Phoenix: Difference between revisions

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{{Retbox|[[Retribution]] {{Shyeel}} {{Heavy Warjack}} }} [[Category: Model]]
[[Retribution of Scyrah]] [[Legions of Dawn]] [[Heavy]] [[Warjack]]
{{4P|Legions of Dawn}}


''House Shyeel has brought the power of its formidable myrmidons to the Retribution, fighting machines enhanced by sophisticated arcanika systems. The Phoenix enters battle in a blaze of blue-white flames as liquid fire ignites along its massive thermal blade.''
[[Category:Retribution of Scyrah]]
[[Category:Legions of Dawn]]
[[Category:Cohort]]
[[Category:Heavy]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Phoenix
| image = Retribution Phoenix.jpg
| base= 50 mm
| base  = Large
| hp    = 26
| spd  = 6
| spd  = 6
| str  = 10
| mat  = 6
| mat  = 7
| rat = 5
| rat   = 5
| def  = 12
| def  = 13
| arm  = 18
| arm  = 18
| hp   = 22
| fa   = 4
| field = 10
| cost  = 13
| cost  = 15
| abilities =
| fa    = U
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Arc Node}}
{{AbilityOptions|Special Attack|Combustion}}
{{AbilitySingle|Generator}}
}}
}}


{{Warjack}}
=== Weapons ===
{{Weapon|weapon=Halo Cannon|type = R |rng = 10 |rof = 1 |aoe = 2|pow = 14/8| loc = -|abilities ={{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Damage Type-Fire}}{{AbilitySingle|Critical Fire}}}}
{{Weapon|weapon=Open Fist|type = M |rng = 1 |rof = - |aoe = -|pow = 13| loc = L|abilities ={{AbilitySingle|Throw Power Attack}}}}
{{Weapon|weapon=Thermal Blade|type = M |rng = 2 |rof = - |aoe = -|pow = 17| loc = R|abilities ={{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Continuous Effect-Fire}}}}


===Abilities===
== Warjack Rules ==
* {{Construct}}
{{Category:Warjack}}
* {{Arc Node}}
* {{Force Fields}}
* {{Field Dependent|Phoenix Field and can't attack with the Halo Cannon.}}
* {{Phoenix Field}}
* {{Combustion}}


===Weapons ===
== Changes and Updates ==
{| class="wikitable"
===Release Trivia===
{{Ranged|Halo Cannon|10|14|aoe=3|
* Released in [[Forces of Warmachine: Retribution of Scyrah]] (Novermber 2009)
* {{Critical Continuous Fire}}
* {{Fire Damage}} }}
* {{Magical Weapon}}
{{Melee|Thermal Blade|2|7|17|
* {{Continuous Fire}}
* {{Magical Weapon}} }}
{{Melee|Open Fist|1|3|13|
* {{Open Fist}} }}
|}


===Theme Forces ===
* {{Defenders of Ios}}
* {{Forges of War}}. {{PAGENAME}}s gains [[Shield Guard]] in this theme.
* {{Legions of Dawn}}. '''(1)''' In this theme {{PAGENAME}}s can ignore friendly [[Dawnguard]] models when determining LOS, and it can advance through friendly Dawnguard models if it has enough movement to move completely past them. '''(2)''' If someone [['Jack Marshal]]s {{PAGENAME}} in this theme, it gains [[Flank]] [Dawnguard].
* {{Shadows of the Retribution}}


===Mk3 to Mk4===


=Thoughts on the {{PAGENAME}}=
==Lore==
==={{PAGENAME}} in a nutshell===
The Phoenix is the epitome of generalist.  It can do everything.  It has tools for taking down heavy armor, high DEF, it can make [[Throw]] power attacks, it has an AOE ranged weapon, has melee and ranged magical attacks, can [[channel]] spells, and has very good survivability and speed.  One is hard-pressed to find a more versatile tool in the game.


===Combos & Synergies===
''House Shyeel has brought the power of its formidable myrmidons to the Retribution, fighting machines enhanced by sophisticated arcanika systems. The Phoenix enters battle in a blaze of blue-white flames as liquid fire ignites along its massive thermal blade.''
* The Phoenix pairs well with [[Elara, Death's Shadow]]'s Scything Touch. Due to its reach, likewise her feat is great on any Warjack.
* [[Helynna]] needs an arc node to cast Hand of Destruction safely. Likewise her feat works really well on Shyeel models.
* Together, a Phoenix and a Chimera make up [[Adeptis Rahn]]'s jack points... and oh look, what does he like more than one arc node: two arc nodes! This is his ideal battlegroup, giving him a threat across swathes of the board.
* [[Goreshade4]] - Likes himself an arc node or two, but he also loves jacks that do heavy lifting in his list. The Phoenix does both!
* [[Falcir]] - Similar to Shade4, she loves arcing Force Hammer and the Phoenix makes excellent use of her +2/+2 offensive buff
* [[Issyria]] - Arcing Blinding Light is great, as are Crusader's Call and Ancillary Attack. Given she has no damage buff, its natively high P+S is great for her, too.
* [[Garryth1]] - Field Marshal [Repo 3"] means it can get actual use out of the Halo Cannon without exposing itself to getting charged and the threat of an arced Crippling Grast or Gallows should keep the opponent honest.
 
===Drawbacks & Downsides===
* As mentioned, the Phoenix is a solid channeller, sturdy melee brawler and gun platform. Unfortunately, with such flexibility comes a price, it's 17pt price tag makes it one of the more expensive heavies the Retribution can bring. For a melee jack it has good accuracy but only middling damage, for a gun platform it has low end RAT and range, and while as fast as most channellers do you really want to spend all those points just to run when a chimera can do that just as well? Getting it's points worth on every turn can be awkward, but you'll always have something to do with it.
* This flexibility draws a lot of attention, especially the ability to arc. Opposing players will treat it as a high threat target, often disproportionately so, if you bring it into offensive arcing range it will receive a response.
* Combustion would be awesome... if only the Phoenix could charge and do it. As it is, this ability is rarely used because of its severely limited range and because there isn't a single fire-immune model in Retribution.
 
===Tricks & Tips===
* Under Rahn, TK it backwards after channelling, or forwards if the Phoenix hasn't activated, allowing it to wade into combat when its turn comes around.
* Give it Admonition so you can be a bit more aggressive with it (Issyria, in the main so she can hurl out Blinding Light as much as possible).
* Look out for Grievous Wounds, or that Phoenix Field is going to be sad.
 
=Other=
===Trivia===
* Released in [[Forces of Warmachine: Retribution of Scyrah]] (Novermber 2009)
* While the name of 'Phoenix' is a reference to the jack's more fire based abilities and its wing like arc tails between its shoulders, the signature rebirth of a dying phoenix is taken by the character Phoenix [[Imperatus]] with his aptly named Phoenix Protocol. It would be a bit... just a bit(!) much if the non-character Phoenices/Phoenixes (pick your poison) had the Protocol too, however flavorful it may be!
 
===Other Retribution models===
{{Retribution Index}}
 
===Rules Clarifications===
{{RC Magical Weapon}}
{{RC Fire}}
{{RC Open Fist}}
 
{{RC Warjack}}
{{RC Construct}}
{{RC Arc Node}}
{{RC Combustion}}
{{RC Force Fields}}
{{RC Field Dependent}}
{{RC Phoenix Field}}

Revision as of 21:40, 2 November 2024

Retribution of Scyrah Legions of Dawn Heavy Warjack

Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATRATDEFARM
Health = 26
FA = 4
Cost = 136651218
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Arc Node
Arc Node
This warjack is a channeler equipped with an arc node and can act as a conduit for spells cast by its warcaster.

No errata for Arc Node (Create)

Special Attack
A model can make a special attack during its Combat Action if it meets the requirements for the special action or attack's use.
Combustion - This attack does not need a target. Other models within 2 inches of this model suffer a POW 12 fire damage roll and the Fire continuous effect. Combustion damage is simultaneous. This model can make additional melee attacks after making this special attack.
No errata for Special Attack (Create)
No errata for Combustion (Create)




Generator
This model has the Power Field special rule. This model cannot spend focus points to reduce damage or heal while its Generator (G) or Head (H) system is crippled.

No errata for Generator (Create)



Weapons

Halo Cannon
 RNG   ROF   AOE   POW   LOCATION 
10 1 2 14/8 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Damage Type-Fire
Damage Type-Fire
This weapon causes fire damage.

No errata for Damage Type-Fire (Create)

Critical Fire
Critical Fire
On a critical hit, the model hit by this attack suffers the Fire continuous effect.

No errata for Critical Fire (Create)

Open Fist
 RNG   ROF   AOE   POW   LOCATION 
1 - - 13 L
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)

Thermal Blade
 RNG   ROF   AOE   POW   LOCATION 
2 - - 17 R
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Continuous Effect-Fire
Continuous Effect-Fire
On a critical hit, the model hit by this attack suffers the Fire continuous effect.

No errata for Continuous Effect-Fire (Create)


Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia


Mk3 to Mk4

Lore

House Shyeel has brought the power of its formidable myrmidons to the Retribution, fighting machines enhanced by sophisticated arcanika systems. The Phoenix enters battle in a blaze of blue-white flames as liquid fire ignites along its massive thermal blade.