titan Lesser Warbeast

Model stats and abilities

Model Statistics

Base size = 30mmSPDMATDEFARMFURYTHR
Health = 13
FA = 4
Cost = 453121328
-
-

Model Advantages and Abilities

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)


Resistance:Cold
When this model suffers a cold damage roll, remove one die from the damage roll.

No errata for Resistance:Cold (Create)


Regeneration
This model can be forced to remove d3 damage points once per activation. This model cannot use Regeneration during an activation it runs.

No errata for Regeneration (Create)


Weapons

Heavy Mace
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -

Beat Back
Immediately after a basic atack with this weapon is resolved during the models Combat Action:
  1. The enemy model hit can be pushed 1 inch directly away from the attacking model.
  2. After the enemy model is pushed, the attacking model can advance up to 1 inch directly toward it.

You cannot move toward a model that is no longer on the table. When a movement occurs after a damage is resolved, and resolution of the damage destroys or removes a model from the table, then it is impossible to move toward that destroyed/removed model.

  Errata-Follow Up (2023-08-23)
Question: What is the timing of follow up, and do you still move if a slammed model is destroyed?
Answer: 1. Slam attack
2. Damage to target and collateral damage.
3. If slammed model is still on the table, Follow Up movement.
Explanation: The old ruling will still apply here.
The rationale is the “slam” and “Slammed” descriptions include the target taking a damage roll caused by the action. Therefore the damage roll is part and parcel with resolving the “slam”. For the it was that you can not follow up to a model that has been destroyed as there is no longer a model on the board to follow up to.
Infernal Ruling: elswickchuck (Infernal) - PP Community forum



Critical Stagger
On a critical hit, the model hit loses its initinal attacks and cannot make power attacks or special attacks for one round.

No errata for Critical Stagger (Create)


Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Animus

Cold Front Cost RNG AOE POW DUR OFF
1 Self - - Turn No
The spellcaster gains Chiller for one turn.
While within 2 inches of a model with Chiller, enemy models without When this model suffers a cold damage roll, remove one die from the damage roll. suffer -2 DEF.
No errata for Chiller (Create)
No errata for Cold Front (Create)


Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Lore

The horrific, insect-like aradus are among the most terrifying of the skorne’s warbeasts. Protected by a thick layer of chitin, aradus soldiers lash out in battle with hooked claws to drag enemies toward their vicious mandibles. The soldier grows strong from its feast, wounds closing with each mouthful.

Tri1via

Released in Hordes: Exigence (2014)

Battle Reports

Videos