Archidon: Difference between revisions

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{{Skornebox|{{Skorne}} {{Heavy Warbeast}} }} [[Category: Model]]
[[:Category:Skorne|Skorne]]  [[:Category:Exalted|Exalted]] [[:Category:Titan|Titan]] [[:Category:Lesser|Lesser]] [[:Category:Warbeast|Warbeast]]
{{4P|n=2 Prime Armies|'''Army of the Western Reaches''' and '''Exalted'''}}


''Archidons rule the skies over the Stormlands of the Bloodstone Desert with preternatural viciousness. Hunters possessed of keen eyesight and tremendous speed, the enormous winged reptiles are known to trail small groups of nomads traveling across the wastes. Once an archidon has its quarry, it soars upward to drop its hapless victim upon the jagged stones far below before descending to feast upon the broken body. Skorne tyrants and beast handlers appreciate the survival instincts and fighting prowess of these savage beasts.''
[[Category:Skorne]]
[[Category:Prime]]
[[Category:Exalted]]
[[Category:Legacy]]
[[Category:Lesser]]
[[Category:Warbeast]]
[[Category:Titan]]


=Basic Info=
==Model stats and abilities==
{{Infobox-Model
{{Model-stats
| name  = Archidon
| name  = Agonizer
| image = Archidon.jpg
| base  = 30mm
| base  = Large
| hp    = 13
| spd  = 7
| spd   = 5
| str   = 10
| mat  = 3
| mat  = 6
| def  = 12
| def  = 14
| arm  = 13
| arm  = 16
| fury  = 2
| hp    = 25
| thr  = 8
| fury  = 3
| fa    = 4
| thrs  = 9
| cost  = 4
| cost  = 10
| abilities =
| fa    = U
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle |Resistance:Cold}}
{{AbilitySingle | Regeneration|d3}}
}}
}}
=Weapons=
{{Weapon | weapon= Heavy Mace| type = M | rng = 1 | rof = - | aoe = - | pow = 14| loc = -| abilities =  {{AbilitySingle|Beat Back}}{{AbilitySingle|Critical Stagger}} }}


* {{Warbeast}}


=== Abilities===
==Warbeast Rules==
* {{Flight}}
{{Category:Warbeast|Warbeast}}
* {{Electricity Immunity}}
===Animus===
* {{Long Leash}}
{{Spellbox|Cold Front}}
* {{Serpentine}}


===Weapons===
==Errata==
* '''Bite''' - 1" reach,  P+S 15 melee weapon
No Errata specifically for this model.
** {{Critical Pitch}}


=== Animus ===
{{Spellbox|
{{Lightning Strike}}
}}
===Theme Forces ===
* {{Disciples of Agony}}
* {{Masters of War}}
* {{The Exalted}}
* {{Winds of Death}}


==Changes and Updates==
===Mk3 to Mk4===


=Thoughts on the {{PAGENAME}}=
==Lore==
==={{PAGENAME}} in a nutshell===
''Archidons rule the skies over the Stormlands of the Bloodstone Desert with preternatural viciousness. Hunters possessed of keen eyesight and tremendous speed, the enormous winged reptiles are known to trail small groups of nomads traveling across the wastes. Once an archidon has its quarry, it soars upward to drop its hapless victim upon the jagged stones far below before descending to feast upon the broken body. Skorne tyrants and beast handlers appreciate the survival instincts and fighting prowess of these savage beasts.''
The Archidon is best described as a "light warbeast on steroids". It might be on a heavy base, but it has the hitpoints of a light and hits only slightly harder than a melee-based light. Fortunately it has the cost of a light. It wouldn't work in any faction other than Skorne because the ubiquitous [[Paingiver Beast Handlers]] provide enough hitting power for it to be able to do work as more than a simple light warbeast.
 
It's also the only flying model in Skorne and has lightning immunity - this won't come up often but when it does it's great


===Combos & Synergies===
===Trivia===
[[Paingiver Beast Handlers]] are an absolute essential for it as it is very pillow fisted. But it's also cheap. After that it's a question of what to take him with and there are three key reasons to pick the Archidon - with Sprint as a very nice bonus.
* As a very cheap heavy warbeast, the Archidon (and our other cheap heavy the [[Rhinodon]]) makes exceptionally good use of damage buffs
* The Archidon has Long Leash - which means that despite being a fast warbeast you don't have to worry much about warlocks with a small control area - and if you can channel through a warbeast (probably because your name is Hexeris) you make good use of this mobility.
* The Archidon has Flight. If through some means you can make the Archidon immune to free strikes, then you can fly straight over the heads of enemy models to at least threaten to assassinate their caster.
 
This means that there are several casters that favor the Archidon.
* [[Master Tormentor Morghoul]] has a serious problem with his 10" control area combined with his main spell buffing the speed of warbeasts as well as their hitting power. He turns Archidons into credible wrecking balls - and they let him play further back. Also if your opening barrage is a pair of archidons (at P+S 19 and four attacks you can one round many heavies with one) the first one gets Admonition and the second sprints, making both hard to kill.
* [[Xerxis, Fury of Halaak]] has the same puny control radius issue Morghoul 1 does and also makes his beasts faster (both issues being partially mitigated by his feat).
* [[Lord Tyrant Hexeris]] finds the Archidon a superb arc node - and the Archidon loves eating troops that have been Parasited.
* [[Lord Arbiter Hexeris]] doesn't have quite as much synergy with the Archidon as the Tyrant. But close.
* [[Void Seer Mordikaar]] can make Archidons immune to free strikes, which is huge. It can also be an excellent choice for an Essence Blast if it will win you the game (although this has a high enough cost it's for assassinations only).
* [[Master Aescetic Naaresh]] turns it into a real heavy on feat turn. Naaresh also loves having an animus that lets him Sprint so he can use Cyclone effectively other than as an assassination tool.
* [[Lord Assassin Morghoul]] can make it incorporeal for an assassination finisher - and it loves Mortality and Blind.
* [[Dominar Rasheth]] has a useful set of debuffs to help the Archidon.
* [[Beast Master Xekaar]] free charges help low fury beasts, especially ones that aren't always by your beast handlers, likewise alpha hunters speed and mat is generally good.
 
There are also other models that support the Archidon
* [[Tyrant Zaadesh]] - They can be up to 16" from him and gain the benefit of Tag Team all the way out there. Mat 8 Pow 19 (with Enrage and Tag Team) is no joke!
* [[Titan Gladiator]] - if you are planning an assassination, an extra 2" of movement is incredibly useful.
* [[Extoller Soulward]] - [[Eyeless Sight]] is really useful both to dive through cloud walls and to make sure you can see certain targets when arc noding.
* In [[Disciples of Agony]] the [[Battle Boar]] and [[Blackhide Wrastler]] can both buff the archidon well into Heavy territory.
 
===Drawbacks & Downsides===
* It has the same threat range, MAT, ARM, and Fury as a [[Cyclops Savage]] while costing 25% more. It does however have a few tricks up its sleeve.
* As heavies go, it dies to a stiff breeze.
* It is very easy for an Archidon to get out of the range where [[Paingiver Beast Handlers]] can support them. And without Enrage, the Archidon is effectively a hard hitting light warbeast rather than a heavy.
 
===Tricks & Tips===
* Any time it can ignore free strikes, it can ignore intervening models to go where it pleases.
* Critical Pitch is excellent - but it can only ever get two attack roll boosts in a turn.
* Use it to hunt solos and lights - or even to assassinate.
* If it sprints ''forward'' it might well get out of the front arc of infantry so they can't retaliate - or even out of walking range and out of charge arcs of enemy heavies.
* Against Cygnar, he can be incredibly brutal.  He is immune to electrical guns (fireflies, dynamo, and storm lances for starters), and out threats their heavies.  This means he can sit just outside of their charge range and be safe from a lot of shooting, while still threatening the assassination. 
 
=Other=
===Trivia===  
Released in [[Hordes: Domination]] (2011)
Released in [[Hordes: Domination]] (2011)


===Other Skorne models===
==Battle Reports==
{{Index Skorne}}
 
===Rules Clarifications===
{{RC Pitch}}
 
{{RC Warbeast}}
{{RC Flight}}
{{RC Serpentine}}
{{RC Electricity Immunity}}
{{RC Long Leash}}


{{RC Lightning Strike}}
==Videos==

Revision as of 06:17, 9 February 2024

Skorne Exalted Titan Lesser Warbeast

Model stats and abilities

Model Statistics

Base size = 30mmSPDMATDEFARMFURYTHR
Health = 13
FA = 4
Cost = 453121328
-
-

Model Advantages and Abilities

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)


Resistance:Cold
When this model suffers a cold damage roll, remove one die from the damage roll.

No errata for Resistance:Cold (Create)


Regeneration
This model can be forced to remove d3 damage points once per activation. This model cannot use Regeneration during an activation it runs.

No errata for Regeneration (Create)


Weapons

Heavy Mace
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -

Beat Back
Immediately after a basic atack with this weapon is resolved during the models Combat Action:
  1. The enemy model hit can be pushed 1 inch directly away from the attacking model.
  2. After the enemy model is pushed, the attacking model can advance up to 1 inch directly toward it.

You cannot move toward a model that is no longer on the table. When a movement occurs after a damage is resolved, and resolution of the damage destroys or removes a model from the table, then it is impossible to move toward that destroyed/removed model.

  Errata-Follow Up (2023-08-23)
Question: What is the timing of follow up, and do you still move if a slammed model is destroyed?
Answer: 1. Slam attack
2. Damage to target and collateral damage.
3. If slammed model is still on the table, Follow Up movement.
Explanation: The old ruling will still apply here.
The rationale is the “slam” and “Slammed” descriptions include the target taking a damage roll caused by the action. Therefore the damage roll is part and parcel with resolving the “slam”. For the it was that you can not follow up to a model that has been destroyed as there is no longer a model on the board to follow up to.
Infernal Ruling: elswickchuck (Infernal) - PP Community forum



Critical Stagger
On a critical hit, the model hit loses its initinal attacks and cannot make power attacks or special attacks for one round.

No errata for Critical Stagger (Create)


Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Animus

Cold Front Cost RNG AOE POW DUR OFF
1 Self - - Turn No
The spellcaster gains Chiller for one turn.
While within 2 inches of a model with Chiller, enemy models without When this model suffers a cold damage roll, remove one die from the damage roll. suffer -2 DEF.
No errata for Chiller (Create)
No errata for Cold Front (Create)


Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Lore

Archidons rule the skies over the Stormlands of the Bloodstone Desert with preternatural viciousness. Hunters possessed of keen eyesight and tremendous speed, the enormous winged reptiles are known to trail small groups of nomads traveling across the wastes. Once an archidon has its quarry, it soars upward to drop its hapless victim upon the jagged stones far below before descending to feast upon the broken body. Skorne tyrants and beast handlers appreciate the survival instincts and fighting prowess of these savage beasts.

Trivia

Released in Hordes: Domination (2011)

Battle Reports

Videos