Centurion: Difference between revisions

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{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Construct}}
{{AbilityOptions|Focus-Charged|Polarity Field}}
}}
}}


=== Weapons ===
=== Weapons ===
{{Weapon|weapon=Bombard|type = R |rng = 14 |rof = 1 |aoe = 3|pow = 14/8| loc = L|abilities ={{AbilitySingle|Arcing Fire}}}}
{{Weapon|weapon=Shield|type= M |rng= 1 |rof= - |aoe= -|pow = 14| loc = L|abilities ={{AbilitySingle|Shield}} }}
{{Weapon|weapon=Executioner Axe|type = M |rng = 1 |rof = - |aoe = -|pow = 17| loc = R|abilities ={{AbilityCritical|Amputation}}}}
{{Weapon|weapon=Piston Spear|type = M |rng = 2 |rof = - |aoe = -|pow = 18| loc = R|abilities ={{AbilityCritical|Sustained Attack}}}}


== Warjack Rules ==
== Warjack Rules ==
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== Changes and Updates ==
== Changes and Updates ==
===Release Trivia===
===Release Trivia===
Originally released in Warmachine: Prime (2003)
* Released in [[Escalation|Warmachine: Escalation]] (2004)


===Mk3 to Mk4===
===Mk3 to Mk4===
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''Caspian engineers developed the hulking Centurion to rival the size and strength of Khador’s warjacks. Its increased armor and heavy shield makes it one of Cygnar’s most durable designs, and its mighty piston spear can easily pierce the hulls of enemy warjacks. The Hammersmith swaps out shield and spear with massive twin forge hammers meant to flatten anything in its path, while the Avenger features a stun blade and a groundbreaking seismic cannon. Representing a step forward in Cygnaran technology, the seismic cannon fires sophisticated projectiles that can unleash a localized earthquake upon impact.''
''Caspian engineers developed the hulking Centurion to rival the size and strength of Khador’s warjacks. Its increased armor and heavy shield makes it one of Cygnar’s most durable designs, and its mighty piston spear can easily pierce the hulls of enemy warjacks. The Hammersmith swaps out shield and spear with massive twin forge hammers meant to flatten anything in its path, while the Avenger features a stun blade and a groundbreaking seismic cannon. Representing a step forward in Cygnaran technology, the seismic cannon fires sophisticated projectiles that can unleash a localized earthquake upon impact.''
=Basic Info=
{{Infobox-Model
| name  = {{PAGENAME}}
| image = Centurion.jpg
| base  = Large
| spd  = 4
| str  = 12
| mat  = 7
| rat  irrelevant
| def  = 11
| arm  = 19{{/}}21 {{Star}}
| hp    = 30
| cost  = 16
| fa    = U
| notes = {{Star}} ''21 including the Shield
}}
{{Warjack}}
===Abilities===
* {{Construct}}
* {{Imprint|Polarity Field}} (''{{Polarity Field-alt}}'')
* {{Shield Guard}}
===Weapons ===
{| class="wikitable"
{{Melee-loc|Shield|1|2|14|loc=Left|
* {{Shield}}  }}
{{Melee-loc|Piston Spear|2|6|18|loc=Right|
* {{Critical Sustained Attack}}  }}
|}
===Theme Forces===
* '''''Cygnar
** {{Flames in the Darkness}}
** {{Gravediggers}}
** {{Heavy Metal}}
** {{Sons of the Tempest}}
** {{Storm Division}}. This model gains [[Immunity: Electricity]] in this theme.
* '''''Other Factions
** '''[[Infernal]]''' players can use it in [[Hearts of Darkness]], but only if [[Sloan]] is leading the army. This model gains [[Accumulator]] [Soulless] in this theme.
** '''[[Mercenary]]''' and '''[[Khador]]''' players can use it [[Flame in the Darkness]]
** '''[[Mercenary]]''' and '''[[Convergence]]''' players can use it by putting it under the control of [[Nemo4]] in various themes.
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
Cygnar's roadblock heavy. Due to the shield, it has the highest unbuffed ARM in Cygnar...and can obviously be buffed further by the various armour spells. It typically gets to somewhere you don't want the enemy to get to, uses Polarity Field for a turn or two then charges in. It's the ideal Warjack to control/contest zones and flags to prevent your opponent scoring scenario points.
Having gained shield guard it can now weather fire intended for your infantry although [[Morrowan Battle Priest]]s do this in abundance the centurion is almost  guaranteed to remain on the field afterwards, and as it’s 3 armour higher than the [[Sentinel]] and has significantly more health than the [[Trench Buster]] it’s probably the best shield guard in faction in terms of survivability.
===Combos & Synergies===
* Any model with [[Arcane Shield]].
** ARM24 makes it very hard to take out, even more so since your opponent won't generally be able to charge it due to Polarity Field and therefore requiring a further investment of resources.
** [[Haley1]] also has the Spell and with Temporal Barrier and Arcane Vortex there isn't much the enemy can use to get rid of a Centurion.
** [[Commander Coleman Stryker]] deserves a special mention due to Invincibility. ARM29 for a round? Good luck getting through that with anything that isn't a Colossal or Gargantuan.
** [[Commander Dalin Sturgis]] - He relies on his DEF to stay alive, so the Shield Guard is very much appreciated to deter high RAT shooting.
* [[Captain Jeremiah Kraye]] gives it all sorts of useful buffs.
** The free boosted charge attack is a great way to activate Critical Sustained Attack with no additional investment of focus.
** The reposition makes running pointless since advancing and repositioning is 1" faster. Also, if you have spare focus, or can trample for free, trample and reposition is 50% quicker than running.
** His feat gives it a handy speed boost.
** Selfishly Kraye being on a big base is harder to screen than most having a shield guard that suits his plans and does the heavy lifting for him is handy.
* [[Artificer General Nemo]] removes the other remaining options that Polarity Field doesn't affect - he negates place effects and pushes thanks to [[Magnetic Field]].
** It's not a bad target for [[Lightning Shroud]] - the extra damage on an already powerful 'jack is going to hurt most heavy beasts/jacks badly. The Electro-Leaps are just a bonus.
**[[Electrify]] not only gives it an ARM buff, but if your opponent ''does'' finally manage to get into melee with the Centurion, they will get one or two hits at best before [[Repulsor Field]] pushes them out of engagement range.
* Warcasters with [[Escort]] go some way to solving its speed issues.
* [[Captain Arlan Strangewayes]] allows you to Polarity Field and run without any focus from your Warcaster thanks to Empower.
* [[Silver Line Stormguard]] also cannot be charged putting these 2 together lets you control a Flank.
===Drawbacks & Downsides===
* It's slow, really slow.
* Enemies cannot charge you with your imprint on, they can still run up and jam you.
* Enemies cannot charge you with your imprint on, but they can charge another model nearby, and engage you that way. Position the model carefully.
* Some models will just control the Centurion with pushes and slams from guns and spells. The Centurion isn't a great contesting piece if it can't get into a position to contest.
* it’s expensive for a purely melee model with minimal army support.
===Tricks & Tips===
* You can play it further forward than most jacks. 3" to be specific as it can't be charged. So trigger the imprint and run.
* Don't forget, running ends your activation immediately, so activate the Imprint ''before'' you intend to run.
* The model's spear is obnoxiously large, and can often be in the way - consider magnetizing both arms (especially with the plastic kit).
=Other=
===Trivia===
* Released in [[Escalation|Warmachine: Escalation]] (2004)
===Other Cygnar models===
{{Index Cygnar}}
===Rules Clarifications===
{{RC Warjack}}
{{RC Construct}}
{{RC Imprint}}
{{RC Polarity Field}}
{{RC Shield Guard}}
{{RC Sustained Attack}}
{{RC Shield}}

