Sphinx: Difference between revisions

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{{Retbox|{{Retribution}} {{Vyre}} {{Heavy Warjack}} }} [[Category: Model]]
[[Retribution of Scyrah]] [[Shadows of the Retribution]] [[Heavy]] [[Warjack]]
{{4P|'''Shadows of the Retribution'''}}


''Recently unleashed upon the enemies of the Retribution, House Vyre’s myrmidons were developed with distinct capabilities all their own. The Sphinx rends its enemies with twin force claws or uses its runespear cannon to shatter an enemy’s mystical defenses, making it more vulnerable to magical attacks.''
[[Category:Retribution of Scyrah]]
[[Category:Shadows of the Retribution]]
[[Category:Cohort]]
[[Category:Heavy]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Sphinx
| image = Retribution Sphinx.jpg
| base= 40 mm
| base = Large
| hp    = 30
| spd  = 5
| spd   = 6
| str   = 11
| mat  = 6
| mat  = 6
| rat   = 6
| rat = 6
| def  = 12
| def  = 12
| arm  = 19
| arm  = 17
| hp   = 30
| fa   = 4
| cost  = 13
| cost  = 8
| fa    = U
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Dual Attack}}
}}
}}


{{Warjack}}
=== Weapons ===
 
{{Weapon|weapon=Runespear Cannon|type = R |rng = 10|rof = 1 |aoe = -|pow = 12| loc = -|abilities ={{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Energy Siphon}}}}
===Abilities===  
{{Weapon|weapon=Heavy Force Claw|type = M |rng = 1 |rof = - |aoe = -|pow = 17| loc = L|abilities = {{AbilitySingle|Throw Power Attack}}}}
* {{Construct}}
{{Weapon|weapon=Light Force Claw|type = M |rng = 1 |rof = - |aoe = -|pow = 15| loc = R|abilities = {{AbilitySingle|Throw Power Attack}}}}== Warjack Rules ==
 
{{Category:Warjack}}
===Weapons===
{|class="wikitable"
{{Ranged-loc|Runespear Cannon|12|12|loc=Right|
* {{Magical Weapon}}
* {{Psychic Relay}} }}
{{Melee-loc|Light Force Claw|1|4|15|loc=Right|
* {{Open Fist}} }}
{{Melee-loc|Heavy Force Claw|2|6|17|loc=Left|
* {{Open Fist}} }}
|}
 
===Theme Forces===
* {{Defenders of Ios}}
* {{Forges of War}}. In this theme this model gains [[Shield Guard]].
* {{Legions of Dawn}}. '''(1)''' In this theme this model can ignore friendly [[Dawnguard]] models when determining LOS, and it can advance through friendly Dawnguard models if it has enough movement to move completely past them. '''(2)''' If someone [['Jack Marshal]]s this model in this theme, it gains [[Flank]] [Dawnguard].
* {{Shadows of the Retribution}}
 
 
=Thoughts on the {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
Cheapish, resilient beatstick with an alright gun. It shines alongside spell-casters but is not allowed in forges of war limiting its potential to a handful of models.
 
With this in mind it is easiest to get mileage out of the Sphinx if you treat it as an expendable melee heavy that happens to have a gun. 2 open fists opens up lots of power attack options and while it needs help to trade vs other heavies it does have a good defensive stat line as with the rest of the chassis.
 
The 2021 update hasn’t really changed how the Sphinx works you are just more likely to get a shot off with its gun before lines clash.
 
===Combos & Synergies===
* [[Rahn]] - A spellslinger who uses other spellslingers that go from range ten with most spells to range thirteen! Add that with Rahn's feat. and an extra sphinx or two and you can really bully most of the field with fifteen inch magic pew pews!
* [[Ravyn]] has [[Open Fire]] allowing it to shoot out of activation. Unfortunately she doesn’t have any spells that benefit from the Sphinx but any other model in her army [[Elara1]], [[Eilish1]] or [[Lanyssa Ryssyl, Nyss Sorceress]] would benefit.
* [[Garryth2]] he gets almost nothing from psychic relay due to witchmark. But extra shots out of activation from the feat, warpath, pathfinder and mortality are all useful on a slow jack of all trades.
* [[Dawnlord Vyros|Vyros1]] doesn't mind a couple of them to serve as cheap beaters that can really punch hard on feat turn. He also fixes their SPD issues.
* [[Sylys Wyshnalyrr]] - Their range bonuses on spells stack, making for an effective +5".
* [[Arcantrik Force Generator]] - A 10" gun is a bit short ranged, the AFG helps with this.
* [[Lanyssa Ryssyl, Nyss Sorceress]] - shooting Hunters Mark 13” keeps her a bit safer than shooting it 10”, especially in Defenders of ios where she gain Repo 3"
* [[House Shyeel Artificer]] - He can marshal it, which might not be a bad idea given the Sphinx is relatively cheap and takes any of the Drives well. Its gun also increases the range of Magno Bolt.
* [[Helynna]] - A longer range Hand of Destruction is nifty and her Field Marshal makes spells more accurate, too.
 
===Drawbacks & Downsides===
* The Sphinx doesn't hit nearly as hard as a [[Manticore]], or shoot as well as a [[Daemon]]. It's an in between kind of jack, but given it is cheaper than both of them that is okay. Your mileage with it is just dictated by your casters kit and list construction.
 
===Tricks & Tips===
* Position it for melee, ie for piece trading, rather than positioning it to shoot stuff. The gun is secondary.


=Other=
== Changes and Updates ==
===Trivia===  
===Release Trivia===
Released in the [[Warmachine: Wrath]] expansion (2011)
Released in the [[Warmachine: Wrath]] expansion (2011)
* 2021-02:
** Model’s RAT increases to 6
** Model’s Runespear Cannon weapon increases RNG to 12
===Mk3 to Mk4===
* Runespear Cannon RNG reduced back to 10.


===Other Retribution models===
==Lore==
{{Retribution Index}}
''Recently unleashed upon the enemies of the Retribution, House Vyre’s myrmidons were developed with distinct capabilities all their own. The Sphinx rends its enemies with twin force claws or uses its runespear cannon to shatter an enemy’s mystical defenses, making it more vulnerable to magical attacks.''
 
==Rules Clarifications==
{{RC Magical Weapon}}
{{RC Psychic Relay}}
{{RC Open Fist}}
 
{{RC Warjack}}
{{RC Construct}}

Revision as of 23:03, 2 November 2024

Retribution of Scyrah Shadows of the Retribution Heavy Warjack

Model stats and abilities

Model Statistics

Base size = 40 mmSPDMATRATDEFARM
Health = 30
FA = 4
Cost = 86661217
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum





Weapons

Runespear Cannon
 RNG   ROF   AOE   POW   LOCATION 
10 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Energy Siphon
When this attack hits an enemy model with 1 or more focus of fury points on it, that model loses 1 focus or fury point and this model gains 1 focus or fury point.

No errata for Energy Siphon (Create)

Heavy Force Claw
 RNG   ROF   AOE   POW   LOCATION 
1 - - 17 L
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)

Light Force Claw
 RNG   ROF   AOE   POW   LOCATION 
1 - - 15 R
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)

Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

Released in the Warmachine: Wrath expansion (2011)

  • 2021-02:
    • Model’s RAT increases to 6
    • Model’s Runespear Cannon weapon increases RNG to 12

Mk3 to Mk4

  • Runespear Cannon RNG reduced back to 10.

Lore

Recently unleashed upon the enemies of the Retribution, House Vyre’s myrmidons were developed with distinct capabilities all their own. The Sphinx rends its enemies with twin force claws or uses its runespear cannon to shatter an enemy’s mystical defenses, making it more vulnerable to magical attacks.