Lord Arbiter Hexeris: Difference between revisions

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[[Skorne]] [[Category:Skorne]] [[:Category:Exalted|Exalted]][[Category:Exalted]] [[:Category:Legacy|Legacy]] [[Category:Legacy]] [[:Category:Warlock|Warlock]][[Category:Warlock]] [[Category:Leader]]
[[:Category:Skorne|Skorne]] [[:Category:Exalted|Exalted]] [[:Category:Paingiver|Paingiver]] [[:Category:Scout|Scout]] [[:Category:Warlock|Warlock]]  


[[Category:Skorne]]
[[Category:Exalted]]
[[Category:Prime]]
[[Category:Legacy]]
[[Category:Warlock]]
[[Category:Leader]]
[[Category:Paingiver]]
== Model stats and abilities ==
{{Model-stats
|name =
|base = 40mm 
|fa = C
|hp = 18
|spd = 6
|aat=7
|mat = 7
|rat = 6
|def = 15
|arm = 16
|arc = 7
|ctrl = 14 
|abilities =
{{AbilitySingle|Tough}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Annoyance}}
{{AbilityComplex|main=Battle Plan|sub1=Precision Strike|sub2=Special Orders|sub3=Stand Your Ground}}
{{AbilityComplex|main=Special Action|sub1=Spyglass}}
}}
==== Weapons ====
{{Weapon | weapon= Hand Cannon| type = R | rng = 12 | rof = 1 | aoe = - | pow = 12| loc = - | abilities = {{AbilitySingle|Pistol}} }}
{{Weapon | weapon=Black Heart| type = M | rng = 1 | rof = - | aoe = - | pow = 14| loc = - | abilities = {{AbilitySingle|Damage Type:Magical}} {{AbilitySingle|Grievous Wounds}}
}}
==Spells==
{{Spellbox|Avenging Force}}
{{Spellbox|Storm Rager}}
==Warlock Rules==
{{Category:Warlock}}
===Feat===
====Rough House====
While in Boomhowler's control range, friendly Faction models gain:
* +2 DEF
* Rapid Healing
{{AbilitySubordinate|Rapid Healing}}
Rough House lasts for one round.
==Changes and Updates==
==Lore==
==Trivia==
==Battle Reports==
==Videos==
--------------------LEGACY------------
=Model stats and abilities=
=Model stats and abilities=



Revision as of 02:44, 9 February 2024

Skorne Exalted Paingiver Scout Warlock

Model stats and abilities

Model Statistics

Base size = 40mmSPDAATMATRATDEFARMARCCTRL
Health = 18
FA = C
Cost = Free67761516714
-
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum


Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Annoyance
Living enemy models within 1 inch of this model suffer -1 to attack rolls.

No errata for Annoyance (Create)

Battle Plan

This model can use one of the following plans at any time during its activation:


Precision Strike - While within 10 inches of this model, friendly models ignore other friendly models when determining Line of Sight (LOS). Firnely models can advance through other friendly models within 10 inches of this model if they have enough movement to move completely past them.Precision Lasts for one turn.
Special Orders - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains Reposition[3"].

At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 3 inches, then its activation ends.


No errata for Reposition (Create)


Stand Your Ground - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains Set Defense for one round.
Models suffer -2 on charge and slam power attack rolls against this model.


No errata for Set Defense (Create)

No errata for Battle Plan (Create)
No errata for Precision Strike (Create)
No errata for Special Orders (Create)
No errata for Stand Your Ground (Create)
Special Action

A model can make one of the following special action(s) during its Combat Action if it meets the requirements for the special action's use:


Spyglass - Target an enemy model in this model's LOS. That model loses Stealth for one round.
No errata for Special Action (Create)
No errata for Spyglass (Create)



Weapons

Hand Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Black Heart
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -

Damage Type:Magical
This weapon causes magical damage.

No errata for Damage Type:Magical (Create)


Grievous Wounds

A model hit by this weapon loses Tough and cannot have damage removed from it for one round.

No errata for Grievous Wounds (Create)


Spells

Avenging Force Cost RNG AOE POW DUR OFF
2 Self Ctrl - Upkeep No
If one or more friendly Faction warrior models were damaged by enemy attacks while in the spellcaster's control range during your opponent's last turn, during your Maintenance Phase one model in the spellcaster's battlegroup in its control range can advance 3 inches and make one basic attack.
No errata for Avenging Force (Create)
Storm Rager Cost RNG AOE POW DUR OFF
3 6 - - Upkeep No
Target friendly Faction warrior model gains +2 MAT and ARM and +2 on melee attack damage rolls and cannot be targeted by combined ranged attacks or combined melee attacks.
No errata for Storm Rager (Create)


Warlock Rules

Warlock

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat

Rough House

While in Boomhowler's control range, friendly Faction models gain:

  • +2 DEF
  • Rapid Healing
When this model is damaged by an enemy attack, immediately after the attack is resolved remove d3 damage points from it.
No errata for Rapid Healing (Create)


Rough House lasts for one round.

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------

Model stats and abilities

[[Category:{{{ability}}}]]

Weapons

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Skorne Exalted Paingiver Scout Warlock

Model stats and abilities

Model Statistics

Base size = 40mmSPDAATMATRATDEFARMARCCTRL
Health = 18
FA = C
Cost = Free67761516714
-
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum


Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Annoyance
Living enemy models within 1 inch of this model suffer -1 to attack rolls.

No errata for Annoyance (Create)

Battle Plan

This model can use one of the following plans at any time during its activation:


Precision Strike - While within 10 inches of this model, friendly models ignore other friendly models when determining Line of Sight (LOS). Firnely models can advance through other friendly models within 10 inches of this model if they have enough movement to move completely past them.Precision Lasts for one turn.
Special Orders - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains Reposition[3"].

At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 3 inches, then its activation ends.


No errata for Reposition (Create)


Stand Your Ground - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains Set Defense for one round.
Models suffer -2 on charge and slam power attack rolls against this model.


No errata for Set Defense (Create)

No errata for Battle Plan (Create)
No errata for Precision Strike (Create)
No errata for Special Orders (Create)
No errata for Stand Your Ground (Create)
Special Action

A model can make one of the following special action(s) during its Combat Action if it meets the requirements for the special action's use:


Spyglass - Target an enemy model in this model's LOS. That model loses Stealth for one round.
No errata for Special Action (Create)
No errata for Spyglass (Create)



Weapons

Hand Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Black Heart
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -

Damage Type:Magical
This weapon causes magical damage.

No errata for Damage Type:Magical (Create)


Grievous Wounds

A model hit by this weapon loses Tough and cannot have damage removed from it for one round.

No errata for Grievous Wounds (Create)


Spells

Avenging Force Cost RNG AOE POW DUR OFF
2 Self Ctrl - Upkeep No
If one or more friendly Faction warrior models were damaged by enemy attacks while in the spellcaster's control range during your opponent's last turn, during your Maintenance Phase one model in the spellcaster's battlegroup in its control range can advance 3 inches and make one basic attack.
No errata for Avenging Force (Create)
Storm Rager Cost RNG AOE POW DUR OFF
3 6 - - Upkeep No
Target friendly Faction warrior model gains +2 MAT and ARM and +2 on melee attack damage rolls and cannot be targeted by combined ranged attacks or combined melee attacks.
No errata for Storm Rager (Create)


Warlock Rules

Warlock

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat

Rough House

While in Boomhowler's control range, friendly Faction models gain:

  • +2 DEF
  • Rapid Healing
When this model is damaged by an enemy attack, immediately after the attack is resolved remove d3 damage points from it.
No errata for Rapid Healing (Create)


Rough House lasts for one round.

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


Through cunning, raw power, political acumen, and tactical genius, Lord Arbiter Hexeris has furthered his own schemes while simultaneously strengthening the Skorne Empire. The lord arbiter’s occult knowledge goes well beyond the lore of the skorne, and no enemy arcanist is safe from his vampiric thirst for mystical secrets. To oppose him in battle is to be sapped of arcane power as he steals and transforms the energies of his foes.

Basic Info

Template:Infobox-Model

  • This model is a Warlock.
Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat : Arcane Reaver

Lord Arbiter Hexeris has studied arcane power in all its forms, and his hunger for supremacy over the will of his enemies cannot be denied. By opening his hand he invokes a hungry vortex of vampiric energy that siphons all souls, all arcane energy, and all rage from the field to empower his own formidable might.

Immediately remove any number of soul tokens, fury points, and focus points from non-warcaster, non-warlock models in Hexeris's Template:CTRL range. For each each token or point removed, place 1 fury point on Hexeris. Hexeris cannot exceed his current FURY in fury points as a result of Arcane Reaver.

Abilities

Field Marshal [ [[:Category:{{{ability}}}|{{{ability}}}]] ]


Gulgata
File:Sword icon.jpg  RNG   POW   P+S 
2 6 14

Spells

{{Category: Template:Ashes to Ashes


Template:Black Spot Template:Cloak of Ash Template:Hellfire

}}[[Category:

Template:Ashes to Ashes


Template:Black Spot Template:Cloak of Ash Template:Hellfire

]]
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
- - - - - -
-
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
- - - - - -
-
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])


Theme Forces


Thoughts on Hexeris2

Hexeris2 in a Nutshell

Lord Arbiter Hexeris is a spellslinger who can channel through his entire battlegroup. He has two primary spells (Ashes to Ashes and Black Spot), both of which are anti-infantry, some anti-magic tech, and the ability to run really hot on feat turn. His feat spell assassination isn't amazing but can catch your opponent off-guard.

Spell thoughts

  • Ashes to Ashes - is a unit annihilator, and really useful for getting at hard to reach squishy solos by bouncing attacks off of models in front of them.
    • being able to get 4 of them off on feat turn is a serious threat to infantry heavy lists.
  • Banishing Ward - is a defense for high value targets, frequently a Siege Animantrarax or a gargantuan.
  • Black Spot - is a mainline spell that can make ranged combatants really scary. It's a good spell for unit annihilation and sometimes an interesting buff. Remember it can only go on warriors.
  • Cloak of Ash is a buff for high DEF models to become even more obnoxious to hit, if skorne had infantry with Prowl they would also be fantastic targets but at current it mainly is used to help deliver a unit of praetorians or make Venators a pain to remove at range.
  • Hellfire is cast for its removal from play effect. Shooting 4 in one turn during the feat turn can also spell curtains for a knocked down enemy caster. It's also used as his assassination spell because you can cast it four times on feat turn.

Feat thoughts

Arcane Reaver is much more versatile than it first seems.

  • In its most basic form it gives Hexeris2 an ultra-turn of running beasts very hot, taking Fury from them and slinging a few extra spells. Nothing complex, just raw power.
    • That said many unwary casters have been cut down by four Hellfires/Ashes to Ashes, chaneled through a beast that ran behind their caster. Basically that is its go-to application against Warmachine armies as they tend to run low on excess Focus, save for some very rare exceptions (Goreshade4, for example).
    • By adding Future Sight from the Cyclops Savage and/or Telemetry from the Immortal Vessel you can make your spell casting very accurate.
  • You can still strip junior warcasters / lesser warlocks from their Focus/Fury they spared for transfer or overboost.
  • In its advanced form you can severely mess with the enemy's resource management against Hordes armies. They'll have to clear up all the fury on board, running their warbeasts on a relatively short leash, lest risk either frenzying or leeching from themselves. As the game goes on, the enemy will likely to lose fury management tools, and though Spirit Bond can give them Fury, it is unlikely they'll be able to leech back to full without cutting. That can be especially painful for fragile warlocks with high FURY and expensive spells (like Vayl1), and somewhat less threatening for Resourceful warlocks (like Absylonia1).
  • Finally, you can look for ways to snatch soul tokens as well - it can be a potential tool against several armies who rely on souls to fuel their recursion engines (like Supreme Guardians), or use it to boost (Sacral Vault, Pistol Wraith, etc.). Sadly, it won't have much use against Infernals, as most of the souls end up on the Masters, but you can still strip it off from the Infernal Gate and the like.

Drawbacks & Downsides

  • Offensive spell slingers can be teched against.
  • He lacks damage and movement buffs.
  • There is a lot of anti-infantry tech in the game - and his spells don't really do much to anything else.
  • His gimmick at the start of Mk3 used to be that he, Dominar Rasheth, and arguably Void Seer Mordikaar, used to be the only people who could channel. Rasheth's a better spell slinger. But more importantly since then the Immortal Vessel was added to three out of four Skorne themes, with the other getting the Blind Walker. (And if you just want to get rid of upkeeps the Cyclops Shaman and Thrullg give any caster access to this tech).
  • He does almost nothing to support his infantry or beasts (except for a couple of upkeep spells) and isn't really a super-solo.

Tips & Tricks

  • Remember that Black Spot can only target warrior models. It's a common mistake to try putting it on illegal targets.
  • His feat can allow four Ashes to Ashes in a turn, and as a fury management feat it's pretty good.
  • Run your light warbeasts into the enemy's back arcs to gain additional accuracy on channeled spells.
  • With the mobility of the Razor Worm, he is amazing at taking out enemy support.
  • A feat-and-Hellfire assassination isn't the best assassination, but it can catch opponents who aren't paying attention.
  • Although Hexeris already likes to run a big battlegroup, his Ashen Veil can make him work well with Wrong Eye & Snapjaw and their Star Crossed spell to stack Def buffs.
  • Battlegroup controller like junior warcasters and warlock are not warcasters/warlocks. You totally can pillage their camped fury and focus before blasting them to oblivion.
  • Note: Hexeris2's feat can only remove as much Fury/Focus/Souls from the board as Hexy can place on himself. This has been the subject of an Infernal ruling. (See Rules Clarifications below.)

List Building Advice

Strategy

Lord Arbiter Hexeris is primarily an attrition warlock with a back-pocket assassination from his feat (and like most back pocket assassinations the threat is normally the important part). He seriously boosts ranged combat and makes handling infantry easy, but with no damage buff he normally likes some high powered models to break enemy armour.

One of Hexeris' key abilities is his Black Spot spell that allows his army to shred infantry. His feat is nothing to write home about, but it does let him run surprisingly beast heavy and between Black Spot, Ashes to Ashes, and the ability to throw them around like water he frequently provides enough infantry casting against a balanced list that you just need your army to take down heavies.

He simply wants guns in general. All faction guns are a good candidate for abusing Black Spot.

  • Winds of Death feels like his natural theme - the Animantarax and Skorne's main guns work really well together. He can struggle to crack armour in this theme without help from beasts though.
  • Disciples of Agony is Skorne's battlegroup theme, and also includes the Animantarax. It's has a huge amount of potential as it has almost everything Hexeris likes, including a lot of new choices for him in the form of minion beasts.
  • Masters of War is a slightly offbeat choice although you can get a lot of work out of Hexeris and Cataphract Incindiarii (although many would say you get about as much out of Venators).
  • The Exalted lacks guns, beasts, and his favourite battle engines. He can’t get a lot of work done here.

Common models

  • Aptimus Marketh - with three upkeeps and two non-upkeep three cost offensive spells Marketh works very well with Hexeris2
  • Siege Animantarax - Black Spot is amazing with the Animantarax, allowing "laundering" attacks as you poke infantry with the Animantarax's spear and turn that into club tail attacks.
  • Immortal Vessel - telemetry bot for an offensive spellslinger.
  • Extoller Soulward - Eyeless Sight on a stick
  • Archidon - long leash, flight, and sprint make for a great arc node
  • Razor Worm - Long Leash, Eyeless Sight, and Advance Deployment make for a truly great arc node.
  • Basilisk Drake - Drakes love black spot, and anyone who helps them run hot.
  • Heavies of all sorts to smash armour. Especially the Titan Cannoneer to convince people not to put infantry near heavies.
  • Beasts with guns: Mammoth, Hydra; you name the gun, it's good with Black Spot.
  • Hermit of Henge Hold goes well with any spellslinger, especially one who doesn't have a damage buff/ARM debuff. When taking a huge based model Mad Visions helps keep them alive.
  • Cyclops Savage if you are dedicating a turn to aggressive spell slinging future sight makes sure you operate at peak efficiency.

Theme Thoughts

Template:Header

As Skorne's main shooting theme the Lord Arbiter is normally played in Winds of Death; although he can play in Masters of War.

  • Venator Slingers - One shot into the infantry you've black spotted, then a Flare onto the heavy. Slingers are highly effective. Shots into Black Spotted infantry, then using the extra attacks for Erosion shots on high-value Construct models is also good.
  • Venator Reivers - Can waterfall attacks and hurt heavies.
  • Venator Dakar - 2 weapon master shots? Yes please! If you're taking a bunch of Venator models, then this solo certainly contributes with Veteran Leader.
  • Venator Flayer Cannon Crew - shooting that either hurts heavies or works really well with Black Spot.

Template:Header

Hexeris normally needs to start with two Animantaraxes as he doesn't have that much fury (which isn't a problem; Hexeris lists used to frequently have two turtles in Winds before this theme came out).

  • It's the only theme not to allow the Immortal Vessel or Extoller Soulward. You can of course take the Bog Trog Mist Speaker for Eyeless Sight.
  • There are a lot of very interesting minion shooting beasts like the Gun Boar, Road Hog and Ironback Spitter. He runs a good Dracodile, especially with the support that Skorne usually brings in DoA, such as the Agonizer or the Basilisk Krea. There's something to be said for Black Spot + a blinding SP10 with good POW.
  • Hexeris may not support melee infantry that much - but the Paingiver Task Master does, and Minions have some good infantry. Farrow Brigands don't benefit from the extra shot from Black Spot, but certainly appreciate the -2 DEF debuff.

Template:Header

Template:Header

It's difficult to find synergy between Hexeris2 and this theme other than the inclusion of the Immortal Vessel. MAT 6 Immortals do appreciate a DEF debuff, but Hexeris does not do anything to speed them up or increase their damage output.

  • Cloak of Ash helps deliver Immortals, especially with the Advocate's Grave Mist ability active.

Other

Trivia

Released in Hordes: Domination (2011)

Video Battle Reports

Other Skorne models

Template:Index Skorne

Rules Clarifications

Template:RCBox2

Template:RC Magical Weapon Template:RC Thresher

Template:RC Warlock Template:RC Vampiric Harvest Template:RC Field Marshal Template:RC Channeler

Template:RC Ashes to Ashes Template:RC Banishing Ward Template:RC Black Spot Template:RC Cloak of Ash Template:RC Hellfire

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Skorne Exalted Paingiver Scout Warlock

Model stats and abilities

Model Statistics

Base size = 40mmSPDAATMATRATDEFARMARCCTRL
Health = 18
FA = C
Cost = Free67761516714
-
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum


Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Annoyance
Living enemy models within 1 inch of this model suffer -1 to attack rolls.

No errata for Annoyance (Create)

Battle Plan

This model can use one of the following plans at any time during its activation:


Precision Strike - While within 10 inches of this model, friendly models ignore other friendly models when determining Line of Sight (LOS). Firnely models can advance through other friendly models within 10 inches of this model if they have enough movement to move completely past them.Precision Lasts for one turn.
Special Orders - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains Reposition[3"].

At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 3 inches, then its activation ends.


No errata for Reposition (Create)


Stand Your Ground - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains Set Defense for one round.
Models suffer -2 on charge and slam power attack rolls against this model.


No errata for Set Defense (Create)

No errata for Battle Plan (Create)
No errata for Precision Strike (Create)
No errata for Special Orders (Create)
No errata for Stand Your Ground (Create)
Special Action

A model can make one of the following special action(s) during its Combat Action if it meets the requirements for the special action's use:


Spyglass - Target an enemy model in this model's LOS. That model loses Stealth for one round.
No errata for Special Action (Create)
No errata for Spyglass (Create)



Weapons

Hand Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Black Heart
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -

Damage Type:Magical
This weapon causes magical damage.

No errata for Damage Type:Magical (Create)


Grievous Wounds

A model hit by this weapon loses Tough and cannot have damage removed from it for one round.

No errata for Grievous Wounds (Create)


Spells

Avenging Force Cost RNG AOE POW DUR OFF
2 Self Ctrl - Upkeep No
If one or more friendly Faction warrior models were damaged by enemy attacks while in the spellcaster's control range during your opponent's last turn, during your Maintenance Phase one model in the spellcaster's battlegroup in its control range can advance 3 inches and make one basic attack.
No errata for Avenging Force (Create)
Storm Rager Cost RNG AOE POW DUR OFF
3 6 - - Upkeep No
Target friendly Faction warrior model gains +2 MAT and ARM and +2 on melee attack damage rolls and cannot be targeted by combined ranged attacks or combined melee attacks.
No errata for Storm Rager (Create)


Warlock Rules

Warlock

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat

Rough House

While in Boomhowler's control range, friendly Faction models gain:

  • +2 DEF
  • Rapid Healing
When this model is damaged by an enemy attack, immediately after the attack is resolved remove d3 damage points from it.
No errata for Rapid Healing (Create)


Rough House lasts for one round.

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


Through cunning, raw power, political acumen, and tactical genius, Lord Arbiter Hexeris has furthered his own schemes while simultaneously strengthening the Skorne Empire. The lord arbiter’s occult knowledge goes well beyond the lore of the skorne, and no enemy arcanist is safe from his vampiric thirst for mystical secrets. To oppose him in battle is to be sapped of arcane power as he steals and transforms the energies of his foes.

Basic Info

Template:Infobox-Model

  • This model is a Warlock.
Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat : Arcane Reaver

Lord Arbiter Hexeris has studied arcane power in all its forms, and his hunger for supremacy over the will of his enemies cannot be denied. By opening his hand he invokes a hungry vortex of vampiric energy that siphons all souls, all arcane energy, and all rage from the field to empower his own formidable might.

Immediately remove any number of soul tokens, fury points, and focus points from non-warcaster, non-warlock models in Hexeris's Template:CTRL range. For each each token or point removed, place 1 fury point on Hexeris. Hexeris cannot exceed his current FURY in fury points as a result of Arcane Reaver.

Abilities


[[Category:{{{ability}}}]]

Weapons

Gulgata
File:Sword icon.jpg  RNG   POW   P+S 
2 6 14

Spells

{{Category: Template:Ashes to Ashes


Template:Black Spot Template:Cloak of Ash Template:Hellfire

}}[[Category:

Template:Ashes to Ashes


Template:Black Spot Template:Cloak of Ash Template:Hellfire

]]
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
- - - - - -
-
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
- - - - - -
-
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])


Theme Forces


Thoughts on Hexeris2

Hexeris2 in a Nutshell

Lord Arbiter Hexeris is a spellslinger who can channel through his entire battlegroup. He has two primary spells (Ashes to Ashes and Black Spot), both of which are anti-infantry, some anti-magic tech, and the ability to run really hot on feat turn. His feat spell assassination isn't amazing but can catch your opponent off-guard.

Spell thoughts

  • Ashes to Ashes - is a unit annihilator, and really useful for getting at hard to reach squishy solos by bouncing attacks off of models in front of them.
    • being able to get 4 of them off on feat turn is a serious threat to infantry heavy lists.
  • Banishing Ward - is a defense for high value targets, frequently a Siege Animantrarax or a gargantuan.
  • Black Spot - is a mainline spell that can make ranged combatants really scary. It's a good spell for unit annihilation and sometimes an interesting buff. Remember it can only go on warriors.
  • Cloak of Ash is a buff for high DEF models to become even more obnoxious to hit, if skorne had infantry with Prowl they would also be fantastic targets but at current it mainly is used to help deliver a unit of praetorians or make Venators a pain to remove at range.
  • Hellfire is cast for its removal from play effect. Shooting 4 in one turn during the feat turn can also spell curtains for a knocked down enemy caster. It's also used as his assassination spell because you can cast it four times on feat turn.

Feat thoughts

Arcane Reaver is much more versatile than it first seems.

  • In its most basic form it gives Hexeris2 an ultra-turn of running beasts very hot, taking Fury from them and slinging a few extra spells. Nothing complex, just raw power.
    • That said many unwary casters have been cut down by four Hellfires/Ashes to Ashes, chaneled through a beast that ran behind their caster. Basically that is its go-to application against Warmachine armies as they tend to run low on excess Focus, save for some very rare exceptions (Goreshade4, for example).
    • By adding Future Sight from the Cyclops Savage and/or Telemetry from the Immortal Vessel you can make your spell casting very accurate.
  • You can still strip junior warcasters / lesser warlocks from their Focus/Fury they spared for transfer or overboost.
  • In its advanced form you can severely mess with the enemy's resource management against Hordes armies. They'll have to clear up all the fury on board, running their warbeasts on a relatively short leash, lest risk either frenzying or leeching from themselves. As the game goes on, the enemy will likely to lose fury management tools, and though Spirit Bond can give them Fury, it is unlikely they'll be able to leech back to full without cutting. That can be especially painful for fragile warlocks with high FURY and expensive spells (like Vayl1), and somewhat less threatening for Resourceful warlocks (like Absylonia1).
  • Finally, you can look for ways to snatch soul tokens as well - it can be a potential tool against several armies who rely on souls to fuel their recursion engines (like Supreme Guardians), or use it to boost (Sacral Vault, Pistol Wraith, etc.). Sadly, it won't have much use against Infernals, as most of the souls end up on the Masters, but you can still strip it off from the Infernal Gate and the like.

Drawbacks & Downsides

  • Offensive spell slingers can be teched against.
  • He lacks damage and movement buffs.
  • There is a lot of anti-infantry tech in the game - and his spells don't really do much to anything else.
  • His gimmick at the start of Mk3 used to be that he, Dominar Rasheth, and arguably Void Seer Mordikaar, used to be the only people who could channel. Rasheth's a better spell slinger. But more importantly since then the Immortal Vessel was added to three out of four Skorne themes, with the other getting the Blind Walker. (And if you just want to get rid of upkeeps the Cyclops Shaman and Thrullg give any caster access to this tech).
  • He does almost nothing to support his infantry or beasts (except for a couple of upkeep spells) and isn't really a super-solo.

Tips & Tricks

  • Remember that Black Spot can only target warrior models. It's a common mistake to try putting it on illegal targets.
  • His feat can allow four Ashes to Ashes in a turn, and as a fury management feat it's pretty good.
  • Run your light warbeasts into the enemy's back arcs to gain additional accuracy on channeled spells.
  • With the mobility of the Razor Worm, he is amazing at taking out enemy support.
  • A feat-and-Hellfire assassination isn't the best assassination, but it can catch opponents who aren't paying attention.
  • Although Hexeris already likes to run a big battlegroup, his Ashen Veil can make him work well with Wrong Eye & Snapjaw and their Star Crossed spell to stack Def buffs.
  • Battlegroup controller like junior warcasters and warlock are not warcasters/warlocks. You totally can pillage their camped fury and focus before blasting them to oblivion.
  • Note: Hexeris2's feat can only remove as much Fury/Focus/Souls from the board as Hexy can place on himself. This has been the subject of an Infernal ruling. (See Rules Clarifications below.)

List Building Advice

Strategy

Lord Arbiter Hexeris is primarily an attrition warlock with a back-pocket assassination from his feat (and like most back pocket assassinations the threat is normally the important part). He seriously boosts ranged combat and makes handling infantry easy, but with no damage buff he normally likes some high powered models to break enemy armour.

One of Hexeris' key abilities is his Black Spot spell that allows his army to shred infantry. His feat is nothing to write home about, but it does let him run surprisingly beast heavy and between Black Spot, Ashes to Ashes, and the ability to throw them around like water he frequently provides enough infantry casting against a balanced list that you just need your army to take down heavies.

He simply wants guns in general. All faction guns are a good candidate for abusing Black Spot.

  • Winds of Death feels like his natural theme - the Animantarax and Skorne's main guns work really well together. He can struggle to crack armour in this theme without help from beasts though.
  • Disciples of Agony is Skorne's battlegroup theme, and also includes the Animantarax. It's has a huge amount of potential as it has almost everything Hexeris likes, including a lot of new choices for him in the form of minion beasts.
  • Masters of War is a slightly offbeat choice although you can get a lot of work out of Hexeris and Cataphract Incindiarii (although many would say you get about as much out of Venators).
  • The Exalted lacks guns, beasts, and his favourite battle engines. He can’t get a lot of work done here.

Common models

  • Aptimus Marketh - with three upkeeps and two non-upkeep three cost offensive spells Marketh works very well with Hexeris2
  • Siege Animantarax - Black Spot is amazing with the Animantarax, allowing "laundering" attacks as you poke infantry with the Animantarax's spear and turn that into club tail attacks.
  • Immortal Vessel - telemetry bot for an offensive spellslinger.
  • Extoller Soulward - Eyeless Sight on a stick
  • Archidon - long leash, flight, and sprint make for a great arc node
  • Razor Worm - Long Leash, Eyeless Sight, and Advance Deployment make for a truly great arc node.
  • Basilisk Drake - Drakes love black spot, and anyone who helps them run hot.
  • Heavies of all sorts to smash armour. Especially the Titan Cannoneer to convince people not to put infantry near heavies.
  • Beasts with guns: Mammoth, Hydra; you name the gun, it's good with Black Spot.
  • Hermit of Henge Hold goes well with any spellslinger, especially one who doesn't have a damage buff/ARM debuff. When taking a huge based model Mad Visions helps keep them alive.
  • Cyclops Savage if you are dedicating a turn to aggressive spell slinging future sight makes sure you operate at peak efficiency.

Theme Thoughts

Template:Header

As Skorne's main shooting theme the Lord Arbiter is normally played in Winds of Death; although he can play in Masters of War.

  • Venator Slingers - One shot into the infantry you've black spotted, then a Flare onto the heavy. Slingers are highly effective. Shots into Black Spotted infantry, then using the extra attacks for Erosion shots on high-value Construct models is also good.
  • Venator Reivers - Can waterfall attacks and hurt heavies.
  • Venator Dakar - 2 weapon master shots? Yes please! If you're taking a bunch of Venator models, then this solo certainly contributes with Veteran Leader.
  • Venator Flayer Cannon Crew - shooting that either hurts heavies or works really well with Black Spot.

Template:Header

Hexeris normally needs to start with two Animantaraxes as he doesn't have that much fury (which isn't a problem; Hexeris lists used to frequently have two turtles in Winds before this theme came out).

  • It's the only theme not to allow the Immortal Vessel or Extoller Soulward. You can of course take the Bog Trog Mist Speaker for Eyeless Sight.
  • There are a lot of very interesting minion shooting beasts like the Gun Boar, Road Hog and Ironback Spitter. He runs a good Dracodile, especially with the support that Skorne usually brings in DoA, such as the Agonizer or the Basilisk Krea. There's something to be said for Black Spot + a blinding SP10 with good POW.
  • Hexeris may not support melee infantry that much - but the Paingiver Task Master does, and Minions have some good infantry. Farrow Brigands don't benefit from the extra shot from Black Spot, but certainly appreciate the -2 DEF debuff.

Template:Header

Template:Header

It's difficult to find synergy between Hexeris2 and this theme other than the inclusion of the Immortal Vessel. MAT 6 Immortals do appreciate a DEF debuff, but Hexeris does not do anything to speed them up or increase their damage output.

  • Cloak of Ash helps deliver Immortals, especially with the Advocate's Grave Mist ability active.

Other

Trivia

Released in Hordes: Domination (2011)

Video Battle Reports

Other Skorne models

Template:Index Skorne

Rules Clarifications

Template:RCBox2

Template:RC Magical Weapon Template:RC Thresher

Template:RC Warlock Template:RC Vampiric Harvest Template:RC Field Marshal Template:RC Channeler

Template:RC Ashes to Ashes Template:RC Banishing Ward Template:RC Black Spot Template:RC Cloak of Ash Template:RC Hellfire

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Skorne Exalted Paingiver Scout Warlock

Model stats and abilities

Model Statistics

Base size = 40mmSPDAATMATRATDEFARMARCCTRL
Health = 18
FA = C
Cost = Free67761516714
-
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum


Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Annoyance
Living enemy models within 1 inch of this model suffer -1 to attack rolls.

No errata for Annoyance (Create)

Battle Plan

This model can use one of the following plans at any time during its activation:


Precision Strike - While within 10 inches of this model, friendly models ignore other friendly models when determining Line of Sight (LOS). Firnely models can advance through other friendly models within 10 inches of this model if they have enough movement to move completely past them.Precision Lasts for one turn.
Special Orders - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains Reposition[3"].

At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 3 inches, then its activation ends.


No errata for Reposition (Create)


Stand Your Ground - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains Set Defense for one round.
Models suffer -2 on charge and slam power attack rolls against this model.


No errata for Set Defense (Create)

No errata for Battle Plan (Create)
No errata for Precision Strike (Create)
No errata for Special Orders (Create)
No errata for Stand Your Ground (Create)
Special Action

A model can make one of the following special action(s) during its Combat Action if it meets the requirements for the special action's use:


Spyglass - Target an enemy model in this model's LOS. That model loses Stealth for one round.
No errata for Special Action (Create)
No errata for Spyglass (Create)



Weapons

Hand Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Black Heart
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -

Damage Type:Magical
This weapon causes magical damage.

No errata for Damage Type:Magical (Create)


Grievous Wounds

A model hit by this weapon loses Tough and cannot have damage removed from it for one round.

No errata for Grievous Wounds (Create)


Spells

Avenging Force Cost RNG AOE POW DUR OFF
2 Self Ctrl - Upkeep No
If one or more friendly Faction warrior models were damaged by enemy attacks while in the spellcaster's control range during your opponent's last turn, during your Maintenance Phase one model in the spellcaster's battlegroup in its control range can advance 3 inches and make one basic attack.
No errata for Avenging Force (Create)
Storm Rager Cost RNG AOE POW DUR OFF
3 6 - - Upkeep No
Target friendly Faction warrior model gains +2 MAT and ARM and +2 on melee attack damage rolls and cannot be targeted by combined ranged attacks or combined melee attacks.
No errata for Storm Rager (Create)


Warlock Rules

Warlock

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat

Rough House

While in Boomhowler's control range, friendly Faction models gain:

  • +2 DEF
  • Rapid Healing
When this model is damaged by an enemy attack, immediately after the attack is resolved remove d3 damage points from it.
No errata for Rapid Healing (Create)


Rough House lasts for one round.

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


Through cunning, raw power, political acumen, and tactical genius, Lord Arbiter Hexeris has furthered his own schemes while simultaneously strengthening the Skorne Empire. The lord arbiter’s occult knowledge goes well beyond the lore of the skorne, and no enemy arcanist is safe from his vampiric thirst for mystical secrets. To oppose him in battle is to be sapped of arcane power as he steals and transforms the energies of his foes.

Basic Info

Template:Infobox-Model

  • This model is a Warlock.
Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat : Arcane Reaver

Lord Arbiter Hexeris has studied arcane power in all its forms, and his hunger for supremacy over the will of his enemies cannot be denied. By opening his hand he invokes a hungry vortex of vampiric energy that siphons all souls, all arcane energy, and all rage from the field to empower his own formidable might.

Immediately remove any number of soul tokens, fury points, and focus points from non-warcaster, non-warlock models in Hexeris's Template:CTRL range. For each each token or point removed, place 1 fury point on Hexeris. Hexeris cannot exceed his current FURY in fury points as a result of Arcane Reaver.

Abilities


[[Category:{{{ability}}}]]

Weapons

Gulgata
File:Sword icon.jpg  RNG   POW   P+S 
2 6 14

Spells

{{Category: Template:Ashes to Ashes


Template:Black Spot Template:Cloak of Ash Template:Hellfire

}}[[Category:

Template:Ashes to Ashes


Template:Black Spot Template:Cloak of Ash Template:Hellfire

]]
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
- - - - - -
-
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
- - - - - -
-
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])


Theme Forces


Thoughts on Hexeris2

Hexeris2 in a Nutshell

Lord Arbiter Hexeris is a spellslinger who can channel through his entire battlegroup. He has two primary spells (Ashes to Ashes and Black Spot), both of which are anti-infantry, some anti-magic tech, and the ability to run really hot on feat turn. His feat spell assassination isn't amazing but can catch your opponent off-guard.

Spell thoughts

  • Ashes to Ashes - is a unit annihilator, and really useful for getting at hard to reach squishy solos by bouncing attacks off of models in front of them.
    • being able to get 4 of them off on feat turn is a serious threat to infantry heavy lists.
  • Banishing Ward - is a defense for high value targets, frequently a Siege Animantrarax or a gargantuan.
  • Black Spot - is a mainline spell that can make ranged combatants really scary. It's a good spell for unit annihilation and sometimes an interesting buff. Remember it can only go on warriors.
  • Cloak of Ash is a buff for high DEF models to become even more obnoxious to hit, if skorne had infantry with Prowl they would also be fantastic targets but at current it mainly is used to help deliver a unit of praetorians or make Venators a pain to remove at range.
  • Hellfire is cast for its removal from play effect. Shooting 4 in one turn during the feat turn can also spell curtains for a knocked down enemy caster. It's also used as his assassination spell because you can cast it four times on feat turn.

Feat thoughts

Arcane Reaver is much more versatile than it first seems.

  • In its most basic form it gives Hexeris2 an ultra-turn of running beasts very hot, taking Fury from them and slinging a few extra spells. Nothing complex, just raw power.
    • That said many unwary casters have been cut down by four Hellfires/Ashes to Ashes, chaneled through a beast that ran behind their caster. Basically that is its go-to application against Warmachine armies as they tend to run low on excess Focus, save for some very rare exceptions (Goreshade4, for example).
    • By adding Future Sight from the Cyclops Savage and/or Telemetry from the Immortal Vessel you can make your spell casting very accurate.
  • You can still strip junior warcasters / lesser warlocks from their Focus/Fury they spared for transfer or overboost.
  • In its advanced form you can severely mess with the enemy's resource management against Hordes armies. They'll have to clear up all the fury on board, running their warbeasts on a relatively short leash, lest risk either frenzying or leeching from themselves. As the game goes on, the enemy will likely to lose fury management tools, and though Spirit Bond can give them Fury, it is unlikely they'll be able to leech back to full without cutting. That can be especially painful for fragile warlocks with high FURY and expensive spells (like Vayl1), and somewhat less threatening for Resourceful warlocks (like Absylonia1).
  • Finally, you can look for ways to snatch soul tokens as well - it can be a potential tool against several armies who rely on souls to fuel their recursion engines (like Supreme Guardians), or use it to boost (Sacral Vault, Pistol Wraith, etc.). Sadly, it won't have much use against Infernals, as most of the souls end up on the Masters, but you can still strip it off from the Infernal Gate and the like.

Drawbacks & Downsides

  • Offensive spell slingers can be teched against.
  • He lacks damage and movement buffs.
  • There is a lot of anti-infantry tech in the game - and his spells don't really do much to anything else.
  • His gimmick at the start of Mk3 used to be that he, Dominar Rasheth, and arguably Void Seer Mordikaar, used to be the only people who could channel. Rasheth's a better spell slinger. But more importantly since then the Immortal Vessel was added to three out of four Skorne themes, with the other getting the Blind Walker. (And if you just want to get rid of upkeeps the Cyclops Shaman and Thrullg give any caster access to this tech).
  • He does almost nothing to support his infantry or beasts (except for a couple of upkeep spells) and isn't really a super-solo.

Tips & Tricks

  • Remember that Black Spot can only target warrior models. It's a common mistake to try putting it on illegal targets.
  • His feat can allow four Ashes to Ashes in a turn, and as a fury management feat it's pretty good.
  • Run your light warbeasts into the enemy's back arcs to gain additional accuracy on channeled spells.
  • With the mobility of the Razor Worm, he is amazing at taking out enemy support.
  • A feat-and-Hellfire assassination isn't the best assassination, but it can catch opponents who aren't paying attention.
  • Although Hexeris already likes to run a big battlegroup, his Ashen Veil can make him work well with Wrong Eye & Snapjaw and their Star Crossed spell to stack Def buffs.
  • Battlegroup controller like junior warcasters and warlock are not warcasters/warlocks. You totally can pillage their camped fury and focus before blasting them to oblivion.
  • Note: Hexeris2's feat can only remove as much Fury/Focus/Souls from the board as Hexy can place on himself. This has been the subject of an Infernal ruling. (See Rules Clarifications below.)

List Building Advice

Strategy

Lord Arbiter Hexeris is primarily an attrition warlock with a back-pocket assassination from his feat (and like most back pocket assassinations the threat is normally the important part). He seriously boosts ranged combat and makes handling infantry easy, but with no damage buff he normally likes some high powered models to break enemy armour.

One of Hexeris' key abilities is his Black Spot spell that allows his army to shred infantry. His feat is nothing to write home about, but it does let him run surprisingly beast heavy and between Black Spot, Ashes to Ashes, and the ability to throw them around like water he frequently provides enough infantry casting against a balanced list that you just need your army to take down heavies.

He simply wants guns in general. All faction guns are a good candidate for abusing Black Spot.

  • Winds of Death feels like his natural theme - the Animantarax and Skorne's main guns work really well together. He can struggle to crack armour in this theme without help from beasts though.
  • Disciples of Agony is Skorne's battlegroup theme, and also includes the Animantarax. It's has a huge amount of potential as it has almost everything Hexeris likes, including a lot of new choices for him in the form of minion beasts.
  • Masters of War is a slightly offbeat choice although you can get a lot of work out of Hexeris and Cataphract Incindiarii (although many would say you get about as much out of Venators).
  • The Exalted lacks guns, beasts, and his favourite battle engines. He can’t get a lot of work done here.

Common models

  • Aptimus Marketh - with three upkeeps and two non-upkeep three cost offensive spells Marketh works very well with Hexeris2
  • Siege Animantarax - Black Spot is amazing with the Animantarax, allowing "laundering" attacks as you poke infantry with the Animantarax's spear and turn that into club tail attacks.
  • Immortal Vessel - telemetry bot for an offensive spellslinger.
  • Extoller Soulward - Eyeless Sight on a stick
  • Archidon - long leash, flight, and sprint make for a great arc node
  • Razor Worm - Long Leash, Eyeless Sight, and Advance Deployment make for a truly great arc node.
  • Basilisk Drake - Drakes love black spot, and anyone who helps them run hot.
  • Heavies of all sorts to smash armour. Especially the Titan Cannoneer to convince people not to put infantry near heavies.
  • Beasts with guns: Mammoth, Hydra; you name the gun, it's good with Black Spot.
  • Hermit of Henge Hold goes well with any spellslinger, especially one who doesn't have a damage buff/ARM debuff. When taking a huge based model Mad Visions helps keep them alive.
  • Cyclops Savage if you are dedicating a turn to aggressive spell slinging future sight makes sure you operate at peak efficiency.

Theme Thoughts

Template:Header

As Skorne's main shooting theme the Lord Arbiter is normally played in Winds of Death; although he can play in Masters of War.

  • Venator Slingers - One shot into the infantry you've black spotted, then a Flare onto the heavy. Slingers are highly effective. Shots into Black Spotted infantry, then using the extra attacks for Erosion shots on high-value Construct models is also good.
  • Venator Reivers - Can waterfall attacks and hurt heavies.
  • Venator Dakar - 2 weapon master shots? Yes please! If you're taking a bunch of Venator models, then this solo certainly contributes with Veteran Leader.
  • Venator Flayer Cannon Crew - shooting that either hurts heavies or works really well with Black Spot.

Template:Header

Hexeris normally needs to start with two Animantaraxes as he doesn't have that much fury (which isn't a problem; Hexeris lists used to frequently have two turtles in Winds before this theme came out).

  • It's the only theme not to allow the Immortal Vessel or Extoller Soulward. You can of course take the Bog Trog Mist Speaker for Eyeless Sight.
  • There are a lot of very interesting minion shooting beasts like the Gun Boar, Road Hog and Ironback Spitter. He runs a good Dracodile, especially with the support that Skorne usually brings in DoA, such as the Agonizer or the Basilisk Krea. There's something to be said for Black Spot + a blinding SP10 with good POW.
  • Hexeris may not support melee infantry that much - but the Paingiver Task Master does, and Minions have some good infantry. Farrow Brigands don't benefit from the extra shot from Black Spot, but certainly appreciate the -2 DEF debuff.

Template:Header

Template:Header

It's difficult to find synergy between Hexeris2 and this theme other than the inclusion of the Immortal Vessel. MAT 6 Immortals do appreciate a DEF debuff, but Hexeris does not do anything to speed them up or increase their damage output.

  • Cloak of Ash helps deliver Immortals, especially with the Advocate's Grave Mist ability active.

Other

Trivia

Released in Hordes: Domination (2011)

Video Battle Reports

Other Skorne models

Template:Index Skorne

Rules Clarifications

Template:RCBox2

Template:RC Magical Weapon Template:RC Thresher

Template:RC Warlock Template:RC Vampiric Harvest Template:RC Field Marshal Template:RC Channeler

Template:RC Ashes to Ashes Template:RC Banishing Ward Template:RC Black Spot Template:RC Cloak of Ash Template:RC Hellfire

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Skorne Exalted Paingiver Scout Warlock

Model stats and abilities

Model Statistics

Base size = 40mmSPDAATMATRATDEFARMARCCTRL
Health = 18
FA = C
Cost = Free67761516714
-
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum


Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Annoyance
Living enemy models within 1 inch of this model suffer -1 to attack rolls.

No errata for Annoyance (Create)

Battle Plan

This model can use one of the following plans at any time during its activation:


Precision Strike - While within 10 inches of this model, friendly models ignore other friendly models when determining Line of Sight (LOS). Firnely models can advance through other friendly models within 10 inches of this model if they have enough movement to move completely past them.Precision Lasts for one turn.
Special Orders - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains Reposition[3"].

At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 3 inches, then its activation ends.


No errata for Reposition (Create)


Stand Your Ground - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains Set Defense for one round.
Models suffer -2 on charge and slam power attack rolls against this model.


No errata for Set Defense (Create)

No errata for Battle Plan (Create)
No errata for Precision Strike (Create)
No errata for Special Orders (Create)
No errata for Stand Your Ground (Create)
Special Action

A model can make one of the following special action(s) during its Combat Action if it meets the requirements for the special action's use:


Spyglass - Target an enemy model in this model's LOS. That model loses Stealth for one round.
No errata for Special Action (Create)
No errata for Spyglass (Create)



Weapons

Hand Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Black Heart
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -

Damage Type:Magical
This weapon causes magical damage.

No errata for Damage Type:Magical (Create)


Grievous Wounds

A model hit by this weapon loses Tough and cannot have damage removed from it for one round.

No errata for Grievous Wounds (Create)


Spells

Avenging Force Cost RNG AOE POW DUR OFF
2 Self Ctrl - Upkeep No
If one or more friendly Faction warrior models were damaged by enemy attacks while in the spellcaster's control range during your opponent's last turn, during your Maintenance Phase one model in the spellcaster's battlegroup in its control range can advance 3 inches and make one basic attack.
No errata for Avenging Force (Create)
Storm Rager Cost RNG AOE POW DUR OFF
3 6 - - Upkeep No
Target friendly Faction warrior model gains +2 MAT and ARM and +2 on melee attack damage rolls and cannot be targeted by combined ranged attacks or combined melee attacks.
No errata for Storm Rager (Create)


Warlock Rules

Warlock

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat

Rough House

While in Boomhowler's control range, friendly Faction models gain:

  • +2 DEF
  • Rapid Healing
When this model is damaged by an enemy attack, immediately after the attack is resolved remove d3 damage points from it.
No errata for Rapid Healing (Create)


Rough House lasts for one round.

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


Through cunning, raw power, political acumen, and tactical genius, Lord Arbiter Hexeris has furthered his own schemes while simultaneously strengthening the Skorne Empire. The lord arbiter’s occult knowledge goes well beyond the lore of the skorne, and no enemy arcanist is safe from his vampiric thirst for mystical secrets. To oppose him in battle is to be sapped of arcane power as he steals and transforms the energies of his foes.

Basic Info

Template:Infobox-Model

  • This model is a Warlock.
Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat : Arcane Reaver

Lord Arbiter Hexeris has studied arcane power in all its forms, and his hunger for supremacy over the will of his enemies cannot be denied. By opening his hand he invokes a hungry vortex of vampiric energy that siphons all souls, all arcane energy, and all rage from the field to empower his own formidable might.

Immediately remove any number of soul tokens, fury points, and focus points from non-warcaster, non-warlock models in Hexeris's Template:CTRL range. For each each token or point removed, place 1 fury point on Hexeris. Hexeris cannot exceed his current FURY in fury points as a result of Arcane Reaver.

Abilities


[[Category:{{{ability}}}]]

Weapons

Gulgata
File:Sword icon.jpg  RNG   POW   P+S 
2 6 14

Spells

{{Category: Template:Ashes to Ashes


Template:Black Spot Template:Cloak of Ash Template:Hellfire

}}[[Category:

Template:Ashes to Ashes


Template:Black Spot Template:Cloak of Ash Template:Hellfire

]]
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
- - - - - -
-
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
- - - - - -
-
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])


Theme Forces


Thoughts on Hexeris2

Hexeris2 in a Nutshell

Lord Arbiter Hexeris is a spellslinger who can channel through his entire battlegroup. He has two primary spells (Ashes to Ashes and Black Spot), both of which are anti-infantry, some anti-magic tech, and the ability to run really hot on feat turn. His feat spell assassination isn't amazing but can catch your opponent off-guard.

Spell thoughts

  • Ashes to Ashes - is a unit annihilator, and really useful for getting at hard to reach squishy solos by bouncing attacks off of models in front of them.
    • being able to get 4 of them off on feat turn is a serious threat to infantry heavy lists.
  • Banishing Ward - is a defense for high value targets, frequently a Siege Animantrarax or a gargantuan.
  • Black Spot - is a mainline spell that can make ranged combatants really scary. It's a good spell for unit annihilation and sometimes an interesting buff. Remember it can only go on warriors.
  • Cloak of Ash is a buff for high DEF models to become even more obnoxious to hit, if skorne had infantry with Prowl they would also be fantastic targets but at current it mainly is used to help deliver a unit of praetorians or make Venators a pain to remove at range.
  • Hellfire is cast for its removal from play effect. Shooting 4 in one turn during the feat turn can also spell curtains for a knocked down enemy caster. It's also used as his assassination spell because you can cast it four times on feat turn.

Feat thoughts

Arcane Reaver is much more versatile than it first seems.

  • In its most basic form it gives Hexeris2 an ultra-turn of running beasts very hot, taking Fury from them and slinging a few extra spells. Nothing complex, just raw power.
    • That said many unwary casters have been cut down by four Hellfires/Ashes to Ashes, chaneled through a beast that ran behind their caster. Basically that is its go-to application against Warmachine armies as they tend to run low on excess Focus, save for some very rare exceptions (Goreshade4, for example).
    • By adding Future Sight from the Cyclops Savage and/or Telemetry from the Immortal Vessel you can make your spell casting very accurate.
  • You can still strip junior warcasters / lesser warlocks from their Focus/Fury they spared for transfer or overboost.
  • In its advanced form you can severely mess with the enemy's resource management against Hordes armies. They'll have to clear up all the fury on board, running their warbeasts on a relatively short leash, lest risk either frenzying or leeching from themselves. As the game goes on, the enemy will likely to lose fury management tools, and though Spirit Bond can give them Fury, it is unlikely they'll be able to leech back to full without cutting. That can be especially painful for fragile warlocks with high FURY and expensive spells (like Vayl1), and somewhat less threatening for Resourceful warlocks (like Absylonia1).
  • Finally, you can look for ways to snatch soul tokens as well - it can be a potential tool against several armies who rely on souls to fuel their recursion engines (like Supreme Guardians), or use it to boost (Sacral Vault, Pistol Wraith, etc.). Sadly, it won't have much use against Infernals, as most of the souls end up on the Masters, but you can still strip it off from the Infernal Gate and the like.

Drawbacks & Downsides

  • Offensive spell slingers can be teched against.
  • He lacks damage and movement buffs.
  • There is a lot of anti-infantry tech in the game - and his spells don't really do much to anything else.
  • His gimmick at the start of Mk3 used to be that he, Dominar Rasheth, and arguably Void Seer Mordikaar, used to be the only people who could channel. Rasheth's a better spell slinger. But more importantly since then the Immortal Vessel was added to three out of four Skorne themes, with the other getting the Blind Walker. (And if you just want to get rid of upkeeps the Cyclops Shaman and Thrullg give any caster access to this tech).
  • He does almost nothing to support his infantry or beasts (except for a couple of upkeep spells) and isn't really a super-solo.

Tips & Tricks

  • Remember that Black Spot can only target warrior models. It's a common mistake to try putting it on illegal targets.
  • His feat can allow four Ashes to Ashes in a turn, and as a fury management feat it's pretty good.
  • Run your light warbeasts into the enemy's back arcs to gain additional accuracy on channeled spells.
  • With the mobility of the Razor Worm, he is amazing at taking out enemy support.
  • A feat-and-Hellfire assassination isn't the best assassination, but it can catch opponents who aren't paying attention.
  • Although Hexeris already likes to run a big battlegroup, his Ashen Veil can make him work well with Wrong Eye & Snapjaw and their Star Crossed spell to stack Def buffs.
  • Battlegroup controller like junior warcasters and warlock are not warcasters/warlocks. You totally can pillage their camped fury and focus before blasting them to oblivion.
  • Note: Hexeris2's feat can only remove as much Fury/Focus/Souls from the board as Hexy can place on himself. This has been the subject of an Infernal ruling. (See Rules Clarifications below.)

List Building Advice

Strategy

Lord Arbiter Hexeris is primarily an attrition warlock with a back-pocket assassination from his feat (and like most back pocket assassinations the threat is normally the important part). He seriously boosts ranged combat and makes handling infantry easy, but with no damage buff he normally likes some high powered models to break enemy armour.

One of Hexeris' key abilities is his Black Spot spell that allows his army to shred infantry. His feat is nothing to write home about, but it does let him run surprisingly beast heavy and between Black Spot, Ashes to Ashes, and the ability to throw them around like water he frequently provides enough infantry casting against a balanced list that you just need your army to take down heavies.

He simply wants guns in general. All faction guns are a good candidate for abusing Black Spot.

  • Winds of Death feels like his natural theme - the Animantarax and Skorne's main guns work really well together. He can struggle to crack armour in this theme without help from beasts though.
  • Disciples of Agony is Skorne's battlegroup theme, and also includes the Animantarax. It's has a huge amount of potential as it has almost everything Hexeris likes, including a lot of new choices for him in the form of minion beasts.
  • Masters of War is a slightly offbeat choice although you can get a lot of work out of Hexeris and Cataphract Incindiarii (although many would say you get about as much out of Venators).
  • The Exalted lacks guns, beasts, and his favourite battle engines. He can’t get a lot of work done here.

Common models

  • Aptimus Marketh - with three upkeeps and two non-upkeep three cost offensive spells Marketh works very well with Hexeris2
  • Siege Animantarax - Black Spot is amazing with the Animantarax, allowing "laundering" attacks as you poke infantry with the Animantarax's spear and turn that into club tail attacks.
  • Immortal Vessel - telemetry bot for an offensive spellslinger.
  • Extoller Soulward - Eyeless Sight on a stick
  • Archidon - long leash, flight, and sprint make for a great arc node
  • Razor Worm - Long Leash, Eyeless Sight, and Advance Deployment make for a truly great arc node.
  • Basilisk Drake - Drakes love black spot, and anyone who helps them run hot.
  • Heavies of all sorts to smash armour. Especially the Titan Cannoneer to convince people not to put infantry near heavies.
  • Beasts with guns: Mammoth, Hydra; you name the gun, it's good with Black Spot.
  • Hermit of Henge Hold goes well with any spellslinger, especially one who doesn't have a damage buff/ARM debuff. When taking a huge based model Mad Visions helps keep them alive.
  • Cyclops Savage if you are dedicating a turn to aggressive spell slinging future sight makes sure you operate at peak efficiency.

Theme Thoughts

Template:Header

As Skorne's main shooting theme the Lord Arbiter is normally played in Winds of Death; although he can play in Masters of War.

  • Venator Slingers - One shot into the infantry you've black spotted, then a Flare onto the heavy. Slingers are highly effective. Shots into Black Spotted infantry, then using the extra attacks for Erosion shots on high-value Construct models is also good.
  • Venator Reivers - Can waterfall attacks and hurt heavies.
  • Venator Dakar - 2 weapon master shots? Yes please! If you're taking a bunch of Venator models, then this solo certainly contributes with Veteran Leader.
  • Venator Flayer Cannon Crew - shooting that either hurts heavies or works really well with Black Spot.

Template:Header

Hexeris normally needs to start with two Animantaraxes as he doesn't have that much fury (which isn't a problem; Hexeris lists used to frequently have two turtles in Winds before this theme came out).

  • It's the only theme not to allow the Immortal Vessel or Extoller Soulward. You can of course take the Bog Trog Mist Speaker for Eyeless Sight.
  • There are a lot of very interesting minion shooting beasts like the Gun Boar, Road Hog and Ironback Spitter. He runs a good Dracodile, especially with the support that Skorne usually brings in DoA, such as the Agonizer or the Basilisk Krea. There's something to be said for Black Spot + a blinding SP10 with good POW.
  • Hexeris may not support melee infantry that much - but the Paingiver Task Master does, and Minions have some good infantry. Farrow Brigands don't benefit from the extra shot from Black Spot, but certainly appreciate the -2 DEF debuff.

Template:Header

Template:Header

It's difficult to find synergy between Hexeris2 and this theme other than the inclusion of the Immortal Vessel. MAT 6 Immortals do appreciate a DEF debuff, but Hexeris does not do anything to speed them up or increase their damage output.

  • Cloak of Ash helps deliver Immortals, especially with the Advocate's Grave Mist ability active.

Other

Trivia

Released in Hordes: Domination (2011)

Video Battle Reports

Other Skorne models

Template:Index Skorne

Rules Clarifications

Template:RCBox2

Template:RC Magical Weapon Template:RC Thresher

Template:RC Warlock Template:RC Vampiric Harvest Template:RC Field Marshal Template:RC Channeler

Template:RC Ashes to Ashes Template:RC Banishing Ward Template:RC Black Spot Template:RC Cloak of Ash Template:RC Hellfire

Corrosion}}
         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Skorne Exalted Paingiver Scout Warlock

Model stats and abilities

Model Statistics

Base size = 40mmSPDAATMATRATDEFARMARCCTRL
Health = 18
FA = C
Cost = Free67761516714
-
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum


Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Annoyance
Living enemy models within 1 inch of this model suffer -1 to attack rolls.

No errata for Annoyance (Create)

Battle Plan

This model can use one of the following plans at any time during its activation:


Precision Strike - While within 10 inches of this model, friendly models ignore other friendly models when determining Line of Sight (LOS). Firnely models can advance through other friendly models within 10 inches of this model if they have enough movement to move completely past them.Precision Lasts for one turn.
Special Orders - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains Reposition[3"].

At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 3 inches, then its activation ends.


No errata for Reposition (Create)


Stand Your Ground - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains Set Defense for one round.
Models suffer -2 on charge and slam power attack rolls against this model.


No errata for Set Defense (Create)

No errata for Battle Plan (Create)
No errata for Precision Strike (Create)
No errata for Special Orders (Create)
No errata for Stand Your Ground (Create)
Special Action

A model can make one of the following special action(s) during its Combat Action if it meets the requirements for the special action's use:


Spyglass - Target an enemy model in this model's LOS. That model loses Stealth for one round.
No errata for Special Action (Create)
No errata for Spyglass (Create)



Weapons

Hand Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Black Heart
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -

Damage Type:Magical
This weapon causes magical damage.

No errata for Damage Type:Magical (Create)


Grievous Wounds

A model hit by this weapon loses Tough and cannot have damage removed from it for one round.

No errata for Grievous Wounds (Create)


Spells

Avenging Force Cost RNG AOE POW DUR OFF
2 Self Ctrl - Upkeep No
If one or more friendly Faction warrior models were damaged by enemy attacks while in the spellcaster's control range during your opponent's last turn, during your Maintenance Phase one model in the spellcaster's battlegroup in its control range can advance 3 inches and make one basic attack.
No errata for Avenging Force (Create)
Storm Rager Cost RNG AOE POW DUR OFF
3 6 - - Upkeep No
Target friendly Faction warrior model gains +2 MAT and ARM and +2 on melee attack damage rolls and cannot be targeted by combined ranged attacks or combined melee attacks.
No errata for Storm Rager (Create)


Warlock Rules

Warlock

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat

Rough House

While in Boomhowler's control range, friendly Faction models gain:

  • +2 DEF
  • Rapid Healing
When this model is damaged by an enemy attack, immediately after the attack is resolved remove d3 damage points from it.
No errata for Rapid Healing (Create)


Rough House lasts for one round.

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


Through cunning, raw power, political acumen, and tactical genius, Lord Arbiter Hexeris has furthered his own schemes while simultaneously strengthening the Skorne Empire. The lord arbiter’s occult knowledge goes well beyond the lore of the skorne, and no enemy arcanist is safe from his vampiric thirst for mystical secrets. To oppose him in battle is to be sapped of arcane power as he steals and transforms the energies of his foes.

Basic Info

Template:Infobox-Model

  • This model is a Warlock.
Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat : Arcane Reaver

Lord Arbiter Hexeris has studied arcane power in all its forms, and his hunger for supremacy over the will of his enemies cannot be denied. By opening his hand he invokes a hungry vortex of vampiric energy that siphons all souls, all arcane energy, and all rage from the field to empower his own formidable might.

Immediately remove any number of soul tokens, fury points, and focus points from non-warcaster, non-warlock models in Hexeris's Template:CTRL range. For each each token or point removed, place 1 fury point on Hexeris. Hexeris cannot exceed his current FURY in fury points as a result of Arcane Reaver.

Abilities


[[Category:{{{ability}}}]]

Weapons

Gulgata
File:Sword icon.jpg  RNG   POW   P+S 
2 6 14

Spells

{{Category: Template:Ashes to Ashes


Template:Black Spot Template:Cloak of Ash Template:Hellfire

}}[[Category:

Template:Ashes to Ashes


Template:Black Spot Template:Cloak of Ash Template:Hellfire

]]
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
- - - - - -
-
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
- - - - - -
-
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])


Theme Forces


Thoughts on Hexeris2

Hexeris2 in a Nutshell

Lord Arbiter Hexeris is a spellslinger who can channel through his entire battlegroup. He has two primary spells (Ashes to Ashes and Black Spot), both of which are anti-infantry, some anti-magic tech, and the ability to run really hot on feat turn. His feat spell assassination isn't amazing but can catch your opponent off-guard.

Spell thoughts

  • Ashes to Ashes - is a unit annihilator, and really useful for getting at hard to reach squishy solos by bouncing attacks off of models in front of them.
    • being able to get 4 of them off on feat turn is a serious threat to infantry heavy lists.
  • Banishing Ward - is a defense for high value targets, frequently a Siege Animantrarax or a gargantuan.
  • Black Spot - is a mainline spell that can make ranged combatants really scary. It's a good spell for unit annihilation and sometimes an interesting buff. Remember it can only go on warriors.
  • Cloak of Ash is a buff for high DEF models to become even more obnoxious to hit, if skorne had infantry with Prowl they would also be fantastic targets but at current it mainly is used to help deliver a unit of praetorians or make Venators a pain to remove at range.
  • Hellfire is cast for its removal from play effect. Shooting 4 in one turn during the feat turn can also spell curtains for a knocked down enemy caster. It's also used as his assassination spell because you can cast it four times on feat turn.

Feat thoughts

Arcane Reaver is much more versatile than it first seems.

  • In its most basic form it gives Hexeris2 an ultra-turn of running beasts very hot, taking Fury from them and slinging a few extra spells. Nothing complex, just raw power.
    • That said many unwary casters have been cut down by four Hellfires/Ashes to Ashes, chaneled through a beast that ran behind their caster. Basically that is its go-to application against Warmachine armies as they tend to run low on excess Focus, save for some very rare exceptions (Goreshade4, for example).
    • By adding Future Sight from the Cyclops Savage and/or Telemetry from the Immortal Vessel you can make your spell casting very accurate.
  • You can still strip junior warcasters / lesser warlocks from their Focus/Fury they spared for transfer or overboost.
  • In its advanced form you can severely mess with the enemy's resource management against Hordes armies. They'll have to clear up all the fury on board, running their warbeasts on a relatively short leash, lest risk either frenzying or leeching from themselves. As the game goes on, the enemy will likely to lose fury management tools, and though Spirit Bond can give them Fury, it is unlikely they'll be able to leech back to full without cutting. That can be especially painful for fragile warlocks with high FURY and expensive spells (like Vayl1), and somewhat less threatening for Resourceful warlocks (like Absylonia1).
  • Finally, you can look for ways to snatch soul tokens as well - it can be a potential tool against several armies who rely on souls to fuel their recursion engines (like Supreme Guardians), or use it to boost (Sacral Vault, Pistol Wraith, etc.). Sadly, it won't have much use against Infernals, as most of the souls end up on the Masters, but you can still strip it off from the Infernal Gate and the like.

Drawbacks & Downsides

  • Offensive spell slingers can be teched against.
  • He lacks damage and movement buffs.
  • There is a lot of anti-infantry tech in the game - and his spells don't really do much to anything else.
  • His gimmick at the start of Mk3 used to be that he, Dominar Rasheth, and arguably Void Seer Mordikaar, used to be the only people who could channel. Rasheth's a better spell slinger. But more importantly since then the Immortal Vessel was added to three out of four Skorne themes, with the other getting the Blind Walker. (And if you just want to get rid of upkeeps the Cyclops Shaman and Thrullg give any caster access to this tech).
  • He does almost nothing to support his infantry or beasts (except for a couple of upkeep spells) and isn't really a super-solo.

Tips & Tricks

  • Remember that Black Spot can only target warrior models. It's a common mistake to try putting it on illegal targets.
  • His feat can allow four Ashes to Ashes in a turn, and as a fury management feat it's pretty good.
  • Run your light warbeasts into the enemy's back arcs to gain additional accuracy on channeled spells.
  • With the mobility of the Razor Worm, he is amazing at taking out enemy support.
  • A feat-and-Hellfire assassination isn't the best assassination, but it can catch opponents who aren't paying attention.
  • Although Hexeris already likes to run a big battlegroup, his Ashen Veil can make him work well with Wrong Eye & Snapjaw and their Star Crossed spell to stack Def buffs.
  • Battlegroup controller like junior warcasters and warlock are not warcasters/warlocks. You totally can pillage their camped fury and focus before blasting them to oblivion.
  • Note: Hexeris2's feat can only remove as much Fury/Focus/Souls from the board as Hexy can place on himself. This has been the subject of an Infernal ruling. (See Rules Clarifications below.)

List Building Advice

Strategy

Lord Arbiter Hexeris is primarily an attrition warlock with a back-pocket assassination from his feat (and like most back pocket assassinations the threat is normally the important part). He seriously boosts ranged combat and makes handling infantry easy, but with no damage buff he normally likes some high powered models to break enemy armour.

One of Hexeris' key abilities is his Black Spot spell that allows his army to shred infantry. His feat is nothing to write home about, but it does let him run surprisingly beast heavy and between Black Spot, Ashes to Ashes, and the ability to throw them around like water he frequently provides enough infantry casting against a balanced list that you just need your army to take down heavies.

He simply wants guns in general. All faction guns are a good candidate for abusing Black Spot.

  • Winds of Death feels like his natural theme - the Animantarax and Skorne's main guns work really well together. He can struggle to crack armour in this theme without help from beasts though.
  • Disciples of Agony is Skorne's battlegroup theme, and also includes the Animantarax. It's has a huge amount of potential as it has almost everything Hexeris likes, including a lot of new choices for him in the form of minion beasts.
  • Masters of War is a slightly offbeat choice although you can get a lot of work out of Hexeris and Cataphract Incindiarii (although many would say you get about as much out of Venators).
  • The Exalted lacks guns, beasts, and his favourite battle engines. He can’t get a lot of work done here.

Common models

  • Aptimus Marketh - with three upkeeps and two non-upkeep three cost offensive spells Marketh works very well with Hexeris2
  • Siege Animantarax - Black Spot is amazing with the Animantarax, allowing "laundering" attacks as you poke infantry with the Animantarax's spear and turn that into club tail attacks.
  • Immortal Vessel - telemetry bot for an offensive spellslinger.
  • Extoller Soulward - Eyeless Sight on a stick
  • Archidon - long leash, flight, and sprint make for a great arc node
  • Razor Worm - Long Leash, Eyeless Sight, and Advance Deployment make for a truly great arc node.
  • Basilisk Drake - Drakes love black spot, and anyone who helps them run hot.
  • Heavies of all sorts to smash armour. Especially the Titan Cannoneer to convince people not to put infantry near heavies.
  • Beasts with guns: Mammoth, Hydra; you name the gun, it's good with Black Spot.
  • Hermit of Henge Hold goes well with any spellslinger, especially one who doesn't have a damage buff/ARM debuff. When taking a huge based model Mad Visions helps keep them alive.
  • Cyclops Savage if you are dedicating a turn to aggressive spell slinging future sight makes sure you operate at peak efficiency.

Theme Thoughts

Template:Header

As Skorne's main shooting theme the Lord Arbiter is normally played in Winds of Death; although he can play in Masters of War.

  • Venator Slingers - One shot into the infantry you've black spotted, then a Flare onto the heavy. Slingers are highly effective. Shots into Black Spotted infantry, then using the extra attacks for Erosion shots on high-value Construct models is also good.
  • Venator Reivers - Can waterfall attacks and hurt heavies.
  • Venator Dakar - 2 weapon master shots? Yes please! If you're taking a bunch of Venator models, then this solo certainly contributes with Veteran Leader.
  • Venator Flayer Cannon Crew - shooting that either hurts heavies or works really well with Black Spot.

Template:Header

Hexeris normally needs to start with two Animantaraxes as he doesn't have that much fury (which isn't a problem; Hexeris lists used to frequently have two turtles in Winds before this theme came out).

  • It's the only theme not to allow the Immortal Vessel or Extoller Soulward. You can of course take the Bog Trog Mist Speaker for Eyeless Sight.
  • There are a lot of very interesting minion shooting beasts like the Gun Boar, Road Hog and Ironback Spitter. He runs a good Dracodile, especially with the support that Skorne usually brings in DoA, such as the Agonizer or the Basilisk Krea. There's something to be said for Black Spot + a blinding SP10 with good POW.
  • Hexeris may not support melee infantry that much - but the Paingiver Task Master does, and Minions have some good infantry. Farrow Brigands don't benefit from the extra shot from Black Spot, but certainly appreciate the -2 DEF debuff.

Template:Header

Template:Header

It's difficult to find synergy between Hexeris2 and this theme other than the inclusion of the Immortal Vessel. MAT 6 Immortals do appreciate a DEF debuff, but Hexeris does not do anything to speed them up or increase their damage output.

  • Cloak of Ash helps deliver Immortals, especially with the Advocate's Grave Mist ability active.

Other

Trivia

Released in Hordes: Domination (2011)

Video Battle Reports

Other Skorne models

Template:Index Skorne

Rules Clarifications

Template:RCBox2

Template:RC Magical Weapon Template:RC Thresher

Template:RC Warlock Template:RC Vampiric Harvest Template:RC Field Marshal Template:RC Channeler

Template:RC Ashes to Ashes Template:RC Banishing Ward Template:RC Black Spot Template:RC Cloak of Ash Template:RC Hellfire

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Skorne Exalted Paingiver Scout Warlock

Model stats and abilities

Model Statistics

Base size = 40mmSPDAATMATRATDEFARMARCCTRL
Health = 18
FA = C
Cost = Free67761516714
-
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum


Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Annoyance
Living enemy models within 1 inch of this model suffer -1 to attack rolls.

No errata for Annoyance (Create)

Battle Plan

This model can use one of the following plans at any time during its activation:


Precision Strike - While within 10 inches of this model, friendly models ignore other friendly models when determining Line of Sight (LOS). Firnely models can advance through other friendly models within 10 inches of this model if they have enough movement to move completely past them.Precision Lasts for one turn.
Special Orders - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains Reposition[3"].

At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 3 inches, then its activation ends.


No errata for Reposition (Create)


Stand Your Ground - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains Set Defense for one round.
Models suffer -2 on charge and slam power attack rolls against this model.


No errata for Set Defense (Create)

No errata for Battle Plan (Create)
No errata for Precision Strike (Create)
No errata for Special Orders (Create)
No errata for Stand Your Ground (Create)
Special Action

A model can make one of the following special action(s) during its Combat Action if it meets the requirements for the special action's use:


Spyglass - Target an enemy model in this model's LOS. That model loses Stealth for one round.
No errata for Special Action (Create)
No errata for Spyglass (Create)



Weapons

Hand Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Black Heart
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -

Damage Type:Magical
This weapon causes magical damage.

No errata for Damage Type:Magical (Create)


Grievous Wounds

A model hit by this weapon loses Tough and cannot have damage removed from it for one round.

No errata for Grievous Wounds (Create)


Spells

Avenging Force Cost RNG AOE POW DUR OFF
2 Self Ctrl - Upkeep No
If one or more friendly Faction warrior models were damaged by enemy attacks while in the spellcaster's control range during your opponent's last turn, during your Maintenance Phase one model in the spellcaster's battlegroup in its control range can advance 3 inches and make one basic attack.
No errata for Avenging Force (Create)
Storm Rager Cost RNG AOE POW DUR OFF
3 6 - - Upkeep No
Target friendly Faction warrior model gains +2 MAT and ARM and +2 on melee attack damage rolls and cannot be targeted by combined ranged attacks or combined melee attacks.
No errata for Storm Rager (Create)


Warlock Rules

Warlock

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat

Rough House

While in Boomhowler's control range, friendly Faction models gain:

  • +2 DEF
  • Rapid Healing
When this model is damaged by an enemy attack, immediately after the attack is resolved remove d3 damage points from it.
No errata for Rapid Healing (Create)


Rough House lasts for one round.

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


Through cunning, raw power, political acumen, and tactical genius, Lord Arbiter Hexeris has furthered his own schemes while simultaneously strengthening the Skorne Empire. The lord arbiter’s occult knowledge goes well beyond the lore of the skorne, and no enemy arcanist is safe from his vampiric thirst for mystical secrets. To oppose him in battle is to be sapped of arcane power as he steals and transforms the energies of his foes.

Basic Info

Template:Infobox-Model

  • This model is a Warlock.
Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat : Arcane Reaver

Lord Arbiter Hexeris has studied arcane power in all its forms, and his hunger for supremacy over the will of his enemies cannot be denied. By opening his hand he invokes a hungry vortex of vampiric energy that siphons all souls, all arcane energy, and all rage from the field to empower his own formidable might.

Immediately remove any number of soul tokens, fury points, and focus points from non-warcaster, non-warlock models in Hexeris's Template:CTRL range. For each each token or point removed, place 1 fury point on Hexeris. Hexeris cannot exceed his current FURY in fury points as a result of Arcane Reaver.

Abilities


[[Category:{{{ability}}}]]

Weapons

Gulgata
File:Sword icon.jpg  RNG   POW   P+S 
2 6 14

Spells

{{Category: Template:Ashes to Ashes


Template:Black Spot Template:Cloak of Ash Template:Hellfire

}}[[Category:

Template:Ashes to Ashes


Template:Black Spot Template:Cloak of Ash Template:Hellfire

]]
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
- - - - - -
-
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
- - - - - -
-
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])


Theme Forces


Thoughts on Hexeris2

Hexeris2 in a Nutshell

Lord Arbiter Hexeris is a spellslinger who can channel through his entire battlegroup. He has two primary spells (Ashes to Ashes and Black Spot), both of which are anti-infantry, some anti-magic tech, and the ability to run really hot on feat turn. His feat spell assassination isn't amazing but can catch your opponent off-guard.

Spell thoughts

  • Ashes to Ashes - is a unit annihilator, and really useful for getting at hard to reach squishy solos by bouncing attacks off of models in front of them.
    • being able to get 4 of them off on feat turn is a serious threat to infantry heavy lists.
  • Banishing Ward - is a defense for high value targets, frequently a Siege Animantrarax or a gargantuan.
  • Black Spot - is a mainline spell that can make ranged combatants really scary. It's a good spell for unit annihilation and sometimes an interesting buff. Remember it can only go on warriors.
  • Cloak of Ash is a buff for high DEF models to become even more obnoxious to hit, if skorne had infantry with Prowl they would also be fantastic targets but at current it mainly is used to help deliver a unit of praetorians or make Venators a pain to remove at range.
  • Hellfire is cast for its removal from play effect. Shooting 4 in one turn during the feat turn can also spell curtains for a knocked down enemy caster. It's also used as his assassination spell because you can cast it four times on feat turn.

Feat thoughts

Arcane Reaver is much more versatile than it first seems.

  • In its most basic form it gives Hexeris2 an ultra-turn of running beasts very hot, taking Fury from them and slinging a few extra spells. Nothing complex, just raw power.
    • That said many unwary casters have been cut down by four Hellfires/Ashes to Ashes, chaneled through a beast that ran behind their caster. Basically that is its go-to application against Warmachine armies as they tend to run low on excess Focus, save for some very rare exceptions (Goreshade4, for example).
    • By adding Future Sight from the Cyclops Savage and/or Telemetry from the Immortal Vessel you can make your spell casting very accurate.
  • You can still strip junior warcasters / lesser warlocks from their Focus/Fury they spared for transfer or overboost.
  • In its advanced form you can severely mess with the enemy's resource management against Hordes armies. They'll have to clear up all the fury on board, running their warbeasts on a relatively short leash, lest risk either frenzying or leeching from themselves. As the game goes on, the enemy will likely to lose fury management tools, and though Spirit Bond can give them Fury, it is unlikely they'll be able to leech back to full without cutting. That can be especially painful for fragile warlocks with high FURY and expensive spells (like Vayl1), and somewhat less threatening for Resourceful warlocks (like Absylonia1).
  • Finally, you can look for ways to snatch soul tokens as well - it can be a potential tool against several armies who rely on souls to fuel their recursion engines (like Supreme Guardians), or use it to boost (Sacral Vault, Pistol Wraith, etc.). Sadly, it won't have much use against Infernals, as most of the souls end up on the Masters, but you can still strip it off from the Infernal Gate and the like.

Drawbacks & Downsides

  • Offensive spell slingers can be teched against.
  • He lacks damage and movement buffs.
  • There is a lot of anti-infantry tech in the game - and his spells don't really do much to anything else.
  • His gimmick at the start of Mk3 used to be that he, Dominar Rasheth, and arguably Void Seer Mordikaar, used to be the only people who could channel. Rasheth's a better spell slinger. But more importantly since then the Immortal Vessel was added to three out of four Skorne themes, with the other getting the Blind Walker. (And if you just want to get rid of upkeeps the Cyclops Shaman and Thrullg give any caster access to this tech).
  • He does almost nothing to support his infantry or beasts (except for a couple of upkeep spells) and isn't really a super-solo.

Tips & Tricks

  • Remember that Black Spot can only target warrior models. It's a common mistake to try putting it on illegal targets.
  • His feat can allow four Ashes to Ashes in a turn, and as a fury management feat it's pretty good.
  • Run your light warbeasts into the enemy's back arcs to gain additional accuracy on channeled spells.
  • With the mobility of the Razor Worm, he is amazing at taking out enemy support.
  • A feat-and-Hellfire assassination isn't the best assassination, but it can catch opponents who aren't paying attention.
  • Although Hexeris already likes to run a big battlegroup, his Ashen Veil can make him work well with Wrong Eye & Snapjaw and their Star Crossed spell to stack Def buffs.
  • Battlegroup controller like junior warcasters and warlock are not warcasters/warlocks. You totally can pillage their camped fury and focus before blasting them to oblivion.
  • Note: Hexeris2's feat can only remove as much Fury/Focus/Souls from the board as Hexy can place on himself. This has been the subject of an Infernal ruling. (See Rules Clarifications below.)

List Building Advice

Strategy

Lord Arbiter Hexeris is primarily an attrition warlock with a back-pocket assassination from his feat (and like most back pocket assassinations the threat is normally the important part). He seriously boosts ranged combat and makes handling infantry easy, but with no damage buff he normally likes some high powered models to break enemy armour.

One of Hexeris' key abilities is his Black Spot spell that allows his army to shred infantry. His feat is nothing to write home about, but it does let him run surprisingly beast heavy and between Black Spot, Ashes to Ashes, and the ability to throw them around like water he frequently provides enough infantry casting against a balanced list that you just need your army to take down heavies.

He simply wants guns in general. All faction guns are a good candidate for abusing Black Spot.

  • Winds of Death feels like his natural theme - the Animantarax and Skorne's main guns work really well together. He can struggle to crack armour in this theme without help from beasts though.
  • Disciples of Agony is Skorne's battlegroup theme, and also includes the Animantarax. It's has a huge amount of potential as it has almost everything Hexeris likes, including a lot of new choices for him in the form of minion beasts.
  • Masters of War is a slightly offbeat choice although you can get a lot of work out of Hexeris and Cataphract Incindiarii (although many would say you get about as much out of Venators).
  • The Exalted lacks guns, beasts, and his favourite battle engines. He can’t get a lot of work done here.

Common models

  • Aptimus Marketh - with three upkeeps and two non-upkeep three cost offensive spells Marketh works very well with Hexeris2
  • Siege Animantarax - Black Spot is amazing with the Animantarax, allowing "laundering" attacks as you poke infantry with the Animantarax's spear and turn that into club tail attacks.
  • Immortal Vessel - telemetry bot for an offensive spellslinger.
  • Extoller Soulward - Eyeless Sight on a stick
  • Archidon - long leash, flight, and sprint make for a great arc node
  • Razor Worm - Long Leash, Eyeless Sight, and Advance Deployment make for a truly great arc node.
  • Basilisk Drake - Drakes love black spot, and anyone who helps them run hot.
  • Heavies of all sorts to smash armour. Especially the Titan Cannoneer to convince people not to put infantry near heavies.
  • Beasts with guns: Mammoth, Hydra; you name the gun, it's good with Black Spot.
  • Hermit of Henge Hold goes well with any spellslinger, especially one who doesn't have a damage buff/ARM debuff. When taking a huge based model Mad Visions helps keep them alive.
  • Cyclops Savage if you are dedicating a turn to aggressive spell slinging future sight makes sure you operate at peak efficiency.

Theme Thoughts

Template:Header

As Skorne's main shooting theme the Lord Arbiter is normally played in Winds of Death; although he can play in Masters of War.

  • Venator Slingers - One shot into the infantry you've black spotted, then a Flare onto the heavy. Slingers are highly effective. Shots into Black Spotted infantry, then using the extra attacks for Erosion shots on high-value Construct models is also good.
  • Venator Reivers - Can waterfall attacks and hurt heavies.
  • Venator Dakar - 2 weapon master shots? Yes please! If you're taking a bunch of Venator models, then this solo certainly contributes with Veteran Leader.
  • Venator Flayer Cannon Crew - shooting that either hurts heavies or works really well with Black Spot.

Template:Header

Hexeris normally needs to start with two Animantaraxes as he doesn't have that much fury (which isn't a problem; Hexeris lists used to frequently have two turtles in Winds before this theme came out).

  • It's the only theme not to allow the Immortal Vessel or Extoller Soulward. You can of course take the Bog Trog Mist Speaker for Eyeless Sight.
  • There are a lot of very interesting minion shooting beasts like the Gun Boar, Road Hog and Ironback Spitter. He runs a good Dracodile, especially with the support that Skorne usually brings in DoA, such as the Agonizer or the Basilisk Krea. There's something to be said for Black Spot + a blinding SP10 with good POW.
  • Hexeris may not support melee infantry that much - but the Paingiver Task Master does, and Minions have some good infantry. Farrow Brigands don't benefit from the extra shot from Black Spot, but certainly appreciate the -2 DEF debuff.

Template:Header

Template:Header

It's difficult to find synergy between Hexeris2 and this theme other than the inclusion of the Immortal Vessel. MAT 6 Immortals do appreciate a DEF debuff, but Hexeris does not do anything to speed them up or increase their damage output.

  • Cloak of Ash helps deliver Immortals, especially with the Advocate's Grave Mist ability active.

Other

Trivia

Released in Hordes: Domination (2011)

Video Battle Reports

Other Skorne models

Template:Index Skorne

Rules Clarifications

Template:RCBox2

Template:RC Magical Weapon Template:RC Thresher

Template:RC Warlock Template:RC Vampiric Harvest Template:RC Field Marshal Template:RC Channeler

Template:RC Ashes to Ashes Template:RC Banishing Ward Template:RC Black Spot Template:RC Cloak of Ash Template:RC Hellfire

Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Template:Veteran Leader

Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


Through cunning, raw power, political acumen, and tactical genius, Lord Arbiter Hexeris has furthered his own schemes while simultaneously strengthening the Skorne Empire. The lord arbiter’s occult knowledge goes well beyond the lore of the skorne, and no enemy arcanist is safe from his vampiric thirst for mystical secrets. To oppose him in battle is to be sapped of arcane power as he steals and transforms the energies of his foes.

Basic Info

Template:Infobox-Model

  • This model is a Warlock.
Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat : Arcane Reaver

Lord Arbiter Hexeris has studied arcane power in all its forms, and his hunger for supremacy over the will of his enemies cannot be denied. By opening his hand he invokes a hungry vortex of vampiric energy that siphons all souls, all arcane energy, and all rage from the field to empower his own formidable might.

Immediately remove any number of soul tokens, fury points, and focus points from non-warcaster, non-warlock models in Hexeris's Template:CTRL range. For each each token or point removed, place 1 fury point on Hexeris. Hexeris cannot exceed his current FURY in fury points as a result of Arcane Reaver.

Abilities


[[Category:{{{ability}}}]]

Weapons

Gulgata
File:Sword icon.jpg  RNG   POW   P+S 
2 6 14

Spells

{{Category: Template:Ashes to Ashes


Template:Black Spot Template:Cloak of Ash Template:Hellfire

}}[[Category:

Template:Ashes to Ashes


Template:Black Spot Template:Cloak of Ash Template:Hellfire

]]
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
- - - - - -
-
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
- - - - - -
-
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])


Theme Forces


Thoughts on Hexeris2

Hexeris2 in a Nutshell

Lord Arbiter Hexeris is a spellslinger who can channel through his entire battlegroup. He has two primary spells (Ashes to Ashes and Black Spot), both of which are anti-infantry, some anti-magic tech, and the ability to run really hot on feat turn. His feat spell assassination isn't amazing but can catch your opponent off-guard.

Spell thoughts

  • Ashes to Ashes - is a unit annihilator, and really useful for getting at hard to reach squishy solos by bouncing attacks off of models in front of them.
    • being able to get 4 of them off on feat turn is a serious threat to infantry heavy lists.
  • Banishing Ward - is a defense for high value targets, frequently a Siege Animantrarax or a gargantuan.
  • Black Spot - is a mainline spell that can make ranged combatants really scary. It's a good spell for unit annihilation and sometimes an interesting buff. Remember it can only go on warriors.
  • Cloak of Ash is a buff for high DEF models to become even more obnoxious to hit, if skorne had infantry with Prowl they would also be fantastic targets but at current it mainly is used to help deliver a unit of praetorians or make Venators a pain to remove at range.
  • Hellfire is cast for its removal from play effect. Shooting 4 in one turn during the feat turn can also spell curtains for a knocked down enemy caster. It's also used as his assassination spell because you can cast it four times on feat turn.

Feat thoughts

Arcane Reaver is much more versatile than it first seems.

  • In its most basic form it gives Hexeris2 an ultra-turn of running beasts very hot, taking Fury from them and slinging a few extra spells. Nothing complex, just raw power.
    • That said many unwary casters have been cut down by four Hellfires/Ashes to Ashes, chaneled through a beast that ran behind their caster. Basically that is its go-to application against Warmachine armies as they tend to run low on excess Focus, save for some very rare exceptions (Goreshade4, for example).
    • By adding Future Sight from the Cyclops Savage and/or Telemetry from the Immortal Vessel you can make your spell casting very accurate.
  • You can still strip junior warcasters / lesser warlocks from their Focus/Fury they spared for transfer or overboost.
  • In its advanced form you can severely mess with the enemy's resource management against Hordes armies. They'll have to clear up all the fury on board, running their warbeasts on a relatively short leash, lest risk either frenzying or leeching from themselves. As the game goes on, the enemy will likely to lose fury management tools, and though Spirit Bond can give them Fury, it is unlikely they'll be able to leech back to full without cutting. That can be especially painful for fragile warlocks with high FURY and expensive spells (like Vayl1), and somewhat less threatening for Resourceful warlocks (like Absylonia1).
  • Finally, you can look for ways to snatch soul tokens as well - it can be a potential tool against several armies who rely on souls to fuel their recursion engines (like Supreme Guardians), or use it to boost (Sacral Vault, Pistol Wraith, etc.). Sadly, it won't have much use against Infernals, as most of the souls end up on the Masters, but you can still strip it off from the Infernal Gate and the like.

Drawbacks & Downsides

  • Offensive spell slingers can be teched against.
  • He lacks damage and movement buffs.
  • There is a lot of anti-infantry tech in the game - and his spells don't really do much to anything else.
  • His gimmick at the start of Mk3 used to be that he, Dominar Rasheth, and arguably Void Seer Mordikaar, used to be the only people who could channel. Rasheth's a better spell slinger. But more importantly since then the Immortal Vessel was added to three out of four Skorne themes, with the other getting the Blind Walker. (And if you just want to get rid of upkeeps the Cyclops Shaman and Thrullg give any caster access to this tech).
  • He does almost nothing to support his infantry or beasts (except for a couple of upkeep spells) and isn't really a super-solo.

Tips & Tricks

  • Remember that Black Spot can only target warrior models. It's a common mistake to try putting it on illegal targets.
  • His feat can allow four Ashes to Ashes in a turn, and as a fury management feat it's pretty good.
  • Run your light warbeasts into the enemy's back arcs to gain additional accuracy on channeled spells.
  • With the mobility of the Razor Worm, he is amazing at taking out enemy support.
  • A feat-and-Hellfire assassination isn't the best assassination, but it can catch opponents who aren't paying attention.
  • Although Hexeris already likes to run a big battlegroup, his Ashen Veil can make him work well with Wrong Eye & Snapjaw and their Star Crossed spell to stack Def buffs.
  • Battlegroup controller like junior warcasters and warlock are not warcasters/warlocks. You totally can pillage their camped fury and focus before blasting them to oblivion.
  • Note: Hexeris2's feat can only remove as much Fury/Focus/Souls from the board as Hexy can place on himself. This has been the subject of an Infernal ruling. (See Rules Clarifications below.)

List Building Advice

Strategy

Lord Arbiter Hexeris is primarily an attrition warlock with a back-pocket assassination from his feat (and like most back pocket assassinations the threat is normally the important part). He seriously boosts ranged combat and makes handling infantry easy, but with no damage buff he normally likes some high powered models to break enemy armour.

One of Hexeris' key abilities is his Black Spot spell that allows his army to shred infantry. His feat is nothing to write home about, but it does let him run surprisingly beast heavy and between Black Spot, Ashes to Ashes, and the ability to throw them around like water he frequently provides enough infantry casting against a balanced list that you just need your army to take down heavies.

He simply wants guns in general. All faction guns are a good candidate for abusing Black Spot.

  • Winds of Death feels like his natural theme - the Animantarax and Skorne's main guns work really well together. He can struggle to crack armour in this theme without help from beasts though.
  • Disciples of Agony is Skorne's battlegroup theme, and also includes the Animantarax. It's has a huge amount of potential as it has almost everything Hexeris likes, including a lot of new choices for him in the form of minion beasts.
  • Masters of War is a slightly offbeat choice although you can get a lot of work out of Hexeris and Cataphract Incindiarii (although many would say you get about as much out of Venators).
  • The Exalted lacks guns, beasts, and his favourite battle engines. He can’t get a lot of work done here.

Common models

  • Aptimus Marketh - with three upkeeps and two non-upkeep three cost offensive spells Marketh works very well with Hexeris2
  • Siege Animantarax - Black Spot is amazing with the Animantarax, allowing "laundering" attacks as you poke infantry with the Animantarax's spear and turn that into club tail attacks.
  • Immortal Vessel - telemetry bot for an offensive spellslinger.
  • Extoller Soulward - Eyeless Sight on a stick
  • Archidon - long leash, flight, and sprint make for a great arc node
  • Razor Worm - Long Leash, Eyeless Sight, and Advance Deployment make for a truly great arc node.
  • Basilisk Drake - Drakes love black spot, and anyone who helps them run hot.
  • Heavies of all sorts to smash armour. Especially the Titan Cannoneer to convince people not to put infantry near heavies.
  • Beasts with guns: Mammoth, Hydra; you name the gun, it's good with Black Spot.
  • Hermit of Henge Hold goes well with any spellslinger, especially one who doesn't have a damage buff/ARM debuff. When taking a huge based model Mad Visions helps keep them alive.
  • Cyclops Savage if you are dedicating a turn to aggressive spell slinging future sight makes sure you operate at peak efficiency.

Theme Thoughts

Template:Header

As Skorne's main shooting theme the Lord Arbiter is normally played in Winds of Death; although he can play in Masters of War.

  • Venator Slingers - One shot into the infantry you've black spotted, then a Flare onto the heavy. Slingers are highly effective. Shots into Black Spotted infantry, then using the extra attacks for Erosion shots on high-value Construct models is also good.
  • Venator Reivers - Can waterfall attacks and hurt heavies.
  • Venator Dakar - 2 weapon master shots? Yes please! If you're taking a bunch of Venator models, then this solo certainly contributes with Veteran Leader.
  • Venator Flayer Cannon Crew - shooting that either hurts heavies or works really well with Black Spot.

Template:Header

Hexeris normally needs to start with two Animantaraxes as he doesn't have that much fury (which isn't a problem; Hexeris lists used to frequently have two turtles in Winds before this theme came out).

  • It's the only theme not to allow the Immortal Vessel or Extoller Soulward. You can of course take the Bog Trog Mist Speaker for Eyeless Sight.
  • There are a lot of very interesting minion shooting beasts like the Gun Boar, Road Hog and Ironback Spitter. He runs a good Dracodile, especially with the support that Skorne usually brings in DoA, such as the Agonizer or the Basilisk Krea. There's something to be said for Black Spot + a blinding SP10 with good POW.
  • Hexeris may not support melee infantry that much - but the Paingiver Task Master does, and Minions have some good infantry. Farrow Brigands don't benefit from the extra shot from Black Spot, but certainly appreciate the -2 DEF debuff.

Template:Header

Template:Header

It's difficult to find synergy between Hexeris2 and this theme other than the inclusion of the Immortal Vessel. MAT 6 Immortals do appreciate a DEF debuff, but Hexeris does not do anything to speed them up or increase their damage output.

  • Cloak of Ash helps deliver Immortals, especially with the Advocate's Grave Mist ability active.

Other

Trivia

Released in Hordes: Domination (2011)

Video Battle Reports

Other Skorne models

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Rules Clarifications

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