Revision as of 18:16, 31 October 2024

Cygnar First Army Storm Knight Heavy Warjack


Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATDEFARM
Health = 30
FA = 4
Cost = 11471119
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Focus-Charged
This model can spend 1 focus point at any time during its activation to gain the following:
Polarity Field - A model with Polarity Field cannot be targeted by a charge or slam power attack made by a construct model.
No errata for Focus-Charged (Create)
  Errata-Polarity Field (2023-07-06)
Question: Can a unit consisting of living models and construct models charge or slam a model with polarity field if the charging model is a living model? Will the rest of the unit gain charge attacks?
Answer: Yes and Yes.
Explanation: Construct models can make charge attacks against a model with Polarity Field if a non-construct model in the unit charges the Polarity Field model. This is similar to cases where a construct model charges a model near the model with Polarity Field and ended with the Polarity Field model in melee range. The other Construct models placed can make charge attacks against the model with Polarity Field.
Infernal Ruling: Dark Legacy - PP Community forum




Weapons

Shield
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 L
Shield
Shield
This weapon is a shield that gives the model a cumulative +2 ARM bonus.

No errata for Shield (Create)

Piston Spear
 RNG   ROF   AOE   POW   LOCATION 
2 - - 18 R
Critical Sustained Attack
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Sustained Attack
During this model's activation, when it makes an attack with this weapon against the last model hit by the weapon this activation, this attack automatically hits.
No errata for Sustained Attack (Create)


Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

Mk3 to Mk4

Lore

Caspian engineers developed the hulking Centurion to rival the size and strength of Khador’s warjacks. Its increased armor and heavy shield makes it one of Cygnar’s most durable designs, and its mighty piston spear can easily pierce the hulls of enemy warjacks. The Hammersmith swaps out shield and spear with massive twin forge hammers meant to flatten anything in its path, while the Avenger features a stun blade and a groundbreaking seismic cannon. Representing a step forward in Cygnaran technology, the seismic cannon fires sophisticated projectiles that can unleash a localized earthquake upon impact